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ncrecc last won the day on September 15

ncrecc had the most liked content!

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About ncrecc

  • Rank
    LESSON 4


  • Country
    United States

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  • Location
    United States
  • Favourite Set
  • Interests
    Thinking, hardcore platformers, puzzle games

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147 profile views
  1. Ask a dumb question, get a dumb answer

    You just type in the coordinates you want Chip to move to and then he tries to move there as if you clicked on that tile. Oh, and it's still in realtime. If you played Chip's Challenge on a Porsche, would that be a justifiable excuse for why you drove right into a truck?
  2. Which CC game do you play?

    CC2 has more tools and thus more potential for levels in general, if you can ignore the odd quirk in its mechanics here and there.
  3. Call for CC2LP1* Level Pack Submissions

    Can confirm. I didn't send all of the levels in my set since some of them might be out-of-place in a beginner's set... such as the bullet hell levels and the player.bmp joke.
  4. CC2 Community Pack Survey

    I think we should aim for making the pack more like CCLP2, then we can try for a "legal alternative" pack once we have more experience with ranking CC2 levels and appropriately compiling them into a set. Plus, in the excitement of submitting CC2 levels to the first ever community pack for it, people might neglect that it's supposed to be beginner-friendly, and then trying to make an "easy" set out of every approved submission would result in either a big difficulty curve as all of the more difficult levels are fit in, a weird mish-mash of difficulty levels like the official CC1 set, or most of the highly rated levels being discarded in favor of consistent difficulty (which might not go down too well). I'm not entirely sure how CCLP voting works, however, so maybe some of that has already been solved or accounted for.
  5. Other games with level editors

    I'm glad this topic exists, Supreme is a blast and Rocks'n'Diamonds is really intriguing!
  6. ncreCC2

    This is for the latest version of my Chip's Challenge 2 levelset, ncreCC2. The level order is pretty much finalized, and there won't be any more broken scores unless I decide to revamp some of the levels again. That was a lie, the levels will probably shift around a lot from update to update to ensure there's a proper difficulty curve. You'll just have to store your solutions somewhere safe. I haven't heard much feedback so far, so have at it!
  7. ncreCC2

    Version 0.1.0


    This is still a WIP. Version 0.1.0 adds 7 new levels, 2 bonus levels, and comments for every single level (ranging from a single sentence to a few paragraphs). Totals to 17 levels. Previously stored high-score data will probably be messed up since I've changed the order of every level in the set, and drastically changed the first level. Use 7zip for the .7z file.
  8. CC2 Community Pack Survey

    Admittedly, I hadn't thought of that situation. I suppose anything that wouldn't be allowed on the forums shouldn't be allowed in comments.
  9. Count to 1,000

  10. CC2 Community Pack Survey

    I would like to throw in some responses to previously suggested standards: The comment field could maybe include information on how well the level placed in voting, but regardless of what they contain, they should always preserve what was originally in the comment (if anything). Levels should be placed in folders labelled 1-20, 21-40, etc. and should be named XXX-[original filename].c2m where XXX is the three-digit level number. Music should not be picked for levels until it's agreed on as to what music tracks will be shipped with the level pack. Broad descriptions like "it should have a fast-paced action tune" should be honored, though.
  11. CC2 Community Pack Survey

    What should the set be named? CCLP². Or just move away from the "acronym is official levelset name" trend and name it something like "Chip's Challenge 2: CCZone Pack 1" How many levels? 200! Allow levels with CC1 boot rules? No, that's just too confusing. Consistent viewport size (9x9 or 10x10)? Doesn't sound necessary to me. Although, there should be no split-screen maps unless they're included as "bonus" levels. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? A size limit would be rather arbitrary, unless it's to prevent giant maps that are a pain to solve - which would likely be filtered out in the voting process, anyways Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Blank no-signs and unpushable blocks sound reasonable, but anything more abstract than that (especially fake gravel) should be a no-go. If this is to be a mappack for beginners and old players alike, it probably shouldn't focus too much on pedantic details like those displayed in GJCC2. Levels that rely on block slapping should clearly state what block slapping is in a hint tile Any other standards that should be set in place? It would be nice if an all-new music set was included, maybe pull tracks from here.
  12. Ask a dumb question, get a dumb answer

    Not not to be. What is the best video game?
  13. Ask a dumb question, get a dumb answer

    If you say so, boss. What is Melinda's last name?
  14. Ask a dumb question, get a dumb answer

    They're not clones, they're cosplayers. They have their own lives to attend to once the level is over, presumably. Why would suction cup boots let you stand still on a moving floor? (And if they do let you completely ignore the velocity of whatever you're on top of, doesn't that mean the Earth would go right under your feet?)
  15. Ask a dumb question, get a dumb answer

    There are 149 clubhouses scattered evenly across the Earth's surface (figure that one out!), one per CC1 level. They took two years in total to build. Construction for them was funded by the U.S. Government, which Melinda has secretly been in control of ever since an April Fools prank gone wrong. Blobnet was incorrectly assembled, one of the walls is misaligned from the grid by about a few millimeters. For this reason, it was condemned and the Bit Busters promised never to speak of it again... until Chip got confused and found his way into it anyway. Tossed Salad having no chip socket is a reference to a very specific passage of the Bible that is removed from all modern printings by Melinda's demand ("And guide him through a house of robots and monsters and forget to seal off the exits.") Chip is very prone to nausea when he's on force floors, and Force Field is no exception. Ultimately his puke was never cleaned up because the splash of color he added to all of the force floors was "much better than standard gray". A pink bouncy ball killed Chip's uncle in cold blood when he was only five years old. Even worse, his uncle had no life insurance. Melinda gladly crossdresses as Chip for any levels he deems too scary and is usually nice enough to let him keep the high scores. Chip has demanded upward of a billion dollars for being rendered legally and physically dead many times over. Thankfully, Melinda, an aspiring philosopher, managed to convince everyone in the court that money was meaningless, at least for the duration of the trial, and escaped with paying Chip nothing more than some dryer lint and a fresh stick of gum. Monsters usually do community service to make up for being cold-blooded killers. They're not actually allowed to be in the clubhouses, but the Bit Busters manage to sneak them in anyways. Why can you push ice blocks and cleans blocks onto clone machines but not dirt blocks?