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AdrenalinDragon

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Posts posted by AdrenalinDragon


  1. Yeah. Definitely. While I was working on TomP4 in CC1 I ran out of ideas for new levels and became more stressed/lazy the older I got. It took until CC2 came out that I regained some energy again a few years later and got back in the mood making levels for the game again. I'll never have the same amount of energy I had making those TomP3 levels though. Those days are long gone.


  2. 3 hours ago, mmoraleta said:

    I also wish the awards system is back on track. Even though they seem unimportant to some, I feel good earning them. Some awards were pretty difficult to earn and I'd hate to see the hard work go to waste. Thank goodness the digital level number post feature returned.:)

    The awards system is possible. The original developer has worked on it for the new board software. I screen-capped every single award two days ago, so if I have to manually add them all again, that's not a problem.


  3. I needed to do it, unfortunately. As a result, some of the custom board features stopped working and I had to remove them. Thankfully, the downloads and the gallery images transferred over without any issues. The awards system might be recoverable, though. Until the third party mod developers develop their modifications for the newest board software, I'm afraid they won't be returning. It sucks, because I really enjoyed the custom profile fields and arcade system.

    EDIT: The site is barebones again as a result, but all our messages, members, downloads, and images transferred over, so let's see what can be rebuilt.


  4. This is heavy!

     

    Couldn't resist the Back to the Future reference! :P

     

    Anyway, update on the ownership of CC Zone. I am still the owner, as I have no idea what happened to Miika. He tried to pay for the website, but something went wrong. I have now moved to a different location and there's much less pressure on me since the beginning of this topic, but I'm still inactive on here and have no interest in Chip's Challenge at the moment.

     

    Happy Halloween!  :chipwin:


  5. #1 (LESSON 1): --- | 950

    #2 (ALL ICE): --- | 1000

    #3 (KEY MANIA): --- | 1500

    #4 (ALL SHOOK UP): 13 | 2130

    #5 (DOWN AND OUT): 192 | 4420

    #6 (DOOR WAYS): 166 | 4667

    #7 (TURTLE BLOCKS): 169 | 5190

    #8 (SWIVELS): 119 | 5190

    #9 (LESSON 2): --- | 4500

    #10 (ALONE): 96 | 5960

     

    #11 (TUMBLERS): 2 | 6730

    #12 (FORCE PERIMETER): 136 | 7360

    #13 (SEVEN UP): 65 | 7150

    #14 (RUN-AROUND): 3 | 7030

    #15 (WATCH YOUR STEP): 83 | 8330

    #16 (SEA TURTLES): 195 | 9950

    #17 (FROZEN): 184 | 10340

    #18 (NO TURNING BACK): 87 | 9870

    #19 (LESSON 3): --- | 9500

    #20 (COBBLER): 56 | 10560

     

    #21 (EIGHT WAYS): 159 | 12090

    #22 (MIND GAME): 86 | 12860

    #23 (TRICKED YA!): 229 | 14790

    #24 (JAY WALKER): 78 | 12780

    #25 (TRIATHLON): 226 | 14760

    #26 (CHAMBER BOMB): 136 | 14390

    #27 (CLIMBING): 81 | 14310

    #28 (SAPPER DO): 59 | 14590

    #29 (LESSON 4): --- | 14500

    #30 (INLAY): 65 | 15650

     

    #31 (ICE DANCING): 87 | 16470

    #32 (REVELATIONS): 158 | 17580

    #33 (IDENTITY CRISIS): 129 | 17790

    #34 (GLOBS): 112 | 18120

    #35 (CHIPS?): 29 | 17790

    #36 (SPRING MINES): 46 | 18460

    #37 (HOTKEYS): 70 | 19200

    #38 (QUICK TIME): 88 | 19880

    #39 (QUICK TIME II): 7 | 19570

    #40 (QUICK TIME III): 4 | 20040

     

    #41 (FREEZE FRAME): 57 | 21070

    #42 (YOU MUST BE JOKING): 5 | 21050

    #43 (RETICULATING SPLINES): 85 | 22350

    #44 (SILO BOMBER): 202 | 24020

    #45 (MIDDLE SCHOOL): 87 | 23370

    #46 (LONG LOST FRIEND): 310 | 26100

    #47 (DESERT OASIS): 161 | 25110

    #48 (TRIAL OR ELEMENTS): 253 | 26530

    #49 (CAITLYN'S MAZE): 130 | 25800

    #50 (LESSON 5): --- | 25000

     

    #51 (MAZES): 111 | 26610

    #52 (CONFUSION): 163 | 30740

    #53 (QUICKCHIP): 10 | 26600

    #54 (SAUCE FOR THE GOOSE): 54 | 27540

    #55 (T-N-T TIME): 63 | 28130

    #56 (QUICK THINKING): 142 | 30420

    #57 (MONTY HAUL): 378 | 32280

    #58 (GOLD RUSH): 53 | 32530

    #59 (TRIAL AND ERROR?): 370 | 33200

    #60 (LESSON 6): --- | 30050

     

    #61 (FEEDING TIME): 90 | 31400

    #62 (GRAB BAG): 19 | 31190

    #63 (DISCIPLE): 68 | 32180

    #64 (PRACTICE): 23 | 32230

    #65 (CHIP HIMSELF): 123 | 33750

    #66 (ELECTRIC TRAP): 13 | 33130

    #67 (GHOST TRAP): 166 | 35160

    #68 (LIGHTS OUT): 247 | 37470

    #69 (LOOKALIKE): 211 | 36610

    #70 (RAIL BOWLING): 8 | 35080

     

    #71 (LESSON 7): --- | 35500

    #72 (ON AND OFF): 197 | 38470

    #73 (GHOST BRIDGE): 39 | 36890

    #74 (MUSH): 54 | 37540

    #75 (DRESS CODE): 29 | 37790

    #76 (THAW): 49 | 38490

    #77 (THE ROVER ROOM): 179 | 40290

    #78 (STRICT PROCESS): 17 | 39170

    #79 (ONION): 78 | 41280

    #80 (CHIP PALACE): 121 | 42210

     

    #81 (CAMPFIRES): 196 | 42460

    #82 (AVALANCHE): 27 | 41270

    #83 (DOUBLE DARE): 181 | 43310

    #84 (OFF KEY): 199 | 44090

    #85 (SCRAMBLED EGGS): 2 | 42520

    #86 (TANK HELP): 19 | 43190

    #87 (X MARKS THE SPOT): 137 | 45218

    #88 (ESCAPE): 250 | 47000

    #89 (CLOSET): 6 | 44560

    #90 (EVIL TWIN): 41 | 45410

     

    #91 (MONSTER RACE): 31 | 45810

    #92 (TRIPWIRES): 124 | 48240

    #93 (APARTMENTS): 8 | 46580

    #94 (DECISIONS): 235 | 49450

    #95 (OUROBOROS): 66 | 48160

    #96 (EASY?): 1 | 48110

    #97 (THINK FAST): 55 | 49050

    #98 (SIBLING RIVALRY): 209 | 51090

    #99 (BINARY): --- | 49500

    #100 (CRAZY): --- | 54000

     

    #101 (TANK BLOCKER): 114 | 51640

    #102 (OBSTACLES): 368 | 54680

    #103 (RUNWAY): 56 | 52060

    #104 (PIECES OF EIGHT): 183 | 53830

    #105 (ALL-IN-ONE): 95 | 53450

    #106 (MAZE OF THE OBEYOR): 156 | 54560

    #107 (WING AND A PRAYER): 35 | 53850

    #108 (REPAER MIRG): 323 | 57480

    #109 (SAY "CHEESE): 95 | 55450

    #110 (FLEA MARKET): 70 | 55700

     

    #111 (SDRAWKCAB): 40 | 55900

    #112 (BOWL TO FREEDOM): 3 | 56030

    #113 (TEETH ATTACK): 57 | 57070

    #114 (IN THE LONG RUN): 7 | 58070

    #115 (DOUBLE TROUBLE): 74 | 58240

    #116 (GHOSTBOMBS): 80 | 58800

    #117 (ROOM #9): 171 | 60210

    #118 (SHIP AHOY): 149 | 60490

    #119 (GHOST): 60 | 60100

    #120 (FOURSOME): 134 | 61340

     

    #121 (FLIP-FLOP): 79 | 61290

    #122 (FIRE AND ICE): 461 | 65610

    #123 (CHAOSLANDS): 25 | 61750

    #124 (YELLOW BRICK ROAD): 4 | 62040

    #125 (WOLFPACK): 28 | 62780

    #126 (ICE THREAT): 19 | 63190

    #127 (BOMBER MAZE): 97 | 64470

    #128 (WINTER IN THE MARSH): 177 | 65870

    #129 (FIRING RANGE): 86 | 65360

    #130 (NONSENSE): 81 | 66810

     

    #131 (JETLINE): 225 | 69750

    #132 (BREAKING IN): 198 | 67980

    #133 (PANIC CHIP): 185 | 68350

    #134 (RE:THINK): 78 | 67780

    #135 (CLUELESS): 268 | 70190

    #136 (BIG HOUSE): 39 | 68390

    #137 (ON THE RUN): 27 | 68770

    #138 (CONSTRUCTION ZONE): 143 | 70430

    #139 (RE:THINK II): 55 | 70050

    #140 (REBEL): 146 | 71460

     

    #141 (LOGIC PRISON): 73920 | 342

    #142 (FISH AND CHIPS): 7 | 71070

    #143 (CAVERNS): 259 | 74090

    #144 (THE VILLAGE): 26 | 72260

    #145 (TURNING POINT): 212 | 74620

    #146 (BARRICADE BRIGADE): 14 | 73140

    #147 (FACTORY): 18 | 73680

    #148 (TANK RUSH): 11 | 74110

    #149 (BANQUET HALL): 235 | 76850

    #150 (RUSH): 18 | 75180

     

    #151 (MINEFIELD): 78 | 77280

    #152 (PATTERN BUFFERS): 11 | 77110

    #153 (DEATHTRAP): 54 | 77040

    #154 (PIGEON HOLES): 343 | 80430

    #155 (VENICE): 403 | 81530

    #156 (IN THE SLIME): 165 | 79650

    #157 (SWIVEL MOTEL): 201 | 80510

    #158 (NO EASY TASK): 168 | 80680

    #159 (IN & OUT): 268 | 82180

    #160 (ANTARCTICA): 283 | 82830

     

    #161 (DODGEBALL): 3 | 80530

    #162 (ICE CASTLE): 156 | 82560

    #163 (BLOX): 112 | 82620

    #164 (CROSS-CIRCUIT): 1 | 82010

    #165 (MELINDA 911): 371 | 86210

    #166 (QUADRO): 107 | 84070

    #167 (PREY): 300 | 86500

    #168 (PHASE FOUR): 297 | 86970

    #169 (BOMBS QUAD): 164 | 86240

    #170 (PRACTICE TO PERFECT): 195 | 88150

     

    #171 (HAUNTED CASTLE): 672 | 92220

    #172 (CAMPGROUNDS): 131 | 87310

    #173 (CLEAR OUT): 329 | 89790

    #174 (BLOCKY TROUBLE): 238 | 92490

    #175 (THINKTANK): 91 | 88410

    #176 (LINE AND SINKER): 183 | 89830

    #177 (MINE CHALLENGE): 6 | 88560

    #178 (BREAKING THE ICE): 381 | 93010

    #179 (IN & OUT II): 329 | 92790

    #180 (SMUGGLER): 213 | 92130

     

    #181 (DEADMEAT): 98 | 91480

    #182 (SEA QUEUE): 466 | 95660

    #183 (HIRED HAND): 50 | 92000

    #184 (GEARS): 63 | 92630

    #185 (SLAMBAM): 188 | 94380

    #186 (DA BOMB): 123 | 94230

    #187 (ENDANGERED SPECIES): 421 | 97710

    #188 (CLONE): 190 | 95900

    #189 (ISLAND): 1 | 94510

    #190 (DYSPHORIA): 69 | 95690

     

    #191 (PUSH UP MAZE): 218 | 97680

    #192 (BOILER ROOM): 64 | 96640

    #193 (TANK WAR): 157 | 102070

    #194 (MEMORIES): 87 | 101870

    #195 (SPARE ME): 26 | 98760

    #196 (SWAMP): 238 | 100680

    #197 (BLOCKCOMBO 4): 120 | 99700

    #198 (CHIP OFF THE BLOCK): 45 | 99450

    #199 (ROOM TO BREATHE): 272 | 103220

    #200 (CRAZY): --- | 104000


  6. Time for a 2015 update!

    1. Sonic 3 & Knuckles (Mega Drive)
    2. Duke Nukem 3D (PC)
    3. Goldeneye 007 (Nintendo 64)
    4. Super Mario 64 (Nintendo 64)
    5. Sonic the Hedgehog (Mega Drive)
    6. Half-Life (PC)
    7. Metal Gear Solid (Playstation)
    8. Resident Evil: Code Veronica (Dreamcast)
    9. Broken Sword: The Shadow of the Templars (PC)
    10. Metroid Prime (Gamecube)

  7. I enjoyed it. Solved all 200 levels last night and raged a few times as expected. Level design is less consistent compared to CC1, but the new tile elements make up for it. My biggest complaints are the tight time limits for some levels and the level editor window being very small to work with. The difficulty is varied and goes up quite a bit in the last 50 levels or so, but nothing quite the hardest of CCLP3 thank goodness! My favourite puzzles were usually the ones involving the Doppelgangers or Chip and Melinda having to work together. Level 115 in particular is a real standout for that, while the smaller 9x9 (10x10) levels such as Levels 186 and 197 were also excellent and fun to work out. The levels become a bit CCLP3-ish near the end (especially Level 199), but there's enough smaller levels scattered around them to not make it not feel you're doing one long puzzle after another over and over again. Overall, I'd say it's a little weaker than CC1, but for a fiver it's easily worth your time and money.

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