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Ihavenoname248

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Everything posted by Ihavenoname248

  1. IHNN's scores

    CCLP4 (MS) 117: 268 (+6, b-1, pc) [Greenian Motion] 6,089,140 (83 bolds)
  2. IHNN's scores

    CCLP1 (MS) 120: [801] (+3, bc) [Metal Harbor] 6,005,830 (b-9) (143 bolds) Just reporting the confirm while it's a confirm.
  3. IHNN's scores

    CCLP3 (Lynx) 050: 159 (+30, b+1) [Once Upon a Troubadour] 5,982,340 (a whopping 10 bolds)
  4. Count to 1,000

    b+1 on Puzzle Box in MS
  5. August 2018 Create Competition - Multiplayer Madness

    So, I actually only received an entry from one person for this- not sure if I should award the win to that person, or if I should keep entries open another week or two for additional entries to potentially trickle in.
  6. I promised I'd post this on the 1st but forgot oops. Anyway, my attention has been split slightly lately, with people visiting (hi Jessi, hi James, hi Shane) and I figure better late than never on this. Anyway, CC2 has this lovely feature called splitscreen multiplayer. It's horribly underused. Let's fix that somewhat. Guidelines: 1. The level should be new, at the very least I shouldn't have seen it before. 2. The level must use the splitscreen feature of CC2. 3. The level does not have to be solvable but must have some sort of goal. If it's not solvable, a hint stating this in the level would be appreciated. Some non-solvable ideas can include a sort of versus mode, a race, even just trying to survive. Be creative! 4. The deadline is September 3rd, 11:59 PM or whenever I post the submitted levels, whichever is later. I'll give feedback on any obvious busts or flaws I see when submitted, but otherwise won't be giving thoughts until judging. 5. Submit your levels to either my Discord (IHNN#3459) or email (jbardonjr [at] charter [dot] net). There is no limit on the number of submissions, as non-solvable ideas may work better in a small set with several maps for that idea. 6. The levels will be played by me and my brother, who goes by 263739 here. You might remember him as the creator of TOTALLY RANDOM MAZE, and some of the potential ideas outlined above were inspired by things he's done. I look forward to seeing what gets created here!
  7. IHNN's scores

    CC2 073: 64 (+2, bc) | 37140 (+20, bc) [Ghost Bridge] 186: 192 (+11, b-1) | 95890 (+180, b) [Da Bomb] (Ruben did get this first, I edited the post after his) 14,338,994
  8. "Native" MSCC on 64-bit Windows

    This is far easier to set up than a virtual machine, from experience on both.
  9. IHNN's scores

    CCLP4 (Lynx) 125 Beautiful Struggle 512 126 Bind Mender 131 127 Wrong Exit 215 128 Mindless Self Indulgence 483 129 Undefined Fantastic Object 211 130 Bam Thwok 544 131 Jigsaw 724 132 Monorail 433 133 Monochrome 583 134 Pushover 403 135 Propaganda 379 136 Seeing Red 289 137 The Longest Track [861] 138 Zipper 438 139 Unravel [956] 140 Repair the Automatic (Caution) Doors 761 141 World of a Thousand Flames 693 5,530,610 Just 7 levels to go. 143 Color Coordination 610 144 Paradigm Shift 674 145 Hacked Save File 502 146 Japanese Game Show [790] 147 Gimmick Isle 742 148 Gravity Well 420 149 Mental Marvel Monastery 488 6,075,970 So I did them.
  10. IHNN's scores

    CCLP4 (MS) 120: 667 (+62, b+2) [Construct-a-Sokoban] 6,089,080 (84 bolds) CC2 109: 133 (+13, bc) | 64110 (+5410, b-100, pc) [Say "Cheese"] 30,239 seconds 14,338,794
  11. IHNN's scores

    CCLP4 (Lynx) 110 Keyrithmetic [945] (b) 111 Water Bottle 165 112 Triple Mint Slurpee 482 113 Half of You, Half of Me 326 114 Repugnant Nonsense 484 115 Overlap [906] (b) 116 They're Not Called Blocks for Nothing 303 117 Greenian Motion 257 118 Chip Controls 406 119 Strandquist 508 120 Construct-A-Sokoban 615 121 Death and Destruction 349 122 Jigsee 733 123 Life Is Not a Puzzle 635 4,332,120 and counting
  12. IHNN's scores

    CC2 047: 180 (+31, b) | 25300 (+310, b) [Desert Oasis] 30,226 seconds (75 bolds) 14,330,384 (74 bolds) So, I may have looked for improvements with some shenanigans here and only come up with an alternate 179.7ish. And yes, recent CC2 active people, my scores are still like 60% initials Also sorry James but there's probably more CCLP4 Lynx coming later today.
  13. Walls of CCLP3 discussion

    I liked the time limit and the teeth/hidden wall concept- was actually pretty fun. The level 9 hint is reachable- flippers to green key to hint. And you're correct that blocks were added, but meh- slightly loose adaptation, I guess?
  14. IHNN's scores

    CCLP4 (Lynx) 81 Estranged for a Season 275 82 Puzzle Box [891] 84 Forsythia 386 85 Nectar Meadow 426 86 Cyprus 294 88 Empty Rooms 277 89 Diametric Opposition 343 90 Wretched Hive of Scum and Villainy 384 91 How to Retune Your Harp 363 92 Fire Is My Enemy 422 93 Bombs Are a Beautiful Thing 363 94 Ditchdigger 481 95 Ravaged 491 96 Lean Thinking [813] 97 Lockdown 258 98 Clay Tunnel 456 99 Ice Cavern 283 100 One Tank's Adventure 819 101 Condo Management 394 102 The Key Issue 304 103 Malachite 546 104 Dual 178 105 Living Things 401 106 Gridlock 233 (b) 107 Combinations [875] 108 Scatterbrained 480 109 Shemozzle 19 (b) 3,463,990 So, I may have played a lot more of the set tonight.
  15. IHNN's scores

    CCLP1 (MS) 116: 521 (+1, bc) [Communism of Routes] 6,005,930 (143 bolds) CCLP4 (Lynx) 72 Sewerway 341 73 Sealed Doors in the Spacecraft 247 74 Technopathic 314 75 Unmitigated Hint Factory Disaster 412 (b) 76 Flow State 380 77 Brick Block Facility 489 78 Aquatic Ruins 467 79 Spring 352 80 Monster Swapper 282 2,237,970
  16. IHNN's scores

    CCLP4 (Lynx) 57 Bisection 426 58 Ruinous Plaza 299 59 Blockpick 319 60 Flippant 196 61 Blue Tooth 522 62 Block Unpuzzle 318 63 Pneumatic Diversity Vents 485 64 Excuse Me 291 65 Duplex 532 66 Anaconda 264 (b) 67 Nuclear Energy for Dummies 291 68 Cold Fusion Reactor [963] (b+3) 69 Ball in an Awkward Place 386 70 Science Museum 333 71 Puuf 175 (I swear I reported this ages ago, back when I got the bold in MS at least...) 1,863,130 Even more casual scores.
  17. IHNN's scores

    CCLP4 (Lynx) 44 Blobfield 390 45 Seven Layer Salad 335 46 Exclusive Or 217 47 Antidisruptive Caves 347 48 Key Insight 272 49 Block Parking [861] 50 Secret Underground Society 308 51 Ice in a Blender 342 52 It Suits the Purpose 57 53 Protect Your Fortress 275 54 Split Path 190 55 If I Ran the Zoo 491 56 Fireworks Factory 509 1,372,010 Bunch more casual scores because I should finish this.
  18. IHNN's scores

    CCLP4 (MS) 069: 399 (+1, b) [Timesaver in an Awkward Place] 6,088,360 (83 bolds)
  19. IHNN's scores

    CCLP4 (MS) 068: [980] (+12, b+4) [Cold Fusion Reactor] 6,088,350 (82 bolds)
  20. Other puzzle game recommendations

    I would be very surprised, given the past dominance of Flash, if nobody created a tool designed to run Flash specifically in environments that don't directly support it.
  21. Gimmick Isle

    The hint is, in fact, a hint, and the socket is necessary to solve the level. With what you know about the items in the level, is there any way to expend less resources than you have been? As for the yellow keys, the extra one is just that: extra, as part of the puzzle in the area to determine how to collect enough.
  22. Propaganda

    "If I use the block, I render the block unusable for detonating the bomb up top." "I don't see any other way to detonate that bomb, so I need to save the block." "If I use the tank, then the tank turns around when I hit the blue button" These 3 statements are all true. And yet, there is a solution to this seeming paradox. Further hint in the spoiler tag and exact answer nested deeper.
  23. How many CC Steam players are there?

    I suspect the majority of that is the nostalgia for the Windows version combined with a general unawareness that Tile World exists- it's not hard to find if you look, but for most people trying to play Chip's Challenge again after decades, they'd probably be satisfied with the Steam version. Especially given that the Windows version doesn't work on modern systems. It's just easier to grab the Steam version for cheap than try troubleshooting an exe from the early 90s or try to find an alternative.
  24. IHNN's scores

    CCLP1 (MS) 127: 422 (+1, bc I guess?) [In the Public Bold Route Thanks to Kacper for pieguy-proofing the level no seriously also I can't wait to see what you come up with for Lynx) 6,005,920 (143 bolds)
  25. is level creation a form of art?

    Yes. There's absolutely no way that it's not an art or form of expression- otherwise, everyone doing it would be making very very similar things. And even within common design tropes and variety levels, there's still a huge variance between designers. No. If I'm feeling bleh I'm not trying to make levels. I'm doing something that's either relatively mindless, or takes all my focus to attempt to complete. Not usually but every once in a while something I've recently done or said or heard just makes me pause and say "wow, that would be a great level title". Obviously there are stories involved with some levels- both in the creation process and in the game-sense that there's a *story* for Chip to be progressing through. Some entire sets have been made around that idea.
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