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ajmiam

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Everything posted by ajmiam

  1. CCLP4 Leaks

    Greetings Chipsters, Just a small announcement to point out that the CCLP4 homepage has now been updated to inclulde the official CCLP4 logo. Visit the site here to view it: http://jamesa7171.net/cclp4/ Or, alternatively, check it out below: Happy chipping! Sincerely, The CCLP4 Staff
  2. CCLP4 Leaks

    That's correct! (It's already public knowledge on the CC wiki, in fact.)
  3. Andrew Menzies' scores

    #29 (Flipper Departments): 311 (b-2, good for 2nd place)
  4. CCLP4 Leaks

    Now that the set has been out for a bit, I figured I'd give a retrospective on the leaks, which of your guesses were correct, and what you missed: Beware! Here be spoilers if you are playing blind!
  5. CCLP4 Complete!

    Glad you got through 'em all and glad you liked the set! I'm looking forward to the review!
  6. Andrew Menzies' scores

    #17 (The Three Trials): 254 (+1, b+1) Yay, my first real new record that beats an actually established time (as opposed to sniping initial times)
  7. Andrew Menzies' scores

    #17 (The Three Trials): 253 (b)
  8. Andrew Menzies' scores

    #11 (Keyboard Malfunction): 350 (bold confirm) #19 (Conservation of Keys): 186 (b-1)
  9. Andrew Menzies' scores

    #66 (Anaconda): 264 (b, got it first attempt)
  10. Andrew Menzies' scores

    #15 (Cross Back): 260 (b)
  11. Andrew Menzies' scores

    #7 (In the Pool): 93 (b)
  12. Andrew Menzies' scores

    #33 (Tool Shed): 215 (first known score reported for this level)
  13. Andrew Menzies' scores

    #22 (Bodyguards): 238 (first reported time for this level) (bc, Josh got it first)
  14. Andrew Menzies' scores

    #10 (Stuck in Emerald): 73 (b+6) Not sure if optimal definitely not optimal according to JB's score in JoshL5, but it beats what's there!
  15. Andrew Menzies' scores

    Another score, let's see how it is! I think this might be bold since it matches JB's time in Po100T #110 (Keyrithmetic): [946]/---, first score report by anyone for this level
  16. CCLP4 Leaks

    Excellent! You got 'em all! Hope the last two weren't too frustrating to find. Here are the old levels and your predictions of the new levels that come from them. Will you be right or wrong? You'll find out before too long! Producing -> Mental Marvel Monastery? Jumble -> Fire is my Enemy? Apartment Monster Lab -> Seven Layer Salad? Sapphire Cavern -> Ravaged? Twisted Chambers -> Tropical Hibiscus? Amsterdam Floating Plaza Well of Wishes (The sentence earlier in the paragraph ends with "you should already know all but one of them upon reading to this point" because this level appears after that sentence.) A new treat will be coming up shortly, and it won't be a puzzle! (Well, it will be from a certain point of view, but it should be much easier than the last ones.)
  17. CCLP4 Leaks

    Sorry, syzygy, but no to all of your guesses...the answers aren't that well hidden Interesting find about "ing" levels, though!
  18. CCLP4 Leaks

    Sorry, but once again, incorrect. It's clear you guys are trying hard to puzzle this out, so I'll give some more hints. The final two titles are 1 word apiece, but they're hidden a little more sneakily than "Producing" was. Read carefully! You'll know 'em when you find 'em.
  19. CCLP4 Leaks

    Good guesses! But unfortunately wrong. You may need to slightly change how you're searching to find these last two titles.... Some more specific hints: None of the walls are from CC2 levels None of the names require you to transform strings of letters into other strings of letters based on sound (eg, "see" to "C") No single instance of a letter in the dispatch is used in multiple titles. (So the string "chambers" is not used in BOTH "The Chambers" and "Twisted Chambers", just one, which you already found.) One of the titles you're missing is within the first 3 paragraphs, and the other is within the last 3 paragraphs.
  20. CCLP4 Leaks

    Correct on both counts! Well of Wishes is #7. Unfortunately this is too far of a stretch. (Both literally and figuratively.) Keep trying! Neither of the titles you're looking for has its parts spread across more than a few words.
  21. CCLP4 Leaks

    Just so all of you know, you do not need to guess which new levels use old wall patterns in order to "complete" this clue. Just figuring out which old levels the wall patterns originate from is sufficient. Do feel free to speculate on the identities of the new levels, though! You've already got several of the old levels right. Six, if I counted correctly. Keep looking! (And just so it's clear, the clue is not screen-resolution-dependent. )
  22. CCLP4 Leaks

    Congratulations! Both to rubenspaans for figuring this out, and to Eric Schmidt for having the only ongoing perfect CCLP streak! I'll go over the clues in the video below: The keys represent the number of designers represented in each CCLP: red for CCLP2, yellow for CCLP3, green for CCLP1, and finally blue for CCLP4. The quantities for the first 3 of those were already known, so you could infer that the 21 blue keys represent the 21 designers in CCLP4. Even if you didn't make the keys-to-designers connection immediately, there are some hints that the different key colors have to do with CCLP2, CCLP3, CCLP1, and CCLP4 in order. First is the fact that we already knew the first three but not the last. Second is the number of monsters Chip must dodge before entering each corridor of keys--2, 3, 1, and 4, in that order. And finally, pay attention to the force floors. This is a bit trickier; anyone know what they represent? It's not necessary to solve the clue, but could help, and confirms something you technically don't know yet but could probably guess. Also, to make the "keys=designers" connection more obvious, the level is titled "Monument". What is a monument? Usually a structure or symbol used to honor or thank a person or group of people. In this case, it thanks CCLP contributors, for making such delightful and creative levels to play, and for allowing us to compile them into a set for everyone to enjoy. Now moving onto the "monument" itself, i.e., the tower of locks. As rubenspaans theorized, each row represents a designer, and each column represents a CCLP. With keys representing designers in a specific CCLP, it only makes sense that an unlocked door in a given row and column means the designer in that row got a level into the CCLP in that column. Further, you'll notice that there were only 2 rows with all 3 of the first doors open, which matches a fact we got from the CCLP1 leaks--that two designers who each had levels in CCLP2 and CCLP3 would have a level in CCLP1. (Those designers were Mike Lask and Eric Schmidt, which became public knowledge upon CCLP1's release.) And this was visible during the part the hint said "you already knew". Then, the tanks and bombs. The fact that only one tank makes it through indicates that only one designer has a perfect streak. Sadly, one of the two ongoing perfect streaks broke.... The specific numbers of the rows aren't important; we just added the numbers so it would be easier to count how many doors Chip was unlocking and where. It was a (neat) coincidence, based on the way we grouped rows by CCLP representation, that the 42nd row was the one with the perfect streak. However, the total number 71 is important; that's the number of distinct credited designers among all 4 sets (including "CCLP3 Staff" so as not to throw off the count for anyone referring to the wiki). After all that, there's the final room, offering congratulations to the designer with the perfect streak. Note the constant "e" (2.71828...) repeated all over the floor, and the question, "What are these?" The answer to the question is, "e's", which points to E.S., or Eric Schmidt, being the sole remaining perfect-streak designer! Some other things you can note from the monument: There are 5 new CCLP contributors in CCLP4, and the remaining 16 have levels in a previous community pack. (rubenspaans pointed this out in his post.) 3 designers missed CCLP2 but have an active streak of 3 packs: CCLP3-CCLP1-CCLP4, and 3 are coming back after having a level in CCLP3 but missing CCLP1. The rest of the designers in CCLP4 had a level in CCLP1 but no other pack. Interestingly, while some designers had a level in CCLP3, missed CCLP1, and came back for CCLP4 (which is awesome), not a single CCLP2 designer has ever come back after missing a pack. Anyway, thank you for your efforts in solving this clue, and look for another clue to appear here sometime soon, most likely by the end of the week!
  23. CCLP4 Leaks

    Some interesting ideas there...are any of you ready to organize your thoughts into a final* answer? *Final as in specific and ready for evaluation as right or wrong; naturally, if it's wrong, you'll be allowed to guess again. (I will say one of you is very close--just cut out a "maybe" and replace it with a specific name, and I'll be able to tell you which parts of your answer are correct.)
  24. CCLP4 Leaks

    That is it! Congratulations! Thank you to everyone who participated. 1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer. 2) Two community-nominated levels will appear in the final set. 3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively. 4) Two levels are in the same slot as the level their walls were originally from. 5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it. 6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members. 7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers. 8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33. 9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes. 10) Four levels have been significantly renamed. The new titles are Inferno Dynamics, Detonation Station, Ruinous Plaza, and Blockpick. Feel free to speculate on these clues, and stay tuned for additional updates in the near future...
  25. CCLP4 Leaks

    Yes, Madhav, 10 of 10 leaks have been viewed on the CCLP4 site...however, it looks as though only nine of them have made their way to CCZone. Hmm... All leaks shared above are correct. To recap, here's what you all have shared so far: 1) The lowest time limit is 60 and the highest time limit is 999. 2 of the 3 levels with a 999 time limit are by the same designer. 2) Two community-nominated levels will appear in the final set. 3) The highest and second highest rated level for "fun" in CCLP4 voting were ranked 152nd and 588th in CCLP1 voting, respectively. 4) Two levels are in the same slot as the level their walls were originally from. 5) Nine of the twenty eight levels showcased in the first podcast did not make it into CCLP4. Four of the levels in the second podcast did make it. 6) The 131, 144, 147, and 149 spots are held by four different CCLP4 staff members. 7) The most consecutive levels by the same designer is 3. This occurs four times in the set, covering three different designers. 8) The highest fun rating not included in CCLP4 was 4.35. The lowest fun rating included was 3.33. 9) Thirty-six levels do not contain blocks. Three additional levels use blocks only for aesthetic purposes. Please check again, everyone who hasn't posted yet, and see if you have the missing leak; you'll know it when you see it. Encourage your friends to check for it, too!
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