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jblewis

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Everything posted by jblewis

  1. CC1 (MS) #24 (OORTO GELD): 430 (+2, b) typg 5,977,670 CCLP1 (MS) #47 (Bombs Away): [956] (+1, b) tykl #130 (Dynamite): [874] (+3, b+1) 6,006,000 CCLP2 (Lynx) #30 (Chase Race): 251 (+9, b) 6,043,290 CCLP3 (Lynx) #10 (Annoying Wall): 84 (+7) #42 (Every Trick in the Book): 407 (+1, bc) #64 (Producing): 310 (+2, b) #78 (Slide Show): 384 (+2, b) #94 (Mistakes): 269 (+3, b) #121 (Jaywalker): 62 (+1, bc) 6,079,070
  2. Version 1.0.0

    7 downloads

    This is my collection of 25 CC2 levels for submission in CC2LP1 (and any other future community packs for CC2). No replays have yet been recorded.
  3. Hi all! Walls of CCLP1 has received a couple of updates since the previous post. Most of the changes are very minor, but some may break existing solutions: Predetermination Time!: changed blocking blocks to toggle walls. Petrichor: added “corner signature” to reference original level by Miika. Feat After Feat: removed monsters, thin walls, and chip from boot room. Red, Black and Blue: removed two blue keys and replaced one with socket. Fource Square: replaced one clone machine in itemswapper room with socket. Three Boot Night: changed one water tile at bottom to recessed wall. Incendiary Cocktail: removed one pair of fire boots from opening room. Crystallic Fusion Dormancy: changed walker near starting spot to glider. Drawn and Quartered and Quartered: replaced one red key with red door. Between the Lines: replaced all appearing walls with invisible walls. Hazy Cosmic Jive: moved ball at (10, 26) down one space and adjusted orientation. Exploding Hot Sauce: added fire tile in NE corner to prevent bust. Hot Button Issue: replaced clone machine with red door. Schrodinger's Hedge Maze: swapped hint with chip in lower right corner. Yesterday Once More: moved hint and added additional chip in recessed wall room. Something Old, Something New: replaced all appearing walls on right side with invisible walls. Happy chipping!
  4. As always, thanks so much for the feedback, mmoraleta! I've posted a minor 1.0.1 update to Walls of CCLP1 that makes the following changes, all of which are reflected throughout all three versions of the set. Additionally, the set is now available at pieguy's site! Feel free to use the scoreboards there if you'd like to report your times in MS. Enjoy playing! Blade Mountain: removed socket from middle of first walker room. Drawn and Quartered and Quartered: increased time limit by 10 seconds. Snowball Park: reworded and moved hint. Spaced Out: increased time limit by 40 seconds. The Most Interesting Block in the World: increased time limit by 20 seconds. Open Water Diving Certification: decreased time limit by 30 seconds. Every Bomb Has a Silver Lining: increased time limit by 30 seconds. Something Old, Something New: increased time limit by 30 seconds. Unsquare Dance: removed three red doors, reworded hint, and replaced recessed wall with gravel.
  5. CCLP1 (MS) #47 (Bombs Away): [955] (+2) #79 (Elevators): [958] (+1, b) 6,006,000 CCLP1 (Lynx) #79 (Elevators): [958] (+1, b) 6,000,340 CCLP2 (Lynx) #79 (Cra-zy): 108 (+1, b) 6,043,200 CCLP4 (MS) #56 (Fireworks Factory): 557 (+3, b+1) #146 (Japanese Game Show): [866] (+10, bc) 6,111,130 CCLP4 (Lynx) #56 (Fireworks Factory): 552 (+6, b+1) 6,100,610 CC1 (Steam) #40 (FLOORGASBORG): 193 (+1, b) #88 (SPIRALS): 304 (+1, b) 5,971,910 CC2 (Steam) #88 (ESCAPE): 49110 (+760, bc) | -1 14,536,831 | 37,630
  6. Hi everyone, I'm pleased to announce that the first official set release of Walls of CCLP1, version 1.0.0, is live! For those who have been playing with the 0.9.9 beta release, there are many small changes listed on the download page, mainly time limit modifications. You can see them listed there if you'd like to know more. Thanks to all who have been playing through the set and to those who will be checking it out for the first time in the days ahead! I really appreciate your comments and feedback a lot. Now it's time to delve into CC2 design a bit more before this submission deadline hits. Walls of CCLP1
  7. The first full set release of Walls of CCLP1 (0.9.9) is here, with 19 new levels that bring the total to 149! I'm holding off on the 1.0.0 designation in case a few edits need to be made. But for now, enjoy the full set! Much like Josh's WoCCLP3, three versions of the set are in the .zip file to download: the intended difficulty order, the wall order (A), and the design order (B). Walls of CCLP1
  8. Thanks again for the continued feedback, you two! I've updated the set to version 0.9.0, with 130 levels and the following changes made: Added 10 new levels. Glacier Climbing: changed title to "Arctic Ascent." Canyon of Lost Color: made block turnaround adjacent to ice room a bit easier. Hazy Cosmic Jive: enclosed hint and required ice skates to find it; removed one recessed wall not part of original layout. Urban Ecology: removed part of linear structure. Walls of CCLP1
  9. Thanks for the suggestion, Josh! I actually thought of that as well, but I couldn't find a way to make it work without using barriers outside the pink ball-on-blue wall aesthetic or removing ice spaces entirely. If there's a way you can think of to make it happen with those conditions, feel free to let me know! In the meantime, I've updated the set to version 0.8.0 with 10 new levels, as well as posted a minor change to Same Mold Story that takes mmoraleta's suggestion into account. Enjoy playing! Walls of CCLP1
  10. Walls of CCLP1 has been updated with ten new (mostly simple) levels! Enjoy playing, and as always, feedback is welcome.
  11. Thanks for the comments, mmoraleta! I've updated a bunch of levels in WoCCLP1 with some improvements and changes - some small, some large: Alien Frontiers: removed tanks from monster list in MS. Conservatory Circuit: changed name to “Open Circuit.” Rundown Railyard: added thieves to the end of second area. Block Buster 3 in 2D: changed NW seven block-sokoban to four blocks. Down the Rabbit Hole: repositioned teleport and socket leading to exit. Hamster Tube Cavern: removed one walker and repositioned two others. Sewer or Later: repositioned fireball to move clockwise. Chip! In! Spaaaace! - replaced appearing walls with traps. Slick Slimy Slurpee: replaced stray gravel space in NW corner with wall from original layout. Closed Circuit: changed time limit to 0, redesigned north half to promote non-linear approach. A Mine Is a Terrible Thing to Waste: moved blue button behind yellow door, removed one chip, added red key to SE corner, locked NW corner behind new red door so additional keys can’t be taken in. Walls of CCLP1 As always, enjoy playing!
  12. Thanks so much for the continued feedback, mmoraleta! I've updated Walls of CCLP1 with 20 new levels, most of which are fairly simple. Also included are bust fixes for Alien Frontiers and The Mysterious Ticking Noise.
  13. CCLP4 (MS) #65 (Duplex): 627 (+5, b+3) #114 (Repugnant Nonsense): 525 (+1, b+1) joint record with Jeffrey B. 6,111,100 (b)
  14. CCLP4 (MS) #114 (Repugnant Nonsense): 524 (+2, bc) 6,111,040 CCLP4 (Lynx) #114 (Repugnant Nonsense): 521 (+1, b+1) 6,100,550
  15. CC2 (Steam) #70 (RAIL BOWLING): 36100 (+20, bc) | 110 (+2, bc) #72 (ON AND OFF): 39290 (+70, b+30) | 280 (+1, bc) 14,536,071 | 37,630
  16. CCLP3 (MS) #111 (Bustin’ Out): 623 (+10, bc) tykl 6,093,660
  17. CCLP4 (MS) #55 (If I Ran the Zoo): 550 (+1, b+1) 6,111,020 (b)
  18. CCLP4 (MS) #91 (How to Retune Your Harp): 472 (+66, b) #136 (Seeing Red): 347 (+1, b+1) joint record with Jeffrey B. 6,111,010 (b) CCLP4 (Lynx) #136 (Seeing Red): 347 (+2, b+1) joint record with Jeffrey B. 6,100,540
  19. CCLP4 (MS) #54 (Split Path): 210 (+1, bc) #100 (One Tank’s Adventure): 920 (+1, b) tykl 6,110,340 (b)
  20. CCLP4 (MS) #100 (One Tank’s Adventure): 919 (+4, b+2) joint record with Jeffrey B. 6,110,320 (b)
  21. CCLP4 (MS) #82 (Puzzle Box): [940] (+3, bc) 6,110,280 CCLP4 (Lynx) #82 (Puzzle Box): [935] (+4, b+1) 6,100,520
  22. CCLP4 (MS) #131 (Jigsaw): 781 (+2, bc) tyihnn #149 (Mental Marvel Monastery): 515 (+1, b+1) 6,110,280 (b) CCLP4 (Lynx) #131 (Jigsaw): 772 (+3, b+3) joint record with Jeffrey B. #149 (Mental Marvel Monastery): 508 (+2, b+1) 6,100,520 CC2 (Steam) #26 (CHAMBER BOMB): 15240 (+10, b) | 216 (+1, b) #31 (ICE DANCING): 41550 (+10, b) | 93 (+1, b) #35 (CHIPS?): 17880 (+10, b) | 38 (+1, b) #55 (T-N-T TIME): 28340 (+10, b) | 84 (+1, b) #73 (GHOST BRIDGE): 37140 (+20, b) | 64 (+2, b) #121 (FLIP-FLOP): 61630 (+10, b) | 113 (+1, b) #134 (RE:THINK): 67830 (+10, b) | 83 (+1, b) 14,535,981 (score) | 37,627 (time)
  23. CCLP3 (MS) #54 (Good Advice): 286 (+2, b) 6,093,560 CCLP4 (MS) #97 (Lockdown): 264 (+1, b) #122 (Jigsee): 772 (+3, b) #140 (Repair the (Automatic) Caution Doors): 834 (+1, b+1) joint record with Shane C. 6,110,250 (b) CCLP4 (Lynx) #118 (Chip Controls): 438 (+1, bc) #140 (Repair the (Automatic) Caution Doors: 819 (+1, b+1) 6,100,470
  24. CCLP4 (MS) #143 (Color Coordination): 651 (+3, b+2) 6,110,200 (b) CCLP4 (Lynx) #143 (Color Coordination): 647 (+4, b+4) 6,100,450
  25. CCLP4 (MS) #45 (Seven-Layer Salad): 370 (+1, b) #108 (Scatterbrained): 534 (+3, b+1) 6,110,170 (b) CCLP4 (Lynx) #108 (Scatterbrained): 518 (+3, b+3) 6,100,410
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