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Flareon350

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Flareon350 last won the day on November 29

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595 Chip

About Flareon350

  • Rank
    Ray of Light
  • Birthday 09/29/1991

Contact Methods

  • MSN
    pkmndiamond493
  • Website URL
    http://www.furaffinity.net/user/pkmndiamond493/
  • Skype
    pokemondiamond493

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  • Country
    United States

Profile Information

  • Location
    The Alola Region
  • Favourite Set
    CCLP4
  • Interests
    Pokemon, Chip's Challenge, and... Furries. Yes I like them. :D

Recent Profile Visitors

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  1. Josh's Official CC Scores

    CC1 (MS) #45 (MONSTER LAB): 291 (b-1) #94 (NOW YOU SEE IT) [906] (b)
  2. Count to 1,000

  3. Walls of CCLP3 discussion

    Glad you've enjoyed! Your help throughout the iterative releases was much appreciated can't wait to see what you thought of the other new levels. In terms of designing from here on, I don't have a real focus yet but I have a few projects going on, one is my CC2 set and another is potentially a new CC1 set but with something different. We'll see where it goes though!
  4. CC2 Community Pack Survey

    I don't play CC for the music so I don't care either way.
  5. Count to 1,000

    959
  6. What song are you listening to right now?

  7. Josh's Official CC Scores

    CCLP4 (MS) #3 (Fossilized Snow): 208 (+4) #5 (Non-Dimensional Layer): 253 (+19) #6 (Proving Grounds): 305 (+3) #13 (Encased in Carbonite): 198 (+3) #14 (Poly-Gone): 302 (+37) #32 (Blended Brussels Sprouts): 299 (+1) #45 (Seven-Layer Salad): 331 (+8) #46 (Exclusive Or): 239 (+1) #47 (Antidisruptive Caves): 337 (+9) #48 (Key Insight): 277 (+1) #49 (Block Parking): [893] (+15) #50 (Secret Underground Society): 292 (+25) #53 (Protect Your Fortress): 275 (+2) #54 (Split Path): 205 (+13) #62 (Block Unpuzzle): 283 (+46) #67 (Nuclear Energy for Dummies): 303 (+4) #68 (Cold Fusion Reactor): [935] (+1) #82 (Puzzle Box): [880] (+2) #83 (Frozen Over): 432 (+8) #84 (Forsythia): 387 (+1) #86 (Cyprus): 307 (+25) #89 (Diametric Opposition): 380 (+32) #97 (Lockdown): 264 (+1, b) #101 (Condo Management): 411 (+5) #102 (The Key Issue): 304 (+1) #105 (Living Things): 407 (+1) #109 (Shemozzle): 21 (+3) #116 (They're Not Called Blocks for Nothing): 267 (+2) #117 (Greenian Motion): 256 (+1) #118 (Chip Controls): 398 (+2) #128 (Mindless Self-Indulgence): 487 (+29) #138 (Zipper): 427 (+12) #144 (Paradigm Shift): 637 (+6) Total Score: 6,074,860 All these except Split Path and Lockdown were improvements made in my CCLP4 LP last year and just never got around to reporting them until now. I know a lot of them are dumb but oh well.
  8. Walls of CCLP3 discussion

    The full release of Walls of CCLP3 is finally here! The old download is no longer available as to eliminate all possibilities of the older versions being accessible now. All the necessary info can be found on the download page. I hope you enjoy! Walls of CCLP3
  9. Walls of CCLP3

    Walls of CCLP3 View File Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set. It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely. What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day. Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!) As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too. With that out of the way, what other official set was left? CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th. Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Born which all used wall patterns that have been used at least 3 times prior. Now about the files - there are three of them: Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through. Walls of CCLP3-A is the CCLP3 ordered version. Walls of CCLP3-B is the order by how the levels were designed. The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets. Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be. Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time. And with that, I sincerely hope you enjoy my take on the Walls of CCLP3. -Josh Lee [Flareon350] Submitter Flareon350 Submitted 11/27/2018 Category CC1 Levelsets  
  10. Walls of CCLP3

    Version 1.0.1

    19 downloads

    Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set. It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely. What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day. Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!) As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too. With that out of the way, what other official set was left? CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th. Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior. Now about the files - there are three of them: Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through. Walls of CCLP3-A is the CCLP3 ordered version. Walls of CCLP3-B is the order by how the levels were designed. The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets. Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be. Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time. And with that, I sincerely hope you enjoy my take on the Walls of CCLP3. -Josh Lee [Flareon350]
  11. https://cdn.discordapp.com/attachments/350042613254062091/514237001575301120/Oct2018MiniCreate-Flareon350.dat Here are the 5 I've made, would have made more but I'm too sidetracked in finalizing WoCCLP3
  12. Which CC game do you play?

    That might be true but more doesn't always necessarily mean better, in my opinion.
  13. Here's a few 9x9 levels I made tonight as compensation for not participating in the actual create. Edit: here's two more because these are fun to make
  14. Which CC game do you play?

    Despite not really ever playing CC2, I picked mostly CC1, sometimes CC2. Contrary to popular belief, I don't hate CC2. I think it has great potential in a lot of ways, but I'm a firm believer the main game did not do justice to the new elements and lacked in a lot of ways. I've primarily stuck with CC1 for design projects because it's admittedly easier and far less complex than CC2 design is IMO. However, once my CC1 design project is finished, I will move onto CC2 designing sparingly.
  15. Call for CC2LP1* Level Pack Submissions

    Designers who have made levels but are hereby inactive or don't make regular visits to CCZone can be reached out to, to be informed of CC2LP1 submissions but it is ultimately the designer's choice whether they want to submit levels for it or not.
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