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1033Forest

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Everything posted by 1033Forest

  1. I want to change the digit colors on my MSCC but for some reason the digits appear garbled. I set the images to the right proportions and the 200.bmp I used is under 16 colors! Image of the glitch and the bmp I used is attached for reference. 201.bmp
  2. That broken looking 4 is supposed to be a blank. Level is supposed to show "17" Chips Left is supposed to show "3" For my digit mod, the digits are supposed to be blue for normal gameplay and turn white when there's 15 seconds remaining or in B&W mode. (the screenshot was back in September before I switched my set to CCLP1)
  3. 1033Forest's Scores

    CCLP1 1. 152 (previous record: 145) 2. 165 3. 157 4. 151 5. 212 6. 156 7. 156 8. 192 9. 205 10. 203 11. 177 12. 158 13. 180 14. 153 15. 181 16. 158 17. [0] 18. 186 19. 272 20. 289 21. 150 22. 254 23. 208 24. 157 25. 125 26. 121 27. 130 28. 191 29. 233 30. 191 31. 48 32. 121 33. [0] 34. 213 35. 279
  4. Hilarious Passwords

    From CCLP1's Feel the Static: KEEL (if you say it as one word it sounds like kill)
  5. Pointless CC Trivia Thread

    In MSCC, if run in Windows 3.1, there is a way to find out what MIDI plays on a certain level number. Divide the number by 3, and see what's left behind If nothing is left behind (whole number): CHIP01 If 1 is left behind (ends with decimal .333): CHIP02 If 2 is left behind (ends with decimal .667): canyon.mid Example: 131 / 3 = 43.667, so canyon.mid will play in level 131 if you customized the game to add more MIDIs, look in the entpack.ini file in your Windows directory, then divide by the number of MIDIs you have. The remainder/number left behind will be the number of the MIDI file on that list that will play in that level.
  6. http://chipschallenge.wikia.com/wiki/Time_limit It says from this: "For time limits above 999, the info panel displays a random character as the first digit in either yellow or green, followed by the last two digits of the time limit, in either yellow or green." So what are some of these random characters? I'm interested in knowing. I actually plan to make some levels with over 999 time limit after finding this out.
  7. Time limit above 999, random characters in timer

    Highest possible time limit = 32767 32767 * 1.17 = 38337.39 seconds real time 38337.39 seconds = 10.649275 hours (10:38:57)
  8. Time limit above 999, random characters in timer

    Even with this, I plan to include very few levels with 1000+ time limits in my set, there will be a hint on how much time there actually is in these levels. I also wonder if Tile World can handle 32767+ time limits, since it's a 32 bit application. Maybe even over 65535.
  9. Time limit above 999, random characters in timer

    Tried this time limit for myself. 26xx shows a broken SSD and 25xx shows some random colored...dont know what that is
  10. If I ever make a CC levelset, the passwords will work differently that most other level packs due to the addition of numbers into the letters. They will still be 4 characters though. So a password for one of my levels could be something like: POB4. This means that a password could also be just a 4 digit number. Most of the passwords will be randomly generated, but a few of them could be specifically chosen for certain levels. Also, how many levels should I start off with when creating a levelpack? I was planning to make one with 577 but I should save that one for a later set since that's too much
  11. http://dave-reed.com/randSeq.html To generate a password with letters and numbers I will use this. Example passwords using my system: XAXH 7CLM 3VWW QUDO 2U3Y MIQ2 UW2E 9LIH IKY7 WS8S 7154 Z4W8 KMMX JBB4 C67W In my 577 pack, the final level will be the only one with a 5 character password, everything else will be 4. Since I use a 64 bit Windows, to test my levels in MSCC, I will run it in a DOSBox 3.1 emulator. I don't really like the look of Tile World and its lack of green digital counters.
  12. I'll probably start off small, with 40 levels, then continue on with practicing level creation until I can make my 577 level pack. I went with 577 because there's another game with 577 levels called Cosmic Bugs
  13. Time limit above 999, random characters in timer

    Yes I am using the latest CC Edit. What version are you using?
  14. Time limit above 999, random characters in timer

    I am making a test level just to see how the timer will look. How do I set a time limit over 999? The editor I am using (CCEdit) doesn't have it. When I open the .ccl file in Notepad it just shows some random garbage
  15. Time limit above 999, random characters in timer

    10xx - Green blank 11xx - Green dash 12xx - Yellow 0 13xx - Yellow 1 14xx - Yellow 2 15xx - Yellow 3 16xx - Yellow 4 17xx - Yellow 5 18xx - Yellow 6 19xx - Yellow 7 20xx - Yellow 8 21xx - Yellow 9 22xx - Yellow blank 23xx - Yellow dash With the yellow digits at this point it's like the 24 hour clock system, where the yellow digits would represent the PM part of the day
  16. Time limit above 999, random characters in timer

    I wonder how these numbers will appear on the CHIPS.EXE timer: 12412 2641 And for one with yellow digits (I think): 1673 (extracted the digits.bmp, and by looking at it it appears as 473, with the 4 being yellow) Once I get CHIPS.EXE and a 3.1 emulator (probably on DOSBox) I'll make a few test levels with time limits over 999 and see how they will appear.
  17. Time limit above 999, random characters in timer

    This is kinda like the timer in the older Mario games, if there are more than 999 seconds to complete the level, it'll show a letter or piece of terrain for the higher hundredths digit (usually only in glitch levels). For example, if there were 3600 seconds left, the timer would just show 2 digits, because a blank space represents 36. The blank space for "nothing at all", which is an unlit 7 segment display would be yellow because the green one is used for 0-99 seconds left. The highest time in CC, 32767, would show up as (garbled digit)67. I thought at first it would display a random 7 segment character, like a 2 or 5 with its middle segment off, or a ? shaped one.
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