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ruben

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Everything posted by ruben

  1. CC1-MS #146 (CAKE WALK): 707 (+2, b-17) 5,977,520 115+20 bolds
  2. CC1-MS #65 (AMSTERDAM): 397 (+2, b) #93 (ROADSIGN): 651 (+1, b) #116 (BLOCK BUSTER II): 714 (+2, b-3) #132 (MIX UP): 683 (+2, b) 5,977,500 115+20 bolds CCLP1-MS #31 (Quincunx): 144 (+13, b) #53 (Start at the End): 410 (+5, b) #61 (Highways): 425 (+4, b) #115 (California): 430 (+16, b) #132 (Spumoni): 446 (+5, b) #135 (Culprit): 382 (+17, b) 6,002,800 92+14 bolds
  3. CC1-MS #89 (BLOCK BUSTER): 402 (+3, b) 5,977,430 112+20 bolds
  4. Bump for 8th place CC1-MS #89 (BLOCK BUSTER): 399 (+10, b-3) 5,977,400 111+20 bolds
  5. CC1-MS (typnfta 3x) #61 (RINK): [950] (+3, b) #89 (BLOCK BUSTER): 389 (+10, b-13) #147 (FORCE FIELD): [970] (+506, b) 5,977,300 111+20 bolds CCLXP2 #102 (Chip's Fight): 364 (+2, bc) 6,042,290 (original 2,993,050, modified 3,049,240) 133 bolds
  6. Bump for 100 bolds CCLP1-MS #20 (Chip Suey): 380 (+2, b) #42 (Mughfe): 419 (+3, b) #57 (Key Farming): 296 (+6, b) #68 (Flames and Ashes): [949] (+2, b) #70 (Juxtaposition): 426 (+4, b) #73 (Occupied): 419 (+2, b) #86 (Starry Night): 309 (+3, b) #91 (Roundabout): 350 (+1, b) #94 (Slime Forest): 479 (+4, b) #95 (Courtyard): 309 (+1, b) #97 (Gate Keeper): 365 (+2, b) #104 (Hotel Chip): 602 (+5, b) #107 (Paramecium Palace): 332 (+3, b) #108 (Exhibit Hall): 296 (+4, b) #109 (Green Clear): 433 (+3, b) #111 (Alternate Universe): [959] (+6, b) #116 (Communism): 521 (+3, b) #118 (Runaway Train): 104 (+7, b) #119 (The Sewers): 322 (+4, b) #124 (Utter Clutter): 543 (+12, b) #127 (In the Pink): 422 (+7, b) #129 (Frogger): 272 (+1, b) #134 ((Ir)reversible): 333 (+1, b) #138 (Chip Alone): 520 (+7, b) #143 (Amphibia): [850] (+62, b) #147 (Thief, You've Taken All That Was Me): 853 (+19, b) #148 (The Snipers): 373 (+3, b) 6,002,200 86+14 bolds CCLP1-Lynx #68 (Flames and Ashes): [949] (+3, b) 6,000,110 121+18 bolds
  7. CCLP1-MS #15 (Twister): 315 (+4, b) #16 (Tetragons): 281 (+3, b) #122 (Jeepers Creepers): 651 (+1, b) #131 (Easier Than It Looks): 106 (+1, b) 6,001,130 62+11 bolds CCLP1-Lynx #122 (Jeepers Creepers): 651 (+1, bc) 6,000,110 121+17 bolds CCLXP2 #127 (Escape from Chipkatraz *): 111 (+4, b) 6,042,270 (original 2,993,030, modified 3,049,240) 133 bolds
  8. CC1-MS #23 (BLOBNET): 431 (+2, b-5) #120 (ALPHABET SOUP): [949] (+2, b) #126 (BLOCK N ROLL): 439 (+1, b-4) #143 (STRIPES?): [858] (+1, b) 5,977,200 111+18 bolds CCLP2-MS #127 (Escape from Chipkatraz): 113 (+1, b) 6,037,720 104 bolds CCLP3-MS #143 (Same Game): 749 (b) CCLP3-Lynx #143 (Same Game): 751 (+3, b) 6,066,880 99+0 bolds
  9. CC1-Steam #29 (ARCTICFLOW): 292 (+1, b+1) 5,971,650 143 bolds (114 timed, 29 untimed) CC1-Lynx #29 (ARCTICFLOW): 287 (+1, bc) 5,897,890 136 bolds (114 timed, 22 untimed)
  10. CCLP3-MS #23 (Map the Path): 245 (b) CCLP3-Lynx #23 (Map the Path): 241 (+1, bc) 6,066,850 98 bolds
  11. CCLXP2 #40 (Traps II): 252 (+2, bc)
  12. CC1-MS #24 (OORTO GELD): 430 (+2, b) #61 (RINK): [947] (+17, b-3) #72 (REVERSE ALLEY): [961] (+1, b) #94 (NOW YOU SEE IT): [906] (+10, b) #100 (COLONY): [911] (+21, b) #106 (KABLAM): [907] (+3, b) #117 (THE MARSH): [942] (+2, b) #120 (ALPHABET SOUP): [947] (+2, b-2) #130 (ICE CUBE): [933] (+2, b) #132 (MIX UP): 681 (+3, b-2) #139 (YORKHOUSE): [920] (+9, b) #143 (STRIPES?): [857] (+97, b-1) #144 (FIREFLIES): [832] (+5, b) 5,977,170 127 bolds (111 timed, 16 untimed) CCLP1-MS #13 (The Monster Cages): 263 (+3, b) #83 (Ruined World): [972] (+2, b) #130 (Dynamite): [874] (+1, b) 6,001,040 70 bolds (59 timed, 11 untimed) CCLP1-Lynx #61 (Highways): 413 (+1, b) CCLXP2 #71 (Mads' Rush II *): 24 (+1, b) 6,042,210 (original 2,993,010, modified 3,049,200) 132 bolds
  13. I already posted these on Discord, but I include my submission here as well (these levels were originally rejected from CC2) cc2sub.zip
  14. I submit the attached levels for CC2LP1 consideration. These are all ports of CC1 levels I've made (mostly made for create competitions), with a few CC2 tiles added. Ruben-CC1.zip
  15. CCLP3-Lynx #17 (Lot in Life): 95 (+5, b) #68 (Incident on a Bridge): 428 (+1, bc) #78 (Slide Show): 384 (+2, bc) #83 (Billiards): 223 (+6, b-1) #94 (Mistakes): 269 (+3, bc) #129 (Everybody Get Dangerous): 514 (+36, 0, +1, 0, +2, bc) 6,066,840 100 bolds (0 untimed)
  16. CCLP3-Lynx #34 (Motion Blur): 861 (+1, bc) 6,066,280 100 bolds
  17. CCLP3-Lynx #71 (How to Get Around in Venice): 418 (+24, b+24) 6,066,270 100 bolds
  18. CCLP3-Lynx #46 (Get a Clue): 275 (+1, bc) 6,066,030 100 bolds
  19. CCL2-Lynx (CCLXP2) #30 (Chase Race *): 251 (+9, bc) 6,042,220 134 bolds CCLP3-Lynx #114 (Lead Us Not into Temptation): 514 (+16, bc) 6,066,020 99 bolds
  20. CCLP3-Lynx #64 (Producing): 310 (+13, b+2) 6,065,860 98 bolds
  21. CCLP3-Lynx #76 (Complex): 500 (+22, b+6) 6,065,730 97 bolds
  22. CC1-MS #145 (Thanks to...): [991] (+1, b) CC1-Steam #40 (FLOORGASBORG): 193 (+1, b) #88 (SPIRALS): 304 (+1, b) 5,971,640 143 bolds (114 timed, 29 untimed) CCLP4-MS #91 (How to Retune Your Harp): 472 (b) #97 (Lockdown): 264 (b) #99 (Ice Cavern): 297 (b-4) #102 (The Key Issue): 326 (b) #120 (Construct-a-Sokoban): 665 (b-2) CCLP4-Lynx #120 (Construct-a-Sokoban): 665 (+19, b+2) 6,098,210 102 bolds (97 timed, 5 untimed) CC2 #77 (THE ROVER ROOM): 193 (+1, b) | 40430 (+10, b) 37623 seconds / 14,536,271 points 331 bolds (167 time, 164 score)
  23. CCLP1-MS #79 (Elevators): [958] (+1, b) CCLP1-Lynx #79 (Elevators): [958] (+1, b)
  24. CCLP1-MS #130 (Dynamite): [873] (+1, b+1)
  25. CCLP1-MS #130 (Dynamite): [872] (+13, b+1) CCLP1-Lynx #130 (Dynamite): [864] (+10, b-4, pc)
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