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James last won the day on December 5

James had the most liked content!

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156 Walker

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  1. Stupid cooks.

    I was just going through old pictures and videos on my phone, and stumbled upon this gem from June 2015:
  2. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  3. Actually, in that AVI I missed three spring slides (one on the first ice/ball slide that would have been lost waiting for the second slide; one on the second slide that would have been lost to a deliberate [1] wait before the 4th fireball clone; one at the end of the lock section which would have been lost to a fireball at the end)
  4. tfw you finally qualify for the Doppleganger award but CC Zone was just upgraded to remove awards High-five, Bacorn! Well done for taking on the challenge of the third level as well. Looking forward to seeing all the solutions Thanks for running the competition, Miika.
  5. CCLP4 Scores

    819 to 825 is a six second improvement, but b+4 to b+9 is only a five second improvement. I've put 825 (b+10) down for now, but is there a chance you meant 824 (which would be b+9)?
  6. CCLP1 Scores

    Could you please send me a copy of the .dat in question as well as your MS and Lynx tws files? I don't suspect you of cheating, but scores in altered versions of sets have always been extremely frowned upon and I want to some due diligence work. I would like to make 100% sure that all of your solutions play fine in a non-edited version of the set, since it's possible that this mystery version of CC1 has additional subtle changes beyond the ice tiles.
  7. Forged Iron Levelset

  8. KeyboardWielder.dat

  9. I'm a bit surprised I won against the calibre of competition, but I'll take it I guess this means I should design more levels. Well done everybody on their creations in this unique format. The combination levels in the total set were nice to play and it's nice to have a detailed thought process regarding the results. Thank you for all the effort you put into these competitions
  10. James' official scores

    #8 (The Fourth Dimension): 333 (b) #10 (Stuck in Emerald): 75 (b) 41 b
  11. Pointless CC Trivia Thread

    Levels that start with the letter D by level pack: CC1: 6 CCLP1: 6 CCLP2: 6 CCLP3: 6 CCLP4 :...............7 (CC2: 13)