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Ihavenoname248

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Files posted by Ihavenoname248

  1. Walls of CCLP4

     
     
    Levels using the walls from: Block Parking, Lockdown, Mindless Self-Indulgence and Japanese Game Show were all created after after someone else (hi Josh) had posted a level using those walls. Any similar bits of design between levels using any levels not mentioned above entirely coincidental, and similarities with those levels are too- I was specifically trying to do something different. This is why I elected not to announce the project officially and instead just tease it- I didn't want to be influenced too much by seeing other people use those walls, as it's already difficult enough trying to make the new level feel distinct from the old, outside of certain throwbacks. Likewise, I didn't want to discourage others from playing in the same playground because "it'd already been done"! Having a decent amount of levels to point to using the same walls as a starting point but a completely different end result shows that even if one person has made a walls of level, there's still more that can be done. After all, just look at Cold Hard Chip and A Pressing Concern. And even with similarities in structure between Water is My Friend and Dilapidated Factory, the levels themselves are totally different. And those used the walls from Fire is My Enemy, which used the walls from Jumble I from CCLP3!!!

    Anyway, this project started back on August 6th, 2017, with Pixelated Fire. I was looking for a starting point for a level because I wanted to make one, and the inside/outside section caught my eye with an immediate idea to fill the outside with force floors. The level grew from there, but while I was building it, I had a nagging thought in the back of my mind. Joshua Bone has been doing Walls of CC1 for a while. Josh Lee started but aborted the same with CCLP1. Why shouldn't I try with CCLP4? So I looked through the set for some levels that would prove challenging to remake, and built Enemy Within, Enemy Without, Hallucinogenic Substance, and Orienteering early on, using Air Bubble, Suburban Legend, Shrub, and Keyboard Malfunction as bases. Once I had overcome a few of what I thought would be the biggest challenges, I had so many ideas for levels stemming from these! Back in September, I had the idea for a level that duplicated the top and bottom halves, but they would play out completely differently, and then spent 9 hours converting Monster Swapper into Another Perspective. In October, I built a Xenocide inspired level within Ruinous Plaza. November, a blob level in Sewerway. And so on, with some levels taking advantage of aesthetic choices in the original levels such as in Nectar Meadow and Antidisruptive Caves. I dared to step out of my comfort zone with some things and build in pointless rooms and areas, more aesthetic red herrings, and more complex ideas... sometimes. I was inspired by the strangest small comments sometimes as well, mostly while watching Josh's JoshL2 LP (Yet Another Joyride, Block Plaza) but from all sorts of random things, oftentimes giving an idea for a set of walls that I thought had promise but wasn't sure how to properly repurpose. I've poured so much into this project over the past 8 months (including test time: the last level. The Price of Freedom was made on March 17th) and feel like I've learned a lot from it, too.

    And so I hope you enjoy my take on the Walls of CCLP4. I enjoyed making these levels quite a bit, as my totally-for-real-this-time last MS and Lynx compatible CC1 set. I expect to still pull out CC1 for MS or Lynx only shenanigans, as there's still some interesting space to be explored with both, but I think it's finally about time to move onto CC2.
     
    As for the uploaded files, "1.0" is the CCLP4 ordered version of the set that has been uploaded to pieguy's site. There is no difficulty curve or content balancing here, and all untimed levels have been changed to have a time limit of 1000 seconds, to allow score reporting there. This version will also not be updated once scores are reported just so I don't have to update multiple sets- and it's interesting to be able to see a level before and after a fix is applied (I hope no fixes are necessary). The version with underscores is the one I have in my data folder and will receive updates as necessary, and is sorted roughly by difficulty order. This is the recommended one to play!

    45 downloads

    0 comments

    Updated

  2. April 2018 Create Levels - Pushing New Ideas

    For more details and the eventual rankings, check the competition thread!
    http://cczone.invisionzone.com/topic/1467-april-2018-create-competition-pushing-new-ideas
     

    14 downloads

    Updated

  3. IHNN-Ultimate

    I release the final version of UC5. Josh releases the final version of JoshL6.
    Time passes. I toy with the idea of making a best of set.
    More time passes, I make a medley level of UC4 sections.
    Josh is inspired and makes 2, one each for JoshL5 and JoshL6. He then rebuilds JCCLP2 to be more reflective of his modern designs.
    I make my medley for UC5. I want to release these levels, but not as standalones.
     
    And so, the stage is set.
     
    This levelset contains 149 of the best CC1 levels I have ever crafted. Most of you have probably played at least a few of these, and classics such as In the Pipeline, Suburban Legend, and Frozen Waffle are contained within. The breakdwn of levels by source is as follows:
    25levels, UC1: 0 levels. Sorry to any fans of either of these, but you aren't missing much UC2: 7 levels. There's a few inspired designs in here but it's mostly contrived and heavy puzzles. Nothing all that great, but not terrible either. UC3: 27 levels. This was the set where I started hitting my stride with designing, both easier and more difficult levels. Most of the set is pretty good, but... UC4: 57 levels. I think this was my best set at the time, and is my best "original" set. It tends towards the easier side of the game as I was inspired by CCLP1 quite a bit, but there's a place for elegant compositions that are just fun to play. UC5: 56 levels. Similar to UC4 in that there's many outstanding compositions here, but they tend towards the upper end of the difficulty spectrum. There's also some very strange designs in here, so be aware should you decide to play the original set. New content: 2 levels. The medleys mentioned above. Both of these levels are made up of 16 7x7 squares, one each from UC4 and UC5 levels. The twist? I made absolutely 0 edits to any of these, and ended up with one of the most difficult levels I've ever made as a result. Well, with that said, I hope you enjoy the set. I had a blast assembling it, and designing the levels in the first place. It's been a fantastic 2 years since I rejoined the community, and I hope that it continues for many more years to come. I don't see myself tiring of playing this game- there's so much depth it's almost unreal.
     
    But...I think I'm probably done with CC1 designing. I still don't have much interest in CC2 designs, either, so this is likely the last CC1 set you'll see from me other than a TT level or two maybe. It's...quite an interesting time for me, ending two things that have been so constant for so long simultaneously, with both graduating from college and now signing off from designs. It's going to be an interesting summer.
    Maybe putting CC1 editors down will give me the motivation to work on CC2 designs. Maybe CC2 optimizing. Maybe more CC1 optimizing. Maybe just playing other games and finally working through my backlog. The future is always uncertain. But something that is certain is that I'll be sticking around the community, even when not actively playing the game. Oh and I'll still enter all the competitions, of course

    119 downloads

    0 comments

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  4. Ultimate Chip 5

    With CCLP4 on the horizon, I had a burst of new ideas. Rather than release another smaller set, I figured I'd go back and merge my new levels into UC5, as doing so would also be a convenient reason to fix many of its flaws. The difficulty curve should now be much smoother (though with some carefully placed spikes and valleys), the variety of gameplay should be larger and some of the less enjoyable levels have been subtly altered.
    For a detailed level listing, see this pastebin: http://pastebin.com/9Sgk2dqs
    Anyway, this was my last big CC1 set. Anything else will very likely be added to i^e or a set created purely to add on level ideas to. CC2 time!
    Version 1.0 is included in the download but will not be updated further.
    The 69 new levels are also included in their own set as well, for those who just want to play the new levels. This set will also not be updated further, and has the levels in the order they were designed, meaning there is no difficulty curve for just the new content.
    All levels are guaranteed to work in both MS and Lynx.
    As I said last year, if anyone still cares about CC1 sets, enjoy!
     
    - IHNN
     
     
    Original Description:
    This was going to be another 149 level set, but with the release of CC2 it stalled out at 77 levels, with 10 of them unnamed. Today I went through, named them, and added 3 additional levels to round out gameplay types and make a difficulty curve a bit more gradual.
      If anyone still cares about CC1 sets, enjoy!

    324 downloads

    0 comments

    Updated

  5. Ultimate Chip 4

    This is my 4th large CC set released, and in my opinion the best one yet. It contains 149 levels verified to be solvable in both the MS and Lynx rulesets, made throughout the last 5 months. The difficulty starts out fairly low and steadily rises throughout, ultimately peaking around the 130s in CCLP3.
    Thanks to Michael, Ryan, Andrew M. and J.B. Lewis for beta testing this. I know I caught a lot of busts before sending this out to you guys for beta-ing, but so many more were discovered.
     
    I hope you have as much fun playing this set as I did designing it.
    - IHNN

    329 downloads

    1 comment

    Updated

  6. Ultimate Chip 3

    Ultimate Chip 3 is my third major set. It contains 149 levels tested in both MS and Lynx, of varying difficulty. Included in the zip file is the .dat set file, as well as a .dac file for each ruleset and a .ccx file with my thoughts on each level.
     
    Difficulty ranges from early CCLP1 to mid CCLP3, so expect a challenge in the later levels with some relatively easy stuff early on. Hopefully, it's as fun for you guys to play as it was for me to design and test.
     
    As usual, any and all feedback is appreciated, even if it's just "great level (Y)".
    Thread: http://cczone.invisionzone.com/index.php?/topic/962-ihnns-levels-feedbackdiscussion-ultimate-chip-3-trailer-released/&do=findComment&comment=28282
     
    The set is also being uploaded over at pieguy's site with the contents of the ccx file in the notes section, along with the obligatory scoreboard for the MS side of things. Happy chipping!

    174 downloads

    0 comments

    Updated

  7. Ultimate Chip 2

    This is the 2nd major set I'm releasing, 5 and a half years after my first major set, Ultimate Chip.dat. This set contains 149 levels, all tested and guaranteed to work under the MS ruleset. I have not tested under the Lynx ruleset, but I've done all I can to try to make the levels compatible. Levels 1-21 were designed around 5 years ago, before my first hiatus. Levels 22-90 were designed between 3 and 2 years ago, when I found the editors on an old flash drive. Levels 91-149 were designed within the past year, once I regained interest in the game. If there's a noticeable shift in design philosophy between sections, this is why. However, I think it works to create a difficulty curve quite nicely.
     
    Feedback is always appreciated, and enjoy

    246 downloads

    0 comments

    Updated

  8. Ultimate Chip 6

    I took a break from designing levels after CCLP4 submissions closed, because I thought I was out of ideas. But then a funny thing happened- I kept getting ideas, either as I went through the submitted levels or from just playing around. It's been over a year since my last release, but it's finally time to show these creations off.
     
    I don't need screenshots I HAVE A TRAILER
     
    This set contains 60 levels, of which 8 have 0 walls at all and 14 use the walls from another level. 5 were originally designed for use in Time Trials here, and a further 1 was used for one- though that wasn't the intent when designed! 5 of these were entered in Create Competitions, of which 3 overlap the walls of requirement with CCLP1. 2 of these levels were collaborative efforts- thanks to Josh Lee for one of these, and members of my family for putting up with me pestering them until Christmas Armament came together.
     
    All levels are confirmed solvable in both rulesets.
     
    Enjoy the set, and make sure to let me know what you think here!!

    51 downloads

    0 comments

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  9. IHNN1

    3/8/2018 update: This set is officially discontinued. It's been stagnant for a while with no updates due to very, very few CC2 levels built since then. I've since folded the levels contained here into a new set, either kept as part of the curve, or kept around as a rejects ground/archive of what used to be. I'm starting to work on CC2 designs again while finishing up my CC1 swan song, which will hopefully release by the end of the month. From there? Expect a CC2 set at some point! This set suffered greatly from designing to design because it's what everybody else was doing, and I won't make that mistake again.
     
    So this is just going to be where I put my CC2 levels for now. I'm thinking 100 levels for personal CC2 sets sounds pretty good, and I'll be posting further intermediary releases every 25 levels created. If it's allowed, I'll also try to include a custom music pack in the final release: even if I have to compose the contents myself!
     
    There is no difficulty curve here, so be warned.
     
    Many of these levels fit within the entire viewing area. Some are tightly timed. A couple are ports.
    Have fun!

    49 downloads

    Updated

  10. May 2017 Create Entries - Simply Amaze-ing

    Contains all submitted levels, with all ranked levels (or a facsimile of) in a CC1 set. Also contains the 3 CC2 entries I received.

    17 downloads

    Submitted

  11. June 2016 TT routes

    Sorry these took so long to get to- I never got around to recording these, so here's all the solutions that were submitted to me!

    5 downloads

    0 comments

    Submitted

  12. CCZ-TT-1606

    The level used for the June 2016 CCZone Time Trial. More details in the competition thread!

    31 downloads

    0 comments

    Submitted

  13. IHNN1-CCLP4 Mix

    February update:
    With the final update to UC5, I figured I should submit the levels made I was happy with. This turned out to be 44, for a nice round total of 300 levels submitted (wow!). Worth noting that UC5 1.0 had 28/80 levels submitted and the update has 44/68, so I'm much happier with the overall quality of the additions.
     
    November update:
    The full list of removed levels and reasons can be found here: http://pastebin.com/RXU3nYAa
    The full list of added levels can be found here: http://pastebin.com/GzJUwiFC
    I am open to including levels not already in this set or adding back levels removed-the only reason I removed/didn't include is because I didn't think they would do very well.
     
    Original Description:
    Don't play this on its own. Please play UC4, UC5, and the other sets these levels originate from instead.
     
    So this is my CCLP4 submission set. Contains 256 300 levels from all my sets, with some minor adjustments. These changes will not be reflected back onto their source sets. Everything should be compatible with both the MS and Lynx rulesets: some of the levels from UC2 may not be, however.
     
    I'm aware Subconscious and Recollection from UC4 have their names swapped here. That's intentional, as the names make more sense in a CCLP context as they are in this set, vs. a custom set context like in UC4.
     
    Busts discovered in the source sets will be fixed here. Aside from that, I don't think this will receive any changes until after CCLP4, where this will be replaced/repurposed to a CCLP5 version.
    Or maybe CCLP0 if we go that route with some of the more difficult stuff removed. We'll see what happens next.

    229 downloads

    0 comments

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  14. January 2016 Create Levels Packaged

    The submitted levels for the January 2016 Create Competition.
     
    More details in the thread here: http://cczone.invisionzone.com/index.php?/topic/1185-january-2016-create-competition-palettes/

    85 downloads

    Updated

  15. January 2016 Create Palettes

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.

    20 downloads

    Submitted

  16. CCZ-TT-1509

    The 3 levels for the September 2015 Time Trial Competition. These levels are:
    1. See No Evil
    2. Hear No Evil
    3. Speak No Evil

    49 downloads

    Updated

  17. Ultimate Chip 5 Preview

    10 levels from my in progress set. The rate of designing is a lot slower than the last 2 sets I've made, but that's because I have less ideas for levels and I'm only making levels when I have ideas.
     
    All of these are compatible in both rulesets.

    29 downloads

    0 comments

    Submitted

  18. CCLP1 Blobs Edition

    Because CC1 Blobs was SO much fun (which it was, outside a few levels), and because CCLP1 exists and I was wondering how a couple levels would fare if their monsters were replaced with blobs, and because I was bored one day, I made this between 256 Lynx attempts on The Last Starfighter.
     
    Note: I was REALLY bored, because I made a CCX file to go with it, complete with a short, silly little storyline that goes absolutely nowhere.
     
    Blobs. Blobs, everywhere.
     
    Most levels just had monsters replaced with blobs/blobs added, though about a dozen required larger changes to keep functional despite the changes. I tried to make these as non-intrusive as possible.
     
    Some levels had their time limit removed, a few untimed levels had one added. Some levels where the blobs would all die/be a non-factor in solving had a shortcut added (ie: fireboots in Quincunx and Amphibia, skates in Whirlpool).
     
    Additionally, some key colors were changed, as well as a few other minor tweaks in an effort to make every level solvable in Lynx. Naturally, I haven't tested this, but they should be.
     
    Blobs blobs blobs blobs blobs blobs.
     
    Nothing was done about busts introduces by the addition of blobs. This does make a joke of levels like Funfair, but nothing was done about busts like this in CC1Blobs (Monster Lab, Memory, Perfect Match, Firetrap and All Full are affected from full bust to minor bust). In the interest of redesigning as few levels as possible, these were left alone.
     
    Finally, Colors for Extreme and Chip Alone outright did not work without sizable changes to the method of solving, due to relying on a glider and 2 fireballs, respectively. I kept a puzzle aspect intact, though the solution follows some of the same steps it is ultimately different-I felt this was the best compromise to make in the interest of making a solvable level.
    BBBB L OOO BBBB SSS B B L O O B B S SB B L O O B B S BBBB L O O BBBB SSS B B L O O B B SB B L O O B B S SBBBB LLLLL OOO BBBB SSS

    124 downloads

    0 comments

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  19. Ultimate Chip 3 Preview

    I wasn't going to work on designing levels for a while after releasing Ultimate Chip 2, but then I had a couple ideas I just had to mess with...I've kept having more ideas since, and currently have 50 (!) levels built in this set. This is a preview of a random 10 of them, as well as a concept that I've been unable to make work in Lynx as intended. If you know how it can be fixed, please let me know.
     
    Release date is whenever I reach 149 levels again/run out of ideas, just to pre-empt asking.

    67 downloads

    0 comments

    Updated

  20. IHNN-CC1Blobs

    Hardest levels:
    Refraction
    Alphabet Soup
    Lobster Trap
    Lemmings
    Open Question

    4 downloads

    0 comments

    Submitted

  21. Extreme Hold Right Adventure

    You hold the right arrow key. Stuff happens. Only works in the Lynx ruleset. Designed around the pink ball section seen at the start, because I'd noticed that that sort of thing would only work in Lynx.

    77 downloads

    1 comment

    Updated

  22. IHNN-CC1-Lynx

    So I finally solved Cake Walk and also every other level. Now back to optimizing stuff I guess...with luck I'll claim both the Bit Buster and CC1 graduate award at the same time as Bold Seeker

    2 downloads

    0 comments

    Submitted

  23. CCLP1 Lynx TWS (IHNN)

    Solved the set under both rulesets. Optimizing time

    6 downloads

    0 comments

    Submitted

  24. Blue Ribbon (IHNN)

    I think this is the first time I actually ever solved Mazed In.

    0 downloads

    0 comments

    Submitted

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