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Flareon350

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Everything posted by Flareon350

  1. JoshL7

    This was actually pointed out to me upon releasing the set but I didn't feel the need to change it because no one else seemed to go through that direction (at least no one really complained about it). Still don't to be honest because the level is open-ended enough elsewhere and well... not every single level needs to be solved the first try I realize it's technically unfair though so I apologize. That bomb/recessed wall part is also my favorite part of the level. Glad you enjoyed it overall! Definitely one of my top favorites in the set. Yes everything you see there was intended in some shape or form. I did want it all to be part of the solution upon first designing it but as soon as I realized it wasn't necessary, I liked it so I kept it all in to kind of throw off the player. It worked in J.B.'s LP While we're mentioning this level I might as well throw it out there that the 64 second solution (Hi Jeffrey) is pretty awesome.
  2. JoshL7

    What better way to announce your last CC1 set's release than with a trailer for it?
  3. CCLP 1-4 In Steam

    There is actually a project in process that will consist of all the CCLPs ported to CC2 over on the Discord the CCLP4 port is nearly complete - being looked through for a second look for fixes and such that were missed. Unsure of a release of this port but just keep an eye out! In the meantime, you might want to consider using Tile World to play the CCLPs, since that was the intended program to play them on.
  4. SokobanCCLP Discussion

    You sure you got that name right?
  5. JoshL7

    Set updated once again! This update fixes a couple busts in Indigo Plateau that were found by Jeffrey I had a feeling there were ways to bust it that I didn't catch, so much appreciated for informing me
  6. SokobanCCLP Discussion

    Maybe it's worth taking a break from playing the set and come back to it when you feel ready to tackle the puzzle(s) again? There's no harm in doing that if you're having this much trouble. As mentioned in my comment, this isn't the kind of set you'd want to complete as soon as possible. Take a breather.
  7. SokobanCCLP Discussion

    Just based on a skim through in the editor alone, I can safely say that this is certainly unique in being nothing but a set with awesome titled sokobans and nice aesthetics. Nothing like it exists and I do appreciate that this was done! However, I'm not sure how good of an idea this is exactly. In hindsight all of these are adapted so originality isn't exactly there, with the exception of the clone buttons being added to the mix of the larger sokobans. And at 149 levels... that's quite the amount to include. But I can easily see that this isn't really a set you'd want to play in a single sitting. I'll give this a go regardless, these are just my initial thoughts before playing. Glad to see you're still around.
  8. CC2 - MSCC Tileset V2

    CC2 - MSCC Tileset V2 View File An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Various tiles have been recolored or changed out entirely to look smoother. To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though. When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water. I do not take complete full credit for this. Submitter Flareon350 Submitted 03/20/2018 Category Tilesets  
  9. CC2 - MSCC Tileset V2

    Version 1.0.1

    6 downloads

    An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience. Various tiles have been recolored or changed out entirely to look smoother. To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though. When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water. I do not take complete full credit for this.
  10. JoshL7

    At the time I designed that part of the level, I didn't think of it as unfair but now I can easily see the misdirection there. And being so late in the level feels like a cheap shot as a designer. It would have been mentioned in a hint but I couldn't do that with the starting fireball room. So! I went ahead and made an update to the set that makes that section of the level a lot more fair and clear to understand. I should have went with this initially but please update your copies! A resolve is required unfortunately but that shouldn't be an issue considering it's been well-received so far
  11. JoshL7

    The pink ball used to be a tank but somehow I forgot to make it a tank again not a bust, just another oversight. I've updated the set to fix this. Thanks for pointing it out!
  12. JoshL2

    This feedback was interesting to read. I appreciate the time you took to leave It, however, at the same time it's for a set I made 6-7 years ago As mentioned in my current LP of this set, I designed all these levels in order and didn't bother to rearrange them. Going back to fix this issue would be pointless considering how old this is. Regardless, thanks for the feedback!
  13. JoshL2

    So...how do you like the set? I'm starting to consider that this should be my 1st set, since to me, JoshL1 is just crap compared to this one. But I would love some feedback on JoshL2!
  14. I'm a little disappointed that Gridblock wasn't the ranked level of mine. I worked really hard on that puzzle (which there's not a whole lot of puzzles like that to begin with). It really bothers me to know a good puzzle level doesn't even get a rank. But it's cool. Abandoned Thrift Store does have more going for it. I just felt that was my weaker entry. The block cloner in that level is a block cloner because placing three or four blocks would have made it unnecessarily cramped. I'll be checking out these other levels later!
  15. JoshL7

    I'm pretty sure there's a JoshL2 thread somewhere here you could post that in lol
  16. JoshL7

    They're doing good, I really need to keep up with recording them but Ive been super busy with real life and this set's construction. But since this set is out and released, I can focus on recording again!
  17. JoshL7

    That's a much better comparison I was wondering how 34 was reminiscent to Burial Realm lol
  18. JoshL7

    Burial Realm is a level I made, not Jeffrey
  19. JoshL7

    I'm very happy you both love the set, and your guy's feedback is always encouraging to hear I really appreciate it. I'll respond to some of this feedback when there's more of it, so it'll just be in one post
  20. Sounds like that's something you should do personally then since a lot of us have different opinions on what's the "best" levels in the CCLPs. I don't think we need to create that sort of bias to the community (and especially make it official) with a project like this.
  21. JoshL7

    And here it is! Really hope you guys enjoy
  22. JoshL7

    JoshL7 View File As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore. This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them. Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over. I'm very excited to hear some feedback on these. I hope you enjoy! Feedback thread can be found here. Submitter Flareon350 Submitted 02/20/2018 Category CC1 Levelsets  
  23. JoshL7

    Version 1.6

    36 downloads

    As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore. This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them. Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over. I'm very excited to hear some feedback on these. I hope you enjoy! Feedback thread can be found here.
  24. So any plans for a CC2 fan levelpack?

    It's nothing to rush into honestly. I think it's best to wait on such a project for at least another year, with the recent release of CCLP4 and all. Gives others the chance to design more CC2 levels as well.
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