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Everything posted by quiznos00

  1. Tyler's CC Scores

    Boring score report only to get by bold count above 450 CCLP3 MS #111 (The Sims: Bustin' Out): 623 (+10, b) CCLP4 MS #109 (Shemozzle): 22 (+5, b) #124 (Air Bubble): 112 (+1, b)
  2. Tyler's CC Scores

    CCLP2 MS #85 (Follow Some Stuff): 301 (+3, b-5) #94 (Checkerboard II): 686 (+119, b-102) #114 (Joyride II): 78 (+1, b-3) #146 (Run-a-Muck): 301 (+128, b-18) Total score: 6,037,770
  3. Count to 1,000

    Fantastic Mister Kuecks (9, 6, 6)
  4. Tyler's CC Scores

    CC1 MS #94 (I see it, I see it, and now it's all within my reach, endless possibility): [906] (+50, b) CCLP4 MS #91 (Good Bust tbh): 472 (+98, b)
  5. Tyler's CC Scores

    CC1 MS #22 (Peer Pressured Into Getting This One): 293 (+3, b) CCLP4 MS #97 (I Don't Understand James): 264 (+1, b)
  6. CC2 Community Pack Survey

    If there were custom music, it ought to be royalty-free or free for non-commercial purposes. The Super Meat Boy soundtrack was allowed here because no one on the moderation team is too concerned about copyright, but for a community-endorsed level pack I think we should respect copyright laws. Plus, CC2LP1 will probably be uploaded to Steam Workshop, and copyrighted music would violate its rules (also not sure if you can include custom music in packs uploaded there at all).
  7. CC2 Community Pack Survey

    Sup Chipsterz, There have been some short conversations about the first CC2 community pack on the Chip's Challenge Discord, mostly involving me complaining about how lackluster the main game is and how a community pack would be 10 times better. But before we even begin opening submissions, there are a few opinions I'd like to get from the community about the structure of the set and what should and shouldn't be allowed. Here are my questions, I'll post my own thoughts in a reply soon. What should the set be named? How many levels? Allow levels with CC1 boot rules? Consistent viewport size (9x9 or 10x10)? Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Any other standards that should be set in place?
  8. Count to 1,000

    5! * 2! * 2! * 2!
  9. *title not final Greetings Chipsters, In honor of CCLP4 submissions being opened three years ago today, I would like to semi-officially open level submissions for the first CC2 community pack. There have been conversations on the Discord about when submissions should open and who would like to be on the CC2LP1* staff and I've expressed my interest in leading the project and have received support from others. So, while the staff is not finalized, I would like to get the ball rolling by opening CC2 pack submissions, which I will maintain in a Google Doc and post here once it's more populated. You can submit your pack by letting me know here or on Discord, or letting someone know who will be sure to let me know Keep in mind the very few current restrictions on what you can submit. Levels that have appeared in an official CC1 pack that have been ported over will not be allowed. Blatant mods of any official CC1 or CC2 will not be allowed and it will be up to the discretion of the staff to decide which levels are too similar to the levels they were based on ("Walls Of" levels are still okay). Levels that are busted or unsolvable (obviously) are not allowed. The decisions for the questions I asked in the survey topic have not been officially made yet, but here are restrictions on levels themselves that will probably be in place based on the current responses, in case you want to plan ahead. CC1 boot levels will be banned, viewport size can be either 9x9 or 10x10, no limit on map size, zero directional blocks and blank no signs are allowed, other hex edited tiles are banned, submitted levels require a recorded solution, inaccessible bonuses are allowed, hide logic is allowed, and RNG setting can be any. Submissions will probably not close for a while (maybe 6 months from now?) so you can relax and focus on designing some fun levels! ~ Tyler Sontag
  10. CC Ultimate Music Playlist

    Lyrics from They Might Be Giants' "Snowball in Hell": Avalanche or roadblock I was a snowball in hell Avalanche (CCLP3 #147) or roadblock (CCLP3 #13) A jailer (CC1 #104) trapped (CCLP2 #143) in his cell
  11. CC Ultimate Music Playlist

    [7:52:22 PM] Tyler Sontag: i'm trying to make a thread [7:52:30 PM] Tyler Sontag: where people post songs that have the same titles as official cc levels [7:52:32 PM] Tyler Sontag: and s*** Know any songs that have the same title as a CC level? Post 'em here! I'll update the list in this first post as more people post, so we can construct the ultimate CC music playlist (or something idk) CC1 #49 - Problems (Sex Pistols) #105 - Short Circuit (Daft Punk) #134 - Pain (Jimmy Eat World) CCLP1 #81 - Colors (For Extreme) (dj TAKA) #87 - Pluto (Björk) #120 - Metal Harbor (Sonic Adventure 2 soundtrack) #139 - Assassin (Muse) #147 - Thief, You've Taken All That Was Me (Weezer) CCLP2 #110 - A Kind of Magic (Queen) CCLP3 #129 - Everybody Get Dangerous (Weezer) #147 - Avalanche (New Order)
  12. Tyler's CC Scores

    CCLP3 MS #111 (Bustin' Out): 613 (+144, b-7) #130 (Four by Four): 311 (+116, b-14) #145 (Recurring Dream): 735 (+146, b)
  13. Tyler's CC Scores

    CC1 MS #29 (Even Flow): 302 (+2, b) #64 (Yikes): 548 (+1, b) CCLP2 MS #12 (Mazed In): 354 (+1, b) #34 (Cypher II): 404 (+26, b) #55 (Dangers of Fire and James): 78 (+4, b)
  14. Tyler's CC Scores

    Here's one wacky score report CC1 MS #72 (Reverse Alley): [961] (+7, b) #100 (Colony): [911] (+1, b) #103 (Memory): 488 (+1, b) #133 (Blobdance): [887] (+102, b-62) #136 (Doublemaze): [855] (+293, b-71) #138 (Partial Post): 235 (+25, b-5) #139 (Yorkhouse): [920] (+32, b) #144 (Fireflies): [832] (+31, b) CCLP3 MS #127 (Yeet the Heat): 432 (+72, b-5) CCLP4 MS #97 (No!): 263 (+4, b-1) #106 (Gridlock): 240 (+8, b) #127 (Wrong Exit): 225 (+7, b)
  15. Tyler's CC Scores

    CCLP3 MS #54 (Good Advice): 286 (+2, b+2, joint bold with James)
  16. Tyler's CC Scores

    CCLP3 MS #54 (huh): 284 (+23, b)
  17. Tyler's CC Scores

    It's boring score report hour CCLP3 MS #13 (Road Block): 107 (+10, b) #44 (Tiny RNG): 217 (+31, b) #45 (Block Head): 411 (+28, b) #128 (Caves II): 433 (+68, b)
  18. Tyler's CC Scores

    CCLP4 MS #3 (lol bad score): 216 (+19, b-4) #14 (Poly-Gone): 335 (+11, b) #17 (The Three Trials): 254 (+5, b) #35 (Chasing Chips): 356 (+10, b) #80 (Monster Swapper): 292 (+10, b) #119 (Strandquist): 520 (+1, b)
  19. Tyler's CC Scores

    CCLP4 MS #87 (And the Walls Kept Crumbling Down): 526 (+2, b, tykl) #130 (Bam Thwok): 561 (+65, b)
  20. Call for CC2LP1* Level Pack Submissions

    Here is a link to the spreadsheet so far: https://docs.google.com/spreadsheets/d/1jpq1QdjhxQny_r9lvYiCEETONQ6_a0H39dRC8QMWHzc/edit?usp=sharing By the way, the best way to submit your levels for consideration is by uploading them to CCZone so that there's a permanent repository for them. That way you can make updates as you please without needing to notify me And for the two people wondering... yes I will be submitting my levels soon, but through a separate pack specifically for CC2LP1 consideration.
  21. Tyler's CC Scores

    CCLP1 MS #65 (Squared in a Circle): 428 (+9, b) #140 (ACD): 821 (+8, b-4) #141 (Flush): 269 (+3, b)
  22. Tyler's CC Scores

    CCLP1 MS #013 (The Monster Cages): 263 (+2, b) #090 (Bowling Alleys): 332 (+17, b-11) #115 (California): 430 (+10, b) #116 (Communism): 521 (+1, b)
  23. Tyler's CC Scores

    CCLP1 MS #38 (Up-Down Adventure): 482 (+8, b-1) #73 (Zzzzzz): 419 (+8, b)
  24. Count to 1,000

    ((3 + 2) ^ 2 * (2 + 2) + 3 + 3) * 3 ^ 2
  25. Tyler's CC Scores

    CCLP1 MS #10 (Graduation): 320 (+2, b) #127 (In the Pink): 422 (+36, b)