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Gavin

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Posts posted by Gavin


  1. It gets judged by the ice-god. If it's good ice, it gets to stay as ice for eternity in the icy-cold heaven. If it's bad ice, it goes to the fiery pits of hell where it vaporises into steam and disappears.

    Why hasn't Chip learned to swim after all this time? And why does he need a pair of flippers to cross a little square pool of water he could jump or even step across?


  2. CC1 release date: 1989, CC2 release date: 2015, Predicated CC3 release date: 2041

    You know what new item CC3 needs- alcohol. Imagine Chip picks up a can of beer, (or Vladimir picks up a bottle of vodka) and for the rest of the level you can't move them in a straight line as they will randomly take steps to the side Then we could make levels where we have to move a drunk player across a narrow bridge without them stumbling-drunk into the water. Sound good?


  3. They're all bullies, and when they catch Chip they usually give him a wedgie and laugh. The reason we don't see that is because when CC was first released there wasn't enough computing power to show what the monsters did to Chip when they catch him animation.

    If the Teeth monsters existed in real life, do you think (if they could be tamed and trained not to bite you and eat everything in your house) they would make good pets?


  4. Plot twist- Do you really think Chip is on call to solve Clubhouse puzzles 24/7? He does take time off, and during his time off a body-double is used for him. So some of the times you've played CC, it might have been John or Fred who was actually on screen.

    Are the rumours true about the red Teeth being racist to the blue Teeth because they have a different skin colour? Is that why we rarely see the blue Teeth because they have to hide when the red Teeth show up?


  5. Chuck's Challenge provides the terrible answer to that question- they are in fact alive, but every second of living is torture for them and they can't stop screaming.

    Woop (the hero of Chuck's Challenge) has cutscenes that give us an idea of his personality. But other than being a geek we know very little of what Chip is like. Do you reckon Chip is shy? Outgoing? Has a sense of humour? Do you think Chip would call Chuck a monkey if they met?


  6. The ball with lit fuse design may have been chosen for the graphic because it can be instantly recognised by everyone, plus it's a very simple design which is handy because CC graphics are small and have limited pixels.

    The tool thief probably makes money from selling the tools he steals from you, but what does the key thief do with all those keys? Noone is going to buy a random key.


  7. If you look at Chip (facing downward) then if you look at a tank facing downward, you can see that the tank is from a top-down bird's-eye orientation whilst Chip looks like he is standing upright.

    Does that mean all this time Chip has actually been lying on the ground, and instead of walking he just shuffles along on his back/front/side?


  8. How do you slap blocks?

    The number of keys in the second column was a genuine mistake, but it's intentinal for one block to not have a key (the hint tells you exactly which one).

    For the ice blocks I've had another look and using spies instead of fire looks like it would work. edit: or maybe not- I guess there's nothing to stop the player leaving an item down before doing the puzzle then picking it back up after.

     


  9. I gave it a rethink and instead came up with a level that does have hidden items underneath blocks (good+bad) but there are hints contained within the level so you can figure out which ones.

    If anyone wants to try it out and let me know if this sort of idea is well received or not, and if it's worth expanding on :)

    http://cczone.invisionzone.com/files/file/730-newspaper-puzzle-column-a-cc2-level/


  10. It involves fatal items hidden under blocks, and junctions that have exits that lead to dead-ends with no way back. So basically not possible without a tonne of guesswork.

    But the hint tells you to where to find a map of the level online, and then play the level whilst reading the map to tell you where to go.


  11. My idea for a level is basically you start by watching a series of monsters pass over a button paying attention to the timing. Then, after a trigger, you have to press a button repeating precisely how the other button was pressed by the monsters. And only doing this correctly would allow you to progress to the exit.

    I have an idea involving a green button and toggle doors that might work but does anyone have any ideas?

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