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Flareon350 last won the day on July 7

Flareon350 had the most liked content!

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589 Chip

About Flareon350

  • Rank
    Ladder Needs a Wash
  • Birthday 09/29/1991

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  • Country
    United States

Profile Information

  • Location
    The Alola Region
  • Favourite Set
  • Interests
    Pokemon, Chip's Challenge, and... Furries. Yes I like them. :D

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  1. Here's a few 9x9 levels I made tonight as compensation for not participating in the actual create. Edit: here's two more because these are fun to make
  2. Which CC game do you play?

    Despite not really ever playing CC2, I picked mostly CC1, sometimes CC2. Contrary to popular belief, I don't hate CC2. I think it has great potential in a lot of ways, but I'm a firm believer the main game did not do justice to the new elements and lacked in a lot of ways. I've primarily stuck with CC1 for design projects because it's admittedly easier and far less complex than CC2 design is IMO. However, once my CC1 design project is finished, I will move onto CC2 designing sparingly.
  3. Call for CC2LP1* Level Pack Submissions

    Designers who have made levels but are hereby inactive or don't make regular visits to CCZone can be reached out to, to be informed of CC2LP1 submissions but it is ultimately the designer's choice whether they want to submit levels for it or not.
  4. Call for CC2LP1* Level Pack Submissions

    As per all previous CCLPs, I think designers should be the ones to submit their own level packs. There shouldn't be any exceptions for this one. Besides, Motekopasnzyaku replied to this topic above.
  5. Call for CC2LP1* Level Pack Submissions

    The majority of responses were in favor of both and the CC2 original set uses 9x9 viewports. Some of these decisions are not final.
  6. Josh's Official CC Scores

    CCLP2 (MS) #103. (Island Hopping): 374 (+12, b-18) Total Score: 6,045,000 Just a random score increase to make my overall score what it is.
  7. Josh's Official CC Scores

    CCLP2 (MS) #127. (Escape from Chipkatraz): 113 (+4, b) Total: 6,044,880 (98 b)
  8. Walls of CCLP3 discussion

    Thank you for your feedback, mmoraleta It's always really appreciated. I've updated the set mainly to fix Apocalypse Wow, however, I've changed a few other things as well!
  9. Walls of CCLP3 discussion

    Yet another update! Progress on this set has been going pretty well I'd say This update includes 25 new levels as levels 101-125 and are like always, arranged by difficulty among themselves (sort of). In particular, this update includes a few more maze levels than previous updates since I was noticing the set as a whole was lacking them. In addition, three updates were made to previous levels: Gloomy Minute Village now has one less chip required to exit by "popular" demand, World -1 had a Lynx bust that Indy found (thanks!) and I modified the hint placement in Siberia which will unfortunately require a replay. No harm done though. Nitro Circuit has also been renamed to Nitro Network due to a new level here having Circuit in the title and didn't want to create confusion. Nonetheless, I hope you enjoy and feedback is always welcome! Next update can either be at the 149 levels or not, I have not decided yet. The last 24 levels will be challenging to make since I've avoided them for this long... Walls of CCLP3
  10. Josh's Official CC Scores

    CCLP2 MS #37. (The Mystery of the Seven Chips): 324 (+2, b) Total: 6,044,840 (97 b)
  11. CC2 Community Pack Survey

    Just for clarity, this essentially means I'd like a size limit, at least for the first CC2 pack. 60x60 sounds big enough. Maybe for future CC2 packs this could get lifted but for and specifically for the first CC2 pack, I think a size limit should be enforced.
  12. CC2 Community Pack Survey

    I'm unfamiliar with Warp Exits so I can't speak for those. Multiple hints should of course be acceptable. and lesson levels it depends on the approach this new pack will take. If the staff wants it be "a better CC2" then yeah lessons! Even if that's not the direction the set is going to take I still think it could benefit from some that the main game didn't really introduce (the hook immediately comes to mind) and also for block slapping! Cyphers seem kind of pointless since you can freely skip levels in CC2. There's no passwords in the game anyway.
  13. CC2 Community Pack Survey

    CC2LP1 While 150 is probably more ideal, I think 200 is the better option because it is in the spirit of CC2 (like how 149 was went with for every CCLP after the original CC1), and CC2 has a ton of elements to cover. I imagine the set will have a decent amount of short levels anyway so 200 should be fine, even with puzzle heavy stuff. No 10x10 throughout the whole set. I honestly don't want a 100x100 level in the set unless it is somehow a solid level. When it comes to levels with outside wire/logic gate mechanisms and such, I wouldn't include that as part of the level size unless the gameplay part of the level itself is bigger than 40x40. There's none that I can think of off the top of my head. The zero directional blocks and blank no signs should be allowed. Block slapping I think has potential to be properly introduced as a mechanic.
  14. Discord Quotes

    Tyler Sontag Today at 10:47 PM Hidden walls are not fine. Teach your kids to say no when a stranger offers them hidden walls Flareon350 Today at 10:48 PM what if the stranger offers them blue walls? Vehudur / Lessinath Today at 10:48 PM Pfft, you and your reasonable approaches to level building, Josh Jay Bee Today at 10:48 PM I kind of ended up doing that for the big space in Canyon of Lost Color :stuck_out_tongue: Except with force floors Tyler Sontag Today at 10:48 PM Blue walls are aight Though they are a gateway to green walls Indyindeed Today at 10:48 PM What about invisible walls Tyler Sontag Today at 10:49 PM NO! UNDER NO CIRCUMSTANCES SHOULD YOU FEED THEM TO YOUR CHILDREN anyway pasting discord quotes is kind of weird
  15. Ask a dumb question, get a dumb answer

    Ping Pong. Ball is life?