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Everything posted by James

  1. The official highscores

    Hi Chiara, glad to see you still around - the site is not dead! I'd love to put your scores up - would you be able to post the rest of your times as well? (Preferably in a separate thread like "Chiara's scores" or something like that so it's easy to find.) Most of the high score discussion takes place on Discord these days, so this thread appears much more sparse than it otherwise would.
  2. The official highscores

    http://jamesa7171.net/ - the official highscore site for CC1, CCLP2, and CCLP3, maintained by myself.
  3. May 2018 Time Trial

    Here is a barebones results post for now: 1) Bacorn 722 + 469 = 1,191 (16 Chip Cup points: 15 + 1 bonus) 2) M11k4 723 + 467 = 1,190 (-1)(also sent in solutions of 721/462 in Lynx) (13 Chip Cup points: 12 + 1 bonus) 3) IHNN 722 + 462 = 1,184 (-7) (10 Chip Cup points) 4) Ruben 723 + 457 = 1,180 (-11) (also sent in solutions of 722/452 in Lynx) (8 Chip Cup points) 5) RB3ProKeys 721 + 451 = 1,172 (-19) (8 Chip Cup points: 7 + 1 bonus) I'll post videos of all the solutions soon as well as a more detailed write-up about the levels. Thank you all for participating, and congratulations to Bacorn for winning!
  4. May 2018 Time Trial

    You can download the two levels here: A tl;dr of the rules: Deadline for the competition is June 12th where you live. Please send your submissions (tws or avi) to me at jraanderson at msn dot com. The competition is in MS mode, but you can send in Lynx solutions as well. A more thorough description:
  5. CC Zone May 2018 Time Trial View File This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola. Submitter James Submitted 05/12/2018 Category Competitions  
  6. Version 1.0.0


    This file contains two competition levels for the May 2018 Time Trial. Levels originally designed by James Anderson, with modifications by Miika Toukola.
  7. James' official scores

    CC1 MS #64 (Spooks): 548 (+1, b) tyjbfttws 5,977,550 - 139 b
  8. James' official scores

    CCLP1: #92 MS ( ): 837 (b+2, joint bold w/ Miika Toukola) 6,005,820 (b-10) / 138 b #92 Lynx ( :facepalm: ): 831 (b+1, joint bold w/ Miika Toukola)
  9. James' official scores

    CCLP1 MS: #127 (In the Pink): 421 (+1, b) tykl 6,005,970 (144 b, Melinda)
  10. The holiday season is all about spending quality time with family and friends, but who says that need only apply to real life gatherings? In this competition, you will be *pairing up with another community member* to design your level as a team! Many amazing collaboratory levels have been produced over the years from community members honing each others' ideas as a team, and the experience of working with and learning from each other while making a great level adds a lot to an already fun experience. If you haven't designed a level with someone else before, this is the perfect opportunity to try it out! If you are having trouble finding a partner - or don't even know where to begin doing that - try posting a message here or posting a message to the CC Discord server. If that doesn't work, email me and I can try to set you up with others who are looking for a partner. (In the absolute worst case scenario I will team up with an odd-entrant-out to guarantee that nobody gets left out.) There will be no level restrictions for this competition: all types of levels are allowed and welcomed. The only "rule", if you will, is to have a strong sense of teamwork with your collab partner when designing your level. (i.e. if you and your partner both create some stuff independently and you lazily copy-paste it all into the same level to create a "collaboration", that effort will be judged much more harshly than a partnership who talked together about their ideas and refined each others' concepts while working together towards a common goal.) Bonus points will be awarded for: * Doing a little write-up alongside your entry describing who did what, how the level came to be, and what the process of collaborating was like for both of you * Giving your level some kind of connection to the holiday season (it doesn't have to be much) * Having some kind of creative/novel usage of random elements (anyone can stick a few blobs in a room for the sake of giving the player some generic monster to dodge, but can you add random elements to your level in a meaningful way such that they couldn't simply all be changed to other monsters or tiles without detracting from the level?) Please send your entries to jraanderson at msn dot com (or pm them to me here). I will send a reply confirming that I have received your entry. Notes: * I want to keep this open a bit longer than usual due to the logistics of collaborating with another person and how designing these levels will probably take more time than usual, so the preliminary deadline for this competition will be midnight (UTC-8) on the evening of January 31st. I will continue to accept late entries until I post the results, though late entries may be penalized. * You may submit as many levels as you like, but please only submit one level per partnership. (I'm looking at you, Tyler and Josh!) Please feel free to form new partnerships in order to submit more levels. * All rulesets are permissible: the level can be created for Lynx, MS (including MSCC-only and pgchip stuff if you want), or CC2 as long as it is solvable. * Entrants receive the normal prizes: the "You're Winner!" award, Chip Cup points, and the "Tool Box" award for first time entrants. * Please ask about unclear situations.
  11. CC Zone 2017/2018 Holiday Create Levels Packaged View File These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread. Submitter James Submitted 03/23/2018 Category Competitions  
  12. Version 1.0.0


    These are the levels submitted for the 2017/2018 Holiday Create Competition as well as the partners' write-ups about their levels. For more information please see the competition thread.
  13. Sorry for the delay in posting the results! We had 4 levels submitted for this competition by 7 unique participants. There were a few additional people who expressed interest in participating, but who unfortunately had to back out due to a lack of time to commit to a competition like this. Overall I'm happy with how things went - everyone who submitted levels seems to have enjoyed the experience and had a lot of fun, which was the point after all I had a hard time judging this one, as all four levels were enjoyable. Without further ado... 4th place: 3rd place: 2nd place: 1st place: Congratulations to all and thank you for participating! It sounds like everyone had fun collaborating with others, and perhaps there will be more such competitions in the future. I will post the levels (and team write-ups) when I wake up.
  14. The general consensus that I've seen (e.g. on Discord) seems to be that we will definitely do one, but not immediately. End of 2018 or so seems to be the most common suggestion as far as getting the ball rolling.
  15. I see no reason why we can't keep producing CC1 sets, however I do think that CCLP4 should be the end of the line for the traditional 149-level CCLPx format. Going forward, I feel like we would be better off producing smaller CC1 packs (maybe 75 levels?), more focused packs (like a "veteran pack" or another MS-only pack) or other kinds of new formats that would still allow us to publish official packs of CC1 levels without taking the focus off CC2 official packs, which should probably be the new standard going forward. My big thought in saying that is that a bunch of modern CC1 levels can be ported to CC2 (either directly or with minor modifications, and even with the contrasting boot drop rules) and I would rather put the best we have to offer into CC2 packs if we can, as CC2 is the future of Chip's Challenge; a high quality CC2 pack could do a lot to lure people into the community who would otherwise simply play the main pack, say "ehhh, it was okay I guess", and leave to play other games.
  16. James' official scores

    #148 (Gravity Well): 431 (b) Got it impromptu on stream at Jeffrey's request: https://clips.twitch.tv/FragileVictoriousBeanOptimizePrime Also re-did that illegal 181 on Frozen Waffle if anyone wants to see it (might be hard to make out): https://clips.twitch.tv/HonorableEmpathicNoodleNotLikeThis
  17. Stupid cooks.

    I was just going through old pictures and videos on my phone, and stumbled upon this gem from June 2015:
  18. Actually, in that AVI I missed three spring slides (one on the first ice/ball slide that would have been lost waiting for the second slide; one on the second slide that would have been lost to a deliberate [1] wait before the 4th fireball clone; one at the end of the lock section which would have been lost to a fireball at the end)
  19. tfw you finally qualify for the Doppleganger award but CC Zone was just upgraded to remove awards High-five, Bacorn! Well done for taking on the challenge of the third level as well. Looking forward to seeing all the solutions Thanks for running the competition, Miika.
  20. CCLP4 Scores

    819 to 825 is a six second improvement, but b+4 to b+9 is only a five second improvement. I've put 825 (b+10) down for now, but is there a chance you meant 824 (which would be b+9)?
  21. CCLP1 Scores

    Could you please send me a copy of the .dat in question as well as your MS and Lynx tws files? I don't suspect you of cheating, but scores in altered versions of sets have always been extremely frowned upon and I want to some due diligence work. I would like to make 100% sure that all of your solutions play fine in a non-edited version of the set, since it's possible that this mystery version of CC1 has additional subtle changes beyond the ice tiles.
  22. KeyboardWielder.dat