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M11k4

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Everything posted by M11k4

  1. Miika's scores

    CCLP4 L #51: 241 L (Ice in a Blender) CCLP4 L #52: 65 L (It Suits the Purpose) CCLP4 L #53: 278 L (Protect Your Fortress) CCLP4 L #54: 181 L (Split Path) CCLP4 L #55: 507 L (If I Ran the Zoo) CCLP4 L #56: 533 L (Fireworks Factory) CCLP4 L #57: 327 L (Bisection) CCLP4 L #58: 241 L (Ruinous Plaza) CCLP4 L #59: 214 L (Blockpick) CCLP4 L #60: 194 L (Flippant)
  2. Miika's scores

    CCLP4 L #46: 244 L (Exclusive Or) CCLP4 L #47: 296 L (Antidisruptive Caves) CCLP4 L #48: 195 L (Key Insight) CCLP4 L #49: [745] L (Block Parking) CCLP4 L #50: 215 L (Secret Underground Society) (all scores so far are my first solutions in this set for the levels, but a couple felt like they weren't too bad and even might look optimized)
  3. Miika's scores

    CCLP4 L #41: 226 L (Ghetto Piranha) CCLP4 L #42: 138 L (Nova Prospect) CCLP4 L #43: 346 L (Coral Reef) CCLP4 L #44: 389 L (Blobfield) CCLP4 L #45: 217 L (Seven-Layer Salad) (busy day otherwise so was only able to squeeze these ones in during the day)
  4. Miika's scores

    CCLP4 L #31: 268 L (Big Boulder Alley) CCLP4 L #32: 223 L (Blended Brussels Sprouts) CCLP4 L #33: 179 L (Tool Shed) CCLP4 L #34: 120 L (Frozen Waffle) CCLP4 L #35: 291 L (Chasing Chips) CCLP4 L #36: 239 L (One Who Raids Tombs) CCLP4 L #37: 297 L (Tropical Hibiscus) CCLP4 L #38: 34 L (Detonation Station) CCLP4 L #39: 368 L (In the Walls of Gravel Castle) CCLP4 L #40: 123 L (Periodic Lasers) (can't keep my eyes open for longer so am heading back to bed)
  5. Miika's scores

    CCLP4 L #26: 120 L (Shrub) CCLP4 L #27: 332 L (Suburban Legend) CCLP4 L #28: 300 L (Zephyr Heights) CCLP4 L #29: 287 L (Flipper Departments) CCLP4 L #30: 47 L (Hoodwinked)
  6. Miika's scores

    CCLP4 L #21: 254 L (Glacial Palace) CCLP4 L #22: 235 L (Bodyguards) CCLP4 L #23: 215 L (Western Standards of Living) CCLP4 L #24: 348 L (It's Easy Being Green) CCLP4 L #25: 337 L (Difficulty Switch)
  7. Miika's scores

    CCLP4 L #11: 282 L (Keyboard Malfunction) CCLP4 L #12: 178 L (Rivets) CCLP4 L #13: 166 L (Encased in Carbonite) CCLP4 L #14: 254 L (Poly-Gone) CCLP4 L #15: 249 L (Cross Back) CCLP4 L #16: 177 L (Reservoir Frogs) CCLP4 L #17: 195 L (The Three Trials) CCLP4 L #18: 177 L (Inferno Dynamics) CCLP4 L #19: 108 L (Conservation of Keys) CCLP4 L #20: 294 L (It's No Skin Off My Teeth)
  8. Miika's scores

    CCLP4 L # 1: 95 L (Molecule) CCLP4 L # 2: 203 L (Pixelated Fire) CCLP4 L # 3: 158 L (Fossilized Snow) CCLP4 L # 4: 191 L (Oasis) CCLP4 L # 5: 217 L (Non-Dimensional Layer) CCLP4 L # 6: 266 L (Proving Grounds) CCLP4 L # 7: 72 L (In the Pool) CCLP4 L # 8: 302 L (The Fourth Dimension ) CCLP4 L # 9: 126 L (Pinball) CCLP4 L #10: 39 L (Stuck in Emerald)
  9. Miika's scores

    CCLP4 #126: 46 (Bind Mender) CCLP4 L #126: 32 L (Bind Mender) (no pseudonyms this time)
  10. CCLP4 Leaks

    Thanks Melinda for the hints! In the first paragraph, the last letters of each of the four lines that my screen splits into are e, u, s, t (from the words clubhouse, you, As, concept). Obviously since Melinda is talking but there is a change of perspective from the point of the reader, the letter "U" can be changed to an "I" and still mean the same thing. Combining these letters with the first letter of the paragraph, H, we discover a leak: Heist, the first level from Yodel. I couldn't find a level named HBBWNIHABB, which was hinted at by the capital letters of this paragraph. I'll leave the similar hints in the other paragraphs for others to find.
  11. Miika's scores

    CCLP3 #17: 97 (+4, b, typg, Lot in Life) CCLP3 #60: 258 (+34, b, typg, RGB) CCLP3 #100: 230 (+6, b, typg, Sardines) CCLP3 #128: 433 (+3, b, typg, Divide and Conquer) (did Caves as well, but will save that report for next time because I couldn't really thank pieguy for that one)
  12. May 2016 Time Trial

    Time Trial Time! This time I believe we have a couple cool levels for you. And I know it's not quite May yet, but I have this ready so I thought I'd share them already! The first level, Off the Humble Shelf, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels. The second level, Time Trial Mix II, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new? http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/ As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that? Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way. There may be a tie in overall score. 2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded. 4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. 5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize! 7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions. 9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. 10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. Enjoy! -Miika UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it UPDATE: Some scoring changes and an extra prize announced; details below!
  13. May 2016 Time Trial

    (expect further developments soon...)
  14. May 2017 Time Trial

    Yes. I can't think of a reasonable restriction on this that wouldn't just make things too complicated, so I'll rather err on the side that sounds more fun
  15. May 2017 Time Trial

    I want to try the score doubling on the first level, you know because I like playing around with voting and ranking systems It's not just about the equalizers in the second level, but also how just two moves in chip collecting levels like the first one can require a completely different take. I suspect that the range of scores submitted to the first level will be much smaller than for the second level. And now that I have worked on them myself, I see that my initial score on the second level had more to gain than on the first level. I think both these speak in favor of some kind of weight on the scores. It will be interesting to see if the rankings would change at all if we did it differently (I suspect they might not), but let's just use what I first announced. I don't want to be looking at decimals on Lynx solutions! I'm pretty ready to freeze my scores, so can't wait to see what you guys will send in soon! EDIT: Forgot to announce the Early Bird Bonus! If you submit your solutions by May 21st, you get an additional Chip Cup point!
  16. Results... are postponed! Because the deadline is extended! Let's make it May 28th where you live, which will still be before the deadline on the new (and awesome, or am I obligated to say a-maze-ing!) May create competition. I always intended to extend this deadline because I feared people would have been working on their votes for CCLP4 and I want to have a bunch of different takes on what to do with these rooms I do have an update on the already submitted stuff. I think I'll award an Early Bird Bonus of one Chip Cup point for all the people who got their levels in before now. They are, in no particular order, except that in which I saw them: M11k4 Ihavenoname248 geodave RB3ProKeys rubenspaans As everyone submitted five rooms, we currently can connect them to make 3,125 different levels But let's not stop here and aim for 100,000+ So to help in this, for the rest of this competition any participant can also score an extra Chip Cup point by referring a new participant. For this to count, the new participant must name the person who referred them in their submission email. Let's try this out and not make it too complicated. Meanwhile, I have played all the submitted rooms and I wonder if the four of you who already made yours would like to see the others as well? There's also the option of updating your submission after hearing some feedback, you know, just to smooth out some rough patches and iron out some corners. We also should come up with more names for the levels that will be created by combining rooms from several designers. So that's it for now, but there is clearly more to come in just a couple weeks! -Miika P.S. one more guide line that I hadn't touched upon... it's hard to use hint tiles in several rooms, so don't overdo them. They aren't strictly off limits but just be aware that they will complicate combining rooms so don't use them too wildly. Also, I do now see that some of the inter-room instructions with the keys and toggles was not as clear or simple as it could have been, so I'll try not to judge too harshly on those aspects when the time comes.
  17. Let's travel around the world

    Nenäinniemi, the area of Jyväskylä, Finland where I currently live. Didn't read the whole thread, so hopefully nobody else said this already.
  18. Let's travel around the world

    Keuruu. I guess it's more interesting if the person posted has actually visited the place the mention? I lived in Keuruu, Finland for two years.
  19. New Time Trial levels! http://cczone.invisionzone.com/index.php?/files/file/617-%7B?%7D/ You may notice something a bit odd about the levels. First, they may seem familiar. This is because they are heavily based on previous Time Trial levels. I took two levels with heavy random components and edited them to something a bit more predictable. Thus they feel a bit different than ones I might have built myself from scratch, but also they have a quality that is hard to capture in new levels. The other odd thing is that the set does not just have these two levels. First, there is more than one version of both of these Time Trial levels. This is to provide simpler still simpler versions if you don't want to combat the boosting and monster timing. The competition is about optimizing the first two levels, Not Random and Dissenter, but if you can score a better time on the alternate versions (levels #3-5), then we'll count those as your score for that level instead. So instead of Not Random, you may solve either Simply Not Random or Still Not Random; and instead of Dissenter you may solve Simply Dissenter. Note that the time limits for the alternate versions of the levels are slightly lower than that of the main two levels, so the optimal should not be better on them (even without taking into account stuff like boosting differences). If you provide solutions for all the levels, we'll just count the one that gives you the best score, but I may post your other scores too. I realize that this is the last month of CCLP4 voting, so I hope you can juggle your time between all these interesting activities. The deadline for this competition is May 3rd. Please send your submissions, either in tws or avi or some other form, to me at my email valeosote at hotamail dot com. Finally, what about levels #6-11? You'll have to check the April Create Competition thread for info on that! Enjoy! -Miika UPDATE: the first level (and it's other version, #3) has gotten an update. Solutions from the original will still be accepted, but discouraged. Details below in a new post. Other technicalities and details:
  20. April 2017 Time Trial - Random No More

    Results! 1. Ihavenoname248 15pts 915 +(239)+ (0) + 243 +(906)-> 1158 MS 2. Kevin_________ 12pts (0) + 241 + (0) + (0) + 905 -> 1146 MS 3. rubenspaans___ 10pts (0) + 243 + (0) +(241)+ 882 -> 1125 Lynx 4. Xindictive_____ 8pts 880 + 214 + (0) + (0) + (0) -> 1094 MS Congrats to IHNN for pulling out the win with these uninviting levels! I honestly used these levels because I didn't want to play them and knew I could concentrate on CCLP4 voting. That actually sounds worse than I meant it, as a big reason I couldn't participate was that I designed the second level around in a way where it would not have been fair for me to participate. Still, the design of the first level might be a low point for the levels I've made for these competitions. Great work from all of you, and in particular Ruben's score of 243 without boosting in Lynx stands out to me as very nice work. Thanks to all of you for bearing with(out!) me through this month. More design related comments: And here are some of the quickest solutions: Leave comments! (like how everyone picked up the extra yellow key! (well, except Kevin, but his solution is not shown)) -Miika
  21. CCZ-TT-1705.ccl

    Version (1.1)

    26 downloads

    Here are two levels for you to compete with, and a bonus level that shows the inspiration for the second level. 17.4 A - Frozen Polyominoes by Miika Toukola 17.4 B - Linked Lite by lookatthis and Miika Bonus: Linked by lookatthis (#26 of 60_Minutes.dat) This time we are primarily competing in Lynx, but your MS solutions will be interesting to see as well. For more details on the competition, check out its thread. Enjoy!
  22. You can't attach a file to a private message?

    It is possible to attach files to private messages technically, but it has been disallowed for users. This is most likely so that it doesn't eat up the site's limited monthly bandwidth and so that people won't come here to share questionable content that could get out of hand pretty quickly. The site's main goal is to provide a place for chipsters to connect through discussions and some of these extra features are available just as bonuses. Hopefully you will be able to share your files using some alternate method.
  23. I vote for (2). Get rid of that useless stuff! P.S. When starting a topic, you can click on 'Manage Topic Poll' that appears on the sidebar and have access to a cleaner polling interface which includes graphic displaying of the results and the ability to not see the results before casting a vote.
  24. It's probably not a problem for anyone, but of course it would be more elegant to just have one. Ideally we would have an automated database of all the custom levels in existence which would keep track of the sets levels appear in and other relevant info, but for now we are not there yet and will inevitably face the odd duplicate file here and there.
  25. I face this struggle every time I type it. And scoreboard. In Finnish we have clearer rules for when to form compound words. I haven't seen "levelpack" used, so why does "levelset" seem ok? At least it's not level-set.
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