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Everything posted by chipster1059

  1. Discord Quotes

    From 1 April. Nearly everyone was impersonating Tyler, so the real usernames will be in (). chipster1059: EPIC NEWS! A CC3 beta appears to be available on Steam! https://tinyurl.com/2fcpre6 Tyler Sontag (Indy): oh! Tyler Sontag (Moonman): Oh damn that looks cool Tyler Sontag (Moonman): I like the red tank IHNN: With built in TASing tools for routing :open_mouth: Tyler Sontag (Indy): i believe that's called the youtube play bar :KappaHD: ☭ (Zane): is this 2007 The Real Tyler Sontag (Cowman): Thanks Allack, very cool Tyler Sontag (Moonman): not quite sure i agree with adding Vlad. there as a new playable character but whatever he probably won't get used much Tyler Sontag (Naemuti): lmao i can't believe you fell for that Tyler Sontag (Naemuti): this is the REAL CC3 trailer Tyler Sontag (Naemuti): https://bit.ly/2DsbjsH [...] Tyler Sontag (Moonman): Tyler Sontag (Moonman): Tyler Sontag (Moonman): Tyler Sontag (Moonman): is SUCC open source? [...] IHNN: https://github.com/jgdhs27/SuperCC/tree/master/src Tyler Sontag (Moonman): ew f#ck I forgot it was java The Fake Tyler Sontag (really Tyler): >is distributed as a JAR file The Fake Tyler Sontag (really Tyler): >forgets it’s Java The Fake Tyler Sontag (really Tyler): Tyler plz Tyler Sontag (Moonman): i don't actually have it downloaded Tyler Sontag (Moonman): i just wanted to see it because its the most developed thing we have Tyler Sontag (Moonman): so if we really needed to we could turn it into cc3 [...] Tyler Sontag (Moonman): someone go find Chuck's son and spam him to let us help with cc3 [...] The Fake Tyler Sontag (really Tyler): Also CC3 would not revert to discrete tile movements over animated tile movement Tyler Sontag (Moonman): wait is SuCC MS only? chipster1059: Yes. Tyler Sontag (Moonman): Moonman asking basic f#cking questions chipster1059: Who? chipster1059: I don't know any Moonman. chipster1059: Only Tyler Sontag. [...] markus: java is a good language markus: idk why thats even controversial IHNN: I don't like using it chipster1059: The best programming language is obviously Brainfuck. Tyler Sontag (Naemuti): *Malbolge [...] Tyler Sontag (Josh): Firefox is the one true browser chipster1059: Firefox is the best. Tyler Sontag (Sharpeye): I like internet explorer 6.0 The Fake Tyler Sontag (really Tyler): I like Netscape Navigator Tyler Sontag (Naemuti): i like bonzi buddy The Fake Tyler Sontag (really Tyler): MOTHERF#CKING BONZAI BUDDY! The Fake Tyler Sontag (really Tyler): what a throwback
  2. CCLP(3) download help?

    I never used Chip's Controls, I'm afraid Perhaps someone who did could provide advice? There are two other workarounds that don't require using this software, though. The first option is to create several copies of the CHIPS.EXE file in seperate folders, renaming CCLP3 to CHIPS.DAT and putting it in the same folder as one of the CHIPS.EXE files. This should work for casual play, but your scores might get mixed up between the sets. Alternatively, you could use Tile World, which emulates Microsoft's version very closely. You can also get the MS version's graphics in TW.
  3. Discord Quotes

    Flareon350: source: I'm a mod Sharpeye: Who made you a mod, anyway? Tyler "The Dictator" Sontag: Chuck's son Flareon350: confirmed [...] mobius: I am the son of Chuck Indyindeed: I am the son of God Sharpeye: same thing Sharpeye: chuck is god Moonman: Oh hey Allack is online Allack: Hello Janaszar: *wave* Hello. Allack: Been playing in the new CastAR chat which is now Tilt5 Allack: https://discord.gg/JGAgRe Allack: The AR hardware that Jeri created (Jeri also created the Valve VR solution used by HTC Vive) Moonman: Oh man AR Chips when? Naemuti: ^ [...] Bouncycles: Allack robot confirmed
  4. February 2019 Create Competition - Walls of CC2

    I agree with that. Sometimes, bonus flags don't add much to the overall gameplay experience and/or the level would be better off without them. Like in H2O's level, the flags aren't bad, but they don't add much either. But you say that you experimented with them, and honestly, it would have been really interesting to see how the level would have turned out with them, even if it broke CC1 compatibility. Making a level compatible with all three rulesets is really hard, especially if tanks are involved. I vaguely remember some CC1 tank levels that had an elaborate off-screen mechanism to ensure that the tanks moved the exact same way in Lynx and MS. Sadly, such a mechanism here would have required expanding the map for the CC2 version, which wasn't an option. Regarding Jeffrey's commments, aesthetics can be really difficult to handle. If you can make a fun level that looks good, that's great. But sometimes, making the level look good gets in the way of fun, and I'm afraid the unranked entry is a prime example of this. Not sure why I didn't mention those monsters on walls, though. I used to have something written about them in an earlier draft, but for some reason I edited it out. In the end, most of them are nice (the red teeth is especially clever), but the blue teeth is quite annoying because of the custom walls that were added to keep it contained. Which brings us to: Yes, that would probably be a great idea. In CC1, it's mostly straightforward, keep the walls and remove everything else. But CC2 adds so many types of walls, which makes things much more complicated and not everyone will agree. For example, walls of "Globs", do you keep those pink walls or just those four "regular" walls? And if you end up keeping only the pink walls, could you add some "regular" walls elsewhere? If there were clearer rules, this would have solved the issues I mentioned for three of the five entries. Also, regarding Tyler's entry...honestly, I don't know how things would have turned out if it weren't for that bust. I remember some entries in past contents that lost partly because of such busts, which can be pretty annoying since the level is otherwise very fun. Here, it probably would have been ranked at least 2nd, but I don't know if I would have given it 1st. It's all speculation
  5. Discord Quotes

    Tyler "The Dictator" Sontag: chip mcchip on dirt Tyler "The Dictator" Sontag: Tyler "The Dictator" Sontag: exposed Cowman_133: CHIP MCCHIP IS NOT A CARPET Tyler "The Dictator" Sontag: have you asked him? Indyindeed: chip is a monster in lynx Indyindeed: F#CK YOU Flareon350: :chip: Cowman_133: > LYNX Cowman_133: imagine caring about lynx Flareon350: oh Indyindeed: lynx is the reason invalid tiles are invalid Indyindeed: f#ck you Flareon350: emote fail Flareon350: Cowman_133: they're invalid because they are dumber than dumbeye468 Indyindeed: nop [...] Tyler "The Dictator" Sontag: anyway it still is my firm belief that chip mcchip is a carpet
  6. February 2019 Create Competition - Walls of CC2

    Results time! There have been a total of five entries from four designers. The ZIP file contains all five entries, the CC1 version of Miika's entry, and a CCS file for use in CCCreator. First off, allow me to say that PUTTING SEVERAL SPOILERS IN A SINGLE POST IS A REAL PAIN IN THE Migration to another software when? Unranked 4th place 3rd place 2nd place WINNER
  7. CCZone February 2019 Create entries packaged View File All entries for the "Walls of CC2" Create Competition held in February 2019. See contest thread for more info: Submitter chipster1059 Submitted 03/13/2019 Category Competitions  
  8. Version 1.0.0


    All entries for the "Walls of CC2" Create Competition held in February 2019. See contest thread for more info:
  9. Count to 2,000

    It took five years to reach 1000...might take about the same to reach 2000. Anyway, 1006.
  10. Count to 2,000

    Satan upside down
  11. Count to 2,000

    Jacques.dat minus 1
  12. I've played this set, and overall I really liked it. I'll give high ratings to many of these when CC2LP1 voting comes. I solved all of them except 11 and 42. 1: Nice first level, the puzzles are clever. 2: Really fun. I got the full 1200 bonus. 3: Surprisingly easy. 4: A nice concept that I wish was used more often. I got a bonus of 3000. 5: It's a nice port of your CCLP1 port, but I preferred the other key level (2). 6: Interesting concept. I got a bonus of 8000. 7: This is one of those levels that are trivial to solve casually, and mainly a challenge for the bonus. I love levels like this. My bonus here was 10280. 8: Simple 10 by 10 level. 9: Great use of hooks. I didn't attempt the bonus. 10: The starting teeth puzzle is really creative, and the whole level is fun. 11: It was fun, overall. 12: The designer is listed as "dat2c2g". The level itself is fun though. 13: This was awesome! One of the best levels so far. 14: This level is mainly a challenge because of the bonus, especially with the thieves and the time limit. The sokobans are clever. My final bonus was 20300, with only one bomb unexploded (I had accidentally shoved one block in a hidden wall corner). 15: Simple puzzle, but I like it. 16: This level is fun, the teleport mechanism is awesome, and the pink ball cloning at the very end is epic. 17: I'm afraid I didn't really like this one. After many failed attempts in the first room, I reached the exit only to realize that the teeth was required; that was kinda evil. 18: Surprisingly easy, but fun. 19: Fun level, although not one of my favourites. 20: Decent level, quite easy. 21: Not sure if this is a bust or intentional, but the random force floors can be used to speed through the cloning room rather than following the floor path. The final trap puzzle is amazing. 22: I liked it, it was fun. 23: Nice level, but could use a shorter time limit. 24: Short but fun. I got the full 16000 bonus. 25: The block slide trick is awesome. However, I think I might have busted the level. I use one block on one of the bombs on the top left, and the fireball for the other. Two of the four blue teleports are useless, as well as the paramecium, ice block coner, and the elaborate fireball systems. 26: Really fun concept. I did not attempt the bonus. 27: Decent dodging level. My final bonus was 60000. 28: I'm not really a fan of most digging levels, but I mostly liked this one. 29: Good maze. 30: Great use of railroad tracks, and the time crunch bonus is nice. 31: Probably my least favourite level of the set, I'm afraid. The teeth section is not very fun, the sokoban isn't much of a challenge (with all these extra blocks), those random blobs do nothing...the only good thing about this level is the socket section (why are they even sockets anyway, there are no chips). 32: Another digging level. It wasn't bad, but it failed to make a strong impression on me. 33: Fun blue wall maze, wall slapping makes this even better. 34: Interesting level and quite fun. I didn't get the bonus. 35: Interesting use of the helmet, and I really like the double-thickness walls. 36: It was overall a great level, one of my favourites; my final bonus was 30000. There was a minor bust (the button for the fireball trap can be held down with one of the blocks rather than bridging the fire) but it's not really a problem. 37: The designer is once again identified as "dat2c2g". The level itself is fun though. 38: "dat2c2g" again, and there's a typo in the hint: "loose". This was a creative level though. 39: Really fun level, and one situation where coloured floors and walls aren't annoying. 40: Amazing concept. It would be interesting to revisit it with a longer level. 41: I love the teeth section. The ball trick is also clever, and the socket at the end adds a nice twist. I got a bonus of 8000. 42: The CC2 abridged concept is great, I like the chip count, and the individual sections are nice, but I think putting everything into a single super-huge level was a mistake. Dying at the very end can be really painful. 43: Long before playing this level, I worked with Mobius on a level that has a very similar concept. That level had a few extra puzzles but lacked the bonus. This take on the concept is also pretty fun. 44: Sorry, but this level doesn't quite work. It's too easy: I solved it in only 2 seconds. 45: The designer field is empty here. The level itself is really fun, though, both the sokoban and the fire room. 46: Interesting concept, very easy, but I like it. 47: "dat2c2g" again. It's a fun level though. 48: Awesome 10 by 10 puzzle. 49: Nice concept and fun to figure out. 50: Really great yellow tank level; the fireball trick is especially clever. However, the designer field is blank again. 51: The sokoban is all right, but this feels like a missed opportunity. I think it might have been better untimed, with time bonuses under the blocks. 52: This is easily the second-hardest level in the set (after CC2 abridged), but it is really fun, I love the various puzzles, and the ghosts aren't frustrating. My final bonus was 115 000 (I think 116 000 might be possible but I didn't test it). 53: Partial posting with other players is awesome. The various sections are really fun, this is my absolute favourite of the set. 54: Very fun level, awesome finale to an awesome set!
  13. chipster1059's scores

    CC1 MS improvements.
  14. chipster1059's scores

    I don't really optimize that much, but I still try to get a reasonable score for the official levels. CC1 MS levels 1-30
  15. chipster1059's scores

    CCLP4 MS 66: 264 (to please our benevolent dictator Sontag) CCLP4 Lynx 121-149
  16. chipster1059's scores

    CCLP4 Lynx 91-120
  17. Discord Quotes

    May I point out that this occured in a private group and not in the main server?
  18. Idea for getting started with a level

    Cool CCCreator can help you port your levels
  19. CCEdit 2.0 "no tilesets found"

    What version of macOS are you using? CCTools is 32-bit, and Mojave is the last version to support 32-bit software. This also breaks Tile World. If your macOS version is too recent, the only way out may be to install another operating system, or maybe compile from source (I have no idea if the latter one would even work though).
  20. Call for CC2LP1* Level Pack Submissions

    According to this thread, the submission deadline is 31 May of this year
  21. chipster1059's scores

    CCLP4 Lynx 61-90
  22. Flareon1 discussion

    So, I played all 40 levels and solved all of them except 35. It has some really great levels 1: Really great use of bribes. My bonus was 1000. 2: I like it, it's clever. 3: Hooks are awesome. 4: This one was much harder than the previous ones. I like the concept, and it proves that item dropping is not entirely bad. 5: It was a fun level. The four puzzles were all well-designed. 6: Took me way too long to figure out the bowling ball trick. Fun level, I got the full 1100 bonus. 7: One of the most creative mazes I've seen in a long time. 8: It's shorter than the last few levels, but that's the perfect length. Creative concept. 9: A nice way to include both Chip and Melinda. The item exchange at the end is clever. 10: It's a decent level, but rovers remain the worst tile in CC2. 11: It's a fun level, the various rooms fit in well together. Final bonus 450. 12: One of my favourite levels so far. Final bonus 1100. 13: It took me forever to figure out how track switches work with the R&R sign. It's a clever puzzle though, and I got the full 14 000 bonus. 14: The bomb trick in the first room is very clever. The following puzzles also work nicely. I got 4660 bonus. 15: Creative concept. 16: Took me forever to figure out the mimic trick. There are some clever puzzles here. 17: Very easy, I solved it and got a bonus of 6600. Perhaps the time limit could be shorter? 18: Very nice, I especially like the ghost and ice block rooms. I got the full 2900 bonus. 19: Decent level. My bonus was 1400. 20: More interesting hook puzzles. My final bonus was 60. 21: Really clever puzzle, and I got the 400 bonus. 22: Fun puzzles and nice aesthetics. 23: It's an all right level. The concept is clever, although not one of my favourite levels so far. 24: Fun ghost puzzle, although it is a bit creepy how you end up murdering Casper in cold blood a hot flame jet to exit 25: A really interesting blob level. I solved it, but didn't try for the bonus. 26: Melinda goes on a killing spree it's actually a very fun level with clever puzzles. 27: Really fun. Didn't get the bonus though. 28: Decent level, although not one of my favourites. My final bonus was 1200. 29: Fun puzzles, and really great aesthetics. 30: Great puzzle. The ice block/transmogrifer trick is awesome. 31: Really interesting puzzle. Unfortunately, I wasn't able to get the bonus. 32: I remember this level from the original version; don't think I solved it then though. I solved it now, and it was really fun. My final bonus was 2250. 33: It took me a while to figure out the tricks. This is very clever. 34: Fun puzzle. 35: This appears unsolvable. I can't figure out how to make it past the dynamite explosion; while it is true that recessed walls don't pop up if dynamite is placed on them, it's of no use after said recessed wall turns to fire. 36: Much harder than it looks, but really fun. 37: Interesting use of swivels. I got a bonus of 500. 38: Really great level, fun puzzles and creative sokobans, nice use of yellow teleports. For some reason throwing the bowling balls into them erases one, but that doesn't alter solvability. 39: This concept is absolutely amazing. 40: Fun level, although I had to use Tyler's video to solve it. A bit disappointing you removed the wall slapping trick though, but it's still a great level. My bonus was 2240.
  23. chipster1059's scores

    CCLP4 Lynx 31-60
  24. Post Your Ctrl-V

  25. chipster1059's scores

    CCLP4 Lynx. These scores are the result of two or three casual playthroughs; if I have any bolds, it's a happy accident. I'll probably optimize these further at some point, but it's not a priority at the moment. Levels 1-30