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Gavin last won the day on January 30

Gavin had the most liked content!

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About Gavin

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    LESSON 5


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    United Kingdom

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  1. One thing I have noticed for me at least is that creativity can't be forced. You harder you try the harder it becomes. Creativity just seems to come when you are relaxed, and the mind is relaxed. The hard part is getting started; having a theme for the level and thinking about what kind of puzzle/obstacle course it's going to be. After that's done filling it out is the fun, easier part. I do wish CC2 had been released a good few years sooner that it did. But not to worry, it is here. And so are we. New levels await!
  2. Count to 1,000

    7( 9(9*1*7) + 1(9*1*7) + 7(9*1*7) ) ------------------------------------------ + 7(7+7+7+1) 9
  3. It's something we haven't done yet, and there are still enough of us to pull it off and make it worthwhile
  4. 500

    Aqual Castellum is my fav so far. I like levels that include both Chip and Melinda.
  5. Ask a dumb question, get a dumb answer

    Critics say yes. Was that answer worth waiting a year and a half for?
  6. Count to 1,000

    2*5*7*13 + 1 or https://www.youtube.com/watch?v=KiNRIR8tjFc
  7. http://cczone.invisionzone.com/files/file/651-gavind_cc2zip-110/ 20 levels - Added a .c2g file - Removed a couple of poor levels, added some new levels and tidied up some existing levels I have tried to keep frustration to a minimum, so unlike my CC1 levelset there is no snatching a chip from a ball confined to 2 spaces for example.
  8. GavinD_CC2.zip 1.1.0

    Version 1.1.1


    20 custom levels for CC2 by Gavin Duncan
  9. In CC1 (MS version) if a blue tank is moving and then stops when it touches an obstacle (say a chip), if that chip was then taken away the tank would remain stationary, but in CC2 the tank will continue moving after the chip was taken.
  10. Thanks. I think I'm getting the hang of this now
  11. Not sure how to create one using the built-in editor. I placed someone else's level directory in CC2 -> data-> games so it is alongside the main level set. However when I play the custom levels they appear to be sharing the same score file as the one used for the main game
  12. I would like to see an official level pack for CC2.
  13. I made 17 levels for CC2

    Thanks for the feedback. I will remove the level one hint, it's straight-forward enough for players to figure out. DETENTION CENTRE ESCAPE+KILLER ANT'S NEST: These are actually meant to be less-tedious versions of the equivalent levels I made for CC1. ESCORT MISSION: Looking at the level again I see my mistake. I had meant to intend that no blocks should have been able to be carried past the green slime room.
  14. Version 1.0.0


    17 custom levels for CC2 by Gavin Duncan
  15. CC2 editor Q

    Thanks for reply. I am using the built-in editor. I actually did find out how to get the coloured walls (by rotating the custom wall) but still unsure how to implement more than 1 hint.