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rubenspaans

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Everything posted by rubenspaans

  1. CC2 #035 (CHIPS?): 38 (+1, b) | 17880 (+10, b) #088 (ESCAPE): -1 | 49090 (+740, b+50) 37621 seconds / 14,536,231 points ? bolds (will recalculate later)
  2. CC1-Lynx #100 (COLONY): [911] (+1, bc) tyjb 5,897,870 136 bolds (114 timed, 22 untimed) CCLP1-Lynx #116 (Communism): 534 (+1, b+1) #127 (In the Pink): 413 (+2, bc) #143 (Amphibia): [850] (+6, b) tyja 6,000,070 138 bolds (119 timed, 19 untimed)
  3. CCLP2-Lynx #125 (Blocks 'n Bombs *): 229 (+2, b+2) 6,042,100 134 bolds
  4. What should the set be named? I'm fine with a recognizable name like CC2LP1. How many levels? No strong opinion on this, but somewhere between 149 and 200 sounds good. Allow levels with CC1 boot rules? I tend towards no, but exceptions could be made for levels that make good use of it. Consistent viewport size (9x9 or 10x10)? Using both in the same set is fine with me. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? Allow levels up to 100x100. Levels that overstay their welcome by being too large will be voted out anyway. Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. Don't ban tiles that can be useful (this includes the zero-directional block and the blank "no" sign). Stuff that appears to be bugged or has very obtuse behaviour should probably be avoided. I haven't actually played any custom levels that have voodoo tiles, but they probably go in this category. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Maybe we should stick to tradition and keep that no levels should require block slapping to be solvable. For bonuses and easter eggs, every sensible technique should be allowed. Levels that require blowing up clone machines and putting different things on them to be solvable should be allowed since CC2 has a couple of them. Maybe we should even allow splitscreen levels. I don't know enough about warp exits to comment on that. Multiple hints is fine. Any other standards that should be set in place? In general, I'm in favour of having fewer constraints so that people can be more creative.
  5. CC2 #120 (FOURSOME): 280 (+1, b-4) | 62800 (+10, b-40) #138 (CONSTRUCTION ZONE): 227 (+1, b-1) | 71270 (+10, b-10) #169 (BOMBS QUAD): 776 (+2, b-1) | 92260 (+20, b-10) #177 (MINE CHALLENGE): 138 (+26, b-2) | -1 (no change) #185 (SLAMBAM): 387 (+63, bc) | 96370 (+630, bc) 37620 seconds / 14,535,481 points 347 bolds (175 time, 172 score)
  6. CCLP3-Lynx #100 (Sardines): 220 (+8, b+2) #121 (Jaywalker): 61 (+24, bc) 6,065,380 95 bolds
  7. CCLP2-Lynx #124 (Paramecia *): 223 (+1, bc) 6,042,080 134 bolds
  8. CCLP2-MS #37 (The Mystery of the Seven Chips): 324 (+2, b) 6,037,710 CCLP2-Lynx #37 (The Mystery of the Seven Chips): 319 (+1, b) #138 (Patrolled): 483 (+15, b+3) #148 (Neptune): 544 (+9, b+4) 6,042,070 134 bolds
  9. CC2 #143 (CAVERNS) 323 (+4, b+3) | 74730 (+40, b+30) 37527 seconds / 14,534,811 points 347 bolds (175 time, 172 score)
  10. CCLP4-Lynx #52 (It Suits the Purpose): 93 (+1, bc) 6,097,580 101 bolds (96 timed, 5 untimed)
  11. CC2 #17 (FROZEN): 251 (+4, b) | 11010 (+40, b) #55 (T-N-T TIME): 84 (+1, b) | 28340 (+10, b) 37523 seconds / 14,534,771 points 348 bolds (176 time, 172 score)
  12. CC1-Lynx #110 (CHILLER): 270 (+2, b) 5,898,870 139 bolds (116 timed, 23 untimed) CC1-Steam #110 (CHILLER): 270 (+2, bc) 5,971,500 138 bolds (109 timed, 29 untimed) CCLP4-Lynx #108 (Scatterbrained): 515 (+1, bc) 6,097,570 101 bolds (96 timed, 5 untimed) CC2 #141 (LOGIC PRISON): 657 (+2, bc) | 77070 (+20, bc) #198 (CHIP OFF THE BLOCK): 85 (+1, b) | 99850 (+10, b) 37518 seconds / 14,534,721 points 346 bolds (175 time, 171 score)
  13. CCLP4-MS #2 (Pixelated Fire): 251 (+2, b) #30 (Hoodwinked): 61 (+2, b) #51 (Ice in a Blender): 391 (b-1) #52 (It Suits the Purpose): 97 (b-6) #53 (Protect Your Fortress): 326 (b-6, pc) #54 (Split Path): 197 (b-12) #55 (If I Ran the Zoo): 535 (b-14) #56 (Fireworks Factory): 548 (b-6) #57 (Bisection): 455 (b-4) #58 (Ruinous Plaza): 327 (b-19) #59 (Blockpick): 348 (b-7, pc) #60 (Flippant): 210 (b) #61 (Blue Tooth): 532 (b-4) #63 (Pneumatic Diversity Vents): 510 (b-2) #64 (Excuse Me): 313 (b-8) #65 (Duplex): 564 (b-58) #66 (Anaconda): 264 (b) #67 (Nuclear Energy for Dummies): 309 (b-8) #68 (Cold Fusion Reactor): [867] (b-115) #69 (Ball in an Awkward Place): 392 (b-7) #70 (Science Museum): 364 (b-15) #72 (Sewerway): 359 (b-4) #73 (Sealed Doors in the Spacecraft): 263 (b-3) #74 (Technopathic): 329 (b-7) #75 (Unmitigated Hint Factory Disaster): 416 (b-11) #76 (Flow State): 385 (b-12) #77 (Brick Block Facility ): 498 (b-2) #78 (Aquatic Ruins): 506 (b-14, pc) #79 (Spring ): 369 (b-10) #80 (Monster Swapper): 289 (b-3) #81 (Estranged for a Season): 302 (b-14) #82 (Puzzle Box): [861] (b-76) #83 (Frozen Over): 434 (b-23) #84 (Forsythia): 392 (b-5) CCLP4-Lynx #79 (Spring ): 362 (+3, bc) #99 (Ice Cavern): 287 (+1, bc) 6,097,560 100 bolds (95 timed, 5 untimed)
  14. CC1-Lynx #124 (FIRETRAP): 661 (+2, b) 5,897,850 138 bolds (115 timed, 23 untimed) CC1-Steam #124 (FIRETRAP): 661 (+3, bc) #146 (CAKE WALK): 708 (+1, b+1) 5,971,480 137 bolds (108 timed, 29 untimed)
  15. CCLP3-Lynx #10 (Annoying Wall): 85 (+1, bc) 6,065,060 93 bolds
  16. CCLP3-Lynx #10 (Annoying Wall): 84 (+7, bc) 6,065,050 93 bolds
  17. CC1-MS #24 (OORTO GELD): 428 (+3, b-2) tyjb #64 (SPOOKS): 548 (+1, b) tykl #146 (CAKE WALK): 705 (+4, b-12) 5,977,120 (I'm in top 10 again!) 117 bolds, I think (110 timed, 7 untimed)
  18. CC1-Lynx #116 (BLOCK BUSTER II): 697 (+1, b+1) 5,897,830 137 bolds (114 timed, 23 untimed)
  19. CC2 #174 (BLOCKY TROUBLE): 583 (+4, b+2) | 95800 (+20, b+10) 37515 seconds / 14,534,691 points 344 bolds (174 time, 170 score)
  20. CC1-Steam #37 (SEEING STARS): 593 (+111, b+2) #99 (CATACOMBS): 365 (+67, b-5) 5,971,440 136 bolds (107 timed, 29 untimed) I finally got rid of all my initial times.
  21. CC1-Steam #132 (MIX UP): 680 (+364, b+1) 5,969,660 135 bolds (106 timed, 29 untimed)
  22. CC1-Lynx #146 (CAKE WALK): 704 (+7, b+3) 5,897,820 137 bolds (114 timed, 23 untimed) CC1-Steam #23 (BLOBNET): 426 (+75, b-10) #35 (LEMMINGS): 567 (+102, b-9) #64 (SPOOKS): 540 (+67, b-7) #89 (BLOCK BUSTER): 382 (+61, bc) #93 (ROADSIGN): 637 (+184, b-1) #110 (CHILLER): 268 (+42, b-2) #116 (BLOCK BUSTER II): 688 (+94, b-7) #123 (THE PRISONER): 265 (+177, bc) #124 (FIRETRAP): 658 (+74, b-3) #126 (BLOCK N ROLL): 427 (+176, b-5) #137 (GOLDKEY): 380 (+44, b-1) #146 (CAKE WALK): 707 (+458, b+2) 5,966,020 134 bolds (105 timed, 29 untimed)
  23. CC2 #194 (MEMORIES): 254 (+1, b+1) | 103540 (+10, b+10) 37511 seconds / 14,534,671 points 344 bolds (174 time, 170 score)
  24. CC1-Steam #68 (EENY MINY MOE): 493 (+47, b-1) #76 (FOUR PLEX): 407 (+61, bc) I still have no idea how to do the glider room in Lynx #77 (INVINCIBLE CHAMPION): 477 (+92, b-1) #82 (SOCIALIST ACTION): 969 (+15, bc) #127 (SKELZIE): 442 (+57, bc) 5,950,480 131 bolds (102 timed, 29 untimed) CC2 194 (MEMORIES): 253 (+4, b+3) | 103530 (+40, b+30) 37510 seconds / 14,534,661 points 344 bolds (174 time, 170 score)
  25. CC1-Steam #26 (CHCHCHIPS): 253 (+9, bc) #28 (PING PONG): 236 (+45, bc) #53 (TRAFFIC COP): 452 (+41, bc) #54 (GRAIL): 320 (+38, bc) #73 (MORTON): 485 (+129, bc) #74 (PLAYTIME): 356 (+37, bc) #96 (PARANOIA): 315 (+18, bc) #97 (METASTABLE TO CHAOS): 290 (+131, bc) #98 (SHRINKING): 332 (+55, bc) #107 (BALLS O FIRE): 258 (+29, bc) #108 (BLOCK OUT): 272 (+29, bc) #119 (SLIDE STEP): 178 (+44, bc) #128 (ALL FULL): 292 (+68, b+2) 5,947,760 128 bolds (99 timed, 29 untimed)
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