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Everything posted by geodave

  1. Alternately, couldn't it be possible that life used to exist, but the conditions that permitted it to exist long ago became unstable and disappeared? Highly likely. But it's also possible that life is all over the place, but doesn't possess the technology to contact us.
  2. Reverse (abs (Flareon350) + 8) plus a couple because I was slow.
  3. I think my Dad's family is from there.
  4. For example, does it become a blob at some point? And, if it does, can it spread slime?
  5. No, sorry. That looks similar to c4 codes. Did that not work? Btw, i find it easier to just use ccedit.
  6. Well, once it's converted to .dat, there are several mapmaker tools out there.
  7. geodave

    SO that's done

    I did have a few I liked quite a bit. However I've since forgotten. Until one comes up for discussion.
  8. It has been almost three years since this thread had a new post, yet it was quoted today in Skype.
  9. Here is my review of this set. Acropolis review: 1. As Two Paths Become One. I loved this level! Beyond the (unintentional?) Spice Girls reference, it's just a good CC level. Fairly easy (I gave it a 2), but nicely combining basic CC concepts with an interesting twist. And exit under a block is still fun, if not clever any more. 5 2. Twin Pines Mall. It's difficult to follow a level I really liked, but I've played this level before and never really ?liked it. I've just seen so many Pigeon-Holes-style levels, and this one isn't as good as others. Sorry. 2 3. The Fourth Dimension. Here is the first case where my ?initial impression was wrong. I got frustrated with mty fingers and blew by this level the first time, giving it a 3. It's actually rather clever and a good little maze. I'll be updating my scores on this one. 4 4. Triplicate Excellent use of thin walls. Nice use of the number 3 throughout. Reasonable and interesting to solve. 5 5. Frozen Pipelines I.C.You meets Kinetic Aesthetic. How can I argue with that? 5 6. Divinding I swear I did not AUTOMATICALLY assume the author of this level and grade accordingly. HOWEVER, this is a terrible level. 1 7. Milliardaire A weird little level that feels suspiciously like a Treasury Hunt creation. Nothing terrible but nothing redeeming. 3 8. Running for the Toggle Switch I'll admit I can't quite solve this one -- it looks straightforward enough, but if the title is to be believed, I cannot execute the solution. And I don't see any other solution. 4 9. Serving Fast Food Too hard to execute, too easy to die. Concept isn't bad but just too frustrating. 2 10. Old Fashion Well, it is an old-fashioned maze, all right. And well executed. 4 11. Conveyor Craze An interesting take of ROAD SIGN on crack. A wee bit frustrating, but that's okay. 4 12. Tropical Paradise A fun little jaunt. 4 13. Traffic Control Not completely clear on how to complete this. Seems ok. 3 14. The Crossing of the Styx A little tricky to not kill the teeth, or letting it kill me. An interesting challenge. 4 15. Don't Stop A little twist on BEWARE OF BUG. You read the hint you probably die the first time, but once you get it it's easy. 3 16. Comparing Not exactly sure WHAT I'm comparing, or if this was designed by the King of Ing, but it's okay. A little too much "move or die" for me. 3 17. Panic Pushing OK, I have a really strong dislike of levels with a Joyride in them. That put me off right away. There's no way to go back and recover on this level. Not a horrific level, but not exactly a fun one. 2 18. Riding The worst of both worlds. A ridiculous Joyride and a level ending in Ing. Oh, and just to make things MORE awful, and really stupid time limit. 1 19. Exconnunicated Oh what a relief after the previous level! I've played this particular level many times before and it continues to be a delight. I don't know if Tyler invented the block removal device at the start but this is the first place I ever saw it. Excellent. 5 20. Exchangement Palace Not sure "exchangement" is a word, but I don't "sustainment" is either and they use it in my industry. At least there are no "masonary columes" to worry about. This is a fairly standard swapping and maze level. 3 21. Pursued by Shadows Took me a while to get the hang of this one, but I give it merit for being interesting. If it makes it in it'll take me a long time to complete because I just don't have the dexterity any more. 4 22. Cool Box Pretty Cool! Also a pretty ?interesting puzzle with some fun red herrings. 5 23. The Boss I hated this level the first two times I played it. Still do. Stupid teeth. 1 24. Molasses and Black Marker An interesting game, Professor. The only winning move is not to play. But I played anyway and I'm intrigued. 5 25. Closed Track I thought this was going to be another of those stupid "don't use up too many popup walls" levels, but surprisingly it isn't. It's a much more interesting little puzzle. 4 26. Honor Among Thieves A clone of Thief, You've Taken All That Was Me this is not. But it is fun. 5 27. Union Well the hint is quite clear. If I could just execute it! Nicely done. 5 28. Minor Infection I found this one to be initially quite anooying, but it got a bit better. 3 29. Thinner Ah, the keytrade level. Not bad. 4 30. Who Ate My Blue Key Nice. Challenging but interesting. 5 31. Better Safe Than... I liked this one. Nice little puzzle -- not too complex but interesting. 5 32. Chocolate Covered Chocolate Well, I like the title. And most of the rest of it. Just didn't put me over the top. 4 33. Sequence 2 It appears that this is actually impossible in Lynx. 1 34. Forest Guarian's Maze Change the title to Gate Guardian's Maze and I'll give it a 5. Meanwhile, it's pretty good. 4 35. Ball in an Awkward Place Love the title! Also love the level. So fun. 5 36. Incisive Paragon If Memory serves, there have been many such levels in the past. This one is another one. 3 37. Slacker Yes I am; thanks for noticing! Pretty interesting. 4 38. Sokomaze So basically an Oracle level with bits of Warehouse and bombs. Cool. 5 39. Galaxies Oh the bouncing! Not a bad design but I'm not shouting either. 4 40. Overload Nice to see a walker level that's actually fun! 5 41. Keys to the Kingdom A fun combination of ideas. 4 42. Rew Totally designed to make me angry. 1 43. So Close... Well that was fun. 5 44. Impulse A clever level layout. 4 45. In the Line of Fire Not really sure what to do here, but really annoyed. 2 46. Keyrithmetic Well there's key swaping. 3 47. Silicon Mine Silicon Yours. Can't we all just get along? 4 48. Reflecting Don't exactly LIKE this level, but it's pretty well done. 4 49. Twilight Harbor Feels suspiciously like that level with the unpronouncable name. 4 50 R.A.I.D. Array RAID never lived up to its hype. Neither did this level. 2
  10. geodave

    SO that's done

    Just finished voting on CCLP4. And by "finished" I mean finished with the first round. I intend to go back and update. Some basics: 1. I don't have to finish a level to rate it. This explains why I finished first. Finishing levels can be very time consuming. If I can't figure out what the level is about in a few tries, I mark it with 3s and move on. 2. Any level I've played before may not get played at all before voting. I probably already know how I feel about it. 3. A level ending in ing is scored with great skepticism. If you don't know why...lucky you. 4. I didn't rate all of my own levels a 5...wait, maybe I did. I took care to submit only levels I personally thought were very fun this time around. Given enough time, I'll go back and perhaps update my votes, but they are good enough if I don't.
  11. . Til Tuesday (#6): Dave why did you put the really long corridors in this level they really aren't necessary I had a reason... really I did. Can't remember it. As I recall this was the final level I submitted and I was in a hurry.
  12. I personally think this is a great idea. I would play it, and I think you leading the project makes perfect sense. It would probably NOT have much impact on cclp4, as most people can separate the two I would think. I'd recommend laying the groundwork now and opening submissions in a couple months, maybe near the end of cclp4 voting. I don't have much time to help, but I'll help if I can.
  13. geodave

    ...And I'm Back!

    Welcome back! :-D
  14. I guess it did take a year but now CCLP4 is sort of happening yay. Also I'm getting much more into cc2. The tutorial challenge was awesome! My personal life has gotten to be quite the complicated thing (more than usual...) but I am starting to free up a little time here and there. As the year goes on I should be around a little more often. Anything in CC2 you wish was there but isn't? Someday we may have a tileworld version of CC2...might be able to enhance it a bit. Or maybe Chuck will take suggestions (which will probably end up in Chuck's Challenge). Anyway -- when do we vote????
  15. ​So not surprised I'm last. Made it quick and dirty. Glad there was so much participation!
  16. Yeah that website is dead. It's in geodave4.
  17. Version 1.0


    Fixes for seven levels from geodave4.
  18. I made this lovely level -- Games Played Once Too Often -- in which there is a tank generator, as seen here: However, sometimes (in MS mode) after playing through the level, the tank generator looks like this: What is up with that??
  19. geodave


    Games Played Once Too Often -- later on
  20. geodave


    Games Played Once Too Often -- as drawn.
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