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chipster1059

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Everything posted by chipster1059

  1. As far as I know, uploading such a level here would not violate forum policy (but I'm not a staff member, so take this with a grain of salt). Note, however, that you would most likely NOT be allowed to submit such a level for possible inclusion in an official set.
  2. chipster1059: since when is the eye a boot :sun: ChiaraW: ya since when did you walk with your eyes [...] IHNN: (Also for consistency the RR sign would probably be a footwear thing) Sharpeye: I hate it when I go outside and forget to put my railroad crossing sign over my socks Sharpeye: Ruins my day [...] geodarth: With the special object can you pick up ghosts? jbone: you show me an item that can pick up ghosts, I'll show you something to lift your spirits...
  3. More CC1 MS improvements
  4. Welcome back Henry! Great to see you again Your levels will be considered for CC2LP1 and will appear in voting
  5. CCLP3 Lynx 121-149 Total: 6 014 130
  6. This set has been updated with a total of 227 levels. The last 7 levels have weird slots. A CC2LP1 submissions set will be assembled over the next few days.
  7. Version 0.1

    4 downloads

    Walls of CC2. See this thread:
  8. As some of you probably know, I've been working on a Walls of CC2 project for a while. I am ready to release the first version, which covers the first 60 levels (with a few exceptions). I am not submitting this set for CC2LP1; I'll be assembling a set containing some of these levels and some from C1059-CC2. Have fun!
  9. CCLP3 Lynx levels 1 to 30. All my improvements over previous public routes have been added to the public TWS. As far as I know, however, I have no bolds.
  10. Invalid Tile: i did a quick google search for blocker's dozen and i found this https://www.youtube.com/watch?v=WvWIKobksHM#t=8m13s Invalid Tile: is this it? or am i being dumb chipster1059: No, this was another attempt at recreating the level. Invalid Tile: ah Invalid Tile: there should be a set that's just different peoples' attempts to remake it :KappaHD: [...] ChiaraW: fail melinda wouldn't do a puzzle and a maze in a dress while surrounded by water and fire ChiaraW: lol xD [...] ChiaraW: Imagine doing the cc1 levels built in real life in a floor length pink dress? [...] Invalid Tile: i'm gay but only for melinda Flareon350: ChiaraW: + = :baby_bottle: + Indyindeed: oh Flareon350: Something doesn't add up there Invalid Tile: chip + melinda = indy teeth? Indyindeed: chip + melinda = in de teeth ChiaraW: I was trying to say they'd raise baby teeth monsters Indyindeed: but why ChiaraW: idk Invalid Tile: that ends badly ChiaraW: made more sense in my head [...] markus: ok markus: i still dont really understand what you're doing Moonman: I'll be honest Moonman: Neither do I really [...] Moonman: i like how i can ask a basic programming question and then Architect will come in and explain how to cure cancer with only XOR shifts The Architect: enum { OK = 0x0, CANCER = 0x1 }; int health = OK; health |= CANCER; health >>= 1;
  11. From 1 April. Nearly everyone was impersonating Tyler, so the real usernames will be in (). chipster1059: EPIC NEWS! A CC3 beta appears to be available on Steam! https://tinyurl.com/2fcpre6 Tyler Sontag (Indy): oh! Tyler Sontag (Moonman): Oh damn that looks cool Tyler Sontag (Moonman): I like the red tank IHNN: With built in TASing tools for routing :open_mouth: Tyler Sontag (Indy): i believe that's called the youtube play bar :KappaHD: ☭ (Zane): is this 2007 The Real Tyler Sontag (Cowman): Thanks Allack, very cool Tyler Sontag (Moonman): not quite sure i agree with adding Vlad. there as a new playable character but whatever he probably won't get used much Tyler Sontag (Naemuti): lmao i can't believe you fell for that Tyler Sontag (Naemuti): this is the REAL CC3 trailer Tyler Sontag (Naemuti): https://bit.ly/2DsbjsH [...] Tyler Sontag (Moonman): Tyler Sontag (Moonman): Tyler Sontag (Moonman): Tyler Sontag (Moonman): is SUCC open source? [...] IHNN: https://github.com/jgdhs27/SuperCC/tree/master/src Tyler Sontag (Moonman): ew f#ck I forgot it was java The Fake Tyler Sontag (really Tyler): >is distributed as a JAR file The Fake Tyler Sontag (really Tyler): >forgets it’s Java The Fake Tyler Sontag (really Tyler): Tyler plz Tyler Sontag (Moonman): i don't actually have it downloaded Tyler Sontag (Moonman): i just wanted to see it because its the most developed thing we have Tyler Sontag (Moonman): so if we really needed to we could turn it into cc3 [...] Tyler Sontag (Moonman): someone go find Chuck's son and spam him to let us help with cc3 [...] The Fake Tyler Sontag (really Tyler): Also CC3 would not revert to discrete tile movements over animated tile movement Tyler Sontag (Moonman): wait is SuCC MS only? chipster1059: Yes. Tyler Sontag (Moonman): Moonman asking basic f#cking questions chipster1059: Who? chipster1059: I don't know any Moonman. chipster1059: Only Tyler Sontag. [...] markus: java is a good language markus: idk why thats even controversial IHNN: I don't like using it chipster1059: The best programming language is obviously Brainfuck. Tyler Sontag (Naemuti): *Malbolge [...] Tyler Sontag (Josh): Firefox is the one true browser chipster1059: Firefox is the best. Tyler Sontag (Sharpeye): I like internet explorer 6.0 The Fake Tyler Sontag (really Tyler): I like Netscape Navigator Tyler Sontag (Naemuti): i like bonzi buddy The Fake Tyler Sontag (really Tyler): MOTHERF#CKING BONZAI BUDDY! The Fake Tyler Sontag (really Tyler): what a throwback
  12. I never used Chip's Controls, I'm afraid Perhaps someone who did could provide advice? There are two other workarounds that don't require using this software, though. The first option is to create several copies of the CHIPS.EXE file in seperate folders, renaming CCLP3 to CHIPS.DAT and putting it in the same folder as one of the CHIPS.EXE files. This should work for casual play, but your scores might get mixed up between the sets. Alternatively, you could use Tile World, which emulates Microsoft's version very closely. You can also get the MS version's graphics in TW.
  13. Flareon350: source: I'm a mod Sharpeye: Who made you a mod, anyway? Tyler "The Dictator" Sontag: Chuck's son Flareon350: confirmed [...] mobius: I am the son of Chuck Indyindeed: I am the son of God Sharpeye: same thing Sharpeye: chuck is god Moonman: Oh hey Allack is online Allack: Hello Janaszar: *wave* Hello. Allack: Been playing in the new CastAR chat which is now Tilt5 Allack: https://discord.gg/JGAgRe Allack: The AR hardware that Jeri created (Jeri also created the Valve VR solution used by HTC Vive) Moonman: Oh man AR Chips when? Naemuti: ^ [...] Bouncycles: Allack robot confirmed
  14. I agree with that. Sometimes, bonus flags don't add much to the overall gameplay experience and/or the level would be better off without them. Like in H2O's level, the flags aren't bad, but they don't add much either. But you say that you experimented with them, and honestly, it would have been really interesting to see how the level would have turned out with them, even if it broke CC1 compatibility. Making a level compatible with all three rulesets is really hard, especially if tanks are involved. I vaguely remember some CC1 tank levels that had an elaborate off-screen mechanism to ensure that the tanks moved the exact same way in Lynx and MS. Sadly, such a mechanism here would have required expanding the map for the CC2 version, which wasn't an option. Regarding Jeffrey's commments, aesthetics can be really difficult to handle. If you can make a fun level that looks good, that's great. But sometimes, making the level look good gets in the way of fun, and I'm afraid the unranked entry is a prime example of this. Not sure why I didn't mention those monsters on walls, though. I used to have something written about them in an earlier draft, but for some reason I edited it out. In the end, most of them are nice (the red teeth is especially clever), but the blue teeth is quite annoying because of the custom walls that were added to keep it contained. Which brings us to: Yes, that would probably be a great idea. In CC1, it's mostly straightforward, keep the walls and remove everything else. But CC2 adds so many types of walls, which makes things much more complicated and not everyone will agree. For example, walls of "Globs", do you keep those pink walls or just those four "regular" walls? And if you end up keeping only the pink walls, could you add some "regular" walls elsewhere? If there were clearer rules, this would have solved the issues I mentioned for three of the five entries. Also, regarding Tyler's entry...honestly, I don't know how things would have turned out if it weren't for that bust. I remember some entries in past contents that lost partly because of such busts, which can be pretty annoying since the level is otherwise very fun. Here, it probably would have been ranked at least 2nd, but I don't know if I would have given it 1st. It's all speculation
  15. Tyler "The Dictator" Sontag: chip mcchip on dirt Tyler "The Dictator" Sontag: Tyler "The Dictator" Sontag: exposed Cowman_133: CHIP MCCHIP IS NOT A CARPET Tyler "The Dictator" Sontag: have you asked him? Indyindeed: chip is a monster in lynx Indyindeed: F#CK YOU Flareon350: :chip: Cowman_133: > LYNX Cowman_133: imagine caring about lynx Flareon350: oh Indyindeed: lynx is the reason invalid tiles are invalid Indyindeed: f#ck you Flareon350: emote fail Flareon350: Cowman_133: they're invalid because they are dumber than dumbeye468 Indyindeed: nop [...] Tyler "The Dictator" Sontag: anyway it still is my firm belief that chip mcchip is a carpet
  16. Results time! There have been a total of five entries from four designers. The ZIP file contains all five entries, the CC1 version of Miika's entry, and a CCS file for use in CCCreator. First off, allow me to say that PUTTING SEVERAL SPOILERS IN A SINGLE POST IS A REAL PAIN IN THE Migration to another software when? Unranked 4th place 3rd place 2nd place WINNER
  17. Version 1.0.0

    9 downloads

    All entries for the "Walls of CC2" Create Competition held in February 2019. See contest thread for more info:
  18. CCZone February 2019 Create entries packaged View File All entries for the "Walls of CC2" Create Competition held in February 2019. See contest thread for more info: Submitter chipster1059 Submitted 03/13/2019 Category Competitions  
  19. It took five years to reach 1000...might take about the same to reach 2000. Anyway, 1006.
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