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Gavin last won the day on January 18

Gavin had the most liked content!

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About Gavin

  • Rank
    LESSON 2


  • Country
    United Kingdom

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  1. https://www.youtube.com/watch?v=0xJnxS09eYc&index=1&list=PL34gFa8o9I8WI4vS5ZuLc5we1McpGo3D3 Videos by Youtube user starfishgurl1984
  2. CheeseT1

    CheeseT1 View File Levelset for CC1 by Gavin Duncan. Submitter Gavin Submitted 01/18/2018 Category CC1 Levelsets  
  3. CheeseT1

    Version 1.0.0

    1 download

    Levelset for CC1 by Gavin Duncan.
  4. http://www.fastswf.com/2Ra-gvs Block Manoeuvres. As it's name suggests carefully moving blocks around is a prominent feature
  5. https://www.dropbox.com/s/zuigv2critb3jln/GavCC2.zip?dl=0 Give them a try. I also made CheeseT1.dat for CC1
  6. Online game I made- Block Maneouvres

    It's all done for fun. Level 10 I wanted to be hard. Level 11 introduces an original concept involving magnets and inductor objects. And level 17 has guns that shoot lasers when any red button is held down (a feature that is also used for sokoban levels).
  7. Ask a dumb question, get a dumb answer

    Because Chip wears green pants. Why does Chip wear green pants? Was that the fashion when CC first came out?
  8. You might remember a while back I made a game like this in Gamemaker, here it is again in Flash. New levels and some new features. Play online in a Flash supported browser. Note the game allows you to skip levels but to get the most fun it is recommended to play the levels in order. http://www.fastswf.com/Z7pw5QY
  9. Good coffee break sized levels but the control scheme can make certain levels very frustrating that would be easy if you could use a PC keyboard. And sometimes the iphone doesn't seem to acknowledge my taps which is crucial if I happen to be on a force-floor and want to move off it at a precise moment or have a monster chasing me. Level-design I liked noticing references to Chip's Challenge- some levels from the Clottie and Dobos pack are clearly little versions of levels from the original CC. Summary I like the puzzle-based levels but not so much the action-levels (example "Incoming from the Clottie pack). With any of the control schemes I am unable to run for so long with bugs following so closely, I lose time at every turn (and even when I'm trying to just keep running in a straight line). I have solved all the main levels apart from 2: "Just in time" from Clottie I see the exit but just can't see how to reach it. "Let me out" from Dobos It appears I have to move from the blue pressure pad to the red one but I can't do so quickly enough.