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Flareon350

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Flareon350 last won the day on May 17

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About Flareon350

  • Rank
    Cypher II
  • Birthday 09/29/1991

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  • MSN
    pkmndiamond493
  • Website URL
    http://www.furaffinity.net/user/pkmndiamond493/
  • Skype
    pokemondiamond493

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  • Country
    United States

Profile Information

  • Location
    The Alola Region
  • Favourite Set
    CCLP4
  • Interests
    Pokemon, Chip's Challenge, and... Furries. Yes I like them. :D

Recent Profile Visitors

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  1. CCLP4 storyline?

    True, but who plays CC for the story?
  2. CCLP4 storyline?

    A story won't exactly help you with those levels... Where did those stats come from? There's actually a lot more designers than you think
  3. CCLP4 storyline?

    I'd do it if I had decent knowledge with writing. But I don't.
  4. Oh I thought it was just a path to the exit fair point though.
  5. Here is my next set of feedback based on the next ten levels I've played tonight. in addition, the change to Balls to the Wall makes the level much better! 11. This one took me a few tries but cracking the puzzle was pretty satisfying. Loved the blue wall usage of course 12. I was kind of expecting the red keys to be optional, to make for shortcuts but that was immediately blown out of the water upon playing. I think I personally would prefer that but I still liked this level a lot 13. Zabriskie Point 2.0 aesthetics aside though, I absolutely loved this one. I did not expect to see something like this from you, all things considered! 14. Another pretty great level, I liked that sokoban a lot as well as that red button section 15. This level took me a little bit longer than I was expecting to solve... I initially wasn't a big fan of it and to be completely honest, I'm still not. Though that's not to say this is a bad level. Very good puzzle and concept for sure, perfect size and all, and I appreciate the fact it exists in general. But it just wasn't my personal taste 16. Another fantastic use of aesthetics! I was thrown off guard with the yellow locks, well played 17. That starting room is the best room, but the level was very fun. The red/yellow lock room with the surprisingly simple and I don't know if I should be glad it is or disappointed it is 18. Not my favorite level but it was still fun 19. Loved that ending. I remember you mentioned there being a path outside the level to the exit but was removed because it made the level longer? I don't remember the exact reason but I'm semi hoping you'll add that back in because this felt way too short personally 20. What a level! This was very impressive and fun in a lot of ways. I especially loved the elemental room with the chips and the ending room with the glider cloner. I think the hint being in that room is much better than where it initially was as well
  6. Walls of CCLP3 discussion

    This is definitely going to 149 levels thank you for your feedback again! Glad you have enjoyed these so far My goal with this set isn't to make improvements of the original levels that use these walls, but instead the challenge of using them to make something different than the original did. That's what makes Walls Of levels so much fun to make! Partially true! This was done in Gloomy Minute Village only because I didn't have anything else interesting in mind to do with those walls, but I find it very fun to try new things out that players would most likely hate right off the bat but present them in small doses (see: Blurry/Blind). Spectral Blood Rave is more revisiting the concept I've done in one of my reject levels than anything else.
  7. Walls of CCLP3 discussion

    Thank you for your feedback, mmoraleta. Even though I said I wasn't going to release updates to this set, I've decided to anyway since I'm taking a short break from designing new levels here. These updates include... Technicolor Theatre: re-fixed the blue lock/walker maze corner in MS. Magnetic Workout: thief tile placed after first flipper to prevent bust towards the end of the level. Digitized Disaster: adjusted aesthetics to prevent getting trapped in the teleports upon exiting. The Internal 3D Dungeon: fixed sardine can room to be possible It's unfortunately worth mentioning that The Internal 3D Dungeon was updated twice since I'm dumb and can't make my own difficult sardine cans. So to ensure your copy is the correct, the sardine can room in the NW should have a socket near the red button.
  8. I went ahead and sat down and played the first 10 levels of the newly up-to-date version of this set posted. Needless to say, they were a lot of fun! Here's some of my feedback on them. 1. I liked the teleporting bit at the end of the level, very good use of such a small space. 2. The open endedness of this level is enjoyable. I wasted one yellow key at the end and still managed to exit, but it might be worth throwing in another behind the socket? 3. I solved this with 12 seconds left lol but I liked this one. It's worth keeping 4. That random force floor is a little iffy with that walker there you can totally kill the teeth in the fire in MS, though I'm sure you were aware of this already 5. That block section 6. What an interesting puzzle! This one took me a few tries. Loved the clues to the entry points too! 7. In my opinion, this was more or less a more obvious implantation of Jeffrey's Enemy Without and I like it for that reason. 8. Fully solved this one (I never did when it was sent to me), and I really like it! 9. Outstanding level. It took the already good concept in Andrew's Conveyor Craze and just made it better, due to its size. This is one I'm hoping to see in CCLP5 someday. 10. Lol this level. I really don't know how I feel about it but it's not a bad level by any means. Though... that slide does get filled up quite a bit.
  9. Walls of CCLP3 discussion

    Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then. Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left? CCLP3. I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This first release holds 40 levels - I'm planning on releasing another update once 70-80 levels is reached, which should provided plenty of time to make any adjustments and/or fixes to these levels, if any exist. Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be. I hope you enjoy! Walls of CCLP3
  10. Walls of CCLP3

    Walls of CCLP3 View File Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then. Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left? CCLP3 I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This first release holds 40 levels - I'm planning on releasing another update once 70-80 levels is reached, which should provided plenty of time to make any adjustments and/or fixes to these levels, if any exist. Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be. Submitter Flareon350 Submitted 05/13/2018 Category CC1 Levelsets  
  11. Walls of CCLP3

    Version 0.1.2

    28 downloads

    Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then. Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left? CCLP3 I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This first release holds 40 levels - I'm planning on releasing another update once 70-80 levels is reached, which should provided plenty of time to make any adjustments and/or fixes to these levels, if any exist. Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be.
  12. JoshL7

    This was actually pointed out to me upon releasing the set but I didn't feel the need to change it because no one else seemed to go through that direction (at least no one really complained about it). Still don't to be honest because the level is open-ended enough elsewhere and well... not every single level needs to be solved the first try I realize it's technically unfair though so I apologize. That bomb/recessed wall part is also my favorite part of the level. Glad you enjoyed it overall! Definitely one of my top favorites in the set. Yes everything you see there was intended in some shape or form. I did want it all to be part of the solution upon first designing it but as soon as I realized it wasn't necessary, I liked it so I kept it all in to kind of throw off the player. It worked in J.B.'s LP While we're mentioning this level I might as well throw it out there that the 64 second solution (Hi Jeffrey) is pretty awesome.
  13. CCLP 1-4 In Steam

    There is actually a project in process that will consist of all the CCLPs ported to CC2 over on the Discord the CCLP4 port is nearly complete - being looked through for a second look for fixes and such that were missed. Unsure of a release of this port but just keep an eye out! In the meantime, you might want to consider using Tile World to play the CCLPs, since that was the intended program to play them on.
  14. SokobanCCLP Discussion

    You sure you got that name right?
  15. JoshL7

    Set updated once again! This update fixes a couple busts in Indigo Plateau that were found by Jeffrey I had a feeling there were ways to bust it that I didn't catch, so much appreciated for informing me
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