Jump to content

jblewis

Senior Staff
  • Content Count

    2,048
  • Joined

  • Last visited

  • Days Won

    101

Files posted by jblewis

  1. J.B.'s CC2LP1 Submissions

    This is my collection of 25 CC2 levels for submission in CC2LP1 (and any other future community packs for CC2). No replays have yet been recorded.

    11 downloads

    Updated

  2. Walls of CCLP1

    One strange thing about being away from participating in the CC level design scene consistently for several years is that returning to the editor doesn't quite feel as natural as riding a bike for the first time in several years. Design trends shift; even the way people play the game somewhat shifts as well. The last time I made a 149-level set, it was around the time CCLP1 was being produced. I created JBLP1 as something of a reactionary response to my previous level design efforts that made the cut for CCLP3. With that set's high difficulty, perhaps something easier was in order, and it certainly helped that the community was producing a level pack that seemed to be assembled with many similar sentiments at the forefront. Between then and now, we've seen three official set releases, one for an entirely new-to-us CC game, one a Lynx-compatible version of CCLP2, and the fairly diverse CCLP4, which saw many of the design trends seen in CCLP1 evolved a bit further.
    So with all of that as part of the community's history, and with many designers trying to find their voice in the world of CC2 design, it seemed like as good a time as any for CC1 design to experience a bit of experimental renaissance as well. Perhaps not everything had to be a crowd-pleasing medium-weight level, or a neatly symmetrical design, though those certainly have their place. But there was still that element of where to even start with respect to design. That's when the latest level design trend offered a solution: the Walls Of level. Although Joshua Bone's Walls of CC1 (built for CC2) was the first to begin construction as a full reimplementation of an official level pack, Jeffrey Bardon's Walls of CCLP4 was the first such reimplementation to be fully completed. As a collective whole, CCLP4's walls offered some of the most open-ended redesign opportunities of any official set, and Jeffrey exercised a lot of care in ensuring that he built in concepts that complemented the layouts with which he worked while also giving them a distinct personality of their own.
    After recording a full Let's Play of Walls of CCLP4, I was energized to begin construction on my own full Walls Of set. CCLP1 felt like the next best thing, and arguably more than CCLP4, it provided a decently wide range of level sizes in addition to wall patterns. If anything, I knew building an entire set out of an official set's walls would stretch me as a designer in ways I wasn't used to, and force me to embrace unconventionality that I wasn't normally so quick to embrace. The first level, Miniature Overture, was built on April 18, 2018, somewhat as a shoutout to Jeffrey's set opening with a layout from an Archie Pusaka level. From there, The Manhattan Project, Open Circuit, and Crown Jewels were built within that one night, and the rest of the set took off from there. Many of the most difficult levels were made within the first third of the set being built, which helped define some degree of expectation of what the difficulty curve could look like (certainly steeper than CCLP4). I took a break after building the 60th level, Just Passing Through, but would return to the editor in September while on a business trip to construct the next stretch of 20 levels, starting with Every Bomb Has a Silver Lining after I thought about building a spiritual successor to Color Coordination. After building level 80, Chip! In! Spaaaace!, I took another hiatus to focus on optimizing, but later came back in the new year to build the remaining 69 levels within an eight-week sprint, starting with A Mine Is a Terrible Thing to Waste and ending with Manaan on February 28, 2019.
    Looking back, I'm thankful for the various opportunities to get out of my design comfort zone. I probably wouldn't have had the idea for, say, You Break It, You Buy It if I didn't have Present Company to work with. Half the challenges in When One Door Closes probably wouldn't exist if Utter Clutter wasn't such a tightly constructed set of walls that inspired outside-the-box thinking. And the unusual layout of Booster Shots pushed me to use a palette of tiles in some fun ways to create Slick Slimy Slurpee. Every challenging layout crossed off the list felt like a personal triumph and urged me to keep pressing on and continue designing, and I'm so grateful for that. Overall, I'm fairly happy with how the set turned out!
    A few notes on the distribution: this download contains a .zip file with three versions of the set, much like Josh Lee's Walls of CCLP3 (which was also inspired by Jeffrey's set as well!). The "unlabeled," vanilla version, Walls_of_CCLP1.dat, is the intended way to play through the levels and is ordered mostly by difficulty. Walls_of_CCLP1_A.dat is the "wall order," in which all the levels are ordered by where their originating counterparts appeared in CCLP1. Finally, Walls_of_CCLP1_B.dat is the "design order," in which all the levels are ordered by when their first version was completed. Most updates from this point forward will more than likely be minor.
    Enjoy playing, and be sure to leave a comment! I'd love to hear your thoughts.

    165 downloads

    0 comments

    Updated

  3. JBLP1

    This set is the first in a series of MS- and Lynx-compatible level packs that I will be releasing over the next several years.
     
    The levels in these sets are meant to be simple and straightforward in the spirit of the original game, though the difficulty peak is ultimately a bit higher. There's a mix of action, puzzles, mazes, and hodgepodge levels to enjoy for players of almost any skill level.
     
    Originally, this set, JBLP1, contained 100 levels when it was released during the CCLP1 submission period. Since then, new levels have been added to take the total to a full 149. The set also features 12 tutorial levels as a preface to the challenges that lie ahead, as well as eight additional post-tutorial levels to introduce various types of gameplay. Any changes made to this set after its initial release are listed in the changelog. Changes with asterisks indicate edits that may affect TWS solutions for previous versions.
     
    Please consider the levels in this set for any future community-produced level packs.
     
    If you have any questions, comments, or suggestions, please feel free to private message me on CCZone. Enjoy playing!

    477 downloads

    2 comments

    Updated

  4. CCLP4

    After nearly two years since its construction began, it's finally here. The fourth official clubhouse, known as CCLP4, has been completed, open to the public, and ready to be tackled by those who wish for fantastic, yet very satisfying puzzles! Are you up for the challenge?
     
    Inside, you'll find:
    149 wonderful, amazing levels that you won't get enough of Numerous puzzles that will stump you till you spot the most obvious thing ever Levels that flow so steadily, you'll want to sit back and relax The greatest experience for any Bit Buster Disclaimer: This is Version 0.99, as a planned storyline will be coming soon, in a later update! Stay tuned for it. (Don't let that stop you from playing, though!)

    283 downloads

    0 comments

    Updated

  5. CCLP1

    The third community-produced official level pack for Chip's Challenge, originally released on March 28, 2014. This set contains 149 levels that can be played in the MS and Lynx rulesets and is meant to serve as a legal alternative to Chip's Challenge 1 that introduces new players to the game.
     
    Key features:
     
    - 149 levels that will tickle your brain and your fingers
    - An all-new, epic story with new characters who reveal more about Melinda the Mental Marvel and the Bit Busters Club
    - Lots of amazing CHALLENGES
    - Rooms to explore that are so spacious, you'll want to pack up and move into one
    - This one really hard puzzle that you won't get but you'll look it up online and not tell anybody
    - All your hopes and dreams

    213 downloads

    1 comment

    Updated

  6. CCLP3

    The second community-produced official level pack for Chip's Challenge, originally released on December 24, 2010. This set contains 149 levels that can be played in the MS and Lynx rulesets.

    261 downloads

    3 comments

    Updated

  7. CCLP2

    The first community-produced official level pack for Chip's Challenge, originally released on February 9, 2001 and updated on July 11, 2003. This set contains 149 levels that can be played in the MS ruleset.

    157 downloads

    0 comments

    Updated

  8. JB-CCLP4

    I'm joining my fellow designers and releasing a pared-down level set for my CCLP4 submissions. This set features 67 levels from JBLP1 with 3 levels I've entered in Create Competitions.

    57 downloads

    0 comments

    Submitted

  9. October 2015 Time Trial

    The two levels for the October 2015 Time Trial, created by Jeffrey Bardon. They are:
     
    1. Cemetery of Onbashira
    2. Chemical Fire

    34 downloads

    Submitted

  10. Centennium II

    This is my second CC2 set, which, unlike its predecessor, is designed to use all the available game elements. Until it too reaches 100 levels, none of the levels are set in stone. They are subject to be changed or removed entirely depending on the feedback received for this set. The level order will certainly be changed at the 1.0.0 release to provide a reasonable difficulty curve.
     
    Much like Centennium, there will be tutorial levels of a sort at the beginning of this challenge as well, but they will be designed to be played like non-tutorial easy levels. If some end up being too difficult, I will consider moving them back to a later position in the set. Feel free to leave comments / feedback / suggestions at the levelset series thread here: http://cczone.invisionzone.com/index.php?/topic/1140-jbs-cc2-levelset-feedback-thread-centennium-ii-under-construction/
     
    Enjoy chipping!

    54 downloads

    Updated

  11. Centennium

    This is my first level set for CC2, featuring ports of 100 levels I created for CC1. The only changes that were made were adding bonus flags and custom floors / walls in select places. I hereby grant permission for any of these levels that did not appear in official CC1 sets to be considered for future official CC2 sets.
     
    Enjoy playing!

    96 downloads

    Updated

  12. CC2 Maps

    For anyone who'd like to see all of CC2's levels from the top down or jump into optimization on Day 1 - here is the complete collection of maps for CC2 levels.

    104 downloads

    Updated

  13. Clue

    Want to get CCLP1 released a week early? Solve the riddle in this level and post the answer in the "CCLP1 Early Release Opportunity" thread!

    73 downloads

    0 comments

    Submitted

  14. CCZone Time Trial - January 2012

    The two levels for January 2012's Time Trial competition. Designed by John Lewis.

    69 downloads

    Submitted

×
×
  • Create New...