Files posted by lookatthis
Here, I present to you a set like no other. A set that contains 149 levels, but with a twist: every level involves an adapted sokoban concept. No partial posting, no item swapping, just sokoban, sokoban, and more sokoban.
This set also provides you with aesthetics, but not in the typical fashion seen with other level sets. As in, instead of using different tiles with every level as a typical designer would, this set cycles every six levels.
Note: I do not take credit for any of the sokobans in this set that are lifted from other sites. That credit goes to the various designers responsible.
Here are 80 levels I hereby submit in consideration for CCLP4.
This set features the following:
50 levels from NeverStopGaming
6 levels from NSGRejects
22 levels from 60 Minutes
2 unreleased levels
Do to the way levels are ordered in this levelset, this could also be treated in respects to an actual levelset. The .dat file is named NSG-Extended for that reason.
This set contains 50 levels that are compatible in both MS and Lynx.
The levels in this set attempt to maintain a steady rise in difficulty. From simplistic to moderate difficulty, this set welcomes all players of almost all skill levels to come and relax, enjoy, and most importantly have fun.
This set contains collaboration levels from both Josh and J.B. It also contains levels that participated in Create Competitions right here on CCZone.
Constructive criticism is always welcome!
This set revolves around people who have been a major impact on other level designers. If you know someone or you are that somebody that is one of those people, just give me a PM on CC Zone. Otherwise, enjoy.
I give to you a 5-level preview of my upcoming set. Cool right? Feedback is not necessary, but always welcomed. Enjoy!
This set has a wide range of difficulty. Most of the levels are puzzles, while others are focused mainly on dodging. It contains 60 levels and gets increasingly difficult as you go on. Try them out yourself. Please use them for CCLP4 consideration.
Version 1.1: Levels 36 and 43 have been updated to avoid lucky timing.
Version 1.2: Changes the bees in level 24 to tooth monsters to promote optimizing.
Version 1.3: Takes out unintentional bomb at (13,26) on level 56 and fixes bust on level 30.
Version 1.4: Adjusts times for some of the levels.
Version 1.5: Fixes level 5 and the ending of level 60.
Version 1.6: Fixes busts on levels 45, 46, and 52. Changes times for some levels as well.
Version 1.7: Level 53 fixed in lynx (thanks to Random 8) and fixed border issue. Levels 46 and 59 fixed. 60 changed to Miika's solution.
Version 1.8: Updated level 41 and gave more time to level 42.
1. All levels are ms/lynx compatible.
2. Every level should be solvable.
3. Have fun
Proof of me completing Final Destination version 2.0.
This tws file proofs that I am the second person to complete all 149 levels of CC1 Blob Edition. Hooray!