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mathgrant

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mathgrant last won the day on April 11 2012

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About mathgrant

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    CELLBLOCKED
  • Birthday 05/26/1987

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  1. The infamous super-collab level

    But now the teleporter at (10, 6) is no longer a death trap if you enter it from the left!
  2. The infamous super-collab level

    Here's my proposed revision of the level on Dropbox: https://www.dropbox.com/s/v5l99huoj7xjkmb/Supercollab.dat I changed several tiles, and even moved the recessed wall maze a space south, so that the MS "push a block even though there's a thin wall" trick can't be used to open the bottom red lock and then the top. If this seems fair, I'll officially upload it to CCZone.
  3. The infamous super-collab level

    Okay, I watched the MS TWS. Say no more. Would a Panel - N at (24, 11) fix this bust? I think so.
  4. The infamous super-collab level

    Please illustrate with a video why the second red key is redundant. As far as I can tell, the first red key, at (27, 1), has to be used on (20, 7). If it's used to get the blue key, you won't be able to get the exit because you still need all of the chips. Are you mistaking the block cloner on (17, 12) for a block that can be pushed north to get to the exit? It might be more elegant to replace the blue key and blue lock with a chip and a chip socket, though, now that you bring this up.
  5. The infamous super-collab level

    http://cczone.invisionzone.com/index.php?/files/file/187-the-supercollab-level-110/ Done.
  6. The SuperCollab Level 1.10

    Version

    35 downloads

    10th addition to the level. The red lock at (24, 10) just beckoned for me to give it a use, so I created an ending. As such, future collaborators should be aware that they are now inserting things into the level rather than appending them to the end. I think it should be fairly easy to do so, however; the teleporter at (2, 15) can be moved to a wide range of places and still work, so long as it is entered from above and blocked from the other directions. Perhaps you have ideas for obstacles that Chip can encounter after stepping left off of (3, 14) instead of just warping straight to the section that I created?
  7. The infamous super-collab level

    I'm here, I'm here. What is the purpose of the fireballs and ball in the upper-left room? When playing the level prior to opening it in the editor, that room seemed strangely devoid of any puzzle due to the suction boots. Is this a bust, or a red herring, or what?
  8. PIctures of Attractive People

    I'd love to have one of those someday. *drools* Oh, a girlfriend would be nice, too. But having a mind would be oh so awesome. . .
  9. PIctures of Attractive People

    If we can post pictures of non-humanoid cats, then I'm posting this one. (Zoroark is still my fav, though.)
  10. PIctures of Attractive People

    There were jokes about Mike Dawson being attracted to every female character in Darkseed 2, including the one who appears on the cover of the game's predecessor.
  11. PIctures of Attractive People

    Hey, Zoroark is hawt. It is one of the greatest additions to the Pokémon franchise. 7 more pictures, and you could put them in a 9x9 grid and call it Sudol-ku.
  12. The infamous super-collab level

    In that case, I call dibs on being the one who upgrades 1.10 to 1.11. That should give everyone else time to figure out what they want to do without me seeming selfish.
  13. PIctures of Attractive People

    Ehhh, if the breasts are so huge that they scream "I GOT PLASTIC SURGERY BECAUSE I WANT TO IMPRESS MEN!", then they kinda turn me off for some reason. That, and the thought of her having back pain from her breasts constantly being heavy. http://fav.me/d3axtnh This is approximately the perfect chest size for me.
  14. PIctures of Attractive People

    ^ I'm also madly fond of Ninetales, Mightyena, and Manectric, but none of them are humanoid enough to remotely qualify as attractive "people". I did find this anthro Mightyena artwork on dA, though: http://fav.me/d2x7pb0 A lot of the artwork I found was too buxom for my tastes.
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