Files posted by Flareon350
My currently in progress next CC2 set, Flareon2. Currently holds 6 levels and will be updated throughout until it meet its undetermined total level count.
I grant all permissions to have this considered for CC2LP1 and all future community packs.
This is JCCLP3, my third and final official "best-of" level set! Containing 149 levels that I consider to be my best as of late, most coming from my most recent sets, JoshL6, JoshL7, and Walls of CCLP3. But there's a few surprises here as well!
Some of the levels have gone through various changes, whether it be in gameplay, just a time limit change, or both. However, unlike last time though, there is no secret password/hint gimmick to this set. But why would you want that when you can just play EVERYTHING? Or be a scrub and disable passwords.
Fully Lynx compatible and is arranged by difficulty! I'd even go as far as saying this is probably my toughest set as this will escalate once the triple digits are reached, with minimal breathers in between.
Regardless, all remain just as fun as they were in their source sets!
JCCLPRejects - 2 levels
Yes once again, I've included two more levels from my rejects set. Both were rejected for completely different reasons but honestly, I regret rejecting one of the two (the other I really had no choice but to reject). However, I've always felt these were nicely designed, fun to play, and deserving of a chance for redemption! I hope they get that chance here!
JoshL6 (post-149) - 23 levels
Wait, more JoshL6 levels? But those were in JCCLP2. And you would be correct, they were.
However, those levels were included during the time when JoshL6 was at a total of 90 levels. These come from the time after expanding it to 149, which was shortly after CCLP4 submissions closed.
I felt like the levels that were added didn't get the best outcome and as a result of being added in, some actually disliked the set because of the expansion, to which I can't blame them for. Most of what was added to it was either from a project I didn't follow through with or a random subpar variety level I felt like building out of a random set of walls. This ended up not mixing well with an already finalized set and I do sort of regret this, but not entirely.
Despite this, some stood out as gems and I think I've included them here!
JoshL7 - 43 levels
A set I actually tried to avoid creating... until a create competition and a few other ideas convinced me to go through with it.
JoshL7 ended up being one of my best level sets, if not the best one which I was not expecting. It took a full year to build but I think what really benefits this set is sticking with the 70 level limit and not releasing till finishing it. I learned my lesson from expanding JoshL6.
Over half the set was included here, most of which I'm very, very proud of.
Walls of CCLP3 - 66 levels
One thing these types of "best-of" set projects do is they give you the chance to really look back at what you built in the past. This set is something I never thought I'd go through with after attempting at it with CCLP1 and still can't believe I actually completed it.
On one hand, I'm satisfied with the fact I was able to do it with CCLP3. On the other hand, I feel like I didn't do *that* good a job with it. While it did encourage me to try new concepts and design choices I wouldn't have used otherwise, at the same time, some of it was "just something that uses this wall pattern" or were copouts, which is a weak point this set falls victim to. I definitely could have handled some levels better looking back. But with just a tad under half the set included, I hope they remain just as fun.
In the context of this set (JCCLP3), I've removed nearly every optional hint tile that tells you what the walls are from and made changes as I saw fit. Some for the better, some for worse, you be the judge of that. But absolutely no walls were added, trust me.
15 NEW LEVELS
You might think these new levels were designed just to bring this total up to 149.
Well you'd be wrong there. These were designed within the past few months and are actually a part of a project I am in the process of building at this moment. I couldn't tell you when it'd be finished, but these are here to tease you at what's to come at some point.
Shoutouts and special thanks to J.B. Lewis and Chiara W. for playtesting and/or providing a good amount of feedback for what should be included and helping with the level ordering! It wasn't easy to build but it was a lot of fun compiling this together and I seriously hope you enjoy this!
Once again, thanks for sticking around with me and my levels. I know I design a lot and some have asked how I do it. The honest answer... it's just in the heart.
~Josh Lee [Flareon350]
After nearly three years, my first CC2 set has finally returned and is back better than ever. Features 40 levels of varying difficulty. Also included is a .ccs file of all levels for your viewing convenience in CCCreator.
Special thanks to Tyler Sontag for playtesting.
I grant all permissions to have this considered for CC2LP1 and all future CC2 community packs. Enjoy.
This is my official rejects set for CC2. All levels I deemed unnecessary for my CC2 sets will be placed here.
Currently holds 29 levels. All reasons as to what led to their rejections can be found in the comments section of the level files, though 95% of the reason is they just weren't fun and/or interesting.
Sometime in 2016, I attempted at a project that would have been my ultimate CC1 set - Walls of CCLP1. I was inspired enough by Joshua Bone's Walls of CC1 to attempt it but as an actual CC1 set.
It looked promising, I had built about 20 levels for it, but due to lack of ideas and just the overall thought I was probably trying too hard, I lost sight of the project and aborted it completely.
What was made for it was savaged and placed into what some call "JoshL6-extended", but the thought of fully doing a walls of set remained in the back of my mind since then, just at that point in time, I wasn't ready. Maybe it was best to save it for another day.
Then out comes Walls of CCLP4, which brought back an amazing amount of inspiration to try a walls of set again. But there was a problem now. I already tried with CCLP1 and didn't want to go at it again so I passed that up (Both J.B. and Isaac started up their own Walls of CCLP1 sets anyway!)
As mentioned, CC1's were being done by Joshua Bone and likewise CCLP2's walls by mobius respectively as CC2 sets, though neither of them as CC1 walls of sets honestly didn't sound fun so I passed them up as well. CCLP4... I did consider and it was very tempting since Jeffrey and I are vastly different designers so there probably wouldn't have been overlap? But at the end of the day I didn't want to take from Jeffrey's set so that was passed up too.
With that out of the way, what other official set was left?
CCLP3. Boy was this an interesting set to use for a walls of set but a really fun and challenging one nonetheless. Not only that, but CCLP3 is what brought me into this community, so this set despite my feelings towards it, has some kind of meaning to me. This project started on March 27th, 2018, exactly 8 months ago, with Socket Shrine using Toggle Bust as the first designed level while Take a Bite of My Heart using Item Unlocker being the last designed on November 15th.
Working on this set reminded me not to be afraid to design certain things and don't let others dislikes affect what you want to build. Compared to all my other sets, this set I've easily put the most amount of effort into. There's no questioning that. I explored and toyed with so many concepts and ideas for this set like you wouldn't believe. I went with ideas I thought I'd never use. I worked with walls configurations I thought I'd never hit an idea on and almost certainly would have never built outside of this project. Every level I've made here... I had so much fun making each and every one of them, even the ones that took forever to get an idea for. But that's the joy of building new levels out of predetermined wall patterns. There's always something new or different to build with them. Just look at Semi-Perfect Stronghold, Condemned Faculty, and Tank Game Reborn which all used wall patterns that have been used at least 3 times prior.
Now about the files - there are three of them:
Walls_of_CCLP3 is the difficulty ordered version and is the recommended/preferred one to play through.
Walls of CCLP3-A is the CCLP3 ordered version.
Walls of CCLP3-B is the order by how the levels were designed.
The latter two versions are included mostly for fun and whether you play through them instead is up to you. But be warned - those don't include a difficulty curve or any kind of content balancing whatsoever. In case I missed something that needs fixing, which is sadly always a possibility, all versions will be updated as so none get left out. Every level has been tested and solved in both rulesets.
Many thanks to the various people who have played through the iterative releases throughout the year and/or provided feedback! It was extremely appreciated and helpful in making this set as good as it can be.
Will this be my last CC1 set? Honestly with how many times I've said that, I doubt it at this point. CC2 designing has been on the mind lately but I won't ever ditch CC1 designing for it. Call it a comfort thing, but I have more fun with it than probably ever will for CC2. However, with CC2LP1 happening soon, who knows? I'll design whatever I want at this point. I have a few CC1 projects in mind at this very moment... but that's for another time.
And with that, I sincerely hope you enjoy my take on the Walls of CCLP3.
-Josh Lee [Flareon350]
A compilation of every key themed level I've ever designed.
There's a few of them.
This is also 99.9% a meme set.
Dedicated to Tango.
An updated appearance to the MSCC tileset previous found here to use for your CC2 designing/playing experience.
Various tiles have been recolored or changed out entirely to look smoother.
To use, simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.
When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing thieves like in the original CC game and likewise the red thieves steal your keys. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. Walkers also do this for some reason. Not many of these tiles are animated, though some are still like the force floors and water.
I do not take complete full credit for this.
Did you think the original Chip's Challenge had levels that were just too big? Or do you just dislike levels that unnecessarily take up the whole map? Well this is the set for you!
All 149 levels from the original CC1, scaled down to small sizes but still retain what they accomplished in their original forms. No huge levels, no huge time limits. Just scaled down, simple fun!
As it turns out, I had more ideas, even after extending JoshL6. I cannot promise I won't make any more CC1 levels anymore.
This is my 7th levelset in the JoshL series! Contains 70 brand new levels compatible and solvable in both MS and Lynx rulesets! Various levels here once again, use wall configurations seen in other sets. Few feature somewhat new concepts that I personally haven't seen done before. Very few were designed for create competitions. Even fewer were even re-designed or re-purposed from an older set in some way! And of course... there's mazes! Lots of them.
Overall, I'm very pleased with how this set turned out! I did my best with the ordering and I tried to explore areas I particularly don't tackle in level design much anymore, such as monster manipulation and fairly difficult puzzles that aren't annoying to play over.
I'm very excited to hear some feedback on these.
I hope you enjoy! Feedback thread can be found here.
This is an update to my CCLP4 submissions set. If there's ever a CCLP5 or something, and I'm not around, here's all the levels I choose to submit for such an occasion. I give all permissions for it, if it ever happens. Hopefully one day it does!
Contains 350 levels - most of which were submitted for CCLP4 already. The 37 levels that made it in that set, were removed and replaced with 37 newer levels I've made since then plus a few other changes. A couple of my earlier levels were removed due to them being simply outdated and have no hope of seeing them in an official set. I've also added 50 of the 70 levels from my recently released set - JoshL7.
All have been played and solved, in both rulesets. Take it seriously if you wish, I know some others did with the older version. But again, it's not assembled by difficulty. Have fun!
- Josh Lee [Flareon350]
While first released on August 28th, 2014, it was brought to my attention that not many of my newer levels were showcased in the original, thus realizing I had completely rushed the original release and well... also realizing there were a lot of crap levels in the original release.
...so here's a brand new, much better, re-released JCCLP2 - my second official "best-of" level set! Special thanks to the one and only J.B. Lewis, for the idea to overhaul this set for without him, I never would have considered it!
Like JCCLP before it, this set holds my best 145 levels from my latter three JoshL sets (4, 5, and 6) and is fully Lynx-compatible! It is also arranged by difficulty and includes 2 levels from my rejects set that I feel have been liked enough by various community members to be showcased here! It also includes 2 brand new levels - made specifically for this set.
As for the levels themselves, most of them retain the changes I've made to them for CCLP4 consideration while others have altered time limits. In addition, there's also secret hints scattered across the set! Find one and you get a password for a certain level you can skip to, if you want to do that! Although most of you might have disabled passwords to start with or just look in the editor... still it's fun to reach them!
JCCLPRejects - 2 levels
These two levels were ultimately rejected at first because I was not that pleased with them upon creation for one reason or another. But after giving them some time in the spotlight in the previous version of JCCLP2, I realized others enjoyed them, enough to make me actually like them myself. So theoretically, these two were falsely rejected but they are here to stay and can be found towards the end of this set.
JoshL4 - 25 levels
In terms of my designing career, this set is where I found a style I was comfortable and happy with. Unfortunately my choices of making difficult levels instead of easier ones makes this set less fun than the others...
JoshL5 - 73 levels
Taking nearly a full year to make, this one is definitely my best set and the one I am the most proud of. It is also my personal favorite! It manages to retain simple to understand, original concepts, but still contains a ton of variety. The only thing I regret with this set is I wish I had arranged the levels in a more orderly fashion than what I did.
JoshL6 - 47 levels
Not as good but this one is a close runner up to its predecessor! Unlike JoshL5, this one is heavier on the aesthetics given the design trope of monsters on top of unusual tiles but still contains a wide variety of gameplay. Even so, levels from this set can be considered as a "mix" between the difficulty levels of JoshL4 and 5.
2 NEW LEVELS
These were very last minute creations. Thanks to the inspiration I got from seeing Jeffrey's medley levels from two of his sets, I just had to attempt to make two of my own - one for JoshL5 levels, and one for JoshL6 levels. For the most part, I am fairly proud of these but they could have been better. The difference between the two levels is the JoshL5 medley uses 16 8x8 sections while the JoshL6 medley uses 16 7x7 sections. Some edits were made to both of these, but they both still are fun to play and neither of them aren't too difficult. If you know what you're doing that is.
JCCLP3 might be a thing in the near future if I can make it happen! But don't count it
Thanks for sticking around with me and my levels for all these years. I wouldn't have made it this far without this community.
~Josh Lee [Flareon350]
This is Josh's Chip's Challenge Level Pack 1 (JCCLP1), created by Josh Lee [Flareon350]
This set holds my best 149 levels and is fully Lynx-compatible! Many of the levels are from my previous sets (JoshL1, JoshL2 & JoshL3) but also some are brand new and never seen before. Most levels from my previous sets have been slightly modified to match my design style today and/or to be less tedious.
This set is also somewhat arranged by difficulty. Expect a challenging level or two at all times
JoshL1 - 19 levels
JoshL2 - 35 levels
JoshL3 - 30 levels
65 NEW LEVELS
Special thanks goes to:
For test playing and/or collaborating with the set!
Got a question or concern about a level? Please inform me on any of these sites:
YouTube, FaceBook [CCBBC], CCZone, or the Newsgroup
You can also e-mail me at email@example.com
Thanks for downloading and enjoy!
~Josh Lee [Flareon350]
This is my 6th levelset of the JoshL series. Originally first released at 40 levels then updated to have a total of 90 right before CCLP4 submissions ended. And now after many months of constant inspiration and even more level ideas, it now contains a grand total of 149 Lynx-compatible levels all rearranged mostly by difficulty once again!
A recurring theme in this set is monsters placed on top of unusual tiles (i.e., pink balls on top of sockets, etc.). You will be seeing this a lot throughout playing. Another theme I've used is using wall layouts from preexisting levels to create new levels out of them. Many thanks to all the various community members for providing great wall layouts! All of them were fun to use.
In the downloads, you'll find three files:
The fully rearranged 149 level version, which will be the official version from here on and any updates needed will be made only to this one. This is also the one to report times for, if you wish to do so. A set containing the 59 newest levels are included for those who wish to only play the new stuff, however, this does not have a proper curve of any kind as they are in the order they were designed and will not be further updated. Version 1.0+ with the original 90 levels is also included and this will no longer receive updates as well. A detailed level listing and updates made to any older levels can be seen here. This will also be used to add and explain any further updates, if any are to occur. No major changes have been made to any of the older levels so any times submitted for these levels are still valid.
As always, any feedback or review/comments are more than welcome, as well as bust reports, if there are any!
The scoreboard for this set can be viewed here. Please feel free to submit your scores if you wish! You can also read up on the various fun facts/trivia to all the levels I've created for this set, old and new! Including which walls I've used from other levelsets.
Special thanks to chipster1059 and J.B. Lewis for their cooperation with this set.
Have fun and enjoy!
The 5th set to the JoshL series. After just shy of a full year, this set now consists of 149 levels of moderate difficulty, 10 of which were seen in JCCLP. Entirely Lynx compatible and somewhat arranged by difficulty; the hardest levels are towards the end of the set. Most levels have been tested in both rulesets by Michael, Tyler, J.B., and myself. But if we missed something, please let me know!
This is also the source set of many of my levels seen in CCLP4.
Have fun and enjoy!
This is my 4th levelset in the JoshL series. Holding 80 very puzzling levels, 24 of which were seen in JCCLP! Highly recommended for veteran players, as most levels are 5 star difficulty. There are some breather levels so don't feel overwhelmed.
Compatible with Lynx and somewhat assorted by difficulty.
Hello guys! This is my 3rd levelset in the JoshL trilogy contains 100 levels of slightly harder difficulty compared to JoshL2.
Partially lamer set than JoshL2 as well but still somewhat fun.
Hello all! This is my 2nd level set, titled JoshL2! It consists of 150 levels, some being easy, some being moderately difficult, some being pretty puzzling at first.
In this set, you will experience:
-Great levels that should be strongly considered for CCLP1!
-Quite a bit of block pushing (sorry about that)
-Amazing and hilarious concepts
-Levels that will lie to you
-Levels that might make you scream your head off
This set is mostly Lynx compatible!
This is my first ever created level set, which was made by me some few years ago. It used to be worst with 201 levels, but this has 120 levels and is compatible in Lynx!
Disclaimer: I still don't recommend playing this since these levels are very unoriginal.
Looking through an old PC from years ago, I found this levelset, containing levels I made almost 9 years ago. Sharing here for the fact that most of these are hilarious to look at now and I want people to bash on these.
I, of course, do not recommend playing as I don't even know if all these are even solvable and I can definitely say this isn't Lynx compatible as some invalid tiles exist here.
Hopefully my newer levels can be appreciated upon looking at this piece of junk. : ^ )
These are the entries for the June 2016 create competition. Being the first ever Chip's Challenge 2 competition, the goal of this was to create a tutorial styled level, since the main game lacked on proper introductions to some elements.
All entries are arranged in the order they were received. Enjoy!
Grandiosely envisioned and hastily constructed by the CCLP4 staff as our April Fools 2016 joke. This set is intended to be awfully bad. Likewise this is not CCLP4 and definitely will not be like the real thing. First, last, and only version released April 1, 2016.
This set was created by my brother, Brandon Lee, which I am uploading on his behalf. Contains 22 levels to be considered for CCLP4.
A tileset made by Scutilla on the Steam Workshop website found here.
Some of the tiles here, however, are different compared to the download there. I went ahead and swapped out some tiles such as the ice block and blue teeth, and replaced them with ones that were made by Tyler Sontag, to make it look a little nicer.
Ice block, blue teeth, yellow tank controller, green walls, bowling ball, and the extra chip tile were made by Tyler Sontag. Everything else is either from the original game or was made by the original uploader.
As noted on the link, to use simply place it in C:\Program Files\Steam\SteamApps\common\Chip's Challenge 2\data\bmp (The exact file path may vary depending on where you installed Steam, but you get the idea.) It is recommended to back up your original chips2.bmp first though.
When using this, keep in mind that the thieves are switched here; the cyan thieves are the actual boot stealing ones like in the original CC game and likewise the red thieves are the key stealing ones. Another thing is because of the lack of a upward facing teeth tile, when teeth chase you going north they will be facing downward. It's silly I know but it can't be helped. Also if it's not obvious already, not many of these tiles are animated, though some are still like the force floors and water.
I only take credit for the tile swapping. Enjoy!
All submissions for July 2014's create competition, where the objective was to create a summer themed level with at least one partial post. Level order is the order I received the entries. A winner has yet to be determined.
Proof of me completing all 149 levels of CCLP1 in the MS ruleset.