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Everything posted by Gavin

  1. because CC is too much fun If random 8 fails his test, should he sue Chuck Sommerville for making a game so fun it interfered with his study?
  2. Can I share an existing levelset to the workshop? Or does the workshop require levels to be verified and to have these steps followed?
  3. One thing I have noticed for me at least is that creativity can't be forced. You harder you try the harder it becomes. Creativity just seems to come when you are relaxed, and the mind is relaxed. The hard part is getting started; having a theme for the level and thinking about what kind of puzzle/obstacle course it's going to be. After that's done filling it out is the fun, easier part. I do wish CC2 had been released a good few years sooner that it did. But not to worry, it is here. And so are we. New levels await!
  4. 7( 9(9*1*7) + 1(9*1*7) + 7(9*1*7) ) ------------------------------------------ + 7(7+7+7+1) 9
  5. It's something we haven't done yet, and there are still enough of us to pull it off and make it worthwhile
  6. Gavin


    Aqual Castellum is my fav so far. I like levels that include both Chip and Melinda.
  7. Critics say yes. Was that answer worth waiting a year and a half for?
  8. 2*5*7*13 + 1 or https://www.youtube.com/watch?v=KiNRIR8tjFc
  9. http://cczone.invisionzone.com/files/file/651-gavind_cc2zip-110/ 20 levels - Added a .c2g file - Removed a couple of poor levels, added some new levels and tidied up some existing levels I have tried to keep frustration to a minimum, so unlike my CC1 levelset there is no snatching a chip from a ball confined to 2 spaces for example.
  10. Gavin


    Version 1.4.0


    51 custom levels for CC2 by Gavin Duncan. All are solvable, including collecting all the bonus flags. I give consent for the levels to be considered for any community level pack. See also CheeseT1. dat my custom set for CC1. Enjoy!
  11. In CC1 (MS version) if a blue tank is moving and then stops when it touches an obstacle (say a chip), if that chip was then taken away the tank would remain stationary, but in CC2 the tank will continue moving after the chip was taken.
  12. Thanks. I think I'm getting the hang of this now
  13. Not sure how to create one using the built-in editor. I placed someone else's level directory in CC2 -> data-> games so it is alongside the main level set. However when I play the custom levels they appear to be sharing the same score file as the one used for the main game
  14. I would like to see an official level pack for CC2.
  15. Thanks for the feedback. I will remove the level one hint, it's straight-forward enough for players to figure out. DETENTION CENTRE ESCAPE+KILLER ANT'S NEST: These are actually meant to be less-tedious versions of the equivalent levels I made for CC1. ESCORT MISSION: Looking at the level again I see my mistake. I had meant to intend that no blocks should have been able to be carried past the green slime room.
  16. Version 1.0.0


    17 custom levels for CC2 by Gavin Duncan
  17. Thanks for reply. I am using the built-in editor. I actually did find out how to get the coloured walls (by rotating the custom wall) but still unsure how to implement more than 1 hint.
  18. How do I use the colourful walls/floors in my level design? And if I want more than 1 hint in my level each with its own content how do I do that?
  19. I'm now in my early 30s. I can still come up with levels and still do so for CC amongst other games but the ideas don't seem to flow as thick as they did back when I was in my teens. Even giving levels titles I find myself having to think a little whereas over a decade ago a fitting title would just appear in my mind.
  20. https://www.youtube.com/watch?v=0xJnxS09eYc&index=1&list=PL34gFa8o9I8WI4vS5ZuLc5we1McpGo3D3 Videos by Youtube user starfishgurl1984
  21. CheeseT1 View File Levelset for CC1 by Gavin Duncan. Submitter Gavin Submitted 01/18/2018 Category CC1 Levelsets  
  22. Gavin


    Version 1.0.0


    87 custom levels for CC1 by Gavin Duncan. Five of these levels feature in CCLP3 and one features in CCLP1. All are solvable. See also GavinD my custom set for CC2. Enjoy!
  23. http://www.fastswf.com/2Ra-gvs Block Manoeuvres. As it's name suggests carefully moving blocks around is a prominent feature
  24. http://cczone.invisionzone.com/files/file/649-gavind_cc2zip/Give them a try. I also made CheeseT1.dat for CC1
  25. It's all done for fun. Level 10 I wanted to be hard. Level 11 introduces an original concept involving magnets and inductor objects. And level 17 has guns that shoot lasers when any red button is held down (a feature that is also used for sokoban levels).
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