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chipster1059

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Everything posted by chipster1059

  1. A confession: I didn't play many CC2 levels beyond the official set (I hope to change this though). I have been away from the community for a year, and before that I was playing the CCLP4 voting packs instead. I tried a few sets, but I didn't really make it very far in most of them. The only exception was CC2-Rejects, and...well...it's easy to see why some of them were rejected. There are still some really good ones that should have been in the main set, though. So there are probably more good levels than I think. I know, right? *cough* speed boots *cough* However, it would probably be a good idea to wait, at least a little, I think, so those who took down their sets while they work on them, would have the opportunity to put them back up
  2. C1059-CC2

    I've been looking through this set, and I'm really disappointed in myself. This set has a few really bad levels, no difficulty curve, the download page is a mess... I'll be making massive changes to this set over the next few weeks: completely reordering the levels, removing some of them, and adding others. The current version remains available for download in the meantime, but keep in mind that any scores in this version will become inavlid when I release the new one. Also there are some pretty bad levels. I wouldn't recommend it.
  3. C1059-CC2

    For a few weeks I have been working on a CC2 set, and I have decided to release a first version. Here it is: http://cczone.invisionzone.com/index.php?/files/file/504-c1059-cc2/ It contains 40 levels. Several are ports of CC1 levels I made with a few improvements thanks to CC2 tiles, others are entirely new. No music is included in this version. I may add some in later versions if there is enough demand. Please leave feedback! Thanks for playing!
  4. You all make some valid points that 100 is probably too short for an official CC2 set. I guess 150 or 200 could work, since 149 is a meaningless number in CC2 I have mixed feelings about James' ideas. I don't think it would be really a good idea to make CCLP4 the last 149 official set; CCLP5 might be a good idea in the future. Making a shorter MS-only set could work, since there are several good levels with invalid tiles. However, most of these levels were made years ago, between CCLP2 and CCLP3, and the designers may not be around to submit them. And there are some good Lynx-only levels too. As for a veteran pack, personally I wouldn't really care for this, but I suppose some players would be interested. This is a really valid point, I think, which is why I think we shouldn't really work on CCLP5 for now. As for a CC2 set, I did some calculations. For CCLP4, 3940 levels were submitted. After removing levels that were unsolvable, incompatible, or already in other official sets, there were around 3000 left (just over 75% of the total). Out of these, 1370 made it into voting (35% of the total). And out of these, as wel all know, 149 made it into the final set. That's only 3% of the total submission pool, or 11% of the voting pool. The current number of levels that would be eligible for an official CC2 set is smaller than that of the CCLP4 voting pool, and even then, there is no guarantee that everyone would submit their levels; some of the designers have probably gone inactive We would need more levels before moving forward with another official set, I think, regardless of whether the next set is for CC1 or CC2.
  5. I'm going to bump this. I don't think CCLP4 should be the last official CC1 set. Several people are still designing new CC1 levels, so CCLP5 will probably become a reality at some point. But I think we should wait a few more years, since CCLP4 has been released less than a year ago. I think the next step should be an official CC2 set. But I don't know if now is the best time to do this, or if we should wait. There aren't that many custom CC2 levels around, only about 1000 if H2O's post earlier in this thread is still accurate. Hopefully this will grow now that the Architect's editor is in public beta. As for the length of a CC2 set, I would say 100 levels. 200 is too long. And I think we would need a better title than CC2LP2 or something like that.
  6. Return

    Hey everyone. Remember me? Maybe, maybe not. My last visit was in 2016. The year 2017 was, honestly, quite a mess. It had its share of good things and bad things, but let's not go into the details. A few months after I left, I found myself missing CC. Josh's email about CCLP4 rather made me want to come back. Looking back on it, I don't know why I didn't. Sure, life WAS busy, but surely I could have just stopped by? Ah well. As my former girlfriend said, "regret is pointless. But the future is something we can change." So I'm back. Real life still IS busy, so I probably won't be as active as I used to. No more LPs. But I DO plan to check out CCLP4, and some custom sets, and keep expanding C1059-CC2. Also, I wish to apologize to some people here. When I logged in today, I realized that I had a few PMs. I THOUGHT I had enabled email notifications, but apparently I didn't, leaving these people without a reply. Also, I wish to apologize for being somewhat of a jerk to Josh, Cyberdog, Michael, Zane, Alice, and other members I'm not thinking about at the moment. I'm sorry. I'll try to improve. Also, Happy New Year everyone
  7. Jacques.dat

  8. 60 Minutes

  9. CCLP1 Blobs Edition

  10. CC2 Maps

  11. slots.c2m

  12. ALPHAWERTY

  13. 5-Levels

  14. Not_CCLP4

  15. FLX0

  16. The End

    Hey remember that post? That was a few months ago. So what happened? Well...since I posted that, the only levels I played were in C1059-CC2, with the exception of that collab level I did with Josh, and maybe a few others. Either way, I did not play any other custom sets, nor any CCLP4 voting packs. And unfortunately, it feels good. CC is a good game, there's a reason why it's still popular over 25 years after it was first released. But honestly, now that I stopped playing, I can't say I miss it. I think that my life has actually been improving since then. Not playing CC anymore gives me more time to focus on things that I find more important. So essentially, I'm leaving CCZone. This time it's for real. It was good while it lasted, but now it's over. I released an update to C1059-CC2 yesterday; I reached my 149-level goal, nearly all levels have replays, and they shouldn't contain any major busts. If I ever update it again, it will take a while. Also, some of you may have noticed how I uploaded a bunch of videos on Youtube on Christmas Eve. These videos were filmed a while ago, I just didn't upload them. Now that everything I filmed has been uploaded, I won't be uploading anything else for a while. If anyone wants to continue my LPs where I left off, feel free to do so. TCCLPRejects Jacques.dat LizzyB1 I may visit this site again sometimes, but don't count on much. I may come back for CCLP4, but I won't guarantee anything. If anyone needs to contact me, please email me: myusername at gmail dot com (of course, replace myusername with my username). I have one last request. Please consider C1059-CCLP4 for all future official CC1 sets, and C1059-CC2 for all future CC2 sets. Tyler will have to give his consent for 110 to be submitted, and Josh, for level 147. I don't have anything else to say, so just goodbye. Thank you for being a part of my life for the past three years or so. Be positive and amazing.
  17. The first custom set you played

    15 years ago today, the first set still available for download was last updated: MewtwoDX1. I was wondering what custom set you played first and if how you liked it? Me? Back then, I thought that there were only a few hundred levels available on the Internet. I also thought that a third of the levels were CCLP2 and CCLP3 and that another third was in TCCLP. My goal was to play every level ever made, so I downloaded every set I could find. Somehow, the first one I found was DanP1. When I first saw an invalid tile in level one, I stared at the screen for a few seconds, then I thought: "How did that bomb end up there? It wasn't there a few seconds ago!". I never finished the set.
  18. The End

    I don't know what I expected, but I still feel kinda disappointed not to have received any replies to this post. I guess this is for the best: since nobody is pressuring me to stay, I can safely leave without worrying about hurting anyone. This is probably my last login for a while, unless something dramatic happens. Goodbye everyone.
  19. Still excited about existing! That's still a rare privilege.

  20. C1059-CC2

    It's every level designer's dream to make a 149-level set. When I first started designing levels in 2013, that was my goal too. However, after a long time working on 1059CC01, as I called it at the time, I realized I only had about 100 levels, and out of those only about 50 were actually playable. So I just shelved the 149-level set and released C1059-1 at 50 levels. After that, I released C1059-2, also 50 levels, and several other sets, but none reached more than 50 levels. Finally, three years later, I finally achieve my goal. C1059-CC2 has received another update and now has 149 levels. In addition, all levels have replays (except 136, which is in split view). Two levels, 29 and 98, have two solutions, so each level has two files, each with its own replay. I have also made a few other fixes and changes. Here is a list of these changes (all of them will break existing solutions unless otherwise stated): Also, this will most likely be the last update to C1059-CC2 in a long time. Due to real life, I won't have enough time to design new levels. Thanks for playing, and I hope you enjoy this set. EDIT: on 30 December 2016 I updated this set to replace level 131. No other levels were changed. I would rather not say more.
  21. C1059-CC2

    Thank you for this fix! It will be implemented in the next update of the set, which should come before the end of the year. Ghost Run can be tweaked, just move the ghost to the bottom left corner (facing right) to make it less strict. This change will also be included in the next version. Also don't feel bad: you DID say you haven't solved it yet.
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