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James

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Everything posted by James

  1. I wish you the best and I hope you find the mental peace you are looking for. Hopefully we will see you again soon 🙂
  2. CCLP1 MS #28 (The Last Starfighter): 277 ("+1", "b+1") (requires TSG) 6,006,010 + 10 - 143 b Route is 277.4 with 4 blob clones. SuCC will tell you that it's 277.6 (which would imply 278.0 with the 2 blob strategy) because it thinks you can make a keyboard walking move onto ice and then immediately TSG afterwards, but in MSCC you have to do the TSG click before the ice (which costs 0.1, which turns into a lost spring slide in the route.) Not sure how the TW TSG build handles this. There *is* another route that can give 278.0 - even without TSG! - but it's pretty insane. It requires the lucky 2 blob strategy found in the current bold *and* requires multiple blobs to stack upon each other on the force floors to create slide delay at the *exact* same instant that you try to sneak past an otherwise guaranteed-fatal block (at 7,4), *and* you have to survive the rest of the blocks which will have a randomized slide delay pattern. (You can TSG in one location if you want to help with that, but the others lose time.) SuCC found 2 seeds in the first 1,000,000 that would give 278, and that took into account extra survival chances that come from using TSG in one location; legal 278 odds would be even worse. You can simplify this 278.0 route in an attempt to get a legal 277 - you can drop [2] to clone 4 blobs instead of 2, and you can drop [2] to eliminate one of the blocks at the start to make you more likely to survive - but the odds still appear to be in the 1/80,000 - 1/120,000 range. The problem is that the blobs randomize the sliplist every single attempt due to sliding on the force floors, so you can't avoid playing dice with the blocks. This extra source of luck is too much of a multiplier to reasonably overcome.
  3. CCLP2 MS #148 (Neptune): 550 (+2, b) typg 6,050,830 - 144 b
  4. CCLP1 MS #83 (Ruined World): [972] (+1, b+1) 6,006,010 - 144 b
  5. CCLP1 MS #61 (Highways): 425 (+1, b+1) 6,006,010 - 144 b CCLP1 Lynx #61 (Highways): 413 (b+1)
  6. CCLXP2 #133 (Block Maze): 818 (b+3) joint bold with Jeffrey ?,???,??? - ?? b
  7. CCLP2 MS #133 (Block Maze): 834 (+2, b+2) joint bold with Jeffrey 6,050,810 (+20?) - 144 b
  8. CC1 MS #24 (OORTO GELD): 430 (+2, b) typg 5,977,590 - 142 b
  9. CC1 MS #33 (ON THE ROCKS): [684] (+1, b) tyindy 5,977,570 - 141 b
  10. CCLP2 MS #92 (Abandoned Mines): "460" ("b+1") (this score is terrible do not do this) 6,050,790 + 20 - 144 b
  11. CCLP2 MS #24 (Sudden Death): "306" ("+1", "confirm") (not actually a legal score at this time) 6,050,790 + 10 - 144 b
  12. #42 (Every Trick in the Book): 422 (+2, b) 6,070,050 - 113 b
  13. #71 (Venice): 430 (+1, b+1, joint bold with IHNN/Hornlitz) 6,070,030 - 113 b
  14. CCLP3 MS #71 (How to Get Around in Venice): 429 (+23, b+23) 6,070,020 - 113 b
  15. CCLP3 MS #65 (Countdown): 72 (+1, b) 6,069,790 - 113 b
  16. CCLP3 MS #123 (type level name here): 737 (+419, b-2) #125 (Water Trap): 667 (+367, b+1) 6,069,780 - 112 b
  17. CCLP2 MS #63 (Jungle): 130 (+2, b) tyjb 6,050,790 - 144 b
  18. I'm not an expert on Chip's Controls either, but there is a program called MyChips which can accomplish the same thing as the renaming solution with a bit less hassle. MyChips will clone CHIPS.exe to create another .exe which will read the .dat file of your choice and save your progress to a separate .ini file. I've attached MyChips (along with the instructions) to this post. MyChips.zip
  19. CCLP2 MS #98 (Mads' Rush II II): 38 (+1, b) 6,050,770 - 143 b
  20. James

    Pieguy's scores

    It makes me happy to see you're still here from time to time, raising the bar for the rest of us to aspire to reach. Do you have any plans to look at CCLP1 or CCLP4 ever? (CCLP1 in particular would probably take you no time at all to blaze through.) Have you checked out Markus' SuperCC optimization tool; if so how does it compare to your own programs that you no doubt have made? Is there any chance of you ever gracing us with your presence in the Discord server? Hopefully your life is going well; when you achieve world domination please treat us kindly
  21. Ditto Ryan's post. CC1 Steam 1 82 2 90 3 88 4 115 5 84 6 93 7 135 8 95 9 276 10 51 11 191 12 256 13 0 14 175 15 83 16 0 17 81 18 551 19 144 20 331 21 111 22 242 23 355 24 380 25 353 26 235 27 143 28 224 29 277 30 303 31 3 32 330 33 0 34 294 35 535 36 223 37 532 38 436 39 14 40 191 41 154 42 187 43 107 44 103 45 283 46 185 47 186 48 256 49 149 50 282 51 527 52 371 53 437 54 281 55 63 56 135 57 221 58 506 59 355 60 104 61 0 62 282 63 470 64 489 65 340 66 290 67 450 68 437 69 216 70 113 71 321 72 0 73 349 74 336 75 470 76 340 77 436 78 404 79 212 80 695 81 0 82 957 83 272 84 561 85 187 86 376 87 0 88 297 89 309 90 292 91 353 92 423 93 517 94 0 95 329 96 259 97 219 98 294 99 300 100 0 101 195 102 175 103 278 104 197 105 221 106 0 107 242 108 246 109 114 110 196 111 0 112 0 113 442 114 158 115 0 116 571 117 0 118 243 119 114 120 0 121 0 122 257 123 22 124 605 125 0 126 258 127 366 128 221 129 267 130 0 131 6 132 486 133 0 134 0 135 236 136 0 137 338 138 178 139 0 140 240 141 0 142 0 143 0 144 0 145 0 146 610 147 0 148 0 149 949 5927700
  22. CCLP1 Lynx #79 (no snipe): [958] (b, confirm)
  23. CCLP1 MS #79 (lol): [958] (b, confirm) 6,006,000 - 146 b
  24. CCLP4 MS #91 (harp): 472 (b) 75 solved, 71 b
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