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H2O

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H2O last won the day on April 28

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14 Paramecium

About H2O

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    TELEBLOCK

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    Austria

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  1. TSα Discussion

    Great to see new levels, I really like them
  2. Count to 1,000

    9²+29²
  3. Some useful circuits: Convert c2g files with relative address to the mp3 files to the new music identifiers: local a = { entrtanr = "Intro", EasyWin = "Outro", Breezala = "Track01", Wallstrt = "Track02", sunflowr = "Track03", Newrag = "Track04", Sugarcn = "Track05", Smthngdn = "Track06", Silvrswn = "Track07", reflectn = "Track08", Ragdance = "Track09", Pineapp = "Track10", Peachrne = "Track11", paragon = "Track12", Palmleaf = "Track13", Original = "Track14", Nonparel = "Track15", mapleaf = "Track16", Magnetic = "Track17", Kismet = "Track18", Gladiols = "Track19", figleaf = "Track20", Favorite = "Track21", Elitesyn = "Track22", Cascades = "Track23", Weepwilo = "Track24", felicity = "Track25", Lilyquen = "Track26"} local fh = assert(io.open(arg[1], "rb")) local data = fh:read("*all") assert(fh:close()) for old, new in pairs(a) do data = string.gsub(data,"+..\\..\\music\\"..old..".mp3","+"..new) end local fh = assert(io.open(arg[2], "wb")) fh:write(data) assert(fh:close()) prog.lua old.c2g new.c2g
  4. Autmatic save file backups View File Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress. Submitter H2O Submitted 04/16/2018 Category Programs and Editors  
  5. Version 1.0.1

    2 downloads

    Make automatic backups of your save files while playing to avoid any data loss and keep track of your progress.
  6. The music will work again in the next update (currently in the alpha and beta) which will come soon mp3 is the format used in the steam version of the game though, not sure if midi worked at any point, in the current and upcoming versions it doesn't.
  7. You can share an existing levelset You can use Level Set -> Edit to add a preview image to it, as well as add or change levels in an existing set (as long as it doesn't contains advanced scripting options). Just make sure that each level itself has a valid recorded solution, as described above, otherwise you can't upload the set to the workshop.
  8. Since Version 2.0 of Chip's Challenge 2 this is possible No extra program/editor is necessary any longer to create a basic set, everything can be done from within the game: Open CC2 Menu: File -> Editor Open your level and make sure to record a solution, if you have already done so, press F3 to watch the full solution, and save the level. Menu: Level Set -> New Create a set by giving it a name an add your level to it, if you want to share it in the workshop, you need to add a preview image for the set in the dialog as well. Share your level set
  9. Really cool levelset I especially like all the shorter / smaller levels in the set some levels are probably intended to be puzzles like e.g. Keygrid, Mind Lock,... yet might be a bit easier than intended, based on the fact that you can skip a lot / get a lot of extra keys and items in other levels, but this actually makes nice easy levels and breather levels between some tougher levels later on Some of your longer levels include a melee/timing elements even deep into the levels, I know there are players who like those action based elements, personally those are not really my favorite, especially when the stakes of having to replay quite a bit are high.
  10. The Walls of CCLP2

    You could e.g. put some bonus flags on the small island separated my the river / the water tiles at the start, this way the block is needed to obtain them, which means, it isn't available to block the ball
  11. Count to 1,000

    2*22²-2*22-2*2²
  12. The Walls of CCLP2

    I don't saw any bust in this regard in this level when playing it And again nice levels with good ideas
  13. 500

    Thank you for your feedback Yeah, multiple characters in a level is one of my favorite cc2 mechanic as well
  14. Count to 1,000

    11*11+11*11+11*11+11*11+11*11+11*11+11*11+11+11+11+11+11+11
  15. 500

    Thank you for the comments In Lofty Castle having essentially a five times five room with five revolving doors to guide a fire box may sound easy in the first moment, yet it is indeed the trickiest room in this level, and you have to think everything through thoroughly before releasing the fireball from the trap
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