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Flareon350

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Flareon350 last won the day on February 21

Flareon350 had the most liked content!

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580 Chip

About Flareon350

  • Rank
    Fire and Water
  • Birthday 09/29/1991

Contact Methods

  • MSN
    pkmndiamond493
  • Website URL
    http://www.furaffinity.net/user/pkmndiamond493/
  • Skype
    pokemondiamond493

Country

  • Country
    United States

Profile Information

  • Location
    The Alola Region
  • Favourite Set
    CCLP4
  • Interests
    Pokemon, Chip's Challenge, and... Furries. Yes I like them. :D

Recent Profile Visitors

3,947 profile views
  1. JoshL7

    Update to the set already There was a major bust I completely overlooked in level 7. Added green locks around the level to remove this, plus add additional aesthetics. I also added a few extra yellow keys, to compensate for this fix I've adjusted aesthetics in level 9 due to someone being annoyed with one particular section of it. Wasn't enough to warrant the adjustment but I got annoyed lol Another in level 11 that revolved around slide delay, though I'm not 100% sure this completely fixes it. Please inform me if it's still busted.
  2. JoshL7

    And here it is! Really hope you guys enjoy
  3. JoshL7

    JoshL7 View File As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore. This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them. Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over. I'm very excited to hear some feedback on these. I hope you enjoy! Feedback thread can be found here. Submitter Flareon350 Submitted 02/20/2018 Category CC1 Levelsets  
  4. JoshL7

    Version 1.1

    12 downloads

    As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore. This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them. Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over. I'm very excited to hear some feedback on these. I hope you enjoy! Feedback thread can be found here.
  5. So any plans for a CC2 fan levelpack?

    It's nothing to rush into honestly. I think it's best to wait on such a project for at least another year, with the recent release of CCLP4 and all. Gives others the chance to design more CC2 levels as well.
  6. Count to 1,000

  7. JoshL7

    What better way to announce your last CC1 set's release than with a trailer for it?
  8. I don't know how I feel about CC2 being the "new standard" for the community. CC1 is still and always will be a part of Chip's Challenge, just as much as CC2 will be. And while porting CC1 levels to CC2 is a nice option to have, I don't think it should be necessary or expected of designers to do, just because CC2 is the focus. I'm sure there are some of us (like me) who wish not to port anything new to CC2, as a means to start over a new leaf in design. A veteran CC1 pack would be nice, though not many people design truly difficult levels these days due to the somewhat expected factor of solving on the first try... (I know I'm not alone on this either.) Ending the traditional 149 level CC1 sets seems kind of harsh and honestly unnecessary in my opinion, so I can't say I'm on board with that. I also think official MS-only sets aren't needed either as Lynx has become more mainstream since CCLP3, and I feel like a MS-only set would only be targeted to a very specific audience anyway.
  9. I'm also in favor of a CCLP5 happening in the future, though not necessarily before a CC2 set. I've said this many times and I'm sticking to it that CC1 shouldn't be ditched or forgotten about just because CC2 exists. I think that's a pretty stupid mindset to have honestly. That being said, I also agree it should wait for at least another year or two. I don't think there being not enough newer CC1 levels is much of an issue - it might actually make a lot of members happy to see certain levels make it into CCLP5 that didn't make it to LP4! But maybe that's just me. 150 levels for a CC2 set would be good but I'm not against 200 being the total either. 100 is definitely not enough for the amount of content that can be done in CC2.
  10. What song are you listening to right now?

    This is really, really good stuff.
  11. Return

    Welcome back, chipster! We surely missed having you around and it's so great to have you back I don't recall you being a jerk to me personally but regardless it's alright. I really hope you enjoy CCLP4 and the other various sets that has been released since your leave.
  12. Unsolvable Level Reports

    Yeah that was a problem with the level when it was in CCLP4 voting as well. A simple fix would be to just connect the trap button to the trap yourself, since the designer of the level isn't exactly around to update it themselves (this is what we did for CCLP4 voting when it was made aware). If you don't want to do that, then it's simply unsolvable.
  13. What song are you listening to right now?

    Needless to say, I'm loving the new tracks in these games - these ones are pretty damn good and are a few of my favorites.
  14. What song are you listening to right now?

    The only song I'm listening to till the release next Friday! I like it a little more than the original.
  15. JCCLPRejects

    I made a topic for this set years ago, but I deleted it. So here's a new one. JCCLPRejects is a levelset of mine that is only found and updated on pieguy's site. http://davidstolp.com/old/chips/overall.php?set=JCCLPRejects It consists of various levels I have made but were rejected for one reason or another. Some were either in JCCLP1 or 2 but were replaced at some point with better levels. Some are just small test levels to test out a specific concept. And some were made for an actual JoshL set (3-7 mostly) but didn't meet a certain design standard of mine. Reasons as to why these levels were rejected can be found in the comments section on the link above. Not every level contains this information though due to the fact that I simply just don't remember why I rejected some of these. There are also some other levels, such as ridiculous rip offs of official levels with a twist, levels made to refer to some inside joke, or just random stuff I decided to make for fun. It currently holds 209 levels - the recent update (today) includes my 17 part CCLP4 Abridged series and an additional level that was originally meant to be part of JoshL7. Otherwise, enjoy! You can post your scores on pieguy's site as well if you wish.
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