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Everything posted by M11k4

  1. Ah, the joys of February. Some people look forward to skiing. Some perhaps wait for Valentine's Day. But what do Chipsters do? We wait for a Walls of Competition! Your task is to pick a level from CCLP4 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. You might know the drill by now, on this our fifth year visiting this theme, but this time I thought we could be a bit more lenient on the rules. If you have already made a level that fits the criteria you may submit it here. I see three reasons to allow them this time around: 1) CCLP4 just came out under a year ago. (Not sure how that helps, but it is a factor that has not been true previously.) 2) I haven't yet seen any of these levels even if they have been released. (Assuming I will judge the competition this factors in.) 3) I was asked if this could be done this time. (I love to accommodate you all.) Other than that, my main instruction is to keep your submissions fun. You may also write a short explanation on if and how a particular wall arrangement inspired your new level with those walls. (I don't think it will be extra credit directly, but it will give me more insight and perhaps appreciation for what you make, and I may take that into consideration in the rankings.) The deadline is March 4th where you live. Please send your submissions to valeosote at hotmail dot com. Ask away with any other questions! -Miika Technical notes:
  2. February 2018 Time Trial

    Most times scoring the best time on a level is about understanding the how the Exit is reached most efficiently. Other times it can be about the execution of a planned route or reacting to elements in the game that aren't always the same. This competition is about one of those latter times. Now, not everyone enjoys random elements in a speed running environment, so don't take this one too seriously. I know some of us can obsess about scoring the perfect run, but for your own sake, just play these levels only for as long as you enjoy them. The first level has some random force floors. The second level has some blobs. Thanks to Jeffrey for making these for us. You can find them as levels #107 and #108 in the updated CCZoneTT.dat: A few quick things before I let you go: Deadline for the competition is March 4th where you live. Please send your submissions (tws or avi) to me at valeosote at hotmail dot com. The competition is in MS mode, but you can send in Lynx solutions as well. Enjoy! -Miika Technicalities:
  3. Now that James is surely working intensely on the results for this competition I can reveal how (or at least my suggestion on how) the Chip Cup points for this competition will work. First place collaborators - 13 Chip Cup points each. Second place collaborators - 9 Chip Cup points each. Third place collaborators - 7 Chip Cup points each. Fourth place collaborators - 5 Chip Cup points each. Fifth place collaborators - 3 Chip Cup points each. Sixth and lower place collaborators - 1 Chip Cup point each. For some not-entirely-necessary reasoning behind this list, read These points will count for the Chip Cup 2017. And the Chip Cup 2018. Yes, this competition both ends the Chip Cup for last year and starts the one for this year. As this was a longer competition than we usually do, participants also in a sense get double the points than normal! With that secret out of the way, it's time to start a couple new competitions...
  4. Count to 1,000

  5. How did I upload the wrong avi?? Glad it evens out, but still, I didn't mean to post this one. How do I now convince you that your extra effort wasn't useless? I enjoyed seeing it!
  6. Let's kick-off this season with a Time Trial! http://cczone.invisionzone.com/index.php?/files/file/641-%7B?%7D/ The theme for this competition, Piecing it Together, has a double meaning. First, the levels themselves are pieced together from other levels. The first level, Bargain Brinks, is a take on a level called Brinks by lookatthis; instead of nine rooms I picked my favorite four and combined them. I also added a few chips to the rooms and a mechanism that discourages flooding the rooms. The second level, Time Trial Mix III, is a mix of time trial levels from 2010, creating a whole new challenge. I think it also comes together feeling a bit like those levels from back then, much like the previous two levels in this series. Secondly, when you set out to plan a solution to either of these levels but particularly the first one, you need to stitch together separate parts of the solution. I considered offering smaller practice levels for each room of the first level but as there was toggles involved and other complexities, I felt it was best to leave that up to you. I do want to stress though that you should create such versions of the level yourself to practice on. I didn't even make it possible for you to practice the rooms out of order, so to maximize your enjoyment with this level, don't force yourself to play the same rooms over and over again in linear order, but rather practice and plan them out separately first. The second level may be attacked similarly with couple of the sections, but it's not quite as necessary if you aren't going for the absolute best time. The point is that any good optimizer should learn to make use of their editor to practice different parts of a level, and if you haven't done that before you should try it with these levels. The main competition will be in MS, but I think this time we can safely throw in any Lynx solutions to the same pool. (This means the levels are probably solved quicker in MS, but if you submit a Lynx solution, I won't rank them separately.) The deadline for this competition is the end of October. I might award some extra Chip Cup points if you get your solutions in early. You can send them to me at valeosote at hotmail dot com. See below for more technical details. That's mainly what I had in mind. I'm excited that CCLP4 has been out for some months now and we can start something like this without needing to fear everyone still being busy on that. Don't get me wrong, I certainly am not yet done with CCLP4, but feel like something like this complements working on that nicely. Will love to hear any and all feedback and thoughts you have on these levels. Keep your eye out for more competitions starting soon! Enjoy! -Miika More technical details:
  7. It's been three years since the last Survival competition, so it's about time we had a new one! http://cczone.invisionzone.com/index.php?/files/file/642-%7B?%7D/ I combined all the previous Survival levels into this one set, with the newest one, #6 - Impending Demise, being used for this competition. It's built by Lessinath, so a big thanks in that direction. It is similar in nature to the very first Survival level with some key differences that I'll let you discover. The objective is to stay alive as long as possible before the monsters get to you! You may play in either MS or Lynx. The point of these competitions is to have fun and connect with the community. While that's the case here too, this is also your chance to try and see how crazy you are about this game of ours. There is no randomness in the level and there is no way for you to influence the monsters, all you can do is dodge. Then die and try again. I expect most participants to just send in a casual, maybe a decent effort, but maybe someone out there will go overboard with this and plan out an actual method to stay alive for way too long than is healthy. Don't feel pressured to be that guy. If you are that person, please only do it if you find enjoyment in it. The rest of us will then wait for the results. The deadline for your submission is in a month, November 12th where you live. Send in your avi or tws attempts to me at valeosote at hotmail dot com. You may solve the level or die in the attempt, it doesn't matter, though it is easier for me to judge this thing if you send in a tws which does require you so reach an exit. I may choose to combine some submissions into a tie if they are close to each other by a few seconds (up to ten, and this clause is here so you don't feel bad about maybe surviving another second or two). I will strive to reply with a confirmation that I have received your entry and reviewed it. I prefer if you use your username and this competition in the email subject. Keep it short and simple, something like: "October Survival - Santa." Ask below for any stuff that I didn't cover or is otherwise on your mind! Feel free to vent your frustrations and other feelings, but try not to spoil your actual score on the level. Enjoy! -Miika P.S. Though it is usually implied, I feel specially obligated to point out a technical requirement for this competition: though you may plan out a method of attack and even use tools that help you in this, your actual submission is supposed to be played by you without any gimmicks. Just use your sense of fair judgement and ask in case you are thinking of something that may be borderline.
  8. October 2017 Survival Competition

    Results! I'll let the video speak for itself:
  9. Results Time! We had three entrants this month, including my own creation. The winner was a clear one, where the level in question was made up of four separate rooms each with its own clever puzzle. Congratulations to BlazingApollo! Second place goes to Ihavenoname for going with five rooms but with contents that weren't as exciting. I claim third place by default with a level that tried to bring together some of my favorite areas of various levels that fail to come together and make something all that special. Maybe the CC Zone awards are gone (at least for a bit) so instead I'll make a special award for just this competition. I don't mean for the duration or special occasion of this competition, no, I mean that the competition itself is getting the award. What's the award? It's called 'The Award for the Laziest Names of the Levels Submitted in a Competition'! (Though I have to admit that after unimpressive first impression of the level names, they have grown on me and I admit now that at least they are somewhat memorable.) I'll close off with two apologies. First, sorry for not catching the typo in the announcement post. The levels available for use as inspirations were meant to go through 2012, not stop at 2011. Secondly, apologies for not now posting the submissions for you to try. The year is slowly coming to an end and I plan on releasing the yearly collection of submissions soon, so you'll be able to play the levels from that set instead of cluttering your level set libraries with a tiny set of just three levels. -Miika The names of the submissions were One Block Super Sokoban, History Lesson, and Creative Linking. Here's a preview of the maps:
  10. Ready to make some levels? This time let's try a different take on building from a palette. Your task, should you accept it, is to create a new level using pieces and concepts from previous create competition entries from 2008 to 2011. This is a total of 72 levels to work from plus a few non-trivial 'filler' levels that separate each competition in the collection sets. The idea is that you build from pieces conceived by someone else (or your former self) to create a unique challenge that is still a tribute to the source material. You can either try to use the pieces without modification (as I have done in the Time Trial Mixes) or just borrow a concept to create your own new puzzle with the same general feel. The easiest place to find the levels that are your starting point is in CCZcreate2008-2011.dat and CCZcreate2012.dat, which you can get here: http://cczone.invisionzone.com/index.php?/files/file/305-%7B?%7D/ It would be nice if you took ideas from at least three levels so that it doesn't just become a different version of a single level. Don't feel obligated to fill the whole map and make everything cramped. (I'd be curious to see even some smaller levels that still stick to this requirement). If you do make a longer level, please don't make it very difficult. You can be creative with the structure of the level and give it a fun name. There are some crazy levels in the mix to work from and I'd also gladly hear what your reaction to them is. Can you make it work? I'm sure there are some issues with this idea that I'm not thinking of right now, so be sure to ask below and I'll answer anything that is worries you. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "October Create - ChipHome5". If you list the levels you used as inspiration, that would help me when judging. Enjoy! -Miika Additional notes: -submissions are open through November 12th where you live. -The level(s) must be solvable, but do(es) not need to work in both MS and Lynx. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations.
  11. Videos of the submission! I probably spent more time editing these than everyone combined will watch them, but it was fun. My favorite part is the comparison between the Lynx solutions of the first level. What's yours? And of course you have to appreciate how James didn't miss a boost on the second level in MSCC.
  12. Miika's scores

    CCLP4 # 2 : 251 (b, Pixelated Fire) CCLP4 # 7 : 93 (b, In the Pool) CCLP4 # 15: 260 (b, Cross Back) CCLP4 # 19: 187 (b, Conservation of Keys) CCLP4 # 66: 264 (b, Anaconda) CCLP4 # 67: 317 (b, Nuclear Energy for Dummies) CCLP4 # 69: 398 (b-1, Ball in an Awkward Place) CCLP4 # 80: 292 (b, Monster Swapper) CCLP4 #106: 240 (b, Gridlock) CCLP4 #111: 174 (b, Water Bottle) CCLP4 #142: 43 (b, Stratagem) Finished CCLP4 in MS! Total score about 6,013,890.
  13. Miika's scores

    Hi. Let's see if I can post some scores from time to time, possibly with comments. CCLP3L #38: 308 L (+7, b+1, Wireframe) If you look at the evolution history, my only regret is I didn't get to report the 306. (Did you see the evolution of JL1??) A nice level that taught me an important thing: if you think you know a good route to a level, check for updates to it before posting your awesome score. This could actually be a blog post at some point. I don't think I'll have much time to work on many new scores, but I will try to post my old ones gradually, as I need to get my totals straight.
  14. Hi guys, it's time for a different type of competition! During the past few years I have made some levels that have not yet been released in any form. I envisioned compiling a set with 50 of them eventually. I now have 25 that can be released and figured I might as well put them together for an early taste of the set. I am now announcing a countdown for this release: it will be uploaded on Saturday May 9th at 4:00 a.m. GMT, so that's just short of three full days from when I post this message! To maximize the possible experience for you guys, I realized I could craft a competition around some of the levels. We haven't had a pure 'solve this level and win something'-type of competition that didn't care about how you solved the level, and as I have a few tough puzzles in the set, I thought I'd grasp the opportunity to do just that. I want to keep this a 'mini challenge' (which generally gives out a maximum of 5 Chip Cup points, and usually the participants are scored individually instead of being compared to each other), so that I don't give away too many Chip Cup points for something that can be seen as simply promoting one's own set (which is way down the list in my own goals with this effort). I will state the rules in more detail once the levels are available, but the basic idea is that you will be awarded 1 Chip Cup point for solving a tough level. For this Mini Challenge you must solve these levels in the set funfair0.ccl: #12 - Dodecaphobia #15 - A Slapstick Tragedy #21 - Seven Queens #25 - Five by Five #27 - Class is in Session I'm excited to soon release this thing and see if there is anyone out there who likes any of my creations Will you be up to the challenge? -Miika
  15. Results! 1. Bacorn_________ 13pts 276 + 446 = 722 1. James__________ 13pts 275 + 447 = 722 3. Ihavenoname248 10pts 270 + 442 = 712 4. M11k4__________ 8pts 266 + 429 = 695 LX 5. rubenspaans____ 7pts 262 + 413 = 675 LX Congrats to our joint winners! Bacorn also submitted a very nice solution of 467 on the bonus level. My own MS times were 276+434=710, but I chose ahead of time to only consider my Lynx times as I adjusted the design of the first level to fit my solution and end in a score that uses the full last second (i.e. a .0 or -.8); though my poor score on the second level would still have ranked me in the same spot. Thanks to all participants! I'm sadly pressed for time as I write this, so I'll upload the solutions in a few days. As a tease, I'll mention that we have three different solutions to the fourth room in Bargain Brinks that all take the same amount of time. I'll also try to start the next time trial soon, though ideally we would fix the problem of the downloads on the site first. -Miika
  16. Miika's scores

    CCLP4 L # 2: 249 L (b, Pixelated Fire) CCLP4 L # 7: 91 L (b, In the Pool) CCLP4 L #46: 250 L (Exclusive Or) CCLP4 L #66: 264 L (b, Anaconda) CCLP4 L #67: 310 L (bc, Nuclear Energy for Dummies) CCLP4 L #80: 287 L (b, Monster Swapper) CCLP4 L#104: 184 L (b, Dual) CCLP4 L#105: 407 L (b, Living Things) CCLP4 L#106: 233 L (b, Gridlock) CCLP4 L#111: 170 L (b, Water Bottle)
  17. KeyboardWielder.dat

  18. eeWeeK.dat

  19. geodave4.ccl

  20. Michael-updated.ccl