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Lessinath

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Everything posted by Lessinath

  1. You can easily get it off the steam workshop here: http://steamcommunity.com/sharedfiles/filedetails/?id=1337805165 And here's a couple of screenshots! I'm really really interested in any feedback any of you might have about these levels, even if it's just to tell me you don't like them... but I hope you do!
  2. CC2 Community Pack Survey

    CC2LP1? 100 or 200. I vote... no. We need to be consistent. Nah, either one is fine. It depends on the level and let the level designer choose. Any level that is too long or too tedious will fail in voting. Lets not put a hard limit on it. We should decide this on a case by case basis for each level rather than blanket rules. In general, every available level should be able to be placed in the CC2 editor. Not anything that isn't already obvious like a good difficulty curve!
  3. - Moved to Level Discussion because I realized that this is probably a better place for this topic than CC2 discussion.
  4. Stupid deaths.

    I'll start with a funny one: There is a force floor - north under the block. I boosted off the force floor - east to the left and knocked the block off the force floor it was on... for it to instantly rebound into my face.
  5. JoshL2.dat

  6. November 2012 Time Trial levels

  7. CC2 Maps

  8. Dark Citadel Levelset

    http://cczone.invisi...e-dark-citadel/ This is now a level set that can stand on its own, containing a wide variety of levels with interesting twists and flavors. It is not, however, complete yet. It currently stands at 35 levels. Enjoy, and feedback is greatly appreciated. 1.1 update: Added several new levels (up to 35), reordered some levels and fixed a bust in Choose One, with the other being intentional as it requires greater playing skill than the intended solution!
  9. Lessinath / Vehudur's Scores

    Eventually bolds are highlighted in green but I haven't done it yet because I'm lazy. Unsolved levels are highlighted in red and the time will be an underscore. I only have CCLP4 scores submitted right now, but there will be more to come. CCLP4: Total Score: 5,671,030 #1 (Molecule): 161 #2 (Pixelated Fire): 238 #3 (Fossilized Snow): 215 #4 (Oasis): 216 #5 (Non-Dimensional Layer): 246 #6 (Proving Grounds): 301 #7 (In the Pool): 93 #8 (The Fourth Dimension ): 321 #9 (Pinball): 217 #10 (Stuck in Emerald): 56 #11 (Keyboard Malfunction): 345 #12 (Rivets): 210 #13 (Encased in Carbonite): 170 #14 (Poly-Gone): 255 #15 (Cross Back): 260 #16 (Reservoir Frogs): 278 #17 (The Three Trials): 190 #18 (Inferno Dynamics): 221 #19 (Conservation of Keys): 186 #20 (It's No Skin Off My Teeth): 279 #21 (Glacial Palace): 266 #22 (Bodyguards): 215 #23 (Western Standards of Living): 247 #24 (It's Easy Being Green): 277 #25 (Difficulty Switch): 224 #26 (Shrub): 164 #27 (Suburban Legend): 280 #28 (Zephyr Heights): 250 #29 (Flipper Departments): 296 #30 (Hoodwinked): 55 #31 (Big Boulder Alley): 377 #32 (Blended Brussels Sprouts): 205 #33 (Tool Shed): 196 #34 (Frozen Waffle): 113 #35 (Chasing Chips): 327 #36 (One Who Raids Tombs): 377 #37 (Tropical Hibiscus): 340 #38 (Detonation Station): 30 #39 (In the Walls of Gravel Castle): 369 #40 (Periodic Lasers): 124 #41 (Ghetto Piranha): 287 #42 (Nova Prospect): 150 #43 (Coral Reef): 296 #44 (Blobfield): 379 #45 (Seven-Layer Salad): 299 #46 (Exclusive Or): 233 #47 (Antidisruptive Caves): 310 #48 (Key Insight): 256 #49 (Block Parking): [857] #50 (Secret Underground Society): 259 #51 (Ice in a Blender): 244 #52 (It Suits the Purpose): 84 #53 (Protect Your Fortress): 268 #54 (Split Path): 159 #55 (If I Ran the Zoo): 464 #56 (Fireworks Factory): 516 #57 (Bisection): 332 #58 (Ruinous Plaza): 191 #59 (Blockpick): 257 #60 (Flippant): 163 #61 (Blue Tooth): 498 #62 (Block Unpuzzle): 254 #63 (Pneumatic Diversity Vents): 308 #64 (Excuse Me): 144 #65 (Duplex): 194 #66 (Anaconda): 264 #67 (Nuclear Energy for Dummies): 283 #68 (Cold Fusion Reactor): [853] #69 (Ball in an Awkward Place): 369 #70 (Science Museum): 288 #71 (Puuf): 175 #72 (Sewerway): 317 #73 (Sealed Doors in the Spacecraft): 246 #74 (Technopathic): 305 #75 (Unmitigated Hint Factory Disaster): 270 #76 (Flow State): 353 #77 (Brick Block Facility ): 462 #78 (Aquatic Ruins): 340 #79 (Spring ): 336 #80 (Monster Swapper): 286 #81 (Estranged for a Season): 299 #82 (Puzzle Box): ___ #83 (Frozen Over): 324 #84 (Forsythia): 392 #85 (Nectar Meadow): 410 #86 (Cyprus): 234 #87 (And the Walls Kept Tumbling Down): 409 #88 (Empty Rooms): 230 #89 (Diametric Opposition): 315 #90 (Wretched Hive of Scum and Villainy): 299 #91 (How to Retune Your Harp): 308 #92 (Fire Is My Enemy): 383 #93 (Bombs Are a Beautiful Thing): 343 #94 (Ditchdigger): 464 #95 (Ravaged): 339 #96 (Lean Thinking): [795] #97 (Lockdown): 255 #98 (Clay Tunnel): 431 #99 (Ice Cavern): 178 #100 (One Tank's Adventure): 645 #101 (Condo Management): 182 #102 (The Key Issue): 242 #103 (Malachite): 459 #104 (Dual): 182 #105 (Living Things): 402 #106 (Gridlock): 208 #107 (Combinations): [642] #108 (Scatterbrained): 227 #109 (Shemozzle): 5 #110 (Keyrithmetic): [886] #111 (Water Bottle): 113 #112 (Triple Mint Slurpee): 360 #113 (Half of You, Half of Me): 285 #114 (Repugnant Nonsense): 365 #115 (Overlap): [890] #116 (They're Not Called Blocks for Nothing): 241 #117 (Greenian Motion): 239 #118 (Chip Controls): 375 #119 (Strandquist): 396 #120 (Construct-a-Sokoban): ___ #121 (Death and Destruction): 261 #122 (Jigsee): 415 #123 (Life Is Not a Puzzle): 529 #124 (Air Bubble): 99 #125 (Beautiful Struggle): 480 #126 (Bind Mender): 79 #127 (Wrong Exit): 193 #128 (Mindless Self-Indulgence): 370 #129 (Undefined Fantastic Object): 208 #130 (Bam Thwok): 410 #131 (Jigsaw): ___ #132 (Monorail): 429 #133 (Monochrome): 420 #134 (Pushover): ___ #135 (Propaganda): 317 #136 (Seeing Red): 236 #137 (The Longest Track): [758] #138 (Zipper): 373 #139 (Unravel): [973] #140 (Repair the Automatic (Caution) Doors): 672 #141 (World of a Thousand Flames): 690 #142 (Stratagem): 43 #143 (Color Coordination): ___ #144 (Paradigm Shift): 445 #145 (Hacked Save File): 465 #146 (Japanese Game Show): [690] #147 (Gimmick Isle): 487 #148 (Gravity Well): 306 #149 (Mental Marvel Monastery): 358
  10. Stupid deaths.

    Lynx controls are hard.
  11. As long as it's safe for work, please. I cycle between a number, but this is the one I currently have up:
  12. Stupid cooks.

    I'm not sure how or why this happened but I wasn't very happy about it.
  13. Stupid cooks.

    My first stupid cook in CCLP4. I'm sure there will be many more. Yep:
  14. Chips and Walkers 1.1

    Version

    15 downloads

    This file contains mostly Lynx mode fixes for Chips and Walkers.
  15. CC1 walker edition

    IHNN and I (with minor help from a few other people, like Josh) took CC1 and modified it so every monster is a walker. We made some other quality-of-life and anti-stupid-cook changes as well. Let us know what you think of the set! You can download it here: http://cczone.invisionzone.com/index.php?/files/file/571-chips-and-walkers-11/
  16. CC1 walker edition

    I've discovered one minor change that must be made to make Trinity solvable in Lynx. Add a single popup wall at (21,7). I had to make major changes to Ladder to make it solvable in lynx as well, however, I'm going to hold off on updating the set until I'm sure that no other levels need major reworks.
  17. What song are you listening to right now?

    https://www.youtube.com/watch?v=05IZxpCWSao
  18. My CC2 scores

    Here's a link to a text files containing my CC2 scores as they stood at 2am this morning. https://www.dropbox.com/s/66kohigvcfdw68n/Vehudur%27s%20CC2%20scores.txt?dl=0
  19. Stupid cooks.

    Look before you step. This is a good one.
  20. Stupid cooks.

    Just to address this months later - I'm used to fast paced gaming. I play a lot of shooters and the like, so hitting Print Screen quickly is a total non issue for me.
  21. LET'S PLAY ESTIMATION OF CCLP4 GAME.

    I hope for december of 2016.
  22. Levels busted in Lynx.

    So I'm trying to find any levels busted in Lynx, so that I may figure out why it's busted so that I can better prevent them in my own levels. Do you know of any? I've found a few, like 2.001 (time of 348 in lynx / 347 in MS) but so far they've also been busted in MS.
  23. I have a level concept I cannot figure out how to build effectively. I have been able to get some individual components of the level to work, but never the whole. The idea is a level which is composed of multiple compartments, completed one after another. But, if you take too long to complete each room or when you complete it and pass to the next room it floods with monsters. Each room has its own monster as its theme - one each for blobs, fireballs, gliders, walkers, teeth, spiders and bugs. I could make individual rooms of this work, or even two or three together, but I could not build the level because I could not figure out how to make clocks small enough that don't eat all my trap and clone connections. So i need a small, fast, reliable clock that works in either ruleset that does not use many trap or clone connections. Do you have any ideas?
  24. Stupid cooks.

    Yup. I did that.
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