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quiznos00 last won the day on January 8

quiznos00 had the most liked content!

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522 Chip

About quiznos00

  • Rank
  • Birthday 03/13/1995


  • Country
    United States

Profile Information

  • Location
    Michael Warner's Island
  • Favourite Set
  • Interests
    Promising to make more CC2 levels and not following through

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  1. Tyler's CC Scores

    CCLP2 MS #37 (Can I Join Da Club): 324 (+2, b)
  2. CC2 Community Pack Survey

    What should the set be named? Please someone come up with a better name than CC2LPx. H2O is pretty good at naming sets. How many levels? I like 150. I felt the CC2 main game was too long, and a community pack will probably be more difficult in terms of abstract puzzle solving. Allow levels with CC1 boot rules? No. Consistent viewport size (9x9 or 10x10)? 10x10 for everything. CC2 maps are large enough to accommodate the larger viewport, and level sections like the end Oasis from CCLP4 could be redesigned since there is no 32x32 map size limit. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? No. Map size does not have a 100% correlation to level length, and overly long levels will be weeded out by the voting process anyway. Should any tiles or techniques be banned? If there is a level that requires block slapping, there should be a tutorial involving it. I would be okay with most "glitches" as long as they're self-evident and don't cause the game to crash. So all sections in Great Job CC2 except for the bowling ball on turtle glitch, monster key inventory overflow, and force floor block climbing glitch would be fine by me, but I do not intend to submit those levels for pack consideration in their current form. For tiles, I approve of zero-directional blocks and blank no signs. I would probably ban empty railroad tracks and voodoo tiles because they seemingly have no use except for deception, except for the solid pink and solid blue tiles as they could probably have some good aesthetic use. Any other standards that should be set in place? RNG setting and hide logic should be chosen by the designer, even though I personally dislike the current implementation of hide logic. Music tracks should have the same cycle as the CC2 main game. Submitted levels should require solutions. Bonus flags should be able to be used in any way they wish.
  3. CC2 Community Pack Survey

    Sup Chipsterz, There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon. What should the set be named? How many levels? Allow levels with CC1 boot rules? Consistent viewport size (9x9 or 10x10)? Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Any other standards that should be set in place?
  4. Tyler's CC Scores

    Optimization coolness has reached maximum capacity, so here are some more easy ones and a medium one. CCLP4 MS #2 (Pixelated Fire): 251 (+5, b) #8 (The Fourth Dimension): 333 (+12, b) #11 (Keyboard Malfunction): 350 (+47, b) #13 (Encased in Carbonite): 211 (+27, b)
  5. Ask a dumb question, get a dumb answer

    McCallahan 👀 Is Sharpeye correct when he says I am a weeb?
  6. Anders Kaseorg

    I've seen him pop up in my Quora feed as well. https://www.quora.com/profile/Anders-Kaseorg
  7. Tyler's CC Scores

    Optimization is cool again. Here are some quick ones. CCLP4 MS #6 (Grooving Pounds): 310 (+7, b) #21 (Iceland): 303 (+2, b) #30 (Does Anyone Else Remember This Movie): 61 (+2, b) #33 (The Sharpest Tool): 215 (+4, b) #104 (It's Time to Dual): 196 (+7, b)
  8. Count to 1,000

    3^2 × 10^2 + 3^1 × 10^1 + 3^0 × 10^0
  9. Count to 1,000

    31^2 - 32
  10. TSα Discussion

    TSAlpha now has 40 levels! I will continue to update it with any bust fixes or minor adjustments. Perhaps I'll rearrange it to have a proper difficulty curve but that will take a bit longer. I will update TSNull soon with my remaining TSAlpha rejects soon too.
  11. TSα Discussion

    TSAlpha has received four new levels and an update to Protect Me, Swivel Senpai to make it 10x10.
  12. May 2018 Create Competition - Back to Basics

    Now for the results! Each designer is ranked by what I felt were their best entry, and the levels by each designer are ranked amongst themselves. This doesn't affect the overall outcome, but I wanted to give my thoughts on every level that was submitted. 6th place 5th place 4th place 3rd place 2nd place 1st place Final results:
  13. May 2018 Create Competition - Back to Basics

    I have posted all the submissions here: Expect results soon!
  14. May 2018 Create Levels - Back to Basics View File Results to be released in this thread in about 24 hours! Submitter quiznos00 Submitted 06/02/2018 Category Competitions  
  15. Version 1.0.0


    Results to be released in this thread in about 24 hours!