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Flareon350

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Everything posted by Flareon350

  1. Sorry to see you gone but you do what's best for you. I might be following you out here shortly from the server myself. Take it easy!
  2. I think it's safe to speak for majority of people that little to no one would enjoy that kind of level.
  3. Version 1.0.1

    12 downloads

    My currently in progress next CC2 set, Flareon2. Currently holds 6 levels and will be updated throughout until it meet its undetermined total level count. I grant all permissions to have this considered for CC2LP1 and all future community packs.
  4. Arbitrary thread in case anyone wants to discuss about JCCLP3, my newest set. http://cczone.invisionzone.com/files/file/710-jcclp3/ Feel free to comment and provide feedback as you see fit. Enjoy!
  5. JCCLP3 View File This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well! Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Or be a scrub and disable passwords. Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between. Regardless, all remain just as fun as they were in their source sets! --THE LEVELS-- JCCLPRejects - 2 levels Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here! JoshL6 (post-149) - 23 levels Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were. However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed. I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely. Despite this, some stood out as gems and I think I've included them here! JoshL7 - 43 levels A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it. JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6. Over half the set was included here, most of which I'm very, very proud of. Walls of CCLP3 - 66 levels One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it. On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun. In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me. 15 NEW LEVELS You might think these new levels were designed just to bring this total up to 149. Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point. Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this! Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart. ~Josh Lee [Flareon350] Submitter Flareon350 Submitted 04/29/2019 Category CC1 Levelsets  
  6. Flareon350

    JCCLP3

    Version 1.0.0

    20 downloads

    This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well! Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Or be a scrub and disable passwords. Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between. Regardless, all remain just as fun as they were in their source sets! --THE LEVELS-- JCCLPRejects - 2 levels Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here! JoshL6 (post-149) - 23 levels Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were. However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed. I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely. Despite this, some stood out as gems and I think I've included them here! JoshL7 - 43 levels A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it. JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6. Over half the set was included here, most of which I'm very, very proud of. Walls of CCLP3 - 66 levels One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it. On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun. In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me. 15 NEW LEVELS You might think these new levels were designed just to bring this total up to 149. Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point. Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this! Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart. ~Josh Lee [Flareon350]
  7. CCLP1 (MS) #79 (Elevators): [958] (+1, b)
  8. [10:55 PM]Lame Stoner: wish we had a screenshot of the birth of the ; meme [10:55 PM]Bannable Lecter: ; [10:55 PM]Lame Stoner: might be in the thread somewhere in text form [10:55 PM]Bannable Lecter: how did i start tho [10:55 PM]Lame Stoner: well [10:55 PM]Lame Stoner: we said [10:55 PM]Lame Stoner: if we repeatedly add things [10:55 PM]Lame Stoner: we get multiplcation! [10:56 PM]Lame Stoner: and if we repeatedly multiple things [10:56 PM]Lame Stoner: ooh, we get exponents [10:56 PM]Lame Stoner: but how do we undo exponents [10:56 PM]Lame Stoner: oh, square roots! [10:56 PM]Lame Stoner: but wait, how do we square root a negative number [10:56 PM]Lame Stoner: thus i was born(edited) [10:56 PM]Bannable Lecter: it* [10:56 PM]Bannable Lecter: thanks
  9. Trying to hold back on playing most of these but I played Hazy Cosmic Jive and it's a lot of fun! I'm not sure if it was considered but I think it'd be neat if there were skates behind the sockets along with the exit and make the hint require the skates to read it. There seem to be plenty of extra recessed walls for this to be possible without trapping yourself from the exit but just a friendly suggestion nevertheless!
  10. Version 1.0.0

    12 downloads

    This is my official rejects set for CC2. All levels I deemed unnecessary for my CC2 sets will be placed here. Currently holds 29 levels. All reasons as to what led to their rejections can be found in the comments section of the level files, though 95% of the reason is they just weren't fun and/or interesting.
  11. After nearly three years, I have finally re-released my first CC2 set, Flareon1. It can be found here. In addition, my CC2 rejects set here has also been released which contains many of the levels that were removed from the old Flareon1. Feedback and such can be left here. Enjoy!
  12. Version 1.0.2

    28 downloads

    After nearly three years, my first CC2 set has finally returned and is back better than ever. Features 40 levels of varying difficulty. Also included is a .ccs file of all levels for your viewing convenience in CCCreator. Special thanks to Tyler Sontag for playtesting. I grant all permissions to have this considered for CC2LP1 and all future CC2 community packs. Enjoy.
  13. I've updated mine too because 2012 me was dumb, even though most of it is unchanged. Pokemon Platinum (Nintendo DS) Pokemon Super Mystery Dungeon (Nintendo 3DS) Pac-Man World 3 (PS2) Crash Bandicoot Trilogy (PS1/PS4) Mario & Luigi: Superstar Saga (both original & remake) (GBA/3DS) Pokemon XD: Gale of Darkness (GameCube) Uncharted (PS3) Pokemon X & Y (Nintendo 3DS) Paper Mario: The Thousand Year Door (GameCube) Super Mario Sunshine (GameCube)
  14. yeah but it's one page that's way more orderly you guys
  15. and toggle wallss that say "HAX!" (there is no green button).
  16. Danny Field is the only designer to have had all of his levels rejected.
  17. AFewKeyThemedLevels View File A compilation of every key themed level I've ever designed. There's a few of them. This is also 99.9% a meme set. Dedicated to Tango. Enjoy. Submitter Flareon350 Submitted 01/13/2019 Category CC1 Levelsets  
  18. Version 1.0.0

    26 downloads

    A compilation of every key themed level I've ever designed. There's a few of them. This is also 99.9% a meme set. Dedicated to Tango. Enjoy.
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