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ChipHome5

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Everything posted by ChipHome5

  1. I'm back to CC after over a month in which school and family took all my free time... I want to propose a challenge, which may also help me to prove that the most insane level I've ever created can be actually solved. Over a year ago I created a level called "MOMENTS OF INSANITY" with the intention of creating one of the hardest insane levels ever. After a few days I created this level school started and somehow I stopped playing CC and considering this level for months, with the result of forgetting the intended solution. I'm pretty sure this level can be solved, though. That's why I'm asking you to try to solve it and post every consideration or video here, so that I can improve this level and release the final version a.s.a.p.. Anyone who directly solves this level can be really considered a CC master! You can get the latest version of "MOMENTS OF INSANITY" here: http://cczone.invisionzone.com/index.php?/files/file/117-moments-of-insanity/. Thank you in advance! Have fun playing this level!
  2. Version 1.0

    90 downloads

    Here's the most insane level I've ever created. Since over a year has passed since I created it I've completely forgotten the solution (just like an idiot I somehow stopped playing and considering this level for a lot of time) but I'm pretty sure it can be solved...
  3. Great time and fantastic timing ability! The intended solution is not IceyLava108's one, since it requires you to be chased by the exit and walk into it after you get the ice skates. However, when I designed this level, I decided to make some intersections which made the level solvable (if I remember well there are 2 or 3 spots where it is possibile to walk into the exit while you're sliding) with a slighly better time if you could time it correctly! So let's call this an... in-unintended solution!
  4. I just finished writing an easy to follow guide on how to setup up (wihtout installing any program on your PC) a full Windows 3.1 environment inside the portable version of the program DOSBox. This will let you run MSCC (and other BOWEP/WEP games) inside the old, but still great, Windows 3.1 system. This is not only an interesting experiment for nostalgics since the use of DOSBox emulating Windows 3.1 is also one of the best ways to run 16 bit games such as MSCC in 64 bit operative systems (I've tested it solving all the CC1 levels from 1 to 10 and the games seems to run perfectly with no lag). More details are available inside the guide, which can be found here: http://chiphome5.webs.com/MSCC_DosBox_HowTo.pdf Note: always verify that the commands you write into DOSBox (you'll find them in the guide) are correct, since commands like 'mount c c:' (never execute this command) can cause several damages to your PC if used without knowing what they do!
  5. I found that level on my HD half an hour ago and I've been trying to find a solution again in the past 20 minutes... Unluckily it's passed so many time since I've created it that I completely lost the intended solution. I'm still pretty sure it is solvable but, having not tested it and being the level still a prototype, I cannot assure you it can be really solved (that's why I didn't post it in the download section of CCZone). If anyone manage to find a valid solution he/she will have my eternal gratitude! Here's the link to download the level: http://chiphome5.web...OF_INSANITY.dat
  6. First of all you need to learn more about data resetting (and Chip's Wiki is the ideal place to do so... Hornblitz suggestions are perfect: you really should follow them!) and then you can start the creation of an insane level. The Multiple Tank Glitich is very tricky and sometimes you simply don't understand why something happened in a way and not in another... I think you can learn how it works only after lots of sperimentation and failed tries. If you need specific help you can contact me! I always end up with using data reset in a logical and linear way. However, if you want to create really insane levels like "The most insane level ever!" or "Just Some Bits" (which is not based on data reset but on some uninitialized data which is somewhat generated by multiple multi-tank glitches) you should try to make the level the most confusing as possibile, making the solution the less linearand consequently the hardest possibile. I have a prototype of a "really insane" level but, not being able to test it due to its very long and hard (both to find out and to perform) solution, I never published it. If I find it on my external HD I'll publish it here! Good luck!
  7. First of all thanks to TomP for creating this award and sorry for the very late reply (actually I'm being very busy with both personal work and school). Well... the name of this level was chosen only because it sounded good (I have never seen any Tintin movie)! I actually don't know how it came to my mind... I only remember the 'ship' idea came from 'Storage Ship' in Challengo which I was trying to solve (and I succeded) at the time.
  8. I've just seen it on YouTube! It's great! If you need any help about data resetting you can freely contact me. You can also learn more about data resetting at Chip's Challenge Wiki: http://chipschallenge.wikia.com/wiki/Data_Resetting
  9. Where I live (in the north-west of Italy) the weather is now sunny and there are less than 15 degrees Celsius, but we had two very hot days during the last weekend of May (we reached 30 degress Celsius).
  10. ChipHome5

    CCLP3

    CCLP3 is in my opinion much better than CCLP2 and it surely rapresents a wonderful collection of levels... there are also some levels which are so epic, like 'You Can't Teach an Old Frog New Tricks' (which, however, I haven't solved yet)!
  11. Although all my cousins (and also a few close relatives) are left handed I'm right handed and I experience difficulties on using my left hand to write...
  12. Here's a more complete list of what I would like to see in the next version of TW: Important Features -Passwords (when you open the 'Go To...' dialog you are asked for a password which is not displayed anywhere!) -Keystroke buffer (for MS ruleset) - and this makes the difference for an MSCC-only player like I was. Pressing an arrow key and being able to release it knowing Chip will make one move further away simplify the gameplay a lot. When you pass to TW you have to press arrow keys longer in order to make multi-tiles moves. -Package for Mac OSX (which is actually missing). Secondary Features -Full data reset emulation for MS ruleset (somewhat related also to keystroke buffer). -Ability to add MIDI or MP3 files as background music. -Death messages like the ones in MSCC. Enhancements -Ability to save TWS directly into AVI. Bugs -(Minor) The game menu should remain active also when you've started to play the level. Thanks again for what you've done so far on TW 2!
  13. Since I passed to Windows 7 last year it's definitely PC! I know switching to Mac would mean passing to a faster environment but it would also mean having lots of compatibility problems: MSCC can be run from Wine (http://appdb.winehq....TestingId=66139) but my cousing reported having several issues with music and with the game engine (stopping at random intervals and running sometimes too slowly). I've also always worked with PCs and so I won't easily decide to pass to a Mac. Uh... just noticed the following lines in the Wine page I linked to: What was not tested Levels past level 23 Wow... here's another BLOBNET victim!
  14. False. I've just subscribed you on YouTube! The person below me managed to solve in less than 10 minutes the first time he/she played it.
  15. It seems a very interesting level set, with some new ideas which are very good! I'll try it as soon as I can!
  16. I didn't know TW could replicate that bug... that's interesting... The level with the moving exit tile is a large ice labirinth in which you are supposed to do nothing until you reach the ice skates. Then you have to chase the weird exit tile which is returning back to the starting position. This tile is in fact interpreted by the game engine as a sliding monster generated by multi tank bug. It can actually be four different tiles: -Exit if it slides west. -Red lock if it slides east. -Blue lock if it slides south. -Force floor W if it slides north. Surely having to catch this 'monster' while it's in the exit form is funny!
  17. Unluckily these bugs haven't been emulated in Tile World yet, making all these levels (except levels 1, 6 and 13) playable only in MSCC. However I hope one day a new version of TW2 with data reset support will come out.
  18. ChipHomeIS is one of my four level sets and it is born (with my other three sets: ChipHomeLP1, ChipHomeMS and ChipHomeRejcets) when I decided to divide the 149 levels (now there are less since I deleted some in order to create better quality level sets) of NMPP.dat. This level set contains the 15 insane levels I made for NMPP with harder areas and a great number of fixes. This is my favourite set between the four and I'd like to keep it always updated with fixes (if necessary) and new levels just like ChipHomeLP1. Here's a list of the levels with a few comments: 1-Chip Clone Machine: a very easy level, in which you have to chase and reach your own clone before it reaches the exit. It is based on a bug I had previously seen in TCCLPRejects' Parallel Demension (by quiznos00). 2-First in the List: this level is way harder than level 1 and introduces data reset and 32,y bug. Your main goal is to make the fireball in the main area push the blue button freeing the access to the yellow and red keys. 3-When a Thief is Needed: this levels takes the idea from a level by J.B. Lewis (JL1.dat and now also CCLP3) but it introduces a completely different layout and a data reset button. 4-Cloning Stations: this is the second and last level of this level set which is based on the 32,y bug. Just avoid the pink balls in order to proceed to further areas. 5-Just Some Bits: here come the insanity of the insanity! I actually do not know what happens but this level seems to be solvable only in certain situations and after you restarted it at least a few times. The strange situation you see in this level is caused by the instability of multiple multi tank bug which can really lead to unexpected situations! 6-Chip Desert: I created this level only to show a solvable not-busted level with the maximum number of Chips possible. It is very annoying and after solving it one time I assure you you won't come back to solve it again (by collecting 2045 Chips in one level you can easily lose your sanity)! 7-Delivery Ship: Since I spoke a lot about this level in the past I won't leave more comments here. It is a very challenging level strongly based on data reset and on the timing ability of the player. 8-The Right Tile: Using data reset you can make a tile (among the 29 possible - 3 of them are valid tiles) appear in 8,0 and change the way to solve the whole level. 9-Replacements II: Sequel to Evan Dummit's Replacements (inanity.dat) with more multi tank bug situations. 10-Moving Teleports: Having to deal with the most illogic glitch of MSCC in a logical way can be sometimes very frustrating. If you can solve this level you really know how the multiple tank glitch works (and in fact I've completely forgotten how to solve this level... I'm working on finding a new solution... ) 11-In The Right Place: The title says it all. This level relies on data reset at specific coordinates. Not a hard level but also not an easy one! 12-Data Palace: Here's another multi tank level. The first part of the level (which is the only insane part) takes its idea from a level in a set Evan Dummit's sent me by e-mail. The second part of the level does not require you to use any advance coding glitch. 13-Monsters Arena: This is a medium diffiiculty 'sane' level with some invalid tiles (i.e. tiles like 0xE7, 0xFE, Teeth - N (OR), Chip-N (AND) and so on) instead of the walls. Pay attention not to be confused by Overlay Buffers (index number 20). 14-Chased By... The Exit?: A rather funny level on the ice... in which Chip is chased by a weird exit tile! Will you be able to get the ice skates and catch the exit at the end of the level? 15-End of The Timeline: The last level of ChipHomeIS, heavily inspired by Tom P.'s Final Destination from which I took variuos ideas for a very brutal (and almost impossible) level (every idea has been revised and there's nothing just copied or edited, there are also some new ideas). The hint says Be prepared to everything! and I think this summons up this level perfectly! I think that if you can solve this level you're really a Chip's Challenge Master (I never managed to solve it). I also want to thank a lot Evan Dummit (for sending me documents and explanations on data reset and multi tank glitch), Tom P. (for creating Final Destination), J.B. Lewis (for creating To Catch a Thief), quiznos00 (for creating Parallel Demension) and the whole Chip's Challenge community. Without you I won't have succedeed in creating an insane level set like this! Thanks! This level set can be found both at CCZone Donwload Archive and Yahoo Groups! I'm also planning to create a series of AVI solutions for these 15 level and I won't give up till I'll have finished. I know there are challenging/hard levels (2,3,7,13), levels for which I have forgotten the solution (10) and levels which are... er... not so solvable (15) which can easily make me give up, but I think I can really do it (at least I should try).
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