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Flareon350

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Everything posted by Flareon350

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    959
  2. Walls of CCLP3 discussion

    Roughly two years ago, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as a CC1 set. However, after about 20 levels were made, I lost sight of the project for one reason or another and aborted it completely. Though I savaged most the levels made for it and placed them into JoshL6-extended, but the thought of doing a walls of set with a different set of walls remained in the back of my mind since then. Then Walls of CCLP4 came out. That... brought back the inspiration to try a walls of set again. Though, I had already placed the ones with CCLP1's walls into JoshL6 so reattempting it, didn't make much sense. CC1's and CCLP2's walls is already being done by Joshua Bone and mobius respectively as CC2 sets. J.B. started up his own Walls of CCLP1 set, which is better suited for him than me. So what other official set is left? CCLP3. I initially planned to not release this till it was completely done, however, iterative releases are a fun way to get other members involved with the process of any set and honestly aren't done much anymore these days. This first release holds 40 levels - I'm planning on releasing another update once 70-80 levels is reached, which should provided plenty of time to make any adjustments and/or fixes to these levels, if any exist. Feedback is very appreciated! Any input on how the levels play out, look, etc. would be helpful to make this set as good as it can be. I hope you enjoy! Walls of CCLP3
  3. What song are you listening to right now?

  4. Josh's Official CC Scores

    CCLP4 (MS) #3 (Fossilized Snow): 208 (+4) #5 (Non-Dimensional Layer): 253 (+19) #6 (Proving Grounds): 305 (+3) #13 (Encased in Carbonite): 198 (+3) #14 (Poly-Gone): 302 (+37) #32 (Blended Brussels Sprouts): 299 (+1) #45 (Seven-Layer Salad): 331 (+8) #46 (Exclusive Or): 239 (+1) #47 (Antidisruptive Caves): 337 (+9) #48 (Key Insight): 277 (+1) #49 (Block Parking): [893] (+15) #50 (Secret Underground Society): 292 (+25) #53 (Protect Your Fortress): 275 (+2) #54 (Split Path): 205 (+13) #62 (Block Unpuzzle): 283 (+46) #67 (Nuclear Energy for Dummies): 303 (+4) #68 (Cold Fusion Reactor): [935] (+1) #82 (Puzzle Box): [880] (+2) #83 (Frozen Over): 432 (+8) #84 (Forsythia): 387 (+1) #86 (Cyprus): 307 (+25) #89 (Diametric Opposition): 380 (+32) #97 (Lockdown): 264 (+1, b) #101 (Condo Management): 411 (+5) #102 (The Key Issue): 304 (+1) #105 (Living Things): 407 (+1) #109 (Shemozzle): 21 (+3) #116 (They're Not Called Blocks for Nothing): 267 (+2) #117 (Greenian Motion): 256 (+1) #118 (Chip Controls): 398 (+2) #128 (Mindless Self-Indulgence): 487 (+29) #138 (Zipper): 427 (+12) #144 (Paradigm Shift): 637 (+6) Total Score: 6,074,860 All these except Split Path and Lockdown were improvements made in my CCLP4 LP last year and just never got around to reporting them until now. I know a lot of them are dumb but oh well.
  5. Josh's Official CC Scores

    CCLP2 MS 86. (Creative One-Ways) - 249 (+3, b) 93. (Exit Chip) - 388 (+1, b) 140. (Keep Trying) - 476 (+21, b-8) Total: 6,044,560 (92 b)
  6. Walls of CCLP3 discussion

    The full release of Walls of CCLP3 is finally here! The old download is no longer available as to eliminate all possibilities of the older versions being accessible now. All the necessary info can be found on the download page. I hope you enjoy! Walls of CCLP3
  7. Walls of CCLP3

    Walls of CCLP3 View File Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set. It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely. What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day. Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!) As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too. With that out of the way, what other official set was left? CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th. Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Born which all used wall patterns that have been used at least 3 times prior. Now about the files - there are three of them: Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through. Walls of CCLP3-A is the CCLP3 ordered version. Walls of CCLP3-B is the order by how the levels were designed. The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets. Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be. Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time. And with that, I sincerely hope you enjoy my take on the Walls of CCLP3. -Josh Lee [Flareon350] Submitter Flareon350 Submitted 11/27/2018 Category CC1 Levelsets  
  8. Walls of CCLP3

    Version 1.0.1

    18 downloads

    Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set. It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely. What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day. Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!) As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too. With that out of the way, what other official set was left? CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th. Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior. Now about the files - there are three of them: Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through. Walls of CCLP3-A is the CCLP3 ordered version. Walls of CCLP3-B is the order by how the levels were designed. The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets. Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be. Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time. And with that, I sincerely hope you enjoy my take on the Walls of CCLP3. -Josh Lee [Flareon350]
  9. https://cdn.discordapp.com/attachments/350042613254062091/514237001575301120/Oct2018MiniCreate-Flareon350.dat Here are the 5 I've made, would have made more but I'm too sidetracked in finalizing WoCCLP3
  10. Which CC game do you play?

    That might be true but more doesn't always necessarily mean better, in my opinion.
  11. Here's a few 9x9 levels I made tonight as compensation for not participating in the actual create. Edit: here's two more because these are fun to make
  12. Which CC game do you play?

    Despite not really ever playing CC2, I picked mostly CC1, sometimes CC2. Contrary to popular belief, I don't hate CC2. I think it has great potential in a lot of ways, but I'm a firm believer the main game did not do justice to the new elements and lacked in a lot of ways. I've primarily stuck with CC1 for design projects because it's admittedly easier and far less complex than CC2 design is IMO. However, once my CC1 design project is finished, I will move onto CC2 designing sparingly.
  13. Call for CC2LP1* Level Pack Submissions

    Designers who have made levels but are hereby inactive or don't make regular visits to CCZone can be reached out to, to be informed of CC2LP1 submissions but it is ultimately the designer's choice whether they want to submit levels for it or not.
  14. Call for CC2LP1* Level Pack Submissions

    As per all previous CCLPs, I think designers should be the ones to submit their own level packs. There shouldn't be any exceptions for this one. Besides, Motekopasnzyaku replied to this topic above.
  15. Call for CC2LP1* Level Pack Submissions

    The majority of responses were in favor of both and the CC2 original set uses 9x9 viewports. Some of these decisions are not final.
  16. Josh's Official CC Scores

    CCLP2 (MS) #103. (Island Hopping): 374 (+12, b-18) Total Score: 6,045,000 Just a random score increase to make my overall score what it is.
  17. Josh's Official CC Scores

    CCLP2 (MS) #127. (Escape from Chipkatraz): 113 (+4, b) Total: 6,044,880 (98 b)
  18. Walls of CCLP3 discussion

    Thank you for your feedback, mmoraleta It's always really appreciated. I've updated the set mainly to fix Apocalypse Wow, however, I've changed a few other things as well!
  19. Walls of CCLP3 discussion

    Yet another update! Progress on this set has been going pretty well I'd say This update includes 25 new levels as levels 101-125 and are like always, arranged by difficulty among themselves (sort of). In particular, this update includes a few more maze levels than previous updates since I was noticing the set as a whole was lacking them. In addition, three updates were made to previous levels: Gloomy Minute Village now has one less chip required to exit by "popular" demand, World -1 had a Lynx bust that Indy found (thanks!) and I modified the hint placement in Siberia which will unfortunately require a replay. No harm done though. Nitro Circuit has also been renamed to Nitro Network due to a new level here having Circuit in the title and didn't want to create confusion. Nonetheless, I hope you enjoy and feedback is always welcome! Next update can either be at the 149 levels or not, I have not decided yet. The last 24 levels will be challenging to make since I've avoided them for this long... Walls of CCLP3
  20. Josh's Official CC Scores

    CCLP2 MS #37. (The Mystery of the Seven Chips): 324 (+2, b) Total: 6,044,840 (97 b)
  21. CC2 Community Pack Survey

    Just for clarity, this essentially means I'd like a size limit, at least for the first CC2 pack. 60x60 sounds big enough. Maybe for future CC2 packs this could get lifted but for and specifically for the first CC2 pack, I think a size limit should be enforced.
  22. CC2 Community Pack Survey

    I'm unfamiliar with Warp Exits so I can't speak for those. Multiple hints should of course be acceptable. and lesson levels it depends on the approach this new pack will take. If the staff wants it be "a better CC2" then yeah lessons! Even if that's not the direction the set is going to take I still think it could benefit from some that the main game didn't really introduce (the hook immediately comes to mind) and also for block slapping! Cyphers seem kind of pointless since you can freely skip levels in CC2. There's no passwords in the game anyway.
  23. CC2 Community Pack Survey

    CC2LP1 While 150 is probably more ideal, I think 200 is the better option because it is in the spirit of CC2 (like how 149 was went with for every CCLP after the original CC1), and CC2 has a ton of elements to cover. I imagine the set will have a decent amount of short levels anyway so 200 should be fine, even with puzzle heavy stuff. No 10x10 throughout the whole set. I honestly don't want a 100x100 level in the set unless it is somehow a solid level. When it comes to levels with outside wire/logic gate mechanisms and such, I wouldn't include that as part of the level size unless the gameplay part of the level itself is bigger than 40x40. There's none that I can think of off the top of my head. The zero directional blocks and blank no signs should be allowed. Block slapping I think has potential to be properly introduced as a mechanic.
  24. Discord Quotes

    Tyler Sontag Today at 10:47 PM Hidden walls are not fine. Teach your kids to say no when a stranger offers them hidden walls Flareon350 Today at 10:48 PM what if the stranger offers them blue walls? Vehudur / Lessinath Today at 10:48 PM Pfft, you and your reasonable approaches to level building, Josh Jay Bee Today at 10:48 PM I kind of ended up doing that for the big space in Canyon of Lost Color :stuck_out_tongue: Except with force floors Tyler Sontag Today at 10:48 PM Blue walls are aight Though they are a gateway to green walls Indyindeed Today at 10:48 PM What about invisible walls Tyler Sontag Today at 10:49 PM NO! UNDER NO CIRCUMSTANCES SHOULD YOU FEED THEM TO YOUR CHILDREN anyway pasting discord quotes is kind of weird
  25. Ask a dumb question, get a dumb answer

    Ping Pong. Ball is life?
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