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pieguy last won the day on February 6

pieguy had the most liked content!

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About pieguy

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  1. Pieguy's scores

    cclp2: #149 (Key Color 2.0): 424 (+16) 6051140
  2. Pieguy's scores

    cclp2: #37 (The Mystery of the Seven Chips): 324 (+2, b) #111 (Monster Factory): 376 (+1, b) #142 (Chomper Romp): 520 (+2, b) #146 (Run-a-Muck): 319 (+2, b) 6050980 public tws updated.
  3. Bacorn's official CC set scores

    Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  4. Pieguy's scores

    Quite - once you find the linchpin, scores above 426 will not be difficult to find.
  5. Pieguy's scores

    I recently realized that the point at which I became serious about CC was closer to my birth than to today. In other words, for more than half my life this game has been a part of who I am. There have of course been some lulls here and there, but in some ways those were just the times I was distracted. And it's nice to know that I'll always have it to come back to. Anyway, enough of me being sentimental, this is probably what you came here for:
  6. CCLP4 Voting Has Begun!

    We just passed the 10000 vote mark!
  7. Cobalt Pack - Discussion

    #45 (The Longest Track): Neat level, although currently it's badly busted. In case anyone's curious, the longest tracks for 5 through 8 blocks are 82, 94, 96, 106. If you also count tracks that return to the original toggle button, then for 3 through 8 blocks the longest respective paths are 60, 76, 92, 100, 110, 116.
  8. IHNN's scores

    This used to be the case, then at some point I rewrote a bunch of stuff and got lazy and stopped supporting it (times have to match exactly now). I think I have a good solution though. From now on the reports themselves will no longer include seconds. In order to synchronize a joint score report, report it 30 seconds after the minute for best chance of success. Also James' eye should stop twitching now.
  9. IHNN's scores

    According to my records he beat you to it by 3 seconds
  10. Zygote Pack - Discussion

    #14 (Lounge Act): I made it as far as 25,12 without "cheating". At this point the only thing preventing me from solving the level normally was the water at 9,24, but I was otherwise stuck, save exploiting bugs. So I "cheated" and used slide delay to ram a block at 24,12, then solved the rest of the level without cheating. The rest of the level was easier than it should have been because I had a spare yellow key. Finished with 5 popups unused (8,17, 8,18, 2,4, 19,18, and 11,24), but had to relinquish the force boots. Busted or not, it was still a challenging and satisfying level.
  11. Now with https and email registration

    Fixed the broken redirect after registration.
  12. You can now access my site securely via https://davidstolp.com/old/. Also email-based registration and password resetting should be working again. Let me know if you experience any issues.
  13. SGDQ 2016

    For those not familiar, "Summer Games Done Quick" is the summer installment of "Awesome Games Done Quick", a speed-running marathon. I just saw a run of Ape Escape by someone called Hornlitz, whom I didn't realize was the same Hornlitz until he mentioned "noname". He's also running Jumper Two tomorrow, you can view the schedule at https://gamesdonequick.com/schedule.
  14. A note for TW players: You can run out of time on an untimed level (though in most cases you will run out of sanity first). This happens after approximately 4 days, 20 hours, 30 minutes, and 30 seconds.
  15. I'm afraid I don't have anything interesting to say about the level, but I just wanted to point out that from the main page, this topic is abbreviated as: Looking for feedback on Sex... Oh my