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Everything posted by IceyLava108

  1. CC1 #125 (MIXED NUTS): [828] CC1 #139 (YORKHOUSE): [920] (b)
  2. CCLP1 #13 (The Monster Cages): 263 (+1, b) CC1 #100 (COLONY): [911] (+1, b) CC1 #144 (FIREFLIES): [832] (b)
  3. CCLP2 #11 (Deconstruction): 411 (+52, b) CCLP1 #13 (The Monster Cages): 262 (+2)
  4. ZK6 View File ??? Submitter IceyLava108 Submitted 12/09/2018 Category CC1 Levelsets  
  5. I made this while high. It's a pretty dumb level.
  6. All of my sets have received minor updates (except ZK5). I'm posting this in the ZK1 thread as it has received the most notable changes, including edits to the end of level 47 and the whole of level 75, as well as reordering the "bonus" levels.
  7. Nah, Split Path in CCLP4 is just the old version of the level (with the outer spaces filled with walls). I'd love to see that type of concept used more, though! Also thanks for taking the time to leave all the feedback on my sets by the way, I know I haven't responded too much, but it is much appreciated!
  8. Sorry about the problems with some of the levels by the way, over the years I've discovered that I'm really prone to leaving in little errors in my levels that go unnoticed Glad to see you enjoyed the set though!
  9. I updated level 78 quite heavily, it should be playable now.
  10. I've just updated the set, it should contain fixes for all problems mentioned above. They're all a result of errors transitioning from the old set to the new set that I never caught (Monster Wheel used to have 3 chips, Against all odds used to have extra monsters, etc.)
  11. I checked the newly updated version just now and the tank has been added to the monster list, but if it's still not on the list in your version, you can simply add it to the list.
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