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rubenspaans

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rubenspaans last won the day on June 23 2017

rubenspaans had the most liked content!

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About rubenspaans

  • Rank
    CYPHER

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  • Country
    Norway

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  • Favourite Set
    CCLP4

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  1. Ruben's official set scores

    CC1-Lynx #100 (COLONY): [911] (+1, bc) tyjb 5,897,870 136 bolds (114 timed, 22 untimed) CCLP1-Lynx #116 (Communism): 534 (+1, b+1) #127 (In the Pink): 413 (+2, bc) #143 (Amphibia): [850] (+6, b) tyja 6,000,070 138 bolds (119 timed, 19 untimed)
  2. Ruben's official set scores

    CCLP2-Lynx #125 (Blocks 'n Bombs *): 229 (+2, b+2) 6,042,100 134 bolds
  3. CC2 Community Pack Survey

    What should the set be named? I'm fine with a recognizable name like CC2LP1. How many levels? No strong opinion on this, but somewhere between 149 and 200 sounds good. Allow levels with CC1 boot rules? I tend towards no, but exceptions could be made for levels that make good use of it. Consistent viewport size (9x9 or 10x10)? Using both in the same set is fine with me. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Allow levels up to 100x100. Levels that overstay their welcome by being too large will be voted out anyway. Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. Don't ban tiles that can be useful (this includes the zero-directional block and the blank "no" sign). Stuff that appears to be bugged or has very obtuse behaviour should probably be avoided. I haven't actually played any custom levels that have voodoo tiles, but they probably go in this category. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Maybe we should stick to tradition and keep that no levels should require block slapping to be solvable. For bonuses and easter eggs, every sensible technique should be allowed. Levels that require blowing up clone machines and putting different things on them to be solvable should be allowed since CC2 has a couple of them. Maybe we should even allow splitscreen levels. I don't know enough about warp exits to comment on that. Multiple hints is fine. Any other standards that should be set in place? In general, I'm in favour of having fewer constraints so that people can be more creative.
  4. Ruben's official set scores

    CC2 #120 (FOURSOME): 280 (+1, b-4) | 62800 (+10, b-40) #138 (CONSTRUCTION ZONE): 227 (+1, b-1) | 71270 (+10, b-10) #169 (BOMBS QUAD): 776 (+2, b-1) | 92260 (+20, b-10) #177 (MINE CHALLENGE): 138 (+26, b-2) | -1 (no change) #185 (SLAMBAM): 387 (+63, bc) | 96370 (+630, bc) 37620 seconds / 14,534,481 points 347 bolds (175 time, 172 score)
  5. Ruben's official set scores

    CCLP3-Lynx #100 (Sardines): 220 (+8, b+2) #121 (Jaywalker): 61 (+24, bc) 6,065,380 95 bolds
  6. Ruben's official set scores

    CCLP2-Lynx #124 (Paramecia *): 223 (+1, bc) 6,042,080 134 bolds
  7. Ruben's official set scores

    CCLP2-MS #37 (The Mystery of the Seven Chips): 324 (+2, b) 6,037,710 CCLP2-Lynx #37 (The Mystery of the Seven Chips): 319 (+1, b) #138 (Patrolled): 483 (+15, b+3) #148 (Neptune): 544 (+9, b+4) 6,042,070 134 bolds
  8. Ruben's official set scores

    CC2 #143 (CAVERNS) 323 (+4, b+3) | 74730 (+40, b+30) 37527 seconds / 14,534,811 points 347 bolds (175 time, 172 score)
  9. Ruben's official set scores

    CCLP4-Lynx #52 (It Suits the Purpose): 93 (+1, bc) 6,097,580 101 bolds (96 timed, 5 untimed)
  10. Ruben's official set scores

    CC2 #17 (FROZEN): 251 (+4, b) | 11010 (+40, b) #55 (T-N-T TIME): 84 (+1, b) | 28340 (+10, b) 37523 seconds / 14,534,771 points 348 bolds (176 time, 172 score)
  11. Ruben's official set scores

    CC1-Lynx #110 (CHILLER): 270 (+2, b) 5,898,870 139 bolds (116 timed, 23 untimed) CC1-Steam #110 (CHILLER): 270 (+2, bc) 5,971,500 138 bolds (109 timed, 29 untimed) CCLP4-Lynx #108 (Scatterbrained): 515 (+1, bc) 6,097,570 101 bolds (96 timed, 5 untimed) CC2 #141 (LOGIC PRISON): 657 (+2, bc) | 77070 (+20, bc) #198 (CHIP OFF THE BLOCK): 85 (+1, b) | 99850 (+10, b) 37518 seconds / 14,534,721 points 346 bolds (175 time, 171 score)
  12. Ruben's official set scores

    CCLP4-MS #2 (Pixelated Fire): 251 (+2, b) #30 (Hoodwinked): 61 (+2, b) #51 (Ice in a Blender): 391 (b-1) #52 (It Suits the Purpose): 97 (b-6) #53 (Protect Your Fortress): 326 (b-6, pc) #54 (Split Path): 197 (b-12) #55 (If I Ran the Zoo): 535 (b-14) #56 (Fireworks Factory): 548 (b-6) #57 (Bisection): 455 (b-4) #58 (Ruinous Plaza): 327 (b-19) #59 (Blockpick): 348 (b-7, pc) #60 (Flippant): 210 (b) #61 (Blue Tooth): 532 (b-4) #63 (Pneumatic Diversity Vents): 510 (b-2) #64 (Excuse Me): 313 (b-8) #65 (Duplex): 564 (b-58) #66 (Anaconda): 264 (b) #67 (Nuclear Energy for Dummies): 309 (b-8) #68 (Cold Fusion Reactor): [867] (b-115) #69 (Ball in an Awkward Place): 392 (b-7) #70 (Science Museum): 364 (b-15) #72 (Sewerway): 359 (b-4) #73 (Sealed Doors in the Spacecraft): 263 (b-3) #74 (Technopathic): 329 (b-7) #75 (Unmitigated Hint Factory Disaster): 416 (b-11) #76 (Flow State): 385 (b-12) #77 (Brick Block Facility ): 498 (b-2) #78 (Aquatic Ruins): 506 (b-14, pc) #79 (Spring ): 369 (b-10) #80 (Monster Swapper): 289 (b-3) #81 (Estranged for a Season): 302 (b-14) #82 (Puzzle Box): [861] (b-76) #83 (Frozen Over): 434 (b-23) #84 (Forsythia): 392 (b-5) CCLP4-Lynx #79 (Spring ): 362 (+3, bc) #99 (Ice Cavern): 287 (+1, bc) 6,097,560 100 bolds (95 timed, 5 untimed)
  13. Ruben's official set scores

    CC1-Lynx #124 (FIRETRAP): 661 (+2, b) 5,897,850 138 bolds (115 timed, 23 untimed) CC1-Steam #124 (FIRETRAP): 661 (+3, bc) #146 (CAKE WALK): 708 (+1, b+1) 5,971,480 137 bolds (108 timed, 29 untimed)
  14. Ruben's official set scores

    CCLP3-Lynx #10 (Annoying Wall): 85 (+1, bc) 6,065,060 93 bolds
  15. Ruben's official set scores

    CCLP3-Lynx #10 (Annoying Wall): 84 (+7, bc) 6,065,050 93 bolds
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