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mobius last won the day on February 22

mobius had the most liked content!

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About mobius

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  • Birthday 03/16/1990

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    games, art, music, computers, electronics, building stuff

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  1. CC2 Community Pack Survey

    I'd fully approve of custom music added. I personally don't feel like picking songs for my individual levels but I'm okay with custom music being added (at random or by someone else). Music tastes can vary wildly, so voting for that might be a good idea.
  2. after a little more testing it seems like what's causing this problem is either pausing or setting the window to the background. It doesn't seem to cause a problem immediately but it's the only thing I changed that fixed the issue (I did not pause or tab away at all while recording and it finally worked on my problematic levels.
  3. I can record solutions perfectly for very small and brief levels. (see first level attached). But after a certain amount of time (200-400 seconds?) it seems it causes it to fail for some reason and afterward (after it says "record complete" pressing F3 acts like it did not save at all. It does not seem to matter about what I do in the level or if I pause or tab away from the program. (see other attached level. Which, btw, is not very big or long compared to average standards). Anyone else have this problem? or any ideas on how to fix or what to do would be appreciated. Seeing as solutions must be recorded in order to upload to steam this is kind of an important problem. hook or crook.c2m defend fortress.c2m
  4. CC2 Community Pack Survey

    I kept forgetting to add: in regards to random settings (and things of that nature): any setting should be allowed. I don't think level design should be dictated by optimization. [I could go into a long argument about how at that point it's no longer true "optimization" to a certain regard....]
  5. Which CC game do you play?

    If I had more time and didn't play many other games I would play CC1 more often but I pretty much only play CC2 these days (and that's not even real often). Mainly because it's new and fresh. I loose interest in games quickly. I had steam already (I was surprised to see some steam bashing here, but understandable) so I was happy to see it come to it in 2015. I pretty much have a similar but opposite view: I prefer the idiosyncrasies of CC2. Idk why I just find it smoother for me personally. The movement and controls immediately felt natural, more so than MS CC or tileworld which always felt weird to me. IMO in MS I hate the extra step chip takes when you hold down the key* and tileworld feels like he stops too short. *No I refuse to press the key repeatedly instead of holding it down like I've heard people do on stream.... I can't even believe people do that!? I also like the graphics of CC2 better than MS or Tileworld. It's similar enough to the originals to satisfy my nostalgia also.
  6. Call for CC2LP1* Level Pack Submissions

    of course; I didn't mean to suggest including a level by someone unbeknownst to them. I just was making sure it was okay to say: 'hey, see if we can get a hold of this person because they have some awesome levels or etc'. Of course I guess I already did that myself
  7. Call for CC2LP1* Level Pack Submissions

    do you guys try to contact anyone like this? It seems a shame if someone (like Nanamin for example, but it could be anybody) who has made excellent levels to simply go unconsidered just because they haven't visited the forum lately.
  8. Call for CC2LP1* Level Pack Submissions

    any answer for this? There are still other people like Nanamin (who I'm not sure even has an account here?) with levels I'd like to nominate..
  9. Call for CC2LP1* Level Pack Submissions

    I plan on doing the same. What about nominating levels/sets by people who are not around? For example I'd like to nominate levels by Motez...(long name) but I'm not sure he's active at all currently.
  10. CC2 Community Pack Survey

    another quick point: I still agree with what I said earlier about not allowing most or some hex editing that allows for very glitchy behavior (like enter the void stuff, except perhaps for decorative purposes). But maybe it's a little fast to not allow ANY glitchy/hex editing at all. Perhaps there are as-of-yet undiscovered interesting tile possibilities via hex editing? (Besides the directional blocks and no signs that is). As already pointed out however; much like the red key/clone machine bug these are in danger of being patched in the future. Even blank no-signs may be in that danger? Although it seems like Chuck and them visits now and then and consider these things so maybe not.
  11. CC2 Community Pack Survey

    I want to allow blockslapping; remember it was an original feature of CC1. It was only a *mistake* that it was not included in MS; thus everyone at the time became familiar with the game without it. I'll admit it doesn't have a huge range of uses but some interesting ones. I think it should be allowed. Also something I didn't really make clear; if we're not going to have tutorial levels I would lean toward 150 levels total, but if we do; I would lean toward 200.
  12. Meditation

    I think it's definitely related to hypnosis as well but I don't know as much about that. I've read things saying hypnosis is real and reliable then I've also read that it's totally bogus and can be avoided/undone so idk. Meditation is also apparently very related to psychedelic drugs; that is they produce a similar effect on the brain; what I mentioned above about the DMN. I've not ever tried hypnosis or any drugs so I can't say personally. I can say that in the short time I've been meditating (since this summer) I've experienced some out-of-this-world things. Some; you might say out of body experiences, and other things to strange to explain with words.
  13. Meditation

    It probably does. There are many different ways and types of meditation with different results. Anytime you're attempting to clear your mind like this is semi-meditating. If you really take time and notice your own mind in times like these you can notice a lot of new things. Actually meditation and sleep are closely related and in fact you may enter a semi-sleep state while meditating. There are several stages of sleep, one stage being very light (close to waking). I've read that meditating a lot may enable you to have to sleep less; however I also read that meditation is no substitute for normal sleep. I've done what you describe and this usually leads to a very relaxed state but sometimes often very sleepy. Something important, at least that is very true for me; I don't recommend meditating heavily if you haven't gotten enough sleep the previous night (or regularly). It can end up making you extremely tired and messing up your sleep. The main thing however, if you want lasting results is to do it regularly. Only after started meditating once daily (for only 10-15 minutes, sometimes less) did I notice permanent changes in myself. Besides focusing on your breath there are other methods: focus on a sound (music, or your own voice, like a mantra), focus your eyes on a specific spot without moving or blinking. The latter method usually works very well for me but I don't do it often because it is very powerful and can be intense. I could go on for a while (I've been reading a lot about this recently)...
  14. Meditation

    Any meditators here on CCZone? I'm not religious or spiritual; although I have been reading and casually practicing some parts of Buddhist philosophy for a while now. I started meditating a while ago at first to just relax. I quickly learned it is a much more powerful practice than simply allowing you to relax. It can be literally life changing. I won't go into all the details unless there's interest but here's a few things: There is a lot of misconception about meditation. For one; there are many different methods which lead to different things and have different goals. There's no 'right' or 'wrong'. A lot of people try meditating by 'clearing their mind' and think they can't because their mind keeps wondering so they're a failure at it. This is a misconception. It is impossible to clear your mind; one main goal of many common meditations including one called Vipassana is to focus on something (like your own breath) and note each time your mind wanders. If you realize your mind was wandering and you focus back on your breath that is not failure; it's success; that's part of the goal of this practice. The act of realizing your mind is wandering and redirecting it over time will help you develop better concentration and focus among many other things. For any who think it's just voodoo nonsense; there is actual scientific backing on it. Two interesting things that can happen as a result of meditation; Supposedly meditation can stimulate a nerve in the brain called the Vagus nerve which connects to many parts of the body and helps your body relax physically and is very good for the heart, lungs and digestion. Over time meditation has in some people helped deal with depression, anxiety and addictions. There is a network in the brain called the 'default mode network' which is active whenever we are not working on a particular problem like math, watching a movie etc. In other words; day dreaming. It is believed this area is responsible for self reflection and 'theory of mind' among other things. This network can be altered or shut off entirely while meditating. This can lead to very profound and bizarre feelings. It is an altered state of consciousness which is impossible to describe or understand without feeling it. It can be very pleasant but also scary. I also want to make a brief warning; its not all fun and games and isn't something that should be taken too lightly. Meditating, especially done poorly (too deeply, too much or too often) highly depending on the person and your personality can have negative effects. I've never been on a 'retreat' but I've read of people who've done those and have had episodes where they almost went insane.
  15. CC2 Community Pack Survey

    I agree that basically anything should be allowed; if it doesn't work or isn't liked then people won't vote for it. I say 150-200 levels. I think it was J.B. that said somewhere that you almost need that many levels just to explore all the many possibilities within the game. I thought the main game's number of levels felt good. One important thing that helps that though; is there were quite a few small levels. If the game mostly consists of large levels (which I sincerely hope it does not) then 200 will seem like far too many. Note: not that large levels are bad, but I'd like to see a nice mix of large and small. That's one thing I really liked about the main game. Things like the directional blocks and blank no signs should be allowed but more unusual and unpredictable stuff like glitch tiles I say no, or at the very least kept to a decorative use. I think tutorial levels ought to be made. But made with a lot of care. As I though the tutorial levels of the main game seemed a bit lengthy and tedious at times, yet having a level focusing on just one or a few game mechanics would require 20+ lesson levels. Levels focusing on several concepts each might work. If you took the lesson levels from CC1 and did it that way (continuing with the CC2 mechanics) then you'd maybe need another at least 7 lesson levels making 14 total? Another interesting idea I had was the make a 'tutorial pack'. Which would basically be a level pack of just lesson levels, designed especially for beginners. This way you could have as many levels as you want and get as in-depth and helpful as you needed and little or no lesson levels in the actual CC2 community pack.Instructing new players to play the lesson pack first, of course. The Warp exits concept sounds really neat (I haven't experimented with it much myself) but I think it should be an optional find/challenge. Custom music would be really nice; it's just a matter of finding music that can escape the copyright Nazi's....