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jblewis

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Everything posted by jblewis

  1. CCLP4 (MS) #57 (Bisection): 459 #62 (Block Unpuzzle): 356 #69 (Ball in an Awkward Place): 398 #75 (Unmitigated Hint Factory Disaster): 427 #79 (Spring): 379 #85 (Nectar Meadow): 445 #87 (And the Walls Kept Tumbling Down): 524 #89 (Diametric Opposition): 403 #92 (Fire Is My Enemy): 430 #95 (Ravaged): 514
  2. CCLP4 (MS) #25 (Difficulty Switch): 415 #39 (In the Walls of Gravel Castle): 454 #45 (Seven-Layer Salad): 369 #68 (Cold Fusion Reactor): [976] #82 (Puzzle Box): [937] #84 (Forsythia): 397 #96 (Lean Thinking): --- #99 (Ice Cavern): 301 #133 (Monochrome): 634 #137 (The Longest Track): [865]
  3. CCLP4 (MS) #37 (Tropical Hibiscus): 388 #38 (Detonation Station): 208 #43 (Coral Reef): 427 #49 (Block Parking): [901] #52 (It Suits the Purpose): 103 #63 (Pneumatic Diversity Vents): 511 #67 (Nuclear Energy for Dummies): 317 #72 (Sewerway): 363 #80 (Monster Swapper): 292 #81 (Estranged for a Season): 313
  4. CCLP4 (MS) #31 (Big Boulder Alley): 396 #32 (Blended Brussels Sprouts): 321 #36 (One Who Raids Tombs): 471 #42 (Nova Prospect): 246 #44 (Blobfield): 413 #51 (Ice in a Blender): 392 #86 (Cyprus): 320 #88 (Empty Rooms): 278 #105 (Living Things): 415 #135 (Propaganda): 387
  5. CCLP4 (MS) #14 (Poly-Gone): 335 #20 (It’s No Skin Off My Teeth): 341 #27 (Suburban Legend): 398 #55 (If I Ran the Zoo): 546 #97 (Lockdown): 263 #102 (The Key Issue): 326 #104 (Dual): 196 #113 (Half of You, Half of Me): 341 #126 (Bind Mender): 146 #130 (Bam Thwok): 529
  6. CCLP4 (MS) #5 (Non-Dimensional Layer): 277 #8 (The Fourth Dimension): 333 #13 (Encased in Carbonite): 211 #16 (Reservoir Frogs): 283 #17 (The Three Trials): 253 #24 (It’s Easy Being Green): 386 #26 (Shrub): 250 #54 (Split Path): 209 #60 (Flippant): 210 #64 (Excuse Me): 320
  7. CCLP4 (MS) #9 (Pinball): 246 #11 (Keyboard Malfunction): 350 #33 (Tool Shed): 215 #34 (Frozen Waffle): 179 #41 (Ghetto Piranha): 310 #47 (Antidisruptive Caves): 353 #48 (Key Insight): 296 #61 (Blue Tooth): 536 #106 (Gridlock): 232 #145 (Hacked Save File): 512
  8. CCLP4 (MS) #10 (Stuck in Emerald): 75 #21 (Glacial Palace): 303 #22 (Bodyguards): 238 #30 (Hoodwinked): 61 #71 (Puuf): 177 #110 (Keyrithmetic): [946] #111 (Water Bottle): 174 #115 (Overlap): [916] #129 (Undefined Fantastic Object): 219 #142 (Strategem): 43 (+1, b)
  9. CCLP4 (MS) #2 (Pixelated Fire): 251 #4 (Oasis): 226 #18 (Inferno Dynamics): 221 #23 (Western Standards of Living): 349 #29 (Flipper Departments): 313 #40 (Periodic Lasers): 130 #46 (Exclusive Or): 251 #109 (Shemozzle): 22 #139 (Unravel): [977] #142 (Strategem): 42
  10. CCLP4 (MS) #1 (Molecule): 169 #3 (Fossilized Snow): 220 #6 (Proving Grounds): 310 #7 (In the Pool): 93 #12 (Rivets): 226 #15 (Cross Back): 260 #19 (Conservation of Keys): 187 #66 (Anaconda): 264 #124 (Air Bubble): 112 #127 (Wrong Exit): 225
  11. jblewis

    CCLP4

    Version 0.99

    281 downloads

    After nearly two years since its construction began, it's finally here. The fourth official clubhouse, known as CCLP4, has been completed, open to the public, and ready to be tackled by those who wish for fantastic, yet very satisfying puzzles! Are you up for the challenge? Inside, you'll find: 149 wonderful, amazing levels that you won't get enough of Numerous puzzles that will stump you till you spot the most obvious thing ever Levels that flow so steadily, you'll want to sit back and relax The greatest experience for any Bit Buster Disclaimer: This is Version 0.99, as a planned storyline will be coming soon, in a later update! Stay tuned for it. (Don't let that stop you from playing, though!)
  12. CCLP3 (Lynx) #102 (Triple Alarm): 360 (b+1) #111 (Bustin’ Out): 602 (b+10) #125 (Water Trap): 652 (b+18) #136 (Grand Prix): 510 (b+4) #137 (Vulcan): 807 (b+37) #146 (Suspended Animation): [681] (b+69) #149 (Mr. McCallahan Presents): 759 (bc) 6,078,820
  13. CC1 (MS) #24 (OORTO GELD): 428 (+2) 5,977,620 CCLP3 (Lynx) #76 (Complex): 494 (b+1) #82 (Mediterranean): 483 (b+8) #85 (Maginot Line): 507 (b+6) #117 (Mice Are Good for Something): 618 (b+2) #128 (Divide and Conquer): 432 (+1, b+1) #129 (Everybody Get Dangerous): 514 (b+5) #130 (Four by Four): 309 (b+5) #135 (Color Wheel): 699 (bc) #139 (Rotation): 518 (b+2) #140 (Yet Another Yet Another Puzzle): [341] (b+1) #144 (You Can’t Teach an Old Frog New Tricks): [617] (b+41) 5,588,920
  14. All the digits are represented and in alphabetical order.
  15. OFFICIAL DISPATCH to All BIT BUSTERS Concerning REMODELED Levels Having made challenges for many years, the Bit Busters have designed hundreds and hundreds of distinct floor plans for the levels of the clubhouse. With so many existing layouts at their disposal, however, some designers have experimented with reusing them. Now I know that to some of you, recycling a plan might seem like cheating. However, let me assure you, producing a new challenge from an old one is both difficult and very fun! As such, the Bit Buster leadership has agreed to encourage this behavior, and has even held a few design contests around the concept. For those of you who haven't tried yet, the process of reusing a floor plan is simple. First, pick a level with an interesting configuration of walls. Take out all the other objects jumbled up between them, leaving just bare floor. Then fill it up however you like! Squeezing your ideas into the space allotted by the walls is tough without tearing them apart. Mental marvels like me find it difficult at times, even! But in the end, you'll often find that a shiny new set of mazes, electronic gizmos, and puzzles is much more fun to play with than a smelly, decrepit lab infested with dangerous monsters. Remodeled floors often play so differently from the original that visitors mistake them for brand-new ones. For example, a cavernous level decorated in sapphire might look completely different after introducing the ruby of fire. You'd swear the chambers themselves had been twisted, but no; each and every wall was left in place. Usually, that is. Occasionally a designer will make adjustments to a wall here or there while leaving the essence of the floor plan the same. The upcoming rendition of the clubhouse's official challenge (known as "CCLP4") reuses some older floor plans exactly, and a few others with minor alterations. Additionally, you should be aware of the financial benefit of remodeling. Leaving some of the walls in place, as opposed to knocking them all down and building them elsewhere, saved us quite a bit of time and money on this iteration of the official challenge! The only issue is that sometimes the remodeled floors of the clubhouse become too hard or too easy compared to their neighbors. Fortunately, Bram, a brilliant transfer student who joined us last year, saw this issue and invented an easy way to shift the levels around. Using a powerful anti-gravity beam emitter, he slides out the floors that need to be swapped, like drawers from a dresser. He carefully raises each to its proper height, then inserts it into the clubhouse from the side. (You may have seen him demonstrate a prototype of this beam on his pet hamster. Damage to the clubhouse is minimized due to the modular nature of the floors which were built with easy swapping in mind.) It's admittedly disconcerting for passerby in the nearby plaza to see slabs of concrete floating hundreds of feet in the air, but the Bit Busters are careful to keep the floors suspended above fenced-off clubhouse property where people aren't allowed to walk. This sort of transfer turned out to be necessary all but twice in the latest official clubhouse iteration. You might be wondering, which old levels were remodeled for CCLP4? If you read this briefing very carefully, and know your Bit Buster history back to front, you should already know all but one of them upon reading to this point. (And no, "Clubhouse" isn't one of them.) In any case, the CCLP4 staff and I are full of wishes that you'd do well on this search. Let us know what you manage to find! Reminiscently, Melinda
  16. https://youtu.be/j1igMfmuZd4 From the depths of the Bit Busters' clubhouse, Chip has recorded a message to tell us something about what we will find within CCLP4. What could it signify? It's up to you to find out! (Disclaimer: This video doesn't mean that CCLP4 will be a CC2 set. Rest assured, CCLP4 will be a CC1/Tile World level set, just like all the levels you submitted and voted on. )
  17. CCLP3 (MS) #128 (Divide and Conquer): 433 (+1, b) 6,093,460
  18. CCLP2 (MS) #54 (Killer Rooms): 303 (+1, b) 6,050,850 CCLP3 (MS) #123 (Investment): 739 (+1, bc) 6,093,460 (1 unreported second) CC1 (Lynx) #24 (OORTO GELD): 431 (+3, b+3) 5,897,930 (b)
  19. Great - I've found four different 427s, so hopefully this is a good sign.
  20. Congrats! Just how feasible is this to find by hand?
  21. CCLP3 (MS) #60 (Red, Green and Blue): 258 (+12, bc) typgftr 6,093,450 (1 unreported second)
  22. CCLP2 (Lynx) #116 (Turn Turn Turn LX): 412 (+3, bc) #140 (Keep Trying): 462 (+3, bc) Total original level score: 2,993,620 (b) Total modified level score: 3,049,480 (b) Total score: 6,043,100 (b) CCLP3 (Lynx) #128 (Divide and Conquer): 431 (b+2) 4,958,990
  23. CCLP1 (MS) #130 (Dynamite): [871] (+1, b+1) 6,005,960 (b)
  24. CCLP1 (Lynx) #130 (Dynamite): [868] (+3, b+3) 6,000,330 (b)
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