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ajmiam

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Everything posted by ajmiam

  1. Stupid cooks.

    If only CC2 had a "Pick up item" button to go with the "Set down item" button!
  2. April 2016 Treasure Hunt

    I should be submitting some solutions within the next few days, Miika. Thanks for making a TH competition with an interesting premise, and one that doesn't just turn out to be a Time Trial in disguise as many of the past ones have been!
  3. I've got experience playing both rulesets, so I could test either (though I'm more comfortable with MS). No guarantees on how many levels I can get done in a given time span, though.
  4. "The Other 100 Tiles" by ajmiam

    The To100T port is now complete! All 100 levels done! It's available from the link in my previous post. Good luck bonus hunting! May all your automatic doors be repaired, and may all your runs be perfect!
  5. "The Other 100 Tiles" by ajmiam

    I have begun a port of this set to the CC2 ruleset/file format. It's available here: http://cczone.invisionzone.com/index.php?/files/file/488-the-other-100-tiles-cc2-port/ Note that it's only 60% done right now. But if you have any feedback, please post it here!
  6. Version 1.000

    53 downloads

    Hello, fellow Chipsters! I decided to port my levelsets to CC2. To start, I'm porting The Other 100 Tiles. In the port, I fixed trap and clone connections so they work under CC2 (often requiring a lot of wires), added bonus flags where I feel they're appropriate, and changed a few level parts to use new CC2 elements where I think they work better than old mechanisms. Also, since "BLOX" is now the name of an official level (in CC2), I decided to rename level 52 to "X OUT". All ported levels are hereby submitted as candidates for all future Level Packs that involve CC2, except ports of levels that were already in a CC1 level pack. Thank you for any comments or bug reports you give!
  7. Stupid deaths.

    I think my eyesight is not quite good enough for this game.... EDIT: And again.
  8. Level 41 "Constant Vigilance!" Level 42 "Life, the Universe, and Everything" Level 43 "Checkmate?" Level 44 "Secret Passages" (CCLP1 Level 78!) Level 45 "Periodic Lasers" Level 46 "Teamwork" Level 47 "Touch Force Floor, Get Dizzy" Level 48 "Choose Your Own Adventure" Level 49 "49 Cell" (CCLP1 Level 49!) Level 50 "Enjoy the Show!"
  9. Level 51 "Against the Floe" Level 52 "Escape the Telenet" Level 53 "Hotel Chip" (CCLP1 Level 104!) Level 54 "Just Glide Through This Level" Level 55 "Build-a-Bridge Workshop" Level 56 "Roy G. Biv" Level 57 "Brickwalled" Level 58 "Clog" Level 59 "Roads to Victory" Level 60 "Slimy Swarm"
  10. The Other 100 Tiles

    Version 1.101

    340 downloads

    "The Other 100 Tiles" is the sequel to my first levelset, "Pit of 100 Tiles". This features 100 levels, a few of which are in CCLP1. I submit all levels in this set for CCLP4 consideration. However, Level 50 relies on hints in other levels, so I don't want it to be in CCLP4 unless a similar idea is implemented there. Some of these levels introduce new concepts I thought of, and some others are remakes of levels from some of my levelsets from before Pit of 100 Tiles, which were lost in computer failures. Still others feature highly unusual and experimental designs, and some revisit concepts from Pit of 100 Tiles in a more difficult way. Some things to note about this set: This is significantly harder than Pit of 100 Tiles, especially near the end. I recommend you play that set first along with either CCLP1 or CC1 before playing this set. As you are playing, you might come across some "secret hints." Make sure to remember or write down what they say! They'll help you a lot in Level 50! I would like to heartily thank Michael Warner, J. B. Lewis, Tyler Sontag, Ryan J., and Josh Lee for playtesting this set and providing feedback. Their efforts kept probably a dozen busts out of the final product. Also, thank you to Jeffrey Bardon for streaming the set and providing his feedback; in addition to being fun to watch, the stream helped me find a few minor issues and frustrating parts that I've now taken efforts to correct.
  11. "The Other 100 Tiles" by ajmiam

    Thanks to Jeffrey's feedback, I've made a few changes to levels 26, 49, 58, 60, 65, 69, and 88. The changes to Levels 49, 60, 69, and 88 will probably break existing solutions. The changes have been uploaded to CCZone. I do not plan to make any further updates except for fixing busts. Thank you very much, Jeffrey, for streaming the set! The archives for Jeffrey's stream can be found here: http://www.twitch.tv/ihavenonamesda/c/6545747(Part 1) http://www.twitch.tv/ihavenonamesda/c/6549445(Part 2--it's cut short by a server failure) http://www.twitch.tv/ihavenonamesda/c/6549453(Part 3--picks up where Part 2 left off)
  12. Hurt and Heal: CC1, CCLP1-3 Winners

    Paranoia [-3] Key Color [2] +2 Water Trap [1] -1 The Ancient Temple [6]
  13. Hurt and Heal: CCLP1

    Steam Cleaner Simulator [7] -2 The Ancient Temple [23] +1
  14. Hurt and Heal: CCLP1

    The Sewers [6] Steam Cleaner Simulator [11] -2 The Ancient Temple [25] +1
  15. Hurt and Heal: CCLP1

    Frozen Labyrinth [3] -2 Squared in a Circle [3] Tunnel Clearance [5] The Sewers [9] Steam Cleaner Simulator [16] The Ancient Temple [21] +1
  16. Hurt and Heal: CCLP1

    Frozen Labyrinth [10] -2 Squared in a Circle [12] Colors for Extreme [11] Tunnel Clearance [9] The Sewers [15] +1 Steam Cleaner Simulator [13] The Ancient Temple [19]
  17. Hurt and Heal: CCLP1

    Chip Suey [0] -2 Frozen Labyrinth [8] Squared in a Circle [15] Colors for Extreme [13] Tunnel Clearance [9] The Sewers [17] Elemental Park [4] Steam Cleaner Simulator [13] The Ancient Temple [18] +1
  18. Hurt and Heal: CCLP1

    Graduation [4] Chip Suey [6] Frozen Labyrinth [10] Squared in a Circle [13] Colors for Extreme [10] Loose Pocket [8] Tunnel Clearance [9] -2 The Sewers [14] +1 Elemental Park [12] Steam Cleaner Simulator [11] The Ancient Temple [17]
  19. Hurt and Heal: CCLP1

    Graduation [4] Chip Suey [6] Generic Ice Level [1] Frozen Labyrinth [13] -2 The Bone [1] Squared in a Circle [12] Colors for Extreme [10] Loose Pocket [9] Tunnel Clearance [11] The Sewers [13] +1 Elemental Park [12] Steam Cleaner Simulator [11] The Ancient Temple [16]
  20. Hurt and Heal: CCLP1

    Ooops! Don't vote out of order, Tom! (Because of that, I'm ignoring his post.) Steam Cleaner Simulator [23] -2 Culprit [13] Assassin [10] Automatic (Caution) Doors [3] +1
  21. Hurt and Heal: CCLP1

    Spumoni [1] -2 Steam Cleaner Simulator [22] +1 Culprit [14] Thief Street [8] Assassin [11]
  22. Hurt and Heal: CCLP1

    Easier Than It Looks [4] Spumoni [9] -2 Steam Cleaner Simulator [14] (Ir)reversible [10] Culprit [12] Thief Street [10] Chip Alone [4] Assassin [12] Automatic (Caution) Doors [7] +1
  23. Hurt and Heal: CCLP1

    Easier Than It Looks [4] Spumoni [11] Steam Cleaner Simulator [14] (Ir)reversible [10] Culprit [12] Whirlpool [2] -2 Thief Street [10] Chip Alone [6] Assassin [11] Automatic (Caution) Doors [6] +1
  24. Hurt and Heal: CCLP1

    Easier Than It Looks [4] Spumoni [10] Steam Cleaner Simulator [12] (Ir)reversible [10] Culprit [12] Whirlpool [4] -2 Thief Street [10] Chip Alone [8] Assassin [11] Automatic (Caution) Doors [10] +1
  25. Hurt and Heal: CCLP1

    Easier Than It Looks [8] Spumoni [10] Steam Cleaner Simulator [12] (Ir)reversible [10] Culprit [11] Whirlpool [6] -2 Thief Street [10] Chip Alone [10] Assassin [11] Automatic (Caution) Doors [7] +1
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