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quiznos00

Moderator
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quiznos00 last won the day on November 2 2018

quiznos00 had the most liked content!

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525 Chip

About quiznos00

  • Rank
    TOTALLY UNFAIR
  • Birthday 03/13/1995

Country

  • Country
    United States

Profile Information

  • Location
    Michael Warner's Island
  • Favourite Set
    CCLP4
  • Interests
    Promising to make more CC2 levels and not following through

Recent Profile Visitors

2,506 profile views
  1. Hi Chipland, I have recently formed a staff for CC2LP1. It consists of The Architect, chipster1059, H2O, random 8, Ruben Spaans, and Tyler Sontag (me). The submissions deadline has been decided to be 31 May, 2019 at 23:59 in whatever timezone you're in. Be sure to post in the call for submissions thread if you want your levels to be considered for voting! ~ Tyler
  2. Count to 1,000

    My area code growing up
  3. Pointless CC Trivia Thread

    Let’s revive this thread with pointless CC2 trivia. Pointless CCLP4 trivia will come soon. In the CC2 main game, no tile contains more than three train track pieces (maximum is six)
  4. Tyler's CC Scores

    CCLP1 MS #79 (lmao): [958] (+1, b)
  5. Call for CC2LP1* Level Pack Submissions

    After various Discord discussions, here are the final level submission rules. I've mirrored this in the original post in this topic: Obvious criteria: no unsolvable levels, no busted levels, no levels that have appeared in any official level pack before, no blatant level mods Level content: It has been decided that no contents other than those listed above will restrict a level from being accepted into voting. CC1 boot levels, zero directional blocks, blank no signs, any misc hex edited tiles, hide logic, and inaccessible bonuses are allowed. Viewport, RNG setting, and map size can be anything. No preliminary bans were put it effect since these levels are in the minority and the voting results will better gauge community interest in these types of levels. Level solutions: MUST be provided. This is mostly to reduce time staff spends testing submitting levels (which, I know from CCLP1 and CCLP4, takes a while). If you are having technical troubles recording solutions to your levels, we can accommodate. What to submit: Your submissions need only be C2M files. C2G files are not required and are not even encouraged. Levels will be jumbled during the voting process and the final pack assembly so C2G files are unnecessary. This also means advanced scripting (level warps, inventory setting, etc.) are implicitly banned since they aren't contained within a C2M file.
  6. Call for CC2LP1* Level Pack Submissions

    Filenames do not matter. In fact, any c2g file you may include will not matter either since the individual levels will be repackaged later during voting.
  7. Post Your Ctrl-V

  8. Top 10 favourite video games of all-time

    Revisiting my original crappy list: Celeste (PC) Crash Team Racing (PS1) Crazy Taxi (Arcade) Jet Set Radio Future (Xbox) Life Is Strange (PC) Psychonauts (Xbox) SimCity 4 (PC) Sonic 3 & Knuckles (Genesis) Super Mario Odyssey (Switch) Super Monkey Ball DX (Xbox) Super Smash Bros. Melee (Gamecube) Terraria (PC) Tony Hawk's Underground (PS2)
  9. TSα Discussion

    TSAlpha has finally been updated with a difficulty curve! Additionally, Oh Dam and been removed and replaced with a new level: "The Emerald Mine". The non-Steam Workshop compatible features (basically just the intro and outro text) have been removed so I don't have to deal with maintaining two versions. Some other notable changes: I swear I will get a new version of TSNull up soon
  10. Tyler's CC Scores

    Boring score report only to get by bold count above 450 CCLP3 MS #111 (The Sims: Bustin' Out): 623 (+10, b) CCLP4 MS #109 (Shemozzle): 22 (+5, b) #124 (Air Bubble): 112 (+1, b)
  11. Count to 1,000

    Fantastic Mister Kuecks (9, 6, 6)
  12. Tyler's CC Scores

    CC1 MS #94 (I see it, I see it, and now it's all within my reach, endless possibility): [906] (+50, b) CCLP4 MS #91 (Good Bust tbh): 472 (+98, b)
  13. Tyler's CC Scores

    CC1 MS #22 (Peer Pressured Into Getting This One): 293 (+3, b) CCLP4 MS #97 (I Don't Understand James): 264 (+1, b)
  14. CC2 Community Pack Survey

    If there were custom music, it ought to be royalty-free or free for non-commercial purposes. The Super Meat Boy soundtrack was allowed here because no one on the moderation team is too concerned about copyright, but for a community-endorsed level pack I think we should respect copyright laws. Plus, CC2LP1 will probably be uploaded to Steam Workshop, and copyrighted music would violate its rules (also not sure if you can include custom music in packs uploaded there at all).
  15. Count to 1,000

    5! * 2! * 2! * 2!
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