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mobius

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Everything posted by mobius

  1. A brand new CC2 level pack by mobius, Inspired by Joshua Bone's "Walls of CC1" I decided to take on a similar project; for CCLP2! All of these levels are modeled directly after the levels from CCLP2 (the first big community pack of CC1). My overall rules and goals aren't exactly like Josh's WOCC1. I haven't always kept the level size 32x32 or left the walls untouched. But every level I've either tried to keep the basic overall shape or use a similar concept but CC2-ify it. Hopefully those familair with CCLP2 may be able to recognize the levels. The levels will be in the same order as the original pack so the difficulty curve may be all over the place as I'm not really trying to order the levels based on this; but since many of the earlier levels of CCLP2 were smaller and simpler these beginning levels ended up rather easier anyway. There are no tutorial levels however; I recommend getting a at least a decent understanding of the game mechanics before playing. CCLP2 was probably the first custom pack I played back in the day so this is very nostalgic for me. I also found it incredibly helpful for getting into making new levels again; after a very long writer's block. It was a very fun project and I definitely will be continuing it. There are currently 26 levels complete. The end goal is all 149; though I have no idea if I will be able to complete it or when. Thanks to Josh for the idea and other people here at CCZone for playing and giving feedback and advice. All feedback is welcomed, positive or negative. If a level is too easy or too hard; especially if it's busted, unfair or doesn't work properly I want to know.
  2. Version 3.0.0

    23 downloads

    version 1 released Feb 2, 2018. Currently 26 levels. All Levels have been tested; should be all solvable and all bonuses should be obtainable as well. Please let me know immediately if a level is unsolvable or of any other problems. This pack has no custom music atm. Any feedback is welcome. Post here: or PM me.
  3. To correct what I said before; When I download the latest version right now all the levels are there but totally out of order. I looked at the c2g file but I can't see why this is happening.
  4. I can completely agree; I also feel like I'm not firing as quickly as I once was. I also agree with Josh; I think it has more to do with not using it or losing it. I (maybe) have an excuse as I've been doing physical jobs for several years now and I feel like my brain is starting to rot. That's partly why I'm planning on going back to college and trying to get a "thinking man's job". I'm hoping if I challenge myself I can stop this downward spiral before it's too late!
  5. Since CC2 supports adding your own custom music I felt we needed a place to upload our own music for others to enjoy. (and because Scott Joplin gets old after a while ) Here is the music of the DOS game "Jazz Jackrabbit" which has highly acclaimed music. http://www.mediafire.com/file/tkhc2ikakzx7pj4/Jazz Jackrabbit music.zip
  6. when downloading the latest version I had to play them in the editor because for some reason when selecting the levelpack and playing only five levels appear in the list. It might be a problem on my end; not sure. Also fyi: if I say I haven't solved a level yet; it doesn't mean I'm necessarily complaining about it or saying it's too hard. As usual there are totally new and amazing mechanics going on in some of these levels: I particularly like the mechanism to push and pull blocks in Fearless Acrobat , Speaking of this level; the monster area in the upper part is exactly what I originally had in mind for my own level "About Face" but could only get it to work with 1 type of enemy at the time. My Mother says; very nice one except the very beginning I haven't figure out yet. (I may have mentioned this before but sometimes, especially on levels like this; I may alter chip's position in the editor so I can play other parts of the level. I'm sorry if this makes anyone angry but this is how I play) Disintegration Integration: totally stumped on atm: I find yellow teleport puzzles very hard. Hoopla was a super fun level! For being such a big level it did not feel frustrating at all. The yellow tank bonus puzzle reminded me of "Tank Blocker part 2B" which I solved once a while ago but since forgot the solution. I didn't mind the time limit here. Nice take on Amsterdam; another very fun level. Reminds me of Venice (except no evil ending ) Salmon Run: another nice concept but quite hard; takes a while to study everything and figure out how it works. Not sure I'm real fond of the walker areas at the bottom. Haven't solved it yet. Nursery Games; another fun one; not too simple but not too hard. Good use of teeth I should be more specific with glitches: sometimes I don't mind those levels; it depends. Mainly it's that the game is still new to me so it'll take me a while to discover all the glitches and unusual features. I'm still learning all of the non-glitch features! The only level I can think of atm which has totally stumped me because I'm still unaware of the trick is "One lesson before" It's a matter of taste so I'm not really complaining, just saying I don't spend a lot of time on those levels, I mean I wouldn't spend more time than I would on another level because imo; figuring out a glitch can be hit or miss. If it's a mechanic that is unexpected than by definition it's difficult to discover. (I haven't solved the others you mentioned either). On Part and Parcel: yes; I guess this would help. This area is harder than it looks imo, still haven't figured it out; I just wasn't real fond of it. (maybe that will change if I solve it).
  7. mobius

    500

    I was kind of being very general. It seemed like they got harder but I haven't played them a lot yet. I skipped over a couple which were bigger (because I was short on time when I was playing) like Hollow which I will return to. Some completely stumped me atm like Vert.
  8. BEFORE MY VERY EYES: very cool maze! Part and Parcel: Fun concepts throughout. I really liked the beginning and two right side portions. I wasn't as fond of the left side with the enemies. I move, you move; another fun and quick one! Slime yard; was a really interesting take on "block factory" I actually liked this one. Rule of Tincture: haven't solved this yet but I like the structure. What does the title mean? fyi: I'm not a fan of anything that uses abuses glitches or unexpected behavior in the game, so I might not offer much comments on those levels. I haven't downloaded the latest version yet so I'll be playing more in the future.
  9. mobius

    500

    I started playing this pack: lots of fun! very cool designs I'm afraid I'm not at all able to make videos atm but here are comments about this pack: Arrivee; a simple but fun level that's easy to figure out. Puce: was confusing at first but has a nice surprising ending. Multiplicare: I really liked the idea behind this one. It turned out simpler than I was expecting but still lots of fun. Requires something thinking and working it out. Classified Side: a nice exploration type of level. On Track:a nice concept to this one; takes a moment to see what needs to be done. Formi: a nice short dodging level. Sosie: really fun level; cool design, interesting and not too tedious. After this the levels suddenly get more difficult. I haven't completed the pack yet; I'll post with more comments when I play more.
  10. mobius

    500

    is this a brand new levelset or an update to your existing high five set? In any case: I look forward to playing it!
  11. after being away for a very long time I feel like playing CC2 again, so I may be updating this pack (and/or making a new one). And of course playing other people's
  12. is this a joke? You can get a PC that runs Windows 7 and below fairly cheaply these days. Search ebay.
  13. mobius

    Mind Games

    I know it seems like I gave up or disappeared; I'm sorry. I haven't but I've been incredibly busy with real life and other games. I will get back to this and continue my videos and review. Especially/probably when the new CC2 editor is released/gets tested I will get interested in CC2 again. And I'll download the latest version you have. Also if I found busted solutions to any levels let me know and I'll go back to play fixed versions if they exist.
  14. mobius

    Mind Games

    I haven't had time to make any new videos lately; I will get back to it don't worry.
  15. mobius

    Mind Games

    Sometimes I failed to mention some things in my videos that are happening. Let me know if there is anything you have questions about that I didn't talk about. also thanks for the keypress issue. I know someone told me this before but I forgot. I have a 6th and 7th episode recorded. (it's not uploaded yet). Currently stumped on "Phantoms". In episode 6 I'm stumped on one thing but I figure that out in the next video then I get stumped on another part of the level.
  16. what is the name of that remix song and how can I find it?
  17. I know I heard this one before yet completely forget the answer
  18. when I try to change my avatar pic I can select an image and it's filename appears in the text box but the image never appears and it doesn't change. using an image hosted from a website seems to work but not uploading from your own PC.
  19. aww. I check in here at least once a week or more and somehow I totally missed this! I would've entered! At least I can play these levels and make some comments here if that's okay? How often do you guys run create contests? Is it alright if I run one sometime? Though if I did, I would use a different method of judging; I would not judge them all by myself. I like the format I've seen other places of putting up a poll so everyone can vote.
  20. This is a youtube channel by a guy who covers astronomical stories and he's very scientific and down to earth, and doesn't get overly sensational (like some many news stories do when covering alien related material). https://www.youtube.com/channel/UCEszlI8-W79IsU8LSAiRbDg For those unaware; there are a number of cool things going on in astronomy right now, some of which (while unlikely in the near future) seem to be bringing us steps closer to one day discovering aliens! I recommend looking into Boyajian's Star and Przybylski's star for starters. A very cool time to be alive!
  21. mobius

    Mind Games

    oooh! looks very exciting. I may, if it's alright with you, do a (blind) LP of this set, very soon!
  22. thank you! I will look at your comments in detail as I make updates. I've already begun and am noticing a ton of very silly mistakes. I plan to make at least a handful of new levels too. I'm surprised nobody mention that "synergy" seemed to be unsolvable; but I might have accidentally changed the level on my version only.
  23. I hope you don't mind me making a topic but one was not made and I really wanted to leave some comments on this pack and there's no where else to do it. excellent levelpack so far! Lots of cool levels with unique and interesting concepts. This pack was the perfect difficulty for me. There were few levels I did not enjoy! my favorites were: Outbreak, shovel team, doublecross, antiswap zone, ant nest, forking paths, dual core, the dual, I have not yet finished; I will post more when I do 1-13 was a new type of puzzle to me; very interesting!
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