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mobius last won the day on February 22 2018

mobius had the most liked content!

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57 Glider

About mobius

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  • Birthday 03/16/1990

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  • Steam


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    United States

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    games, art, music, computers, electronics, building stuff

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  1. Silver

    I can't play the pack normally atm; it won't open saying there's a problem with the level "Pharaoh.c2m". Invalid pack error. Removing this level doesn't help either
  2. Silver

    I started playing this pack. Great levels here! I like the overall simple design of each, they were fun to play. The biggest minus is I would say they could use some more decoration but that is a minor thing. I liked Maze Ablaze a lot. Step was one of my favorites too. Ruins: Good concept but I felt this one was actually a little too easy. But maybe I just got lucky (in finding the eye fairly quickly). Network: one of my favorites, I love this concept; I even got the bonus.
  3. Call for CC2LP1* Level Pack Submissions

    Do level file titles matter? I mean; for example is it okay if I submit a pack with the files titled "Map1, map2, map3.." etc?
  4. Mobi's Challenge

    I got them from YouTube. I can send them to you if u want them, it might take me a while to find them though Btw i am working on this pack still
  5. CC2 Community Pack Survey

    I'd fully approve of custom music added. I personally don't feel like picking songs for my individual levels but I'm okay with custom music being added (at random or by someone else). Music tastes can vary wildly, so voting for that might be a good idea.
  6. after a little more testing it seems like what's causing this problem is either pausing or setting the window to the background. It doesn't seem to cause a problem immediately but it's the only thing I changed that fixed the issue (I did not pause or tab away at all while recording and it finally worked on my problematic levels.
  7. I can record solutions perfectly for very small and brief levels. (see first level attached). But after a certain amount of time (200-400 seconds?) it seems it causes it to fail for some reason and afterward (after it says "record complete" pressing F3 acts like it did not save at all. It does not seem to matter about what I do in the level or if I pause or tab away from the program. (see other attached level. Which, btw, is not very big or long compared to average standards). Anyone else have this problem? or any ideas on how to fix or what to do would be appreciated. Seeing as solutions must be recorded in order to upload to steam this is kind of an important problem. hook or crook.c2m defend fortress.c2m
  8. CC2 Community Pack Survey

    I kept forgetting to add: in regards to random settings (and things of that nature): any setting should be allowed. I don't think level design should be dictated by optimization. [I could go into a long argument about how at that point it's no longer true "optimization" to a certain regard....]
  9. Which CC game do you play?

    If I had more time and didn't play many other games I would play CC1 more often but I pretty much only play CC2 these days (and that's not even real often). Mainly because it's new and fresh. I loose interest in games quickly. I had steam already (I was surprised to see some steam bashing here, but understandable) so I was happy to see it come to it in 2015. I pretty much have a similar but opposite view: I prefer the idiosyncrasies of CC2. Idk why I just find it smoother for me personally. The movement and controls immediately felt natural, more so than MS CC or tileworld which always felt weird to me. IMO in MS I hate the extra step chip takes when you hold down the key* and tileworld feels like he stops too short. *No I refuse to press the key repeatedly instead of holding it down like I've heard people do on stream.... I can't even believe people do that!? I also like the graphics of CC2 better than MS or Tileworld. It's similar enough to the originals to satisfy my nostalgia also.
  10. Call for CC2LP1* Level Pack Submissions

    of course; I didn't mean to suggest including a level by someone unbeknownst to them. I just was making sure it was okay to say: 'hey, see if we can get a hold of this person because they have some awesome levels or etc'. Of course I guess I already did that myself
  11. Call for CC2LP1* Level Pack Submissions

    do you guys try to contact anyone like this? It seems a shame if someone (like Nanamin for example, but it could be anybody) who has made excellent levels to simply go unconsidered just because they haven't visited the forum lately.
  12. Call for CC2LP1* Level Pack Submissions

    any answer for this? There are still other people like Nanamin (who I'm not sure even has an account here?) with levels I'd like to nominate..
  13. Call for CC2LP1* Level Pack Submissions

    I plan on doing the same. What about nominating levels/sets by people who are not around? For example I'd like to nominate levels by Motez...(long name) but I'm not sure he's active at all currently.
  14. CC2 Community Pack Survey

    another quick point: I still agree with what I said earlier about not allowing most or some hex editing that allows for very glitchy behavior (like enter the void stuff, except perhaps for decorative purposes). But maybe it's a little fast to not allow ANY glitchy/hex editing at all. Perhaps there are as-of-yet undiscovered interesting tile possibilities via hex editing? (Besides the directional blocks and no signs that is). As already pointed out however; much like the red key/clone machine bug these are in danger of being patched in the future. Even blank no-signs may be in that danger? Although it seems like Chuck and them visits now and then and consider these things so maybe not.
  15. CC2 Community Pack Survey

    I want to allow blockslapping; remember it was an original feature of CC1. It was only a *mistake* that it was not included in MS; thus everyone at the time became familiar with the game without it. I'll admit it doesn't have a huge range of uses but some interesting ones. I think it should be allowed. Also something I didn't really make clear; if we're not going to have tutorial levels I would lean toward 150 levels total, but if we do; I would lean toward 200.