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CraigV last won the day on September 16

CraigV had the most liked content!

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About CraigV

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  • Birthday 09/22/1993

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    United States

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  • Interests
    Chip's Challenge, writing, theatrical lighting design

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  1. The train union is on strike. Why does CC1 thank people but CC2 doesn't?
  2. PETA has taken issue and will soon solve this problem by killing off all turtles. Thusly, there will be no cruelty towards turtles. Also as a result, Teenage Mutant Ninja Turtles will be rewritten for a live-action reboot as Friendly Mutant Furry Friends. Oh, and the Bit Busters will invent hover boards to move over the water. Why don't ice blocks slide on the floor?
  3. The geeks never do the dishes and there's olive oil all over the floor and the soles of his shoes. It's a wonder he doesn't slip on the floor to begin with. Why hasn't there been a Chips Challenge movie deal yet?
  4. Why do you think the Teeth chase Chip? You see a bowling ball moving toward four chips lying on the main track. You are standing next to a button that controls a toggle wall. If you push the button, the bowling ball will be redirected, and the four chips on the main track will be saved. However, there is a single chip lying on the side track. You have two options: 1. Do nothing and allow the bowling ball to consume the four chips on the main track. 2. Pull the lever, diverting the bowling ball onto the side track where it will consume one chip. Which do you pick?
  5. Hey, it's me! Your friendly neighborhood Craig. And because my sets are one of—if not THE—most important levelset series in the history of this game, I decided I'd write a book. /// Just for fun, I've decided that I'm going to revisit my ~600 levels in book format. Each level is going to be a chapter, each chapter is going to be super short (about 200 words), and it's going to be my official revision of my plotline for The Last Few Chips series. I'll also be adding a few sections for levelset commentary as we go. I'm planning on releasing chapters Tuesday and Thursday starting this week, naturally on a Monday. Come on over, it'll be a fun time. https://www.wattpad.com/story/199025186-the-last-few-chips
  6. Your website was the one that I found that brought me into the community. I really wish that I could help keep the websites active, but I'm in a similar boat. Hope to see you floating in and out. Edit: I think yours were the first custom levels I played too. Thank you for being a bridge for so many years.
  7. Wow, I poke my head in and I'm assaulted by my terrible old skin design. Sorry for that CSS everyone. I have need to dig through some old hard drives soon, so I will keep an eye open for some old (Invisionfree) CCZone save files. I used to like to do that sort of thing, so I might just have something saved. (BTW, yes I still lurk on occasion.)
  8. In my opinion, community-wide packs should have a constant in the title. Packs that are made by those within the community will likely have a unique name and it could become confusing as to which packs are unofficial and which are less official.
  9. I have been quite enjoying it, overall. I purchased it Sunday night, but haven't really had a lot of time to play it. I am on level 85 currently, without any skips. It plays a lot easier than CC1. I like a lot of the new tiles, but I wish that Melinda came into play more often. The new tiles give me new ideas for levels, but I haven't really played with the editor yet. I agree that there's a huge diversity in the quality of levels, but that makes a lot of sense, given there's more than one developer. Overall, well worth the $5.
  10. As always, any level of mine that fits the qualifications that's not already been placed in a set already, is submitted. I may cull though some of my old work soon for this.
  11. I have the old CSS kicking around on my external hard drive, I think. I could dig that up and that could be an option.
  12. Version 3.1


    These are the levels from my series (The Last Few Chips) that are up for consideration. There are 25 levels total, and this set contains the most recent versions of all the levels (bug fixes, name changes, and ruleset adaptions). I was initially going to email this to the CCLP1 staff only, but I then realized that not sifting through 450 levels to find the 25 levels up for consideration would be easier.
  13. I'll try to dig through old emails to find his address soon.
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