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chipster1059

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Everything posted by chipster1059

  1. Trapped in a refrigerator in a building that has been abandoned for 700 years...

    1. quiznos00

      quiznos00

      Michael will save you

    2. chipster1059

      chipster1059

      Unfortunately even Michael is powerless to save us...unless he is a time traveller!

  2. Sorry about the mistake. In that case, it probably wasn't overused I don't see how Photopia tries to use any special aesthetics. To answer your question, I don't think replacing the thieves would improve the level because any other tile would also break the aesthetic. Perhaps it's because I didn't play the set levels 8 and 9 come from, so I have no way of knowing that they are both from the same set? Still, mentioning something like this makes the level look unprofessional, as if the designer was too lazy to thoroughly test it to see if all the chips are required. While such knowledge is not really necessary, putting this imprecise information in the hint is not a good idea, in my opinion. There are two parts: a blue wall/water maze, and a connect-the-chips section with recessed walls. Both concepts have been done many times already. The only unique things about this level are throwing the two puzzles together, and the happy faces in the top corners. Also, my musical tastes are very different from yours, Josh. Sorry I did not find the recessed wall maze hard at all. The dodging was much harder, I think. Recess is mostly the maze, although neither maze nor dodging are hard to execute.
  3. I agree that there is more than action difficulty to the level. What I meant was that executing the solution was pretty much only dodging the tank.
  4. 1: Unusual concept, but nothing special. 2: Nice blank entries in the monster list. Either way, it's fun. 3: It's a fun level, but it failed to make a strong impression on me. 4: I think this was in JCCLP. It's all right, even if it is rather easy. 5: Two JCCLP levels in a row seriously? This one is all right too. 6: This is a J.B. level? I really don't know what to say... 7: A really hard level with a boring title. 8: The last room is a real pain. What a shame, the first part was decent... 9: Unusual concept. 10: Really simple dodging level. 11: Too large, I think. 12: I think this was from the Walls of CC1 contest. I found this level painful back then. Today, while it is not painful, I still don't like it. 13: Such a small level, yet so hard. 14: One of Jeffrey's best levels ever. 15: OOH you're trapped and the rescue equipment is far away! We will leave you alone with the positive one and the pointless one while we get our stuff. Will you have the strength to survive until we get back? 16: Creative level. 17: Not really much of a challenge. I suppose it was meant to be harder. 18: Better than I expected. 19: When I started this level, I felt like "Oh no, not another cave level!" but in the end it turns out very well. 20: This level contains a hint saying "All blue walls are real" but doesn't contain any hint tiles or blue walls. This is better than Warehouse II. 21: Easiest level so far in the pack. To the point where the hint is repeated to remind people "hey don't pick up those green keys". Meh. 22: I don't know. It doesn't have anything bad about it, but nothing really special either. 23: It would be great if I managed to solve the sokoban... 24: Morality doesn't come from morons, but "moricity" does. The level is fun. 25: Better than many other force floor mazes. 26: I think this was a Create Competition entry that was later reused for a Time Trial and repackaged in UC4. Such an overused level. 27: This could have been more frustrating. 28: That's a good concept, not too frustrating. 29: Why is this in voting? 30: One of the better teleport levels. 31: No challenge. 32: I am not a fan of levels that aim to use every tile of a certain colour, as using a separate tileset ruins everything. Thieves are red in Lynx, not blue. 33: Ordinary dodging level. 34: I think this was in UC4. It's nice. 35: I have still not solved this since my last JCCLP2 review. 36: GLIDERS ARE NOT GHOSTS!!! The rest of the title is also depressing. This is a good dodging level with predictable patterns. 37: Guess what? Ordinary! 38: "It's probably not possible" YOU MEAN YOU DON'T KNOW??? Either way, I think this would have been better shorter. The last room is especially frustrating. 39: One of the best levels in voting so far. 40: Weird. 41: Interesting way to progress through the level. 42: One of Josh's best levels ever. 43: The puzzle is too simple. 44: Really great puzzle. 45: Well...this is just a simple itemswapper, not puzzles, the dodging isn't really a problem. Too simple... 46: Overall this is a good blue wall maze. The teleport cook in Lynx is quite dumb, though... 47: Good concept. 48: Ordinary. 49: This one was for the January 2014 Create Competition. While I finished in last place, this one came very close, and I can see why: it's really not newbie friendly. But it's still fun. 50: I think this is in JCCLP2. Good itemswapper.
  5. I assume the contest is finished, but there hasn't been any announcement...
  6. Perhaps "terrible" isn't the best choice of adjective, but fact remains that my poor dodging skills prevent me from finding the level fun. There is a difference between puzzle difficulty and action difficulty. While figuring out the puzzle may be a challenge, executing the solution still consists mainly of tank dodging.
  7. Maybe it doesn't need to be THAT precise. But still, I'm not very good at levels that require (not so) precise timing. ...which amounts to pretty much the entire level.
  8. I just don't agree with it. It might be a good idea to stop gaming at some point to focus on more fulfilling and positive life accomplishments. This is what I prefer in blue wall mazes: *Mostly blue walls, but hidden walls and invisible walls can also be all right. *No teleports, toggle walls or other such complexities. *Decent time limit. *If other tiles are to be included, such as ice or force floors, there should be a pattern. 25: Yeah, the blob is really not that much of a problem. And I have played better levels in JCCLP2. 27: Perhaps the dodging is all right, but it took me many attempts to finally get all the keys (and I had to use the editor). 35: Extremely precise timing is required; in Lynx, a delay of even a single tick can kill Chip. Or am I doing things wrong?
  9. I'm way too slow with these packs. Anyway... 1: Most boring and inaccurate level title in a long time. However, it is a nice concept. 2: I know I've said negative things about this level in the past. In the end, it's not that bad, it's just ordinary. 3: Surprisingly fun. 4: Great nightmare level. 5: It's really not that good, I think. 6: This was in Po100T and was one of the worst levels of the set. 7: I already played this in JoshL6 and JCCLP2, and it's fun. 8: Overly long. 9: This is a good maze, but I've seen better ones, and the time limit is too strict. 10: One of the better Jeffrey levels. 11: This is an interesting concept, but putting the pink ball room so late in the level is really stupid. 12: A good dodging level that does not waste any space. 13: I think this was in NeverStopGaming. While that set's name is really nasty, this is a fun level. 14: There is no challenge in this. 15: I know this is a rush level, but the time limit is short even for a rush level. 16: The title and hint made me realize how pointless everything is. That's the best part of the level. 17: The whole blue key thing is not required, is this a bust or intentional? 18: I made this one. I'm surprised to see it made it into voting, considering how short it is, but all right... 19: This is a really weird level. Pushing blocks is not even required, except at the start! 20: This is a Rock level, I think, and I find it to be a boring puzzle. 21: Interesting concept, although it gets repetitive. 22: At least there are patterns and it's not total guesswork. 23: But THIS one is total guesswork. 24: Most accurate level title so far. 25: UNEQUAL: The blob and green key room. Either way, it's absolutely ordinary. 26: Short but fun. 27: That's a really nasty level, for reasons already described in my latest JCCLP2 review. 28: Creative shape. 29: I've seen MUCH better blue wall mazes than this. 30: It's a good level. 31: Interesting concept, but slightly frustrating. 32: The starting slide is really nasty. The maze feels pointless. 33: Amazing concept. Much better than I expected at first. 34: I really like this level. 35: random 8 busted this. Also this is just terrible. 36: It has some interesting concepts, but it failed to make a strong impression on me. 37: Reasonable race level. 38: An unusual type of strict time level, but it works very well. 39: Another level where the player must not only dodge monsters but avoid buttons. What a pain. 40: This is the second level with this theme in this voting pack, and the other one is better. Either way, I find it ordinary. 41: Ordinary. 42: The first room is good. The rest...not so much. 43: The title has nothing to do with the level, but it is still fun. 44: I played this in JCCLP, I think, and I find it ordinary. 45: This is much easier than expected. 46: Interesting concept. 47: Annoying maze. 48: That's a really silly puzzle. 49: I found this much easier than it is probably supposed to be. 50: I think this was made for a Create Competition, and I understand why it did so poorly.
  10. @BigOto2 You made many LPs, and while I didn't really watch them myself, they seemed quite popular. Also, you created some great levels; one of them, Steam Cleaner Simulator, is one of my favourite CC levels of all time.
  11. Replying to feedback on my levels: 4: The weird thing was that this actually started as a small room in another level, but I thought it was creative enough to deserve its own level. Oh well. 10: Thanks! 28: I totally agree. I'm surprised this actually got into voting.
  12. (I made that level) URGGH that's a really stupid bust! Can easily be fixed by putting a wall at [8,18], but still very stupid...
  13. nooooo we're gonna get caught HEEEEELP!!!

    1. chipster1059

      chipster1059

      Thanks Josh, but what do you mean?

    2. Flareon350

      Flareon350

      The mindset and/or drugs you used to compel you to make this status <3

    3. chipster1059

      chipster1059

      I'm just gathering ideas for what I will write for Nanowrimo in a few months.

    4. Show next comments  21 more
  14. I never knew him, but he seems like a positive contributor to the forum while he was here. Does anyone know why he left? I can't find any announcement or anything...
  15. It's nice to have some feedback on my levels. Or rather, one of my levels... I can confirm that Josh is right and "waiting for blobs to move" was part of the concept. And Jeffrey is right, Compaction inspired me to make this level. I put invisible walls so there would be an actual puzzle, instead of just waiting. But I can see your frustration.
  16. @Bacorn You didn't post a lot so far, but you did make a few good levels.
  17. I still think it's a joke account. @arcturus You didn't post a lot, but you made some great levels, some of which appear in CCLP1.
  18. http://kisscartoon.me/Cartoon/The-Loud-House/Episode-1?id=70585
  19. @andyrkki You created Producing, a great CCLP3 level that also starts the best part of the storyline. You will probably also have at least one level in CCLP4.
  20. True, but that's rather generic. As you say, roughly 90% of all levels aim to be fun and enjoyable to play, but some levels aim to do more than just that.
  21. Well here I am, very late, but I've been busy with C1059-CC2. Anyway... 1: I probably found this harder than it was supposed to be. 2: It's nothing special. Also, the fireballs all pointing north are ugly in Lynx. 3: This would have been better if it was smaller, but all right. It's decent. 4: Cool puzzle, but so much walking. 5: I solved this on the first try. The walkers never posed a problem. 6: Just a collection of water rooms, some pointless, others tedious, all ordinary. 7: Judging by the hint, this was probably made by Craig Vilbig. It's rather good. 8: I don't really like recessed wall mazes. 9: Not really much of a challenge. 10: Several nice puzzles. The teeth contribute to making this level look better. 11: Short and simple... 12: It's really nasty to have the hardest rooms at the end. The player has to redo the easy rooms every single time they cook the harder ones. 13: Not one of Jeffrey's best levels. 14: Another short and simple level. 15: Some rooms are good, others...not so much. 16: I have slow reflexes and I don't like dodging most of the time. I don't feel like snatching a green key in Lynx with only one tile to spare, nor do I feel like improvising. 17: I remember raging on this level. 18: Could have been worse. 19: *universe explodes* OOPS...TOO BAD D: Either way, good fun level. 20: Just to be clear, "short and simple" doesn't always mean "bad". 21: Purpose, please? 22: This level is very messy. 23: Much better than I expected. 24: I've seen better key levels. 25: I think this is ordinary, at best. 26: GLIDERS ARE NOT GHOSTS OK??? This level is absolutely ordinary. 27: This is actually a good maze. 28: This level is a nightmare to those who play without sound effects, like me. 29: Short but fun. 30: Another very fun level. 31: This feels like a pointless block pushing level. 32: A very interesting concept. 33: This level feels too large. It should have been more contained. 34: A really great level. Perhaps the best in the pack so far. 35: OUCH indeed. What a pain. 36: I think this was in JCCLP2, and it is very fun. 37: Um...goodbye. 38: The ending part is annoying, but the rest is a simple puzzle. 39: This would have been fun, but some blue wall placements are annoying. 40: If someone annoys me all the time, they are not my friend. 41: An unusual type of sokoban, but it works. 42: I played this in MikeL4 when it existed, and it is quite fun, now that the Lynx block slapping bust has been fixed. 43: Now THAT'S a good blue/hidden wall maze. Nice pattern, no annoying teleports, reasonable time limit. That's great. 44: It's decent. 45: I'm not sure I know exactly what needs to be done, and I don't care. 46: It's an all right level. 47: That's a good level with a strict time limit. 48: Short but creative puzzle. 49: I've heard so much about this level on the forums. And now that I play it, I'm like "What's the big deal?" 50: I solved this in 13 seconds. At least Deserted Battlefield was an actual challenge.
  22. Not really that notorious, but it was quite an achievement for him, considering how long it took him to solve Nuts and Bolts. And it's better than my Castle Moat time. @Alan Redgown: You didn't stay very long, but you did make a few good levels while you were here.
  23. Very true! I saw that word many times on the forum, but I didn't know it was Tom who invented it. That's interesting to know. Next member... @ajmiam You suddenly showed up a few years ago and released a great set, many of its levels appearing in CCLP1. Since then, you created another great set, and joined the CCLP4 staff.
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