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pieguy

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Everything posted by pieguy

  1. pieguy

    Pieguy's scores

    CCLP3 MS: #71 (How to Get Around in Venice): 432 (+1, jb w/ James+Jeffrey) Already on the scoreboard, but adding here for posterity. #134 (I guess I came right back): 220 (+24, b+11) 6094490
  2. pieguy

    Pieguy's scores

    CC MS: #146 (CAKE WALK): 724 (+7, b+1) 5977780
  3. pieguy

    Pieguy's scores

    CCLP3 MS: #139 (Rotation): 560 (+8, b+6) 6094240
  4. pieguy

    Pieguy's scores

    CCLP3 MS: #72 (Fireball Tourism): 132 (+5, nr) #107 (Lazy Hourglass): 553 (+1, b) 6094160
  5. pieguy

    Pieguy's scores

    CCLP3 MS: #72 (Fireball Tourism): 127 (+2, b+1) #80 (Checkers): 194 (+1, b) #83 (Billiards): 231 (+5, b+3) 6094100
  6. pieguy

    Pieguy's scores

    CCLP3 MS: #146 (Suspended Animation): [809] (b+64)
  7. After resetting your password, try immediately logging out then logging back in with your new password. Does that work?
  8. Can you describe the steps you took and the error messages you received? Or message me on Discord?
  9. pieguy

    Pieguy's scores

    CCLP3 MS: #46 (Get a Clue): 281 (+1, b) #54 (Good Grief): 286 (+2, b) #65 (Countdown): 72 (+1, b) 6094020
  10. pieguy

    Pieguy's scores

    CCLP1 MS: #113 (Teleport Trouble): [973] (b+1) CCLP2 MS: #133 (Block Maze): 834 (+2, b) #148 (Neptune): 550 (+2, b+1) 6051180
  11. pieguy

    Pieguy's scores

    CCLP1 MS #68 (Flames and Ashes): [949] (b+2)
  12. pieguy

    Pieguy's scores

    CC MS #116 (BLOCK BUSTER II): 717 (+1, nr) 5977710
  13. pieguy

    Pieguy's scores

    CC MS #116 (BLOCK BUSTER II): 716 (+2, nr) 5977700
  14. pieguy

    Pieguy's scores

    CC MS #83 (UP THE BLOCK): 298 (+1, b) #93 (ROADSIGH): 651 (+1, b) 5977680 Both added to public TWS
  15. pieguy

    Pieguy's scores

    CCLP4 MS: #83 (Frozen Over): 465 (b+2)
  16. pieguy

    Pieguy's scores

    CCLP2 #24 (Sudden Death): 306** **Requires use of the newly renamed Twice Step Glitch.
  17. pieguy

    Pieguy's scores

    Speaking of raising the bar, that was quite a find you made recently! I do have hopes to give CCLP1+4 a go some day, but I have a couple of other projects I want to be finished (or at least reasonably finished) first. You're the second person to ask me about SuperCC. I haven't checked it out, but based on the description it seems similar to the tool I use. Went ahead and joined Discord. And, um... cclp3 #71 (How to Get Around in Venice): 431 (+25, b+1) 6093980
  18. pieguy

    Pieguy's scores

    cclp2: #149 (Key Color 2.0): 424 (+16) 6051140
  19. pieguy

    Pieguy's scores

    cclp2: #37 (The Mystery of the Seven Chips): 324 (+2, b) #111 (Monster Factory): 376 (+1, b) #142 (Chomper Romp): 520 (+2, b) #146 (Run-a-Muck): 319 (+2, b) 6050980 public tws updated.
  20. Nicely done! Fun fact: my 620 route enters from the top-right and leaves out the bottom-left.
  21. pieguy

    Pieguy's scores

    Quite - once you find the linchpin, scores above 426 will not be difficult to find.
  22. I recently realized that the point at which I became serious about CC was closer to my birth than to today. In other words, for more than half my life this game has been a part of who I am. There have of course been some lulls here and there, but in some ways those were just the times I was distracted. And it's nice to know that I'll always have it to come back to. Anyway, enough of me being sentimental, this is probably what you came here for:
  23. #45 (The Longest Track): Neat level, although currently it's badly busted. In case anyone's curious, the longest tracks for 5 through 8 blocks are 82, 94, 96, 106. If you also count tracks that return to the original toggle button, then for 3 through 8 blocks the longest respective paths are 60, 76, 92, 100, 110, 116.
  24. This used to be the case, then at some point I rewrote a bunch of stuff and got lazy and stopped supporting it (times have to match exactly now). I think I have a good solution though. From now on the reports themselves will no longer include seconds. In order to synchronize a joint score report, report it 30 seconds after the minute for best chance of success. Also James' eye should stop twitching now.
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