Jump to content


  • Content count

  • Joined

  • Last visited

  • Days Won


Everything posted by pieguy

  1. Pieguy's scores

    cclp2: #149 (Key Color 2.0): 424 (+16) 6051140
  2. Pieguy's scores

    I recently realized that the point at which I became serious about CC was closer to my birth than to today. In other words, for more than half my life this game has been a part of who I am. There have of course been some lulls here and there, but in some ways those were just the times I was distracted. And it's nice to know that I'll always have it to come back to. Anyway, enough of me being sentimental, this is probably what you came here for:
  3. Pieguy's scores

    cclp2: #37 (The Mystery of the Seven Chips): 324 (+2, b) #111 (Monster Factory): 376 (+1, b) #142 (Chomper Romp): 520 (+2, b) #146 (Run-a-Muck): 319 (+2, b) 6050980 public tws updated.
  4. Bacorn's official CC set scores

    Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  5. Pieguy's scores

    Quite - once you find the linchpin, scores above 426 will not be difficult to find.
  6. CCLP4 Voting Has Begun!

    We just passed the 10000 vote mark!
  7. Cobalt Pack - Discussion

    #45 (The Longest Track): Neat level, although currently it's badly busted. In case anyone's curious, the longest tracks for 5 through 8 blocks are 82, 94, 96, 106. If you also count tracks that return to the original toggle button, then for 3 through 8 blocks the longest respective paths are 60, 76, 92, 100, 110, 116.
  8. IHNN's scores

    This used to be the case, then at some point I rewrote a bunch of stuff and got lazy and stopped supporting it (times have to match exactly now). I think I have a good solution though. From now on the reports themselves will no longer include seconds. In order to synchronize a joint score report, report it 30 seconds after the minute for best chance of success. Also James' eye should stop twitching now.
  9. IHNN's scores

    According to my records he beat you to it by 3 seconds
  10. Zygote Pack - Discussion

    #14 (Lounge Act): I made it as far as 25,12 without "cheating". At this point the only thing preventing me from solving the level normally was the water at 9,24, but I was otherwise stuck, save exploiting bugs. So I "cheated" and used slide delay to ram a block at 24,12, then solved the rest of the level without cheating. The rest of the level was easier than it should have been because I had a spare yellow key. Finished with 5 popups unused (8,17, 8,18, 2,4, 19,18, and 11,24), but had to relinquish the force boots. Busted or not, it was still a challenging and satisfying level.
  11. You can now access my site securely via https://davidstolp.com/old/. Also email-based registration and password resetting should be working again. Let me know if you experience any issues.
  12. Now with https and email registration

    Fixed the broken redirect after registration.
  13. SGDQ 2016

    For those not familiar, "Summer Games Done Quick" is the summer installment of "Awesome Games Done Quick", a speed-running marathon. I just saw a run of Ape Escape by someone called Hornlitz, whom I didn't realize was the same Hornlitz until he mentioned "noname". He's also running Jumper Two tomorrow, you can view the schedule at https://gamesdonequick.com/schedule.
  14. A note for TW players: You can run out of time on an untimed level (though in most cases you will run out of sanity first). This happens after approximately 4 days, 20 hours, 30 minutes, and 30 seconds.
  15. 3-click downloads

    Every time I download something I'm bothered by this, but I don't download things very often so it hasn't been worth mentioning. Now, with the CCLP1 voting packs, I have to say something. This is ridiculous. I click the link I want. Then I click "download". Then I click "download" again. Then I wait 5 seconds. Then the file finally downloads. To top it off, you have to be logged in to download pretty much anything. Am I too impatient?
  16. I'm afraid I don't have anything interesting to say about the level, but I just wanted to point out that from the main page, this topic is abbreviated as: Looking for feedback on Sex... Oh my
  17. Unless this is a bad joke, you have sunk to his level.
  18. "Okay, this was mostly just on principle." I think this is an extremely poor sentiment (though I don't disagree with the rating itself).
  19. pi.dat - 10 years

    10 years later, the hardest part of solving level 41 is finding a computer that still runs MSCC. I guess this would be an appropriate occasion for some trivia: The best possible score on level 7 is 984. I was originally planning for the chip counts and time limits to coincide with the digits of pi, but this ultimately proved too restrictive. The chip counts on levels 12 and 20 still remain, as does the time limit on level 15. I have since designed an "end of all time" level that would take on the order of 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000 years to complete.
  20. April 2013 Survival Competition

    I guess I can finally post my progress...I managed a perfect run, but my recording software choked trying to encode the 50 minute video. So I gave up, assuming at best I would tie anyway (and it looks like I was right). On the first level I rammed at (11, 1). In retrospect, (7, 1) is a much better choice. The second level I did the same as J.B, and on the third I put blocks at (7, 13), (8, 14), (8, 11), and (10, 13).
  21. I can't actually run MS on my computer, so I'm basing this on some decompiled code I got from CCExplore a long time ago. Hopefully someone else can confirm this. Whether Chip survives depends on the last slipping direction of Chip. If, for example, Chip last slid north, when he enters the teleport he will slide south into the bomb and die. In TW, Chip survives regardless of his last slipping direction. So theoretically better scores may be possible in TW than MS, and players unaware of the bug are likely to execute a route in TW that doesn't work in MS. Hopefully I'm not giving anything away, but I have yet to find such a route.
  22. Maybe it's a bit late, but can I suggest a change to the first level? In MS, getting past the 11,30 teleport requires an extremely obscure MS bug. Edit: in fact, as far as I can tell TW does not emulate this bug properly.
  23. April 2013 Time Trial - Item Fetchers

    I...lost? I suppose it had to happen eventually, and there's no one better to lose to. Kudos, J.B!
  24. April 2013 Survival Competition

    A survival competition that disqualifies you for surviving? It seems odd that you disallow us from forming "safe areas", yet on level 2 we start in one! Furthermore, there's a decent chance that the B/C bug will make a teeth clone backwards and subsequently block up the entire cloning mechanism, making indefinite survival trivial. On level 3 it is quite easy to survive forever, and hard to tell where the line is between intelligent creature redirection and cheating. For example, if I leave just one teeth alive and lead it around, I'm technically not "in no danger", but it hardly seems like an acceptable solution.
  25. March 2013 - Treasure Hunt Competition

    I should really pay more attention to contest deadlines...for some reason I always just assume I have until the end of the month. Anyway, the green key at 15,20 can be picked up if you push a block north from 9,23 with the 4 teeth providing the necessary slide delay to push the block through the ice corner.