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Ihavenoname248

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Everything posted by Ihavenoname248

  1. IHNN's scores

    CCLXP2 079: 108 (+1, b+1) [Cra-zy]
  2. IHNN's scores

    CCLP1 (MS) 120: [801] (+3, bc) [Metal Harbor] 6,005,830 (b-9) (143 bolds) Just reporting the confirm while it's a confirm.
  3. GAP1

    I don't know if it's the intended solution, but I was able to find a pretty weird one. If you're wondering how that's possible, well... If that doesn't make much sense, well, not sure what else I can say without giving it all away. The execution on this one is mean!
  4. IHNN's scores

    CC1 (MS) 127: 454 (+1, b) [Skelzie] 5,977,570 (142 bolds) Finally.
  5. http://www.pillowpc2001.net/CCCreator/ Do note that even though you can import a CC1 set and export it as CC2 levels, some differences in button connections (and other assorted quirks) means that there's no guarantee the exported level will be solvable. Likewise, opening a CC2 level and exporting as a CC1 level won't work if the CC2 level has anything that a CC1 level can't do- such as being a size other than 32x32, stacking thin walls and other objects, or even not connecting trap/clone buttons. Puzzle Studio levels would have to be manually recreated and may not always be possible to convert. I've actually never used it, but I know that there are more types of key than in CC1 or CC2, among other things.
  6. CCCreator can open .dat, .ccl (both CC1 formats) and .c2m (.c2g support soon?) files. .pzm I don't believe is cross-compatible. .tws is actually Tile World Solution file and it uses .dat/.ccl files, as well as .dac file which are literally just text files that point to a .dat or .ccl in the data folder.
  7. IHNN's scores

    CCLP4 (MS) 146: [866] (+69, b+10) [Japanese Game Show] 6,111,070 (145 bolds, b-3)
  8. IHNN's scores

    CC1 (MS) 023: 432 (+1, b-4) [Blobnet] 5,977,560 (141 bolds)
  9. IHNN's scores

    CCLP4 (MS) 096: [872] (+82, b-14, pc) [Lean Thinking] 114: 525 (+1, b+1) [Repugnant Nonsense] (joint bold with J.B.) 6,111,070 (b, for now)
  10. IHNN's scores

    CCLP4 (MS) 065: 624 (+4, b+2) [Duplex] 114: 524 (+64, b+2) ([December 19th, 5:16 PM] Jay Bee: I'm 99% sure Repugnant Nonsense will stand) 117: 269 (+1, bc) [Jessi Is the Blob Whisperer] 6,111,060 (145 bolds) (b)
  11. Count to 1,000

    Force Field MS bold (shoutouts to Sharpeye468)
  12. chipster1059's scores

    Nicely done on Pier Seven and Grail! Slightly surprised to see b-1 on Lemmings in there, though. Are you using the ChipWiki channel as a reference? The public TWS has bold on that (and Spooks, as at least 2 cases where it outperforms ChipWiki).
  13. IHNN's scores

    CCLP4 (MS) 058: 346 (+46, bc) [Ruinous Plaza] 6,110,370 (142 bolds)
  14. IHNN's scores

    CCLP4 (MS) 055: 550 (+22, b+1/bc/whatever this gets classed as because snipe) [If I Ran Into Slide Delay] 6,109,910 (141 bolds)
  15. IHNN's scores

    CCLP4 (MS) 059: 355 (+15, bc) [Blockpick] 6,109,690 (140 bolds) CCLP4 (Lynx) 059: 349 (+30, bc) [Blockpick]
  16. IHNN's scores

    CCLP2 (MS) 071: 26 (+1, b) [Loop 0] 6,047,220 (143 bolds)
  17. IHNN's scores

    CCLP2 (MS) 059: 353 (+1, b) [Lot of RNG] 6,047,210 (142 bolds)
  18. IHNN's scores

    CCLP4 (MS) 053: 332 (+30, bc) [Protect Your Fortress] 136: 347 (+1, b+1) [Seeing Red] (joint bold with J.B.) 6,109,540 (139 bolds) CCLP4 (Lynx) 136: 347 (+1, b+1) [Seeing Red] (joint bold with J.B.) edit: updated with Protect Your Fortress confirm, which I did not expect to take a further 20 minutes.
  19. IHNN's scores

    CCLP4 (MS) 136: 346 (+41, b) [Seeing Red] 6,109,230 (138 bolds) CCLP4 (Lynx) 136: 346 (+57, b+1) [Seeing Red]
  20. IHNN's scores

    CCLP4 (MS) 091: 472 (+106, b+66) [How To Bust Your Own Level] 137: [868] (+6, bc) [The Wrongest Track] 6,108,820 (137 bolds)
  21. CC2 Community Pack Survey

    I just want to emphasize this- unless the theming of all the music is similar (chiptune vs. orchestral vs. dubstep vs. metal would be quite dissonant, for instance) the added dimension could be negative. As CC2 already has a mix of different feels within one theme (piano) from files that come with the game, I strongly feel that using those is the best course of action. The tagging idea ncrecc had is good for this, however, and I also think that designers should get some say on the specific song used, if they care to.
  22. IHNN's scores

    CCLP4 (MS) 054: 210 (+1, b+1) [Split Path] 6,107,760 (135 bolds) CCLP4 (Lynx) 054: 195 (+5, b) [Split Path] 142: 44 (+1, b) [Stratagem] CC2 077: 193 (+21, b) | 40430 (+210, b) [The Reynaldi Route] 30,345 seconds | 14,345,544 points
  23. IHNN's scores

    CCLP4 (MS) 100: 920 (+1, bc) [One Thousand Variations] 6,107,750 (135 bolds)
  24. IHNN's scores

    CCLP4 (MS) 100: 919 (+2, b+2) [Two Fireball Authentication] (joint bold with J.B.) 6,107,740 (135 bolds)
  25. 3/28/2018: Walls of CCLP4 1.0 releases! 6/6/2017: UC6 version 0.60 launches! 4/30/2016: Have a "best of" set. 149 levels, mostly from UC4 and UC5 but some levels date back to around 2011, with the most recent being designed just yesterday. I hope you check it out, if only for the new levels http://cczone.invisionzone.com/index.php?/files/file/565-ihnn-ultimate/ As always, any and all feedback is appreciated! 2/14/2016: Two years. It's been two years since I first rejoined the CC community. Wow, have I done a lot in that time. Most recently released the probably final version of Ultimate Chip 5. Feel free to check it out. http://cczone.invisionzone.com/index.php?/files/file/494-ultimate-chip-5/ Original post: http://cczone.invisionzone.com/index.php?/files/file/366-ultimate-chip-2/ It's done, released and uploaded, ready to be played by anyone who cares to play it. Post any and all feedback/comments/questions you have on levels here.
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