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jblewis

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Everything posted by jblewis

  1. Unsolvable Level Reports

    CCZone members, If you wish to report an unsolvable level in any custom level set, this is the place to do it. I will maintain a list of all the reported levels on this post as this thread grows. Any fixed levels will be removed. UNSOLVABLE LEVELS REPORTED TomP3 #85: STEEL WORKS TomP3 #86: FLOORS OF TERROR
  2. J.B.'s Official Set Scores

    CCLP4 (MS) #143 (Color Coordination): 648 (+3, bc) 6,109,470 (b) CCLP4 (Lynx) #143 (Color Coordination): 643 (+3, b+3)
  3. J.B.'s Official Set Scores

    I'm starting a new thread for all my official set score reports. These first three posts - one per ruleset - are a complete score list that will be updated as new reports are added. Bolds are marked as green, while non-bolds are marked as red. CC1 MS Ruleset CC1 #1 (LESSON 1): 83 #2 (LESSON 2): 90 #3 (LESSON 3): 89 #4 (LESSON 4): 116 #5 (LESSON 5): 85 #6 (LESSON 6): 94 #7 (LESSON 7): 139 #8 (LESSON 8): 96 #9 (NUTS AND BOLTS): 306 #10 (BRUSHFIRE): 51 #11 (TRINITY): 211 #12 (HUNT): 270 #13 (SOUTHPOLE): [982] #14 (TELEBLOCK): 204 #15 (ELEMENTARY): 89 #16 (CELLBLOCKED): [971] #17 (NICE DAY): 83 #18 (CASTLE MOAT): 553 #19 (DIGGER): 171 #20 (TOSSED SALAD): 340 #21 (ICEBERG): 119 #22 (FORCED ENTRY): 293 #23 (BLOBNET): 436 #24 (OORTO GELD): 428 #25 (BLINK): 435 #26 (CHCHCHIPS): 254 #27 (GO WITH THE FLOW): 147 #28 (PING PONG): 239 #29 (ARCTICFLOW): 302 #30 (MISHMESH): 454 #31 (KNOT): 6 #32 (SCAVENGER HUNT): 379 #33 (ON THE ROCKS): [683] #34 (CYPHER): 297 #35 (LEMMINGS): 577 #36 (LADDER): 232 #37 (SEEING STARS): 597 #38 (SAMPLER): 462 #39 (GLUT): 17 #40 (FLOORGASBORG): 195 #41 (I.C. YOU): 172 #42 (BEWARE OF BUG): 187 #43 (LOCK BLOCK): 126 #44 (REFRACTION): 146 #45 (MONSTER LAB): 292 #46 (THREE DOORS): 222 #47 (PIER SEVEN): 231 #48 (MUGGER SQUARE): 277 #49 (PROBLEMS): 162 #50 (DIGDIRT): 318 #51 (I SLIDE): 655 #52 (THE LAST LAUGH): 382 #53 (TRAFFIC COP): 478 #54 (GRAIL): 326 #55 (POTPOURRI): 70 #56 (DEEPFREEZE): 162 #57 (STRANGE MAZE): 229 #58 (LOOP AROUND): 550 #59 (HIDDEN DANGER): 368 #60 (SCOUNDREL): 288 #61 (RINK): [950] #62 (SLO MO): 282 #63 (BLOCK FACTORY): 477 #64 (SPOOKS): 547 #65 (AMSTERDAM): 397 #66 (VICTIM): 292 #67 (CHIPMINE): 518 #68 (EENY MINY MOE): 489 #69 (BOUNCE CITY): 229 #70 (NIGHTMARE): 136 #71 (CORRIDOR): 355 #72 (REVERSE ALLEY): [961] #73 (MORTON): 485 #74 (PLAYTIME): 359 #75 (STEAM): 479 #76 (FOUR PLEX): 416 #77 (INVINCIBLE CHAMPION): 481 #78 (FORCE SQUARE): 480 #79 (DRAWN AND QUARTERED): 220 #80 (VANISHING ACT): 733 #81 (WRITERS BLOCK): [516] #82 (SOCIALIST ACTION): 969 #83 (UP THE BLOCK): 298 #84 (WARS): 580 #85 (TELENET): 236 #86 (SUICIDE): 381 #87 (CITYBLOCK): [550] #88 (SPIRALS): 317 #89 (BLOCK BUSTER): 402 #90 (PLAYHOUSE): 318 #91 (JUMPING SWARM): 367 #92 (VORTEX): 444 #93 (ROADSIGN): 651 #94 (NOW YOU SEE IT): [906] #95 (FOUR SQUARE): 335 #96 (PARANOIA): 320 #97 (METASTABLE TO CHAOS): 290 #98 (SHRINKING): 338 #99 (CATACOMBS): 380 #100 (COLONY): [910] #101 (APARTMENT): 240 #102 (ICEHOUSE): 177 #103 (MEMORY): 488 #104 (JAILER): 235 #105 (SHORT CIRCUIT): 255 #106 (KABLAM): [907] #107 (BALLS O FIRE): 260 #108 (BLOCK OUT): 278 #109 (TORTURECHAMBER): 133 #110 (CHILLER): 276 #111 (TIME LAPSE): [963] #112 (FORTUNE FAVOURS THE): [985] #113 (OPEN QUESTION): 462 #114 (DECEPTION): 172 #115 (OVERSEA DELIVERY): [922] #116 (BLOCK BUSTER II): 714 #117 (THE MARSH): [942] #118 (MISS DIRECTION): 260 #119 (SLIDE STEP): 210 #120 (ALPHABET SOUP): [949] #121 (PERFECT MATCH): [968] #122 (TOTALLY FAIR): 272 #123 (THE PRISONER): 272 #124 (FIRETRAP): 667 #125 (MIXED NUTS): [830] #126 (BLOCK N ROLL): 441 #127 (SKELZIE): 454 #128 (ALL FULL): 315 #129 (LOBSTER TRAP): 286 #130 (ICE CUBE): [933] #131 (TOTALLY UNFAIR): 26 #132 (MIX UP): 683 #133 (BLOBDANCE): [949] #134 (PAIN): [218] #135 (TRUST ME): 293 #136 (DOUBLEMAZE): [926] #137 (GOLDKEY): 392 #138 (PARTIAL POST): 240 #139 (YORKHOUSE): [920] #140 (ICEDEATH): 263 #141 (UNDERGROUND): [968] #142 (PENTAGRAM): [968] #143 (STRIPES): [858] #144 (FIREFLIES): [832] #145 (Thanks to...): [991] #146 (CAKE WALK): 712 #147 (FORCE FIELD): [970] #148 (MIND BLOCK): [629] #149 (SPECIAL): 955 Total score: 5,977,620 Total bolds: 145/149 CCLP1 #1 (Key Pyramid): 168 #2 (Slip and Slide): 180 #3 (Present Company): 183 #4 (Block Party): 207 #5 (Facades): 232 #6 (When Insects Attack): 185 #7 (Under Pressure): 185 #8 (Switcheroo): 230 #9 (Swept Away): 228 #10 (Graduation): 320 #11 (Basketball): 226 #12 (Leave No Stone Unturned): 289 #13 (The Monster Cages): 263 #14 (Wedges): 206 #15 (Twister): 315 #16 (Tetragons): 281 #17 (Tiny): [990] #18 (Square Dancing): 264 #19 (Feel the Static): 351 #20 (Chip Suey): 380 #21 (Generic Ice Level): 175 #22 (Repair the Maze): 330 #23 (Circles): 226 #24 (Chip's Checkers): 343 #25 (Mind Lock): 139 #26 (Trafalgar Square): 173 #27 (Teleport Depot): 283 #28 (The Last Starfighter): 276 #29 (Sky High or Deep Down): 326 #30 (Button Brigade): 219 #31 (Quincunx): 144 #32 (Nitroglycerin): 263 #33 (Spitting Image): [956] #34 (Just a Bunch of Letters): 289 #35 (Mystery Wall): 379 #36 (Rhombus): 219 #37 (Habitat): 332 #38 (Heat Conductor): 483 #39 (Dig and Dig): 237 #40 (Sea Side): [962] #41 (Descending Ceiling): 166 #42 (Mughfe): 419 #43 (Gears): 206 #44 (Frozen Labyrinth): 365 #45 (Who's the Boss?): 279 #46 (Sapphire Cavern): 286 #47 (Bombs Away): [953] #48 (Sundance): 180 #49 (49 Cell): 430 #50 (The Grass Is Greener on the Other Side): 167 #51 (H2O Below 273 K): 274 #52 (The Bone): 309 #53 (Start at the End): 410 #54 (Mini Pyramid): 236 #55 (The Chambers): 322 #56 (Connect the Chips): [963] #57 (Key Farming): 296 #58 (Corral): 327 #59 (Asterisk): [970] #60 (Guard): 263 #61 (Highways): 424 #62 (Design Swap): 346 #63 (New Block in Town): 174 #64 (Chip Kart 64): 45 #65 (Squared in a Circle): 428 #66 (Klausswergner): 290 #67 (Booster Shots): 304 #68 (Flames and Ashes): [947] #69 (Double Diversion): 288 #70 (Juxtaposition): 426 #71 (Tree): 302 #72 (Breathing Room): 183 #73 (Occupied): 419 #74 (Traveler): 353 #75 (ToggleTank): 243 #76 (Funfair): 383 #77 (Shuttle Run): 8 #78 (Secret Passages): 533 #79 (Elevators): [957] #80 (Flipside): 390 #81 (Colors for Extreme): [900] #82 (Launch): 96 #83 (Ruined World): [971] #84 (Mining for Gold Keys): 474 #85 (Black Hole): 971 #86 (Starry Night): 309 #87 (Pluto): 560 #88 (Chip Block Galaxy): [910] #89 (Chip Grove City): 345 #90 (Bowling Alleys): 343 #91 (Roundabout): 350 #92 (The Shifting Maze): 837 #93 (Flame War): 326 #94 (Slime Forest): 479 #95 (Courtyard): 309 #96 (Going Underground): 408 #97 (Gate Keeper): 365 #98 (Rat Race): 329 #99 (Deserted Battlefield): [983] #100 (Loose Pocket): 332 #101 (Time Suspension): [849] #102 (Frozen in Time): [944] #103 (Portcullis): [977] #104 (Hotel Chip): 602 #105 (Tunnel Clearance): 257 #106 (Jailbird): 369 #107 (Paramecium Palace): 332 #108 (Exhibit Hall): 296 #109 (Green Clear): 433 #110 (Badlands): [844] #111 (Alternate Universe): [959] #112 (Carousel): 505 #113 (Teleport Trouble): [972] #114 (Comfort Zone): 313 #115 (California): 430 #116 (Communism): 520 #117 (Blobs on a Plane): 255 #118 (Runaway Train): 104 #119 (The Sewers): 322 #120 (Metal Harbor): [801] #121 (Chip Plank Galleon): 285 #122 (Jeepers Creepers): 650 #123 (The Very Hungry Caterpillar): 60 #124 (Utter Clutter): 543 #125 (Blockade): 210 #126 (Peek-a-Boo): 354 #127 (In the Pink): 420 #128 (Elemental Park): 596 #129 (Frogger): 272 #130 (Dynamite): [871] #131 (Easier Than It Looks): 106 #132 (Spumoni): 446 #133 (Steam Cleaner Simulator): 472 #134 ((Ir)reversible): 333 #135 (Culprit): 382 #136 (Whirlpool): [884] #137 (Thief Street): 179 #138 (Chip Alone): 520 #139 (Assassin): 258 #140 (Automatic (Caution) Doors): 825 #141 (Flush): 269 #142 (Bummbua Banubauabgv): 383 #143 (Amphibia): [844] #144 (The Ancient Temple): 431 #145 (Chance Time!): 235 #146 (Cineworld): 387 #147 (Thief, You've Taken All That Was Me): 853 #148 (The Snipers): 373 #149 (Clubhouse): 430 Total score: 6,005,960 Total bolds: 148/149 CCLP2 #1 (A Fleeting Memory): 347 #2 (Naomi's Bug Collection): 243 #3 (Bea's Den): 109 #4 (Force World): 237 #5 (Suction Ride): 377 #6 (Fixing the Toggle Switch): 163 #7 (Slightly Mad): 254 #8 (Use the Fish): 302 #9 (Maze of One Way): 197 #10 (Who Needs a Flipper?): 368 #11 (Deconstruction): 411 #12 (Mazed In): 354 #13 (The Serial Port): 342 #14 (The Parallel Port): 258 #15 (Debug File): 237 #16 (Paw-Print Isle): 313 #17 (Double Trouble): 256 #18 (Elemental): 237 #19 (A Sample of Things to Come): 301 #20 (Ranger Denmark): 293 #21 (Block Away!): 264 #22 (How Goes?): 27 #23 (Traps I): 254 #24 (Sudden Death): 305 #25 (Race for the Chips): 269 #26 (Work Fast): 128 #27 (Frozen Floors): 276 #28 (Madness I): 266 #29 (Fire and Water): 169 #30 (Chase Race): 246 #31 (Well of Wishes): 365 #32 (Tele-Portion): 377 #33 (The Big Button Quest): 76 #34 (Cypher II): 404 #35 (Mirror): 446 #36 (Spy): 447 #37 (The Mystery of the Seven Chips): 322 #38 (Mads' Rush I): 11 #39 (Yike-O-Matic): 231 #40 (Traps II): 249 #41 (Ladder Needs a Wash): 207 #42 (Hmmm!): 246 #43 (Ray of Light): 19 #44 (Fun House Rink): 205 #45 (Breaking the Rules): 138 #46 (Hurry Up, Chip!): 40 #47 (Tele-Rooms): 270 #48 (And Then There Were... Four?): 125 #49 (Just a Minute!!): 30 #50 (Smorgasbord): 428 #51 (The Lake in Winter): 395 #52 (Oracle I): 313 #53 (Security Breach): 58 #54 (Killer Rooms): 303 #55 (Dangers of Fire and Beasts): 78 #56 (Planet of the Teeth): 236 #57 (Quad-Boot): 266 #58 (Reversi): 301 #59 (Lot of Danger): 353 #60 (Internal Clock): 566 #61 (Icy Moat): 421 #62 (Chips on the Blocks): 256 #63 (Jungle): 130 #64 (Loop Holes): 348 #65 (Beware of the Teeth!): 38 #66 (Hobgoblins and Chimera): 233 #67 (The One Sensible Chip): 255 #68 (Madness II): 277 #69 (So Many Chips!): 238 #70 (Killer Spiral): 220 #71 (Mads' Rush II): 26 #72 (Checkerboard I): 450 #73 (Bumble Boy): 232 #74 (Chip Search): 253 #75 (BuggyWall): 113 #76 (Fire Bugs): 241 #77 (Madd Maze): 244 #78 (The Search for the Exit): 298 #79 (Cra-zy): 114 #80 (Frost Swirl): 316 #81 (Just Enough): 346 #82 (The Block Stops Here): 253 #83 (Warehouse I): 388 #84 (Crypts of Aganorak): 426 #85 (Follow the Glacier Brick Road): 306 #86 (Creative One-Ways): 249 #87 (The Walker Machine): 20 #88 (Don't Get Lost): 317 #89 (The Ghetto Defender): 381 #90 (Marjolaine's Maze): 204 #91 (Tutti-Frutti): 468 #92 (Abandoned Mines): 459 #93 (Exit Chip): 388 #94 (Checkerboard II): 779 #95 (Learn): 314 #96 (Glider and Fire): 398 #97 (Roller Coaster): 265 #98 (Loop): 38 #99 (One-Block Sokoban): 269 #100 (Torch): 345 #101 (Hard as Rock): 924 #102 (Chip's Fight): 371 #103 (Island Hopping): 392 #104 (Pyramid): 341 #105 (Yet Another Puzzle): 200 #106 (Bounce): 342 #107 (Joyride I): 6 #108 (Tricks): 344 #109 (Blocked Trap): 567 #110 (It's a Kind of Magic): 456 #111 (Monster Factory): 376 #112 (After the Rainstorm): 144 #113 (Oorto Geld II): 671 #114 (Joyride II): 81 #115 (Counter Clockwise): 353 #116 (Turn Turn Turn): 425 #117 (CircleMaze): 476 #118 (High Security): 189 #119 (Teeth): 280 #120 (Frost Rings): 335 #121 (Flame Boy): 283 #122 (Warehouse II): 451 #123 (BlockSlide): 746 #124 (Paramecia): 228 #125 (Blocks 'n Bombs): 232 #126 (Dodge!): 156 #127 (Escape from Chipkatraz): 112 #128 (Fantasy Island): 336 #129 (Miscellaneous): 593 #130 (Frozen Birdbath): 385 #131 (Time Bomb): 241 #132 (Captured): 251 #133 (Block Maze): 832 #134 (Microcosm): 361 #135 (Zartacla): 402 #136 (Switch Hit): 423 #137 (Iron Mysticus): 400 #138 (Patrolled): 481 #139 (Frostbite): 373 #140 (Keep Trying): 484 #141 (Oracle II): 598 #142 (Chomper Romp): 518 #143 (Trapped): 495 #144 (Wormwood): 539 #145 (Gauntlet): 458 #146 (Run-a-Muck): 319 #147 (Cloner's Maze): 785 #148 (Neptune): 548 #149 (Key Color): 408 Total score: 6,050,850 Total bolds: 145/149 CCLP3 #1 (Entrance Examination): 192 #2 (Snakes and Ladders): 342 #3 (A Walk in the Park): 312 #4 (Suction Solution): 245 #5 (Toggle Bust): 395 #6 (Thieves and Teleports): 93 #7 (Dancing Gliders): 152 #8 (Pigeonholed): 111 #9 (Redoubled Effort): 111 #10 (Annoying Wall): 79 #11 (Blue Blocks): 448 #12 (My Friend): 125 #13 (Road Block): 107 #14 (Window Shopping): 347 #15 (Bumper): 195 #16 (Two Sets of Rules): 254 #17 (Lot in Life): 97 #18 (Replay): 345 #19 (Super Chip): 174 #20 (Rock): 223 #21 (Mud and Water): 211 #22 (Damp): 110 #23 (Map the Path): 245 #24 (Impossible?): 221 #25 (Recess): 99 #26 (Spiral): 396 #27 (Jumble): 235 #28 (Pac Man): 392 #29 (Tool Box): 285 #30 (Problem Solver): 232 #31 (Bouncin' Blocks): 211 #32 (Pearl Diving): 157 #33 (Vague Dream): 40 #34 (Motion Blur): 878 #35 (MonsterMaze): 59 #36 (Zelgon's Lair): 222 #37 (Blue Moon): 135 #38 (Wireframe): 309 #39 (Cheap Shots and Dirty Tricks): 37 #40 (Blazes): 228 #41 (Patchwork): 209 #42 (Every Trick in the Book): 422 #43 (Who's Left?): 339 #44 (Tiny Spirals): 217 #45 (Block Head): 411 #46 (Get a Clue): 281 #47 (Flame Thrower): 371 #48 (All About Buttons): 391 #49 (All About Blocks): 306 #50 (Once Upon a Troubadour): 154 #51 (Dancing on Ice): 333 #52 (Dolly Mixtures): 365 #53 (Backtrack): 312 #54 (Good Advice): 284 #55 (Construct-a-Maze): 237 #56 (Item Unlocker): 317 #57 (Beachballs): 197 #58 (Bowling): 244 #59 (Air Pocket): 322 #60 (Red, Green and Blue): 258 #61 (Bump and Run): 318 #62 (Go Back to Start): 488 #63 (Pocket Puzzle): 230 #64 (Producing): 326 #65 (Countdown): 72 #66 (The Aftermath): 300 #67 (The Haunted House): 190 #68 (Incident on a Bridge): 430 #69 (Coal Mine): 426 #70 (On the Coast): 409 #71 (How to Get Around in Venice): 406 #72 (Fireball Tourism): 125 #73 (Take the I Train): 265 #74 (Niche): 270 #75 (Chip Alone: Lost in Chip City): 314 #76 (Complex): 508 #77 (Oh-Ho!): 191 #78 (Slide Show): 411 #79 (Clear the Way): 313 #80 (Checkers): 194 #81 (Possible): 113 #82 (Mediterranean): 504 #83 (Billiards): 223 #84 (No End in Sight): 346 #85 (Maginot Line): 513 #86 (To Catch a Thief): 392 #87 (Block and Key): 397 #88 (Which One Next?): 795 #89 (Replay II): 398 #90 (Lichenstein): 207 #91 (Olly Olly Oxen): 229 #92 (Bolkonski): 405 #93 (Shattered): 39 #94 (Mistakes): 283 #95 (Waste of Space): 381 #96 (In the Limelight): 515 #97 (Jumble II): 484 #98 (Mouth-Watering): 496 #99 (Freezer): 326 #100 (Sardines): 230 #101 (The Ghosts at the Massingham Mansion): 615 #102 (Triple Alarm): 380 #103 (Prison Break): 312 #104 (Civilization of Creatures): 317 #105 (Caves): 205 #106 (Oil Rig): 241 #107 (Lazy Hourglass): 553 #108 (Magic Trick): 397 #109 (Hidden Depths): 409 #110 (Floating Plaza): 315 #111 (Bustin' Out): 613 #112 (Pushy): 225 #113 (Stress Fracture): 413 #114 (Lead Us Not into Temptation): 579 #115 (Triple Maze): 829 #116 (Mini Challenges): 303 #117 (Mice Are Good for Something): 634 #118 (Obstacle Course): 394 #119 (Elite): 514 #120 (Twisted Chambers): 628 #121 (Jaywalker): 69 #122 (Manic Depression): 504 #123 (Investment): 739 #124 (Jumble III): 503 #125 (Water Trap): 666 #126 (Marooned): 134 #127 (Beat the Heat): 437 #128 (Divide and Conquer): 433 #129 (Everybody Get Dangerous): 551 #130 (Four by Four): 325 #131 (Mental Blocks): 656 #132 (Commit Suicide?): 339 #133 (Think Tank): 830 #134 (We'll Be Right Back): 196 #135 (Color Wheel): 777 #136 (Grand Prix): 574 #137 (Vulcan): 816 #138 (Waterslide): 139 #139 (Rotation): 554 #140 (Yet Another Yet Another Puzzle): [851] #141 (Bug Arranging): 336 #142 (Mudpie): 535 #143 (Same Game): 749 #144 (You Can't Teach an Old Frog New Tricks: [633] #145 (Recurring Dream): 735 #146 (Suspended Animation): [745] #147 (Avalanche): 512 #148 (Diabolical): 320 #149 (Mr. McCallahan Presents): 810 Total score: 6,093,460 Total bolds: 142/149 Grand total CC1 MS ruleset score: 24,127,890 Grand total CC1 MS ruleset bolds: 580/596
  4. J.B.'s Official Set Scores

    CC2 #104 (PIECES OF EIGHT): 289 (+1, bc) | 54890 (+10, bc) #114 (IN THE LONG RUN): 79 (+1, bc) | 58790 (+10, bc) #163 (BLOX): 328 (+1, bc) | 84780 (+10, bc) #188 (CLONE): 320 (+3, bc) | 97200 (+30, bc) Total seconds: 37,618 (b) Total score: 14,535,891 (b)
  5. J.B.'s Official Set Scores

    CCLP4 (MS) #103 (Malachite): 600 (+2, b+2) 6,109,440 (b) CCLP4 (Lynx) #103 (Malachite): 584 (b+8) #114 (Repugnant Nonsense): 514 (b+2)
  6. J.B.'s Official Set Scores

    CCLP4 (MS) #107 (Combinations): [889] (+6, b+4) #114 (Repugnant Nonsense): 517 (+2, b+2) 6,109,420 (b) CCLP4 (Lynx) #107 (Combinations): [884] (+7, b+4)
  7. J.B.'s Official Set Scores

    CCLP4 (MS) #100 (One Tank's Adventure): 915 (+22, b+4) #128 (Mindless Self-Indulgence): 517 (+11, bc) 6,109,400 (b)
  8. J.B.'s Official Set Scores

    CCLP4 (Lynx) #68 (Cold Fusion Reactor): [960] (b+63) #70 (Science Museum): 361 (b+4) #108 (Scatterbrained): 515 (b+1)
  9. J.B.'s Official Set Scores

    CCLP4 (MS) #108 (Scatterbrained): 531 (+3, b+3) 6,109,070 (b) CCLP4 (Lynx) #94 (Ditchdigger): 502 (b+4) #131 (Jigsaw): 769 (b+18)
  10. J.B.'s Official Set Scores

    CCLP4 (MS) #131 (Jigsaw): 779 (+17, b+17) 6,109,040 (b)
  11. J.B.'s Official Set Scores

    CCLP4 (Lynx) #64 (Excuse Me): 311 (b+2) #90 (Wretched Hive of Scum and Villainy): 393 (bc) #107 (Combinations): [877] (b+10) #144 (Paradigm Shift): 715 (b+13)
  12. J.B.'s Official Set Scores

    CCLP4 (Lynx) #20 (It’s No Skin Off My Teeth): 342 (+1, bc) #53 (Protect Your Fortress): 333 (+1, bc) #116 (They’re Not Called Blocks for Nothing): 313 (b+6)
  13. J.B.'s Official Set Scores

    CCLP4 (MS) #50 (Secret Underground Society): 345 (+2, bc) #64 (Excuse Me): 321 (+1, bc) 6,108,870 (b)
  14. It's been several months since the release of CC2, and it seems like a lot of chipsters have generally enjoyed it, particularly the expanded selection of game elements and new level ideas to experiment with. One of the reactions to the game I've heard the most has been that the "stock" pack of levels is somewhat inconsistent in design quality. It's understandable - after all, the levels were made before many custom levels were even created for CC1 and level design evolved to what it is today. Personally, I enjoyed CC2 as a nostalgia trip back to the late '90s era of design when designers felt more free to experiment randomly, but I get that it may not be for everyone. Many designers have already begun creating their own levels and anticipating the creation of an official set for CC2, either as an alternative to the stock pack or as an outlet for their creativity. So, I thought we should probably at least start having some sort of conversation about what we'd like to see with respect to future official sets. There are several options we could pursue, each with its own pros and cons, and a number of salient points have been raised in favor of each option throughout the occasional discussions among chipsters on Skype about this topic. (For clarification's sake, I will be referring to the potential next official custom set for CC1 as "CCLP4" and the potential first official custom set for CC2 as "CC2LP1," though I hope we don't have to feel bound to use that name.) 1. Make CCLP4 for CC1, then make CC2LP1 a different set for CC2. This option is appealing for at least a couple of reasons: many designers have built CC1 levels in the hope of seeing them in CCLP4, and CC2 design hasn't quite brought about the same amount of activity or variety of design tools yet. With this approach, CC1 as we've known it can have one last hurrah before everyone fully moves on and makes the adjustment to building levels for CC2. It would also allow for some time for additional editing programs be built, not to mention a free Tile World-esque alternative to the official version of CC2 like CC1 had. The downside is that the focus would initially be placed on a game that isn't exactly "active" in the sense that CC2 is. 2. Make CCLP4 and CC2LP1 basically the same set, without the use of CC2 elements in CC2LP1. Arguably the biggest argument for getting an official custom set for CC2 built sooner than later is that unlike CC1, CC2 is not a "dead" game. It's available for purchase on Steam, and as such, we as a community are facing an opportunity to bring in new members and grow even further by maintaining the game's momentum through some evergreen content. The question is how. A few designers have already ported some of their CC1 levels to CC2. One could argue that anyone who wishes to see their compositions in a future set that badly could easily use Chuck Sommerville's conversion program to port their work over to CC2. Those who would still like to make CCLP4 a reality could get on board with this if the set is compatible across all of the games - but there are a few issues with this. Even though many of the CCLP4 submissions were compatible with both MS and Lynx rulesets, that's not a guarantee that they would work in CC2. Tile World's Lynx emulation was more lenient about arbitrary clone and trap connections, whereas CC2 requires the reverse reading order connections used in CC's original, pedantic Lynx mode. 3. Make CCLP4 and CC2LP1 basically the same set, with the use of CC2 elements in CC2LP1. This option would allow designers to implement workarounds in situations like the aforementioned clone / trap connections (such as pink buttons and wires), as well as give them the freedom to build levels slightly differently if a mechanism would be better suited to CC2 game elements. Of course, there are two rather glaring issues with this option and Option 2. One is whether or not CC2LP1 would allow item dropping in levels, and I'd like to believe that either choice would be consistent throughout the set. Not doing so would prevent designers from placing non-CC1 collectible items (and would be rather sad for an initial CC2 official custom set), whereas doing so would break a number of levels that may be more difficult in CC1. The other problem is that anyone who has been introduced to the CC level designing world through CC2's release would have to build their levels for CC1 and get familiar with its mechanics, which would just be extra work. 4. Forget about CCLP4 and move on with CC2LP1 instead. This is the option I've been in favor of the most. It allows anyone who wanted their levels to be in CCLP4 the opportunity to submit them for consideration in CC2 instead, providing they're still active in the community. It gives them the freedom to build their levels in any way they want using whatever elements they want without having to worry about compatibility with another game and its ruleset(s) or multiple versions of their work. (This would especially be nice for optimization and scorekeeping as well.) Of course, it would mean that we wouldn't be making CCLP4 - but I don't think that's necessarily a bad thing when the submitted content could be made even better with the trappings of the new game. We'd be making a commitment to supporting CC2 and making sure that it has new material instead of clutching onto something that's arguably obsolete. What do you think? Which option sounds appealing to you? Do you have another suggestion not listed here? Feel free to sound off in this thread!
  15. J.B.'s Official Set Scores

    CCLP4 (Lynx) #128 (Mindless Self-Indulgence): 495 (b+11) #132 (Monorail): 505 (b+14) #140 (Repair the Automatic (Caution) Doors): 818 (bc) #147 (Gimmick Isle): 751 (b+9)
  16. Without going terribly overboard on self-promotion, what levels didn't make it into CCLP1 - or were created after the submission deadline - that you would've enjoyed seeing in the set? A few of the ones I loved from the submission pool that didn't do as well as other, similar levels that were inducted or just performed poorly in general were: - Lesson the 1st by Henry Potts - Collection by Daniel Bouwmeester - Pinball by Andrew Menzies - Toggle-O-Tron by Henry Potts - Frozen Pipelines by Josh Lee - PushMaze by Rosabellis - Infiltrated by Eric Schmidt - When Push Comes to Shove by J.B. Lewis - Cloverleaf by Henry Potts - Monster Swapper by Andrew Menzies - Water Bottle by Markus O. - Cell Swapper by Markus O. - Puzzle Box by Henry Potts - Anaconda by Henry Potts - The Key Issue by Ida R. Some levels I loved that were either created after the submission period ended or were not submitted for CCLP1, in no particular order. I still have yet to play a lot of recent sets, so this isn't particularly representative of anything other than what I've played: - Pneumatic Diversity Vents by Andrew Menzies - Nine Men's Morris by Joshua Bone - Wildlands by Josh Lee - Hopscotch by Alice Voith - Condo by Joshua Bone - Tease by Scott Feeney - Shambles by J.B. Lewis - Union by Josh Lee - Force Rapids by David Pinkston - Newbie Zone by “BlazingApollo” - Pop-Up Locks by Josh Lee - Maze of My Own Design by Tyrethali Ansrath - Bodyguards by Andrew Menzies - Ponder by “lookatthis” - Frozen Over by Josh Lee
  17. J.B.'s Official Set Scores

    CCLP4 (MS) #122 (Jigsee): 769 (+2, b+2) 6,108,840 (b) CCLP4 (Lynx) #120 (Construct-a-Sokoban): 657 (b+30) #122 (Jigsee): 766 (b+16) #133 (Monochrome): 623 (b+5)
  18. How Should We Name CC2 Level Packs?

    I still feel like we have the opportunity to create packs with more interesting names than "CCLPx."
  19. J.B.'s Official Set Scores

    CCLP4 (MS) #120 (Construct-a-Sokoban): 664 (+3, b+3) #143 (Color Coordination): 645 (+1, b+1) 6,108,820 (b) CCLP4 (Lynx) #143 (Color Coordination): 640 (b+1)
  20. J.B.'s Official Set Scores

    CCLP4 (MS) #121 (Death and Destruction): 434 (+1, bc) #143 (Color Coordination): 644 (+2, b+1) 6,108,780 (b)
  21. J.B.'s Official Set Scores

    CCLP4 (MS) #100 (One Tank's Adventure): 893 (+2, b+2) joint record with Jeffrey B. 6,108,750 (b)
  22. J.B.'s Official Set Scores

    CCLP4 (MS) #87 (And the Walls Kept Tumbling Down): 526 (+2, bc) 6,108,730 (b) CCLP4 (Lynx) #83 (Frozen Over): 457 (+1, bc) #87 (And the Walls Kept Tumbling Down): 517 (+2, b+1)
  23. J.B.'s Official Set Scores

    CCLP4 (MS) #146 (Japanese Game Show): [856] (+13, b+1) 6,108,710 (b)
  24. J.B.'s Official Set Scores

    CCLP4 (MS) #143 (Color Coordination): 642 (+1, b+1) 6,108,710 (b)
  25. J.B.'s Official Set Scores

    CCLP4 (MS) #89 (Diametric Opposition): 405 (+2, b+1) 6,108,700 (b) CCLP4 (Lynx) #35 (Chasing Chips): 352 (b+2) #89 (Diametric Opposition): 407 (b+6)
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