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IceyLava108

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Everything posted by IceyLava108

  1. I've updated the set again. I don't know if I selected the wrong file last time, but that specific issue should be fixed. Thanks
  2. I updated the set last week as Josh caught a few things looking at a new version of ZK-Adventure, that and a few other things should be addressed in CCZone's current version.
  3. IceyLava108

    ZK5

    Version 2.0

    52 downloads

    The fifth and final. Contains fifty levels.
  4. [7:48:49 PM] Tyler Sontag: (cool) [7:49:55 PM] Tyler Sontag: anyway go enjoy this much better dac generator [7:50:47 PM] Zane: dacman, pacman's long lost sibling [7:50:57 PM] Tyler Sontag: (nod) [7:51:00 PM] Josh: [7:51:32 PM] Tyler Sontag: i tried to think of dac puns [7:51:38 PM] Tyler Sontag: that's what i came up with (cool) [7:52:01 PM] Zane: oh i just assumed it was short for manager or something lolz [7:52:19 PM] Zane: even though that wouldn't make sense [7:52:30 PM] Tyler Sontag: life doesn't make sense [7:52:36 PM] Zane: but does it make dollars [7:52:37 PM] Josh: so true [7:52:45 PM] Tyler Sontag: anyway put that in your tworld folder then open it and it will make you dac files [7:52:50 PM] Tyler Sontag: without any goddamn questions [7:52:51 PM] Zane: dac that [7:52:55 PM] Tyler Sontag: dacman > dacgen [7:53:38 PM] Zane: dacet man [7:55:10 PM] Josh: dackerman [7:55:25 PM] Zane: https://i.imgur.com/Tf8VB2x.png [7:55:29 PM] Zane: check out my dodacagon [7:55:35 PM] Tyler Sontag: F*** YOU
  5. (((1+1+1)^(1+1+1+1+1+1)) + ((((1 + 1 + 1 + 1)^(1 + 1 + 1)) * (1 + 1)) - (1 + 1)))
  6. http://cczone.invisionzone.com/index.php?/files/file/620-silver/ I suppose I should make a topic for this. This is my second CC2 set. It currently has 12 levels. All levels should be solvable, but let me know of any issues. Feedback is welcome. I'll be updating both this and Bronze, my first set, as they are both incomplete (I have been focusing on CC1 since I released my first set, with CCLP4 and all). Enjoy!
  7. Version 1.0

    29 downloads

    This is my second CC2 set. It has 30 levels. Enjoy.
  8. Just a heads up: both sets have been updated recently.
  9. reviving this thread because idk CC1 #27 - Go With the Flow (Queens of the Stone Age) CCLP1 #91 - Roundabout (Yes) CCLP2 #106 - Bounce (System of a Down) CC2 #10 - Alone (Warmen) #63 - Disciple (Slayer)
  10. are you referring to c4? if so, links are available at http://chipschallenge.wikia.com/wiki/C4 otherwise, I don't know. sorry!
  11. Here's the rest of the feedback - a bit late, but there's only so much time left! #18 (Duplex): Quite an interesting way to mash up variety with careful thinking. The use of blocks as barriers between rooms allows for rather creative tactics to collect chips around the level, and as the player progresses, the actual sense of progression can definitely be felt as the now vacant area becomes larger and allows more player movement throughout. This level also falls in that sweet spot of "not too short and not too long", at least for me. This is definitely a level I'd like to see in the final product. #21 (Journey to the Center of the Earth): There's not too much to figure out here, but the ice maze is particularly interesting, and the overall level is beautiful. Not one of my favorites, but I enjoyed it. #23 (Forage Whitaker): Neat take on the "think twice before picking up an item" concept. The design is very nice, too. I really want to see this in the early part of the set. #24 (Broken Bridge Bonanza): I think this is a decent puzzle - not too easy but not overwhelming. I find it pretty interesting. #30 (Checkered): I would like this a bit if it were smaller, but even then, this is absolutely nothing new. #36 (Encased in Carbonite): I don't know how to describe it... but I really like this level, and I'd really like to see it in the set at some point. #38 (Clearance): I thought I already played this in CC1, but now there's blocks? #40 (Scarab): Interesting way to make a consistent block maneuvering puzzle compact. #49 (The Glider Ultimatum): I quite like the lock puzzle in Vulcan from CCLP3, and I feel like this level encases that concept in a slightly different way.
  12. [4:21:22 PM] James Anderson: I need to place a goddamn bounty on replacing the word ÈoptimizingÈ (yeah my quote button currently maps to È and I donèt care)
  13. Thanks, updated. I also changed the second area in #24 (Mansion). edit: No clue why or how, but the chip counter on #25 (Swamp) displayed 16 chips. This has been corrected to 8.
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