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tensorpudding last won the day on July 31 2012

tensorpudding had the most liked content!

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21 Paramecium

About tensorpudding

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  1. I hadn't had the time to do what I wanted to change in my final set, but I have 40 levels from my various sets that I'm submitting for CCLP4 as tensorpudding-cclp4.dat http://cczone.invisionzone.com/index.php?/files/file/552-tensorpudding-cclp4zip/
  2. Version 1.0


    A set of 40 levels solvable in MS or Lynx rulesets The levels vary in difficulty from very short and easy to long and rather difficult. This set is formally submitted for inclusion in the Chip's Challenge Level Pack 4.
  3. Graphics: I like them mostly. Dated? Well, sure, but that's okay. Music: I did say that it was okay that the graphics were dated, but the ragtime-style soundtrack to this game is annoying, so I turned it off. Sound effects are loud and unfamiliar but I guess I'll get used to them. Game Design: There is too much new stuff to process, but I played around in the editor in trying to port CC1 levels to compare...from what I can tell there is both more and less flexibility with the rules in CC2. Levels that were pedantic-compliant on TW seem to generally be able to work in CC2, but otherwise I'm not sure. Once we get used to working in CC2's rules I think the richness of the palette will be a boon to developers and we'll have no trouble finding people who want to make a CCLP for CC2. I can't wait to see what kinds of tricks that our community could come up with. I predict the green pop-up walls will be added to the list of "hated misused features" alongside invisible walls. Level Design: I haven't played beyond level 20 yet. The early levels are kind of tricky! I really dislike the number of turtle/pop-up variant levels so far. They seem to be introducing new components very slowly, so i figure the "Lesson" levels will continue well into the game with more advanced and difficult components. None of the levels so far have impressed me a lot, but that's fine. I'm sure there are some more of "my" kind of puzzles ahead. Editor: Frankly it stinks. It crashed the game multiple times (causing me to lose a lot of data...be sure you save before you test a level) and is a pain to use. Someone is going to create a workalike alternative if the problems aren't fixed (it sounds like the devs are going to improve it though, by adding magnification and hopefully patching the crashing bugs). Multiplayer: This is a thing I didn't expect to see. I don't think I'll ever use it, but that raises some possibilities. Other: The lack of a Linux version makes me sad, but I can live with it for now. The dev team hasn't mooted the idea of ports, but it is probably not going to be forthcoming.
  4. Disregard this, I got it working by re-enabling Aero which I disabled for performance reasons.
  5. I installed it, it's running, the music is playing, and....the viewing area is just one big graphical glitch. Running Windows 7 64-bit, maybe that has something to do with it? Do I need to reinstall a Windows XP VM...
  6. A very nice preview. My favorite was #3. #5 is going to be too tricky for me, I get too worked up when monsters move in and out like that.
  7. 3 downloads

    Good for 5,901,770.
  8. With #8, there is just no way I can find to reliably keep the tanks from bunching up. In the end I decided that having that bear trap mechanism to fix bunch-ups would have to be enough. I don't know for sure that it can't be exploited, but I couldn't figure out how to get the timing to make them bunch up too much, and it would have been more effort than just playing it normally.
  9. After a long break I came back after CCLP1 released, and decided to design a few levels that I was inspired to complete. The first release of eight of those levels is available as tensorpudding-4, which I just uploaded. If you find any busts, please report them. I welcome any feedback you have.
  10. Version 0.1


    A set of eight levels. The first seven are solvable in MS or Lynx rulesets. The final level is Lynx-only.
  11. I think Unwanted Guest from tensorpudding-1 was the first level I finished, although I started working on The Great Big Chip Heist first. I wanted to make a level which emulated CCLP3's 9x9 levels. They both appeared in my first set release when I released 30 levels. I don't remember exactly, but I think both of them are in the CCLP1 voting pile (The Great Big Chip Heist might be blacklisted, but I remember one person nominated it).
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