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H2O last won the day on November 4 2017

H2O had the most liked content!

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10 Paramecium

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  1. 500

    Thank you for your feedback Yeah, multiple characters in a level is one of my favorite cc2 mechanic as well
  2. Count to 1,000

  3. 500

    Thank you for the comments In Lofty Castle having essentially a five times five room with five revolving doors to guide a fire box may sound easy in the first moment, yet it is indeed the trickiest room in this level, and you have to think everything through thoroughly before releasing the fireball from the trap
  4. The Walls of CCLP2

    Really cool designs Can't wait to see your new ones...
  5. 500

    Version 2.0 is finally here
  6. Count to 1,000

  7. My official level pack!

    I really like your new levels as well as the improvements to the other levels Hope to see even more levels added in the future
  8. A c2g File is a script, a text file, use a text editor of your choice to create or edit your own (e.g. vim). For the basic structure look e.g. at play.c2g from 500. If you have the cc2 folder as well as the the folder containing the custom c2g script of your set within the games folder, a new c2s and c2h file should be automatically created for the custom set, within its folder, as soon as you play it the first time. If this is not the case, either you located the new folder not in the games folder, or the c2g script contains errors.
  9. I made 17 levels for CC2

    Playing your levels was a lot of fun You should consider adjusting the map size to the actual level size, and add a c2g file. LIGHT BITE: I like the level , and it would be a nice easy puzzle without the hint. SIR, YES SIR!; Rally easy and short. Not too much to say about it. 1 IN 100: Such levels do exist. Not a big fan of it. WHO YOU GONNA CALL?: Again really short monster dodger. OPEN THE GATES: I don't understand your hint, you used an xor and an and gate, not a nand. LET'S DANCE!: A bit random and tedious. CLOCK WISE: I like the idea , yet there is quite a bit of waiting involved, perhaps make the top track shorter or the opening in the middle wider. TRUST: Perhaps move the final room a bit to the left, so that there is vision of the second helmet, but fun and short. BHUT JOLOKIA: I'm never a big fan of hidden information, so hiding buttons under blocks is not necessary, but the whole level is just a red herring anyhow, yet since it's really small, it was fun DETENTION CENTRE ESCAPE: Pretty tedious. BLOCK MANOEUVRES: The puzzle is really easy, but I like it, yet again you don't give the player vision of what to do, so you are forcing a restart without reason. ICE CUBES: I really like the puzzle part at the start with the 8 ice blocks , sadly the rest is tedious block pushing, especially since your loops are relatively long. Why should it be a good idea to let the player run up and down 5 times? KILLER ANT'S NEST: Not my type of level. PERFECT CIRCUIT: Not a lot to do here, just push 0-4 blocks on buttons, hmmm... INTERVENTION REQUIRED: Doing 20 times the exact same thing, not too much fun. ESCORT MISSION: I really like the level , the two extra blocks at the blue tank area are not necessary and I don't see why they are there. DON'T GET SLIMED: Not my type of level.
  10. CC2 editor Q

    Place more than one hint in the level, and in the properties, instead of writing the texts in the clue box, write in the comments box: [CLUE] HINT 1 TEXT TEXT [CLUE] HINT 2 TEXT TEXT [CLUE]
  11. Here the some more details to the great new levels MARKTKANAAL Most of the areas are pretty easy by them self, with the ice maze on top of everything, and some areas you have to visit from different sides at different points, this level gets quite long and therefore time limit could be longer. Other than this, a nice and fun to play level CONQUEST With all the blobs a real test of patience if you want to play it safe. This type of level, especially that big should imo be untimed. MY MOTHER SAYS The constant pining noise starts to get annoying after a time (is it really worth to have this bonus room?). The opening puzzle is interesting, yet I don't understand why you are hiding keys under blocks for no reason, a secret eye would make the puzzle better. The gimmick, the logic gate delay setup is relatively simple for those who knows wiring in cc2 works, for other players probably difficult to figure out. With an eye I like the starting area and especially the basic idea of the puzzle is really cool, the rest of the mandatory part of the level is is essentially just chip collecting but does fill the space in a walls of level quite well DISINTEGRATOR INTEGRATOR Really cool, great level. Especially the starting rooms are nice well designed puzzles. The rest is relatively simple, yet slightly lengthy. I think the time limit could be 900 instead of 600 without harm HOOPLA A nice easy to medium difficulty level, just the time limit is too short. 800 or 900 sounds good, otherwise players might run out of time on their first try, and have to replay the whole level for no other reason. SALMON RUN A good medium difficulty level, I really liked the puzzles , and are not too sure if the dodging with the ball and walkers is actually necessary for this type of level. THE AMAZING VORTEX The first part due to limited vision a bit of guesswork, but that's fine, since it is the first part of the level, the rest are creative mazes. Just the time limit should be higher again. A MAN OF MANY LAYERS An interesting idea for a maze, however there is a lot waiting for monsters which is partly why it was not necessarily my favorite to play. NURSERY GAMES Pretty easy fun level, in the first section death is possible, in this regard I wish there would be an indication to go right first, but since it's pretty short, it doesn't matter too much. GREENLIGHT A push up wall maze with toggle and slightly visually confusing aesthetics, it took me several tries to finish it, even thought it's not that strict, but there are bottle necks, especially if you don't know how many chips and bombs there are, but it's short enough to be fun.
  12. 500

    Thanks a lot for your feedback Some of the puzzles can be trickier to figure out, hope you will enjoy solving them as well; levels like Hollow or Nondum Exitus should be pretty easy too, or did you refer with after this the last third of the set?
  13. Your new levels are really well designed and from those I played already, a lot of fun to solve (with the exception of conquest, a new test of patience and tedium) and I like the updates to your older levels Probably some time next week I'll have time to play the rest, and give feedback to each of the new levels. I personally like the difficulty of the levels, some are a bit on the long side, yet it is probably a good idea having more easy and medium difficulty levels in the final set to make it accessible to more players OBFUSCATED AND INTERRED The level might be a bit easier than you thought because it is pretty linear, for the most part you have just one option at each point in time of how to proceed, but it is not busted as far as I remember my solution, you have to solve every part, just some details are easier than shown in the replay.
  14. It's really about quality not quantity Especially if some minor busts are fixed, there are imo currently a lot more than 200 levels which are good enough to be in a community set, and several people have unreleased cc2 levels, and working on more, so I really don't see any problem regarding this aspect
  15. 500

    500 is a brand new levelset With focus on short levels. In the near future no new levels are planned for this set; depending on feedback it might get several at some point or will merge into a future set, similar to my older sets. GM5/high five, Explorer's Delight and Rising can be considered legacy sets, since most of the good levels from them are in Mind Games, and no updates to those levels in the original sets are planned - in a way Mind Games is the final version of GM5.