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M11k4

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Everything posted by M11k4

  1. M11k4

    Miika's scores

    CCLP4 L #81: 151 L (Estranged for a Season) CCLP4 L #82: [777] L (Puzzle Box) CCLP4 L #83: 375 L (Frozen Over) CCLP4 L #84: 248 L (Forsythia) CCLP4 L #85: 216 L (Nectar Meadow) CCLP4 L #86: 148 L (Cyprus) CCLP4 L #87: 356 L (And the Walls Kept Tumbling Down) CCLP4 L #88: 249 L (Empty Rooms) CCLP4 L #89: 256 L (Diametric Opposition) CCLP4 L #90: 302 L (Wretched Hive of Scum and Villainy)
  2. M11k4

    Miika's scores

    CCLP4 L #71: 175 L (b, Puuf) CCLP4 L #72: 316 L (Sewerway) CCLP4 L #73: 234 L (Sealed Doors in the Spacecraft) CCLP4 L #74: 205 L (Technopathic) CCLP4 L #75: 234 L (Unmitigated Hint Factory Disaster) CCLP4 L #76: 364 L (Flow State) CCLP4 L #77: 236 L (Brick Block Facility ) CCLP4 L #78: 333 L (Aquatic Ruins) CCLP4 L #79: 304 L (Spring ) CCLP4 L #80: 202 L (Monster Swapper) (apparently nobody asked my parents if this was a good week to release CCLP4 or would they be needing my help packing and moving)
  3. M11k4

    Miika's scores

    CCLP4 L #61: 337 L (Blue Tooth) CCLP4 L #62: 263 L (Block Unpuzzle) CCLP4 L #63: 417 L (Pneumatic Diversity Vents) CCLP4 L #64: 190 L (Excuse Me) CCLP4 L #65: 378 L (Duplex) CCLP4 L #66: 262 L (Anaconda) CCLP4 L #67: 273 L (Nuclear Energy for Dummies) CCLP4 L #68: [844] L (Cold Fusion Reactor) CCLP4 L #69: 339 L (Ball in an Awkward Place) CCLP4 L #70: 281 L (Science Museum) (slowly making my way through the levels, playing a level or two whenever I have a moment)
  4. M11k4

    Miika's scores

    CCLP4 L #51: 241 L (Ice in a Blender) CCLP4 L #52: 65 L (It Suits the Purpose) CCLP4 L #53: 278 L (Protect Your Fortress) CCLP4 L #54: 181 L (Split Path) CCLP4 L #55: 507 L (If I Ran the Zoo) CCLP4 L #56: 533 L (Fireworks Factory) CCLP4 L #57: 327 L (Bisection) CCLP4 L #58: 241 L (Ruinous Plaza) CCLP4 L #59: 214 L (Blockpick) CCLP4 L #60: 194 L (Flippant)
  5. M11k4

    Miika's scores

    CCLP4 L #46: 244 L (Exclusive Or) CCLP4 L #47: 296 L (Antidisruptive Caves) CCLP4 L #48: 195 L (Key Insight) CCLP4 L #49: [745] L (Block Parking) CCLP4 L #50: 215 L (Secret Underground Society) (all scores so far are my first solutions in this set for the levels, but a couple felt like they weren't too bad and even might look optimized)
  6. M11k4

    Miika's scores

    CCLP4 L #41: 226 L (Ghetto Piranha) CCLP4 L #42: 138 L (Nova Prospect) CCLP4 L #43: 346 L (Coral Reef) CCLP4 L #44: 389 L (Blobfield) CCLP4 L #45: 217 L (Seven-Layer Salad) (busy day otherwise so was only able to squeeze these ones in during the day)
  7. M11k4

    Miika's scores

    CCLP4 L #31: 268 L (Big Boulder Alley) CCLP4 L #32: 223 L (Blended Brussels Sprouts) CCLP4 L #33: 179 L (Tool Shed) CCLP4 L #34: 120 L (Frozen Waffle) CCLP4 L #35: 291 L (Chasing Chips) CCLP4 L #36: 239 L (One Who Raids Tombs) CCLP4 L #37: 297 L (Tropical Hibiscus) CCLP4 L #38: 34 L (Detonation Station) CCLP4 L #39: 368 L (In the Walls of Gravel Castle) CCLP4 L #40: 123 L (Periodic Lasers) (can't keep my eyes open for longer so am heading back to bed)
  8. M11k4

    Miika's scores

    CCLP4 L #26: 120 L (Shrub) CCLP4 L #27: 332 L (Suburban Legend) CCLP4 L #28: 300 L (Zephyr Heights) CCLP4 L #29: 287 L (Flipper Departments) CCLP4 L #30: 47 L (Hoodwinked)
  9. M11k4

    Miika's scores

    CCLP4 L #21: 254 L (Glacial Palace) CCLP4 L #22: 235 L (Bodyguards) CCLP4 L #23: 215 L (Western Standards of Living) CCLP4 L #24: 348 L (It's Easy Being Green) CCLP4 L #25: 337 L (Difficulty Switch)
  10. M11k4

    Miika's scores

    CCLP4 L #11: 282 L (Keyboard Malfunction) CCLP4 L #12: 178 L (Rivets) CCLP4 L #13: 166 L (Encased in Carbonite) CCLP4 L #14: 254 L (Poly-Gone) CCLP4 L #15: 249 L (Cross Back) CCLP4 L #16: 177 L (Reservoir Frogs) CCLP4 L #17: 195 L (The Three Trials) CCLP4 L #18: 177 L (Inferno Dynamics) CCLP4 L #19: 108 L (Conservation of Keys) CCLP4 L #20: 294 L (It's No Skin Off My Teeth)
  11. M11k4

    Miika's scores

    CCLP4 L # 1: 95 L (Molecule) CCLP4 L # 2: 203 L (Pixelated Fire) CCLP4 L # 3: 158 L (Fossilized Snow) CCLP4 L # 4: 191 L (Oasis) CCLP4 L # 5: 217 L (Non-Dimensional Layer) CCLP4 L # 6: 266 L (Proving Grounds) CCLP4 L # 7: 72 L (In the Pool) CCLP4 L # 8: 302 L (The Fourth Dimension ) CCLP4 L # 9: 126 L (Pinball) CCLP4 L #10: 39 L (Stuck in Emerald)
  12. M11k4

    Miika's scores

    CCLP4 #126: 46 (Bind Mender) CCLP4 L #126: 32 L (Bind Mender) (no pseudonyms this time)
  13. M11k4

    CCLP4 Leaks

    Thanks Melinda for the hints! In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel. I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph. I'll leave the similar hints in the other paragraphs for others to find.
  14. M11k4

    Miika's scores

    CCLP3 #17: 97 (+4, b, typg, Lot in Life) CCLP3 #60: 258 (+34, b, typg, RGB) CCLP3 #100: 230 (+6, b, typg, Sardines) CCLP3 #128: 433 (+3, b, typg, Divide and Conquer) (did Caves as well, but will save that report for next time because I couldn't really thank pieguy for that one)
  15. (expect further developments soon...)
  16. Yes. I can't think of a reasonable restriction on this that wouldn't just make things too complicated, so I'll rather err on the side that sounds more fun
  17. I want to try the score doubling on the first level, you know because I like playing around with voting and ranking systems It's not just about the equalizers in the second level, but also how just two moves in chip collecting levels like the first one can require a completely different take. I suspect that the range of scores submitted to the first level will be much smaller than for the second level. And now that I have worked on them myself, I see that my initial score on the second level had more to gain than on the first level. I think both these speak in favor of some kind of weight on the scores. It will be interesting to see if the rankings would change at all if we did it differently (I suspect they might not), but let's just use what I first announced. I don't want to be looking at decimals on Lynx solutions! I'm pretty ready to freeze my scores, so can't wait to see what you guys will send in soon! EDIT: Forgot to announce the Early Bird Bonus! If you submit your solutions by May 21st, you get an additional Chip Cup point!
  18. Results... are postponed! Because the deadline is extended! Let's make it May 28th where you live, which will still be before the deadline on the new (and awesome, or am I obligated to say a-maze-ing!) May create competition. I always intended to extend this deadline because I feared people would have been working on their votes for CCLP4 and I want to have a bunch of different takes on what to do with these rooms I do have an update on the already submitted stuff. I think I'll award an Early Bird Bonus of one Chip Cup point for all the people who got their levels in before now. They are, in no particular order, except that in which I saw them: M11k4 Ihavenoname248 geodave RB3ProKeys rubenspaans As everyone submitted five rooms, we currently can connect them to make 3,125 different levels But let's not stop here and aim for 100,000+ So to help in this, for the rest of this competition any participant can also score an extra Chip Cup point by referring a new participant. For this to count, the new participant must name the person who referred them in their submission email. Let's try this out and not make it too complicated. Meanwhile, I have played all the submitted rooms and I wonder if the four of you who already made yours would like to see the others as well? There's also the option of updating your submission after hearing some feedback, you know, just to smooth out some rough patches and iron out some corners. We also should come up with more names for the levels that will be created by combining rooms from several designers. So that's it for now, but there is clearly more to come in just a couple weeks! -Miika P.S. one more guide line that I hadn't touched upon... it's hard to use hint tiles in several rooms, so don't overdo them. They aren't strictly off limits but just be aware that they will complicate combining rooms so don't use them too wildly. Also, I do now see that some of the inter-room instructions with the keys and toggles was not as clear or simple as it could have been, so I'll try not to judge too harshly on those aspects when the time comes.
  19. Nenäinniemi, the area of Jyväskylä, Finland where I currently live. Didn't read the whole thread, so hopefully nobody else said this already.
  20. Keuruu. I guess it's more interesting if the person posted has actually visited the place the mention? I lived in Keuruu, Finland for two years.
  21. Results! 1. Ihavenoname248 15pts 915 +(239)+ (0) + 243 +(906)-> 1158 MS 2. Kevin_________ 12pts (0) + 241 + (0) + (0) + 905 -> 1146 MS 3. rubenspaans___ 10pts (0) + 243 + (0) +(241)+ 882 -> 1125 Lynx 4. Xindictive_____ 8pts 880 + 214 + (0) + (0) + (0) -> 1094 MS Congrats to IHNN for pulling out the win with these uninviting levels! I honestly used these levels because I didn't want to play them and knew I could concentrate on CCLP4 voting. That actually sounds worse than I meant it, as a big reason I couldn't participate was that I designed the second level around in a way where it would not have been fair for me to participate. Still, the design of the first level might be a low point for the levels I've made for these competitions. Great work from all of you, and in particular Ruben's score of 243 without boosting in Lynx stands out to me as very nice work. Thanks to all of you for bearing with(out!) me through this month. More design related comments: And here are some of the quickest solutions: Leave comments! (like how everyone picked up the extra yellow key! (well, except Kevin, but his solution is not shown)) -Miika
  22. M11k4

    CCZ-TT-1705.ccl

    Version (1.1)

    26 downloads

    Here are two levels for you to compete with, and a bonus level that shows the inspiration for the second level. 17.4 A - Frozen Polyominoes by Miika Toukola 17.4 B - Linked Lite by lookatthis and Miika Bonus: Linked by lookatthis (#26 of 60_Minutes.dat) This time we are primarily competing in Lynx, but your MS solutions will be interesting to see as well. For more details on the competition, check out its thread. Enjoy!
  23. This one's a good one. http://cczone.invisionzone.com/index.php?/files/file/621-%7B?%7D/ This time we are running the competition in Lynx! (Of course I forgot to change the file to default to that, so that's why the version is 1.1.) The first level in MS would just have a touch too much boosting so I thought more people would enjoy it in Lynx. I will of course still be interested in seeing your MS routes, so send those too even if we are concentrating on Lynx in the competition. (I'll even try to figure out what your route is worth in Lynx for you if you want.) The first level, Frozen Polyominoes, is one of those chip collecting levels with shapes, but this time the chips surround the shapes instead of forming them. Can you recognize this set of polyominoes, that is, what characteristic defines them? The second level, Linked Lite, is a shortened version of one found in lookatthis's 60 Minutes.dat. I found it to be a fun monster manipulation level, and I hope you will too. Usually we add up the remaining seconds on the levels to determine a score, but this time the disparate nature of the levels calls for something a bit different. A gain of one second in the first level does not feel the same as in the second one, due to both the open nature of the first one and the equalizing last room of the second one. Thus, we'll see what happens if we consider the seconds in the first level to be twice as valuable than those in the second for scoring purposes. Enjoy! -Miika Details (including the deadline of JUNE 11th):
  24. It is possible to attach files to private messages technically, but it has been disallowed for users. This is most likely so that it doesn't eat up the site's limited monthly bandwidth and so that people won't come here to share questionable content that could get out of hand pretty quickly. The site's main goal is to provide a place for chipsters to connect through discussions and some of these extra features are available just as bonuses. Hopefully you will be able to share your files using some alternate method.
  25. I vote for (2). Get rid of that useless stuff! P.S. When starting a topic, you can click on 'Manage Topic Poll' that appears on the sidebar and have access to a cleaner polling interface which includes graphic displaying of the results and the ability to not see the results before casting a vote.
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