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sharpeye468

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Everything posted by sharpeye468

  1. https://tylersontag.com/cc2lp1_packs/ This was discussed in the discord, and the generous sontag has descended from the heavens and given us an alternative. Its not a glitch, its the intended way that the staff set up voting entirely. Random order for the c2g file, and encrypted c2m names to avoid bias in voting. It was brought up by quite a few people that even though it works in principle, it makes things unnecessarily complicated and is very unvoter friendly. The link I put at the top is the solution and has all the voting packs with derandomized order, and includes the c2m name and number so you can view the recorded solution. Given J.B uploaded his video on friday, and tyler posted the original fix on Wednesday (original fix was simply derandomized version), I would assume that J.B's pack came from there but I wouldn't know for certain.
  2. Hope this helps the score parser, not sure if it will or not.
  3. CC1 (MS) #24 (OORTO GELD): 430 (b) (I used to think) #93 (ROADSIGN): 651 (b) (that the day) #120 (ALPHABET SOUP): [949] (b) (would never come) (-True Faith) (#127 (SKELZIE): 454 (p+0.2, second tile world 454 (thanks blobs), third tile world 454 with TSG too)) CC1 (Lynx) #75 (STEAM): 479 (b) #127 (SKELZIE): 442 (b) #130 (ICE CUBE): [925] (b) #142 (PENTAGRAM): [966] (b) CCLP1 (MS) #8 (SWITCHEROO): 230 (b) #9 (SWEPT AWAY): 228 (b) #10 (GRADUATION): 320 (b) #39 (DIG AND DIG): 237 (b) #72 (BREATHING ROOM): 183 (b) #99 (DESERTED BATTLEFIELD): [983] (b) #137 (THIEF STREET): 179 (b) #142 (BUMMBUA BANUBAUABGV): 383 (b) #145 (CHANCE TIME!): 235 (b) CCLP1 (Lynx) #8 (SWITCHEROO): 229 (b) #9 (SWEPT AWAY): 225 (b) CCLP2 (MS) (#24 (SUDDEN DEATH): 306 (bcc) lol illegal scores) (#92 (ABANDONED MINES): 460 (+1,bc) lol idk if this is legal, but hey I'll confirm an illegal bold) Reason for reporting: Illegal confirm (it would have been sole place of 4th place cc1 ms bold count, but someone reported a fake score on block buster II)
  4. In CC2 it is, this is a simon says level made by tyler with some wacky logic gates.
  5. CC1 (MS) (#15 (ELEMENTARY): 90 (+1,b+1*) (*Requires use of tile world mouse interaction with force floors glitch)) #33 (ON THE ROCKS): [684] (b, love ya indy yer a gem, damn james making me put this on the shortlist of bolds to get so I can be touching him on the score table) #37 (SEEING STARS): 597 (b) #65 (AMSTERDAM): 397 (b) (#127 (SKELZIE): 454 (p+0.8, first tile world 454)) #132 (MIX UP): 683 (b) CC1 (Lynx) #15 (ELEMENTARY): 87 (b) #19 (DIGGER): 171 (b) #25 (BLINK): 422 (b) #42 (BEWARE OF BUG): 187 (b) CC1 (Steam) #15 (ELEMENTARY): 88 (b) #25 (BLINK): 422 (b) #42 (BEWARE OF BUG): 187 (b) CCLP2 (MS) #92 (ABANDONED MINES): 459 (b, p+0.2) CCLP4 (MS) #34 (FROZEN WAFFLE): 180 (b) Smaller report this time, 15 bolds, 4 cc1 ms bolds, 1 illegal bold, 1 tw first bold, 4 cc1 lynx bolds, 3 cc1 steam bolds, 1 CCLP2 bold, 1 CCLP4 bold. Reason for reporting: Tying pieguy for fourth place in cc1 bold count at 138 bolds.
  6. CC1 (MS) #103 (MEMORY): 488 (b) CC1 (Lynx) #12 (HUNT): 269 (b) #17 (NICE DAY): 82 (b) #21 (ICEBERG): 115 (b) #49 (PROBLEMS): 161 (b) #51 (I SLIDE): 649 (b) #52 (THE LAST LAUGH): 381 (b,p+0.15) #66 (VICTIM): 291 (b) #83 (UP THE BLOCK): 297 (b) #84 (WARS): 579 (b) #95 (FOUR SQUARE): 333 (b) #97 (METASTABLE TO CHAOS): 290 (b) #105 (SHORT CIRCUIT): 254 (b) CC1 (Steam) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 84 (b) #6 (LESSON 6): 93 (b) #7 (LESSON 7): 135 (b) #8 (LESSON 8): 96 (b) #10 (BRUSHFIRE): 51 (b) #11 (LESSON 1): 204 (b) #12 (HUNT): 269 (b) #13 (SOUTHPOLE): [0] (b) #16 (CELLBLOCKED): [0] (b) #17 (NICE DAY): 82 (b) #21 (ICEBERG): 116 (b) #31 (KNOT): 3 (b) #33 (ON THE ROCKS): [0] (b) #39 (GLUT): 17 (b) #49 (PROBLEMS): 161 (b) #51 (I SLIDE): 649 (b) #52 (THE LAST LAUGH): 381 (b) #59 (HIDDEN DANGER): 366 (b) #60 (SCOUNDREL): 288 (b) #61 (RINK): [0] (b) #62 (SLO MO): 282 (b) #66 (VICTIM): 291 (b) #81 (WRITERS BLOCK): [0] (b) #83 (UP THE BLOCK): 297 (b) #84 (WARS): 579 (b) #87 (CITYBLOCK): [0] (b) #94 (NOW YOU SEE IT): [0] (b) #95 (FOUR SQUARE): 334 (b) #97 (METASTABLE TO CHAOS): 290 (b) #100 (COLONY): [0] (b) #105 (SHORT CIRCUIT): 254 (b) #106 (KABLAM): [0] (b) #109 (TORTURECHAMBER): 130 (b) #111 (TIME LAPSE): [0] (b) #112 (FORTUNE FAVORS THE) [0] (b) #115 (OVERSEA DELIVERY): [0] (b) #117 (THE MARSH): [0] (b) #120 (ALPHABET SOUP): [0] (b) #121 (PERFECT MATCH): [0] (b) #125 (MIXED NUTS): [0] (b) #127 (SKELZIE): 442 (b) #129 (LOBSTER TRAP): 287 (bc) #130 (ICE CUBE): [0] (b) #133 (BLOBDANCE): [0] (b) #134 (PAIN): [0] (b) #136 (DOUBLEMAZE): [0] (b) #139 (YORKHOUSE): [0] (b) #141 (UNDERGROUND): [0] (b) #142 (PENTAGRAM): [0] (b) #143 (STRIPES?): [0] (b) #144 (FIREFLIES): [0] (b) #147 (FORCE FIELD): [0] (b) #148 (MIND BLOCK): [0] (b) CCLP4 (MS) #139 (UNRAVEL): [977] (b, bold to public tws) Is this what they call spring cleaning? 68 bolds, 54 cc1 steam bolds, 12 cc1 lynx bolds, 1 cc1 ms bold, 1 cclp4 bold, 1 steam bold confirm.
  7. CC1 (MS) #12 (HUNT): 270 (b) #25 (BLINK): 435 (b) #44 (REFRACTION): 146 (b) #125 (MIXED NUTS): [830] (b) #127 (SKELZIE): 454 (+1,b) CC1 (Lynx) #40 (FLOORGASBORG): 192 (b) CC1 (Steam) #57 (STRANGE MAZE): 228 (b) CCLP1 (MS) #11 (BASKETBALL): 226 (b) CCLP1 (Lynx) #6 (WHEN INSECTS ATTACK): 186 (b) CCLP2 (MS) #20 (RANGER DENMARK): 293 (b) #71 (MADS’ RUSH II): 26 (b) CCLP2 (Lynx) #20 (RANGER DENMARK *): 292 (b, p+0.2) CCLP3 (MS) #22 (DAMP): 110 (b) CCLP3 (Lynx) #32 (PEARL DIVING): 157 (b) CCLP4 (MS) #19 (CONSERVATION OF KEYS): 187 (b) CCLP4 (Lynx) #1 (MOLECULE): 163 (b) CC2 #164 (CROSS-CIRCUIT): 13 (b) 82130 (b) 5 CC1 bolds, 1 CC1 lynx bold, 1 CC1 steam bold, 1 CCLP1 ms bold, 1 CCLP1 lynx bold, 2 CCLP2 bolds, 1 CCLXP2 bold, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 17 bolds on report Reason for reporting: Top 5 CC1 bold count and finally getting hunt bold
  8. Extremely important topic, and your vote should not be taken lightly when responding to this content. CCzone is dumb and hates links in polls. Red Keys First: https://www.youtube.com/watch?v=x50oh6og6tg Blue Keys First: https://www.youtube.com/watch?v=iw9vfwrkP5I
  9. 1001 The person below me is a numpus
  10. CC1 (MS) #30 (MISHMESH): 454 (b) #32 (SCAVENGER HUNT): 379 (b) #57 (STRANGE MAZE): 229 (b) #67 (CHIPMINE): 518 (b) #68 (EENY MINY MOE): 489 (b) #71 (CORRIDOR): 355 (b) #73 (MORTON): 485 (b) #76 (FOUR PLEX): 416 (b) #89 (BLOCK BUSTER): 402 (b) #116 (BLOCK BUSTER II): 714 (b) #124 (FIRETRAP): 667 (b) #128 (ALL FULL): 315 (b) #143 (STRIPES?): [858] (b) #144 (FIREFLIES): [832] (b) CC1 (Lynx) #16 (CELLBLOCKED): [971] (b) CC1 (Steam) #40 (FLOORGASBORG): 193 (b) (Grats moonman on your first confirm!!) CCLP1 (MS) #80 (FLIPSIDE): 390 (b, p+0.2) CCLP1 (Lynx) #80 (FLIPSIDE): 390 (b) CCLP2 (MS) #129 (MISCELLANEOUS): 593 (b) CCLP2 (Lynx) #135 (ZARTACLA): 495 (b) CCLP3 (MS) #20 (ROCK): 223 (b) CCLP3 (Lynx) #20 (ROCK): 221 (b, p+0.2) CCLP4 (MS) #148 (GRAVITY WELL): 431 (b) CCLP4 (Lynx) #51 (ICE IN A BLENDER): 380 (b) CC2 #161(DODGEBALL): 5 (b) 80550 (b) 14 CC1 bolds, 1 CC1 lynx bold, 1 CC1 steam bold, 1 CCLP1 ms bold, 1 CCLP1 lynx bold, 1 CCLP2 bold, 1 CCLXP2 bold, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 25 bolds on report Reason for reporting: Casually passing Andrew Bennett for 6th place cc1 ms bold count
  11. CC1 (Steam) #88 (SPIRALS): 304 (bc) Somehow the second 304 Steam.
  12. WikiMan Today at 2:27 AM use of 'official' is lol if it didnt come out of chuck's penis, its not official Doritos do not have ridges Today at 2:27 AM use of "use of 'official' is lol" is lol My Wife Left Me Today at 2:27 AM use of "use of "use of 'official' is lol" is lol" is lol Doritos do not have ridges Today at 2:28 AM use of "use of "use of "use of 'official' is lol" is lol" is lol" is lol
  13. CC1 (MS) #136 (HUNT BOLD): [926] (b, p+0.6) https://www.youtube.com/watch?v=PBHntAKQ_go Reveal video of the incredible hunt bold
  14. This is the old list with indications of which times had been beaten at the time of this new list being made. CCLP2 #72 (Checkerboard I) - David Stolp since 2007-04-11 Confirmed by Miika Toukola 2018-10-14 CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #111 (Bustin' Out) - David Stolp since 2011-04-17 Confirmed by Kacper Leszczyński 2018-12-18 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #64 (Spooks) - David Stolp since 2012-01-16 Confirmed by Kacper Leszczyński 2017-09-10 CCLP2 #127 (Escape from Chipkatraz) - David Stolp since 2012-07-23 Confirmed by Kacper Leszczyński 2018-10-27 CC1 #126 (Block N Roll) - Andrew Gapic since 2012-11-08 Confirmed by J.B. Lewis 2018-04-26 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 CCLP3 #83 (Billiards) - David Stolp since 2013-02-18 Confirmed by J.B. Lewis 2018-11-03 CCLP3 #135 (Color Wheel) - David Stolp since 2013-10-13 Confirmed by J.B. Lewis 2018-11-18 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 CCLP2 #98 (Loop) - J.B. Lewis since 2015-02-22 Confirmed by Sharpeye468 2019-01-27 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #147 (Avalanche) - J.B. Lewis since 2015-04-01 Confirmed by Miika Toukola 2018-12-19 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #142 (Mudpie) - J.B. Lewis since 2016-02-17 Confirmed by James Anderson 2018-12-18 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP1 #130 (Dynamite) - J.B. Lewis since 2017-03-17 Confirmed by Jeffrey Bardon 2018-12-10 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 The new list is as follows: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #117 (Mice Are Good for Something) - David Stolp since 2011-02-16 Confirmed by Miika Toukola 2019-03-05 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 CCLP1 #47 (Bombs Away) - James Anderson since 2014-05-04 Confirmed by Kacper Leszczyński 2019-03-28 CCLP3 #149 (Mr. McCallahan Presents) - J.B. Lewis since 2015-03-20 Confirmed by Miika Toukola 2019-03-05 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #107 (Lazy Hourglass) - J.B. Lewis since 2016-02-07 Confirmed by Jeffrey Bardon 2019-04-12 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #146 (Suspended Animation) - J.B. Lewis since 2016-03-06 Confirmed by David Stolp 2019-07-31 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CC1 #24 (Oorto Geld) - David Stolp since 2017-03-31 Confirmed by Jeffrey Bardon 2019-06-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #107 (Combinations) - J.B. Lewis since 2017-11-26 Confirmed by Jeffrey Bardon 2019-06-25 CCLP4 #68 (Cold Fusion Reactor) - J.B. Lewis since 2018-08-26 Confirmed by Jeffrey Bardon 2019-06-26 CCLP4 #65 (Duplex) - J.B. Lewis since 2018-12-28 Confirmed by Jeffrey Bardon 2019-06-29 CCLP4 #146 (Japanese Game Show) - Jeffrey Bardon since 2018-12-29 Confirmed by J.B. Lewis 2019-03-13 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP1 #130 (Dynamite) - Ruben Spaans since 2019-02-03 Confirmed by Jeffrey Bardon 2019-03-28 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #72 (Fireball Tourism) - Jeffrey Bardon since 2019-04-11 Confirmed by David Stolp 2019-08-08 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 Currently unconfirmed list: CCLP2 #147 (Cloner's Maze) - David Stolp since 2008-02-28 CCLP2 #94 (Checkerboard II) - David Stolp since 2008-05-04 CCLP2 #140 (Keep Trying) - J.B. Lewis since 2009-06-27 CC1 #23 (Blobnet) - J.B. Lewis since 2009-11-02 CC1 #133 (Blobdance) - J.B. Lewis since 2009-11-06 CCLP3 #141 (Bug Arranging) - David Stolp since 2011-03-04 CCLP3 #76 (Complex) - David Stolp since 2011-11-22 CC1 #147 (Cake Walk) - David Stolp since 2012-11-15 CCLP3 #139 (Rotation) - J.B. Lewis since 2015-04-01 CCLP3 #137 (Vulcan) - J.B. Lewis since 2016-02-13 CCLP3 #102 (Triple Alarm) - J.B. Lewis since 2016-03-03 CCLP3 #144 (You Can't Teach an Old Frog New Tricks) - J.B. Lewis since 2016-03-06 CCLP3 #136 (Grand Prix) - David Stolp since 2016-04-03 CCLP4 #96 (Lean Thinking) - J.B. Lewis since 2017-07-24 CCLP4 #103 (Malachite) - Jeffrey Bardon since 2019-01-22 CCLP2 #149 (Key Color) - David Stolp since 2019-02-05 CCLP3 #125 (Water Trap) - James Anderson since 2019-04-07 CCLP3 #71 (How to Get Around in Venice) - David Stolp since 2019-04-12 CCLP4 #83 (Frozen Over) - David Stolp since 2019-05-04 CC1 #116 (Block Buster II) - David Stolp since 2019-06-21 CCLP4 #68 (Cold Fusion Reactor) - Jeffrey Bardon since 2019-06-26 CCLP3 #82 (Mediterranean) - Jeffrey Bardon since 2019-07-08 CCLP3 #146 (Suspended Animation) - David Stolp since 2019-07-31 CCLP3 #72 (Fireball Tourism) - David Stolp since 2019-08-08 The total count this time around is: David Stolp at 12, J.B. Lewis at 8, Jeffrey Bardon at 3, and James Anderson at 1. I’ve unincluded CC2 as its more work than I’m willing to put in with the separation of scores/time and the possible combination of both, as well as many unconfirmed records, as well as lynx that I don't want to delve into putting together an entire list for the ruleset either. If someone wants to make a separate post for CC2 or Lynx feel free to include it below. List is updated as of: August 14th, 2019
  15. 1. Blaze Maze: Interesting use of a maze to start off the level. I like the bonus flags though, 6/10 2. Circle of life: Three times around its too many thanks 3/10. Once: 7/10, Twice: 5/10 3. Forest: My original thoughts on the level were "oh no" but the aesthetics are nice and the level itself isn’t too tedious. 7/10 4. Maneuver: Finally a good hook level. Gets the level concept across nicely. Misses the chance to use an AND gate however ... 10/10 5. Electrical Wire: Somehow took a cc2 main game level concept and made it worse. Short level though so 2/10 6. Step: Interesting concept, very good uses of different “dodging”. Blue key dodging felt a little unnecessary but wasn’t overly difficult. Score bonuses used well. 10/10 7. Ruins: Started out not liking the level, found a few helpful items. Turned into a good level. 9/10 8. Around: Interesting level… Seems more like a filler one to me, but the concepts worked nicely together. Everything meshed well so… 7/10. 9. Matrix: Wow. The level practically completes itself and then you can’t exit. 0/10 10. Snatch: Annoying level in general. teeth bait was shown better in "a little help" after this one. 0/10 11. A little help: Good level, I like the teeth baiting, and the set up required for the path. Scary ending but doable. 8/10 12. Fire Hazards: Good level. The use of balls as a visual aid as well as the different fire rows lighting up gave a good indication of when it would be safe. 9/10 13. Checkpoints: Really don’t know what to say for this one… swivel maze DansGame, Block Maze DansGame, Key Thief with invisible walls maze, and finish it over with another maze… DansGame 3/10 14. Everglades: Bonus points for having good quality aesthetic working with each other. Negative points for basically being a blue wall maze where the blue walls don’t disappear. 3/10 *15. Control: Interesting level idea, but that’s gonna be a no from me. 2/10 16. Acamp-oh!: What is going on in this level? 1/10 17. Room by room: Annoying to solve. Good concepts and using the rooms together, wish the end was a little less screw up able, and the green teleporters are used far too often much. As is the level is: 4/10 Switch the railroad and the green teleports? 6/10, rework those things entirely? 8/10. *18. Whisper: https://i.imgur.com/41CkDS0.png Biggest lie of my life. 3/10. *19. Thief, you’ve taken all that was key: Good planning required for the level to work properly. Good incorporation of a sokoban at the start of the level. 6/10. That was written before making it through the key start. Didn’t go past there. 2/10 20. Dystopia: Good level, very cool concept behind it. Block hooking could be shorter, but utilizes the hook well fortunately but whatever. Hint tile would be useful. 9/10. *21. Railyard: No RR sign found within the first 5 seconds. Conditionally bad maze with dodging. 2/10 22. Red Key Dungeon: Interesting leadup, was dreading having to come all the way back until the helmet was given. Time limit idea is good, made the level into an exciting end with the helmet. 10/10 *23. The Blue Room: A maze where everything looks the same. Pink gender tiles would make this level playable. 1/10 *24. Primed: Didn’t make it past the second block puzzle I will admit, but I saw another one. That’s at least two too many. Just because you make an all directional block doesn’t change the puzzle thanks. 3/10 for the cool reversing concept. *25. Network: Oh boy logic gates. Oh boy a red teleport. Sea of water… oh. Yeah no. 1/10 *26. Fire Tunnel: 5 switches to lead eventually to an exit. That’s probably 3 too many, and that’s not counting anything past the original five if any exist. 1/10 *27. Jungle Outpost: Interesting concept once again. But resident sleeper. I’ll take a hard pass on this one. 3/10 *28. Immovable Object: Didn’t make it past the first block section gg tbh. ?/? *29. Pharaoh: Sokobans are sokobanned thanks. 2/10 30. Overflow: I’ll give you this one because its cute. Cute take on a maze. 6/10
  16. For x = 1 To 2 If x = 2 Then x = 973 End If Next x Msgbox x
  17. CCLP1 (MS) #79 (ELEVATORS): [958] (b+1) CCLP1 (Lynx) #79 (ELEVATORS): [958] (b+1) I can't believe that just happened. Thanks to cowman for playing through CCLP1, and thanks Markus for making SuCC. My first ever b+1 in CC1, and my second b+1 ever. Absolutely insane.
  18. CC1 (MS) #41 (I.C. YOU): 172 (b) #56 (DEEPFREEZE): 162 (b) #69 (BOUNCE CITY): 229 (b) #70 (NIGHTMARE): 136 (b) #79 (DRAW AND QUARTERED): 220 (b) #88 (SPIRALS): 317 (b) #90 (PLAYHOUSE): 318 (b) #92 (VORTEX): 444 (b) #96 (PARANOIA): 320 (b) #100 (COLONY): [911] (b) #104 (JAILER): 235 (b) #105 (SHORT CIRCUIT): 255 (b) #106 (KABLAM): [907] (b) #108 (BLOCK OUT): 278 (b) #130 (ICE CUBE): [933] (b) #137 (GOLDKEY): 392 (b) #139 (YORKHOUSE): [920] (b) CC1 (Lynx) #39 (GLUT): 17 (b) CC1 (Steam) #72 (REVERSE ALLEY): [0] (b) CCLP1 (MS) #25 (MIND LOCK): 139 (b) CCLP1 (Lynx) #25 (MIND LOCK): 138 (b) CCLP2 (MS) #98 (LOOP): 38 (bc) CCLP2 (Lynx) #5 (SUCTION RIDE): 371 (b) CCLP3 (MS) #37 (BLUE MOON): 135 (b) CCLP3 (Lynx) #37 (BLUE MOON): 129 (b) CCLP4 (MS) #91 (HOW TO RETUNE YOUR HARP): 472 (b) CCLP4 (Lynx) #19 (CONSERVATION OF KEYS): 186 (b) CC2 #146 (BARRICADE BRIGADE): 34 (+2,b) 73340 (+20,b) 16 CC1 bolds (Completing "The James List"), 1 CC1 lynx bolds, 1 CC1 steam bold, 1 CCLP1 ms bold, 1 CCLP1 lynx bold, 1 CCLP2 bold confirm, 1 CCLXP2 bold, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 27 bolds on report Reason for reporting: Sick loop confirm.
  19. Thank goodness I'm a mod and can remove stuff designed to prevent answers to actual inquiries
  20. CC1 (MS) #20 (TOSSED SALAD): 340 (b) #28 (PING PONG): 239 (b) #29 (ARCTICFLOW): 302 (b) #47 (PIER SEVEN): 231 (b) #51 (I SLIDE): 655 (b) #61 (RINK): [950] (b) #83 (UP THE BLOCK): 298 (b) #101 (APARTMENT): 240 (b) #110 (CHILLER): 276 (b) #115 (OVERSEA DELIVERY): [922] (b) #127 (SKELZIE): 453 (b-1) #138 (PARTIAL POST): 240 (b) CC1 (Lynx) #59 (HIDDEN DANGER): 366 (b) #62 (SLO MO): 282 (b) CC1 (Steam) #145 (SPECIAL): [0] (b) CCLP1 (MS) #24 (CHIP’S CHECKERS): 343 (b) (public +0.2) CCLP1 (Lynx) #4 (BLOCK PARTY): 201 (b) CCLP2 (MS) #79 (CRA-ZY): 114 (b) CCLP2 (Lynx) #79 (CRA-ZY): 108 (bc) CCLP3 (MS) #138 (WATERSLIDE): 139 (b) CCLP3 (Lynx) 139 (b) #19 (SUPER CHIP): 168 (b) CCLP4 (MS) #54 (SPLIT PATH): 210 (b) (put me next to james on the leaderboard pls and thanks) CCLP4 (Lynx) #71 (PUUF): 175 (b) CC2 #80 (CHIP PALACE): 164 (b) (lol I realized I had this when doublechecking my spreadsheet) 11 CC1 bolds, 1 CC1 b-1, 2 CC1 lynx bolds, 1 CC1 steam bold, 1 CCLP1 ms bold (public + 0.2 :D), 1 CCLP1 lynx bold, 1 CCLP2 bold, 1 CCLXP2 bold confirm, 1 CCLP3 MS bold, 1 CCLP3 Lynx bold, 1 CCLP4 MS bold, 1 CCLP4 Lynx bold, 1 CC2 bold. 23 bolds on report though and a b-1. Fun times Reason for reporting: CCLXP2 Confirm :D.
  21. CC1 (MS) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 85 (b) #6 (LESSON 6): 94 (b) #7 (LESSON 7): 139 (b) #8 (LESSON 8): 96 (b) #9 (NUTS AND BOLTS): 306 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 211 (b) #13 (SOUTHPOLE): [982] (b) #14 (TELEBLOCK): 204 (b) #15 (ELEMENTARY): 89 (b) #16 (CELLBLOCKED): [971] (b) #17 (NICE DAY): 83 (b) #19 (DIGGER): 171 (b) #21 (ICEBERG): 119 (b) #22 (FORCED ENTRY): 293 (b) #26 (CHCHCHIPS): 254 (b) #27 (GO WITH THE FLOW): 147 (b) #31 (KNOT): 6 (b) #34 (CYPHER): 297 (b) #35 (LEMMINGS): 577 (b) #36 (LADDER): 232 (b) #38 (SAMPLER): 462 (b) #39 (GLUT): 17 (b) #40 (FLOORGASBORG): 195 (b) #42 (BEWARE OF BUG): 187 (b) #43 (LOCK BLOCK): 126 (b) #45 (MONSTER LAB): 292 (b) #46 (THREE DOORS): 222 (b) #48 (MUGGER SQUARE): 277 (b) #49 (PROBLEMS): 162 (b) #50 (DIGDIRT): 318 (b) #52 (THE LAST LAUGH): 382 (b) #53 (TRAFFIC COP): 478 (b) #54 (GRAIL): 326 (b) #55 (POTPOURRI): 70 (b) #58 (LOOP AROUND): 550 (b) #59 (HIDDEN DANGER): 368 (b) #60 (SCOUNDREL): 288 (b) #62 (SLO MO): 282 (b) #63 (BLOCK FACTORY): 477 (b) #64 (SPOOKS): 548 (b) #66 (VICTIM): 292 (b) #72 (REVERSE ALLEY): [961] (b) #74 (PLAYTIME): 359 (b) #75 (STEAM): 479 (b) #77 (INVINCIBLE CHAMPION): 481 (b) #78 (FORCE SQUARE): 480 (b) #80 (VANISHING ACT): 733 (b) #82 (SOCIALIST ACTION): 969 (b) #84 (WARS): 580 (b) #85 (TELENET): 236 (b) #86 (SUICIDE): 381 (b) #91 (JUMPING SWARM): 367 (b) #94 (NOW YOU SEE IT): [906] (b) #95 (FOUR SQUARE): 335 (b) #97 (METASTABLE TO CHAOS): 290 (b) #98 (SHRINKING): 338 (b) #99 (CATACOMBS): 380 (b) #102 (ICEHOUSE): 177 (b) #107 (BALLS O FIRE): 260 (b) #109 (TORTURECHAMBER): 133 (b) #111 (TIME LAPSE): [963] (b) #112 (FORTUNE FAVORS THE): [985] (b) #113 (OPEN QUESTION): 462 (b) #114 (DECEPTION): 172 (b) #117 (THE MARSH): [942] (b) #118 (MISS DIRECTION): 260 (b) #119 (SLIDE STEP): 210 (b) #121 (PERFECT MATCH): [968] (b) #122 (KEEP TRYING): 272 (b) #123 (THE PRISONER): 272 (b) #129 (LOBSTER TRAP): 286 (b) #131 (TOTALLY UNFAIR): 26 (b) #135 (TRUST ME): 293 (b) #140 (ICEDEATH): 263 (b) #141 (UNDERGROUND): [968] (b) #142 (PENTAGRAM): [968] (b) #145 (Thanks to…): [991] (b) #147 (FORCE FIELD): [970] (b) #149 (SPECIAL): 955 (b) CC1 (Lynx) #4 (LESSON 4): 116 (b) #5 (LESSON 5): 84 (b) #6 (LESSON 6): 93 (b) #7 (LESSON 7): 135 (b) #8 (LESSON 8): 96 (b) #10 (BRUSHFIRE): 51 (b) #11 (TRINITY): 204 (b) #13 (SOUTHPOLE): 981 (b) #31 (KNOT): 3 (b) #45 (MONSTER LAB): 286 (b) CC1 (Steam) #45 (MONSTER LAB): 286 (b) CCLP1 (MS) #3 (PRESENT COMPANY): 183 (b) #4 (BLOCK PARTY): 207 (b) #6 (WHEN INSECTS ATTACK): 185 (b) #7 (UNDER PRESSURE): 185 (b) #13 (THE MONSTER CAGES): 263 (b) CCLP1 (Lynx) #3 (PRESENT COMPANY): 183 (b) CCLP2 (MS) #13 (THE SERIAL PORT): 342 (b) #143 (TRAPPED): 495 (b) CCLP2 (Lynx) #13 (THE SERIAL PORT): 337 (b) #15 (DEBUG FILE): 234 (b) CCLP3 (MS) #114 (LEAD US NOT INTO TEMPTATION): 579 (b) Local man goes streaking through internet forum, and accidentally dumps load of scores. 81 cc1 ms bolds (top 30 ms bold count!), 10 cc1 lynx bolds, 1 cc1 steam bold, 5 cclp1 ms bolds, 1 cclp1 lynx bold, 2 cclp2 ms bolds, 2 cclp2 lynx bolds, and 1 cclp3 ms bold (lunit LUL) for a grand total of 103. Reason for reporting: Top 30 MS bold count and so that I can use the fortune cookie feature!
  22. Inzane Today at 1:50 AM they can be used well but cc1 set forth a dumb precedent where level design was basically centered around "collecting all chips then exiting" which completely ignores various cool concepts that don't align with that [CC2]Sharpeye468 Today at 1:51 AM One question about that Inzane Today at 1:51 AM i.e. socket nails [CC2]Sharpeye468 Today at 1:51 AM How f***in stoned are you Inzane Today at 1:51 AM i mean
  23. CC1 (STEAM) #18 (CASTLE MOAT): 552 (b) CCLP1 (MS) #2 (SLIP AND SLIDE): 180 (b) #5 (FACADES): 232 (b) CCLP1 (Lynx) #2 (SLIP AND SLIDE): 179 (b) #5 (FACADES): 232 (b) CCLP2 (MS) #4 (FORCE WORLD): 237 (b) #10 (WHO NEEDS A FLIPPER?): 368 (b) CCLP2 (Lynx) #4 (FORCE WORLD): 234 (b) #10 (WHO NEEDS A FLIPPER?): 366 (b) CCLP3 (MS) #6 (THIEVES AND TELEPORTS) 93 (b) #8 (PIGEONHOLED): 111 (b) CCLP3 (Lynx) #6 (THIEVES AND TELEPORTS) 90 (b) #8 (PIGEONHOLED): 103 (b) CCLP4 (MS) #15 (CROSS BACK) 260 (b) #142 (STRATAGEM) 43 (b) CCLP4 (Lynx) #15 (CROSS BACK) 258 (b) #142 (STRATAGEM) 44 (b)
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