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Flareon350

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Flareon350 last won the day on March 9

Flareon350 had the most liked content!

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581 Chip

About Flareon350

  • Rank
    Tele-Portion
  • Birthday 09/29/1991

Contact Methods

  • MSN
    pkmndiamond493
  • Website URL
    http://www.furaffinity.net/user/pkmndiamond493/
  • Skype
    pokemondiamond493

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  • Country
    United States

Profile Information

  • Location
    The Alola Region
  • Favourite Set
    CCLP4
  • Interests
    Pokemon, Chip's Challenge, and... Furries. Yes I like them. :D

Recent Profile Visitors

4,086 profile views
  1. JoshL7

    This was actually pointed out to me upon releasing the set but I didn't feel the need to change it because no one else seemed to go through that direction (at least no one really complained about it). Still don't to be honest because the level is open-ended enough elsewhere and well... not every single level needs to be solved the first try I realize it's technically unfair though so I apologize. That bomb/recessed wall part is also my favorite part of the level. Glad you enjoyed it overall! Definitely one of my top favorites in the set. Yes everything you see there was intended in some shape or form. I did want it all to be part of the solution upon first designing it but as soon as I realized it wasn't necessary, I liked it so I kept it all in to kind of throw off the player. It worked in J.B.'s LP While we're mentioning this level I might as well throw it out there that the 64 second solution (Hi Jeffrey) is pretty awesome.
  2. CCLP 1-4 In Steam

    There is actually a project in process that will consist of all the CCLPs ported to CC2 over on the Discord the CCLP4 port is nearly complete - being looked through for a second look for fixes and such that were missed. Unsure of a release of this port but just keep an eye out! In the meantime, you might want to consider using Tile World to play the CCLPs, since that was the intended program to play them on.
  3. SokobanCCLP Discussion

    You sure you got that name right?
  4. JoshL7

    Set updated once again! This update fixes a couple busts in Indigo Plateau that were found by Jeffrey I had a feeling there were ways to bust it that I didn't catch, so much appreciated for informing me
  5. SokobanCCLP Discussion

    Maybe it's worth taking a break from playing the set and come back to it when you feel ready to tackle the puzzle(s) again? There's no harm in doing that if you're having this much trouble. As mentioned in my comment, this isn't the kind of set you'd want to complete as soon as possible. Take a breather.
  6. SokobanCCLP Discussion

    Just based on a skim through in the editor alone, I can safely say that this is certainly unique in being nothing but a set with awesome titled sokobans and nice aesthetics. Nothing like it exists and I do appreciate that this was done! However, I'm not sure how good of an idea this is exactly. In hindsight all of these are adapted so originality isn't exactly there, with the exception of the clone buttons being added to the mix of the larger sokobans. And at 149 levels... that's quite the amount to include. But I can easily see that this isn't really a set you'd want to play in a single sitting. I'll give this a go regardless, these are just my initial thoughts before playing. Glad to see you're still around.
  7. CC2 - MSCC Tileset V2

    CC2 - MSCC Tileset V2 View File An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Various tiles have been recolored or changed out entirely to look smoother. To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though. When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water. I do not take complete full credit for this. Submitter Flareon350 Submitted 03/20/2018 Category Tilesets  
  8. CC2 - MSCC Tileset V2

    Version 1.0.1

    6 downloads

    An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Various tiles have been recolored or changed out entirely to look smoother. To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though. When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water. I do not take complete full credit for this.
  9. JoshL7

    At the time I designed that part of the level, I didn't think of it as unfair but now I can easily see the misdirection there. And being so late in the level feels like a cheap shot as a designer. It would have been mentioned in a hint but I couldn't do that with the starting fireball room. So! I went ahead and made an update to the set that makes that section of the level a lot more fair and clear to understand. I should have went with this initially but please update your copies! A resolve is required unfortunately but that shouldn't be an issue considering it's been well-received so far
  10. JoshL7

    The pink ball used to be a tank but somehow I forgot to make it a tank again not a bust, just another oversight. I've updated the set to fix this. Thanks for pointing it out!
  11. JoshL2

    This feedback was interesting to read. I appreciate the time you took to leave It, however, at the same time it's for a set I made 6-7 years ago As mentioned in my current LP of this set, I designed all these levels in order and didn't bother to rearrange them. Going back to fix this issue would be pointless considering how old this is. Regardless, thanks for the feedback!
  12. I'm a little disappointed that Gridblock wasn't the ranked level of mine. I worked really hard on that puzzle (which there's not a whole lot of puzzles like that to begin with). It really bothers me to know a good puzzle level doesn't even get a rank. But it's cool. Abandoned Thrift Store does have more going for it. I just felt that was my weaker entry. The block cloner in that level is a block cloner because placing three or four blocks would have made it unnecessarily cramped. I'll be checking out these other levels later!
  13. JoshL7

    I'm pretty sure there's a JoshL2 thread somewhere here you could post that in lol
  14. JoshL7

    They're doing good, I really need to keep up with recording them but Ive been super busy with real life and this set's construction. But since this set is out and released, I can focus on recording again!
  15. JoshL7

    That's a much better comparison I was wondering how 34 was reminiscent to Burial Realm lol
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