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Everything posted by ncrecc

  1. ncreCC2

    This is for the latest version of my Chip's Challenge 2 levelset, ncreCC2. The level order is pretty much finalized, and there won't be any more broken scores unless I decide to revamp some of the levels again. That was a lie, the levels will probably shift around a lot from update to update to ensure there's a proper difficulty curve. You'll just have to store your solutions somewhere safe. I haven't heard much feedback so far, so have at it!
  2. ncreCC2

    Version 0.1.0


    This is still a WIP. Version 0.1.0 adds 7 new levels, 2 bonus levels, and comments for every single level (ranging from a single sentence to a few paragraphs). Totals to 17 levels. Previously stored high-score data will probably be messed up since I've changed the order of every level in the set, and drastically changed the first level. Use 7zip for the .7z file.
  3. CC2 Community Pack Survey

    Admittedly, I hadn't thought of that situation. I suppose anything that wouldn't be allowed on the forums shouldn't be allowed in comments.
  4. Count to 1,000

  5. CC2 Community Pack Survey

    I would like to throw in some responses to previously suggested standards: The comment field could maybe include information on how well the level placed in voting, but regardless of what they contain, they should always preserve what was originally in the comment (if anything). Levels should be placed in folders labelled 1-20, 21-40, etc. and should be named XXX-[original filename].c2m where XXX is the three-digit level number. Music should not be picked for levels until it's agreed on as to what music tracks will be shipped with the level pack. Broad descriptions like "it should have a fast-paced action tune" should be honored, though.
  6. CC2 Community Pack Survey

    What should the set be named? CCLP². Or just move away from the "acronym is official levelset name" trend and name it something like "Chip's Challenge 2: CCZone Pack 1" How many levels? 200! Allow levels with CC1 boot rules? No, that's just too confusing. Consistent viewport size (9x9 or 10x10)? Doesn't sound necessary to me. Although, there should be no split-screen maps unless they're included as "bonus" levels. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? A size limit would be rather arbitrary, unless it's to prevent giant maps that are a pain to solve - which would likely be filtered out in the voting process, anyways Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Blank no-signs and unpushable blocks sound reasonable, but anything more abstract than that (especially fake gravel) should be a no-go. If this is to be a mappack for beginners and old players alike, it probably shouldn't focus too much on pedantic details like those displayed in GJCC2. Levels that rely on block slapping should clearly state what block slapping is in a hint tile Any other standards that should be set in place? It would be nice if an all-new music set was included, maybe pull tracks from here.
  7. Ask a dumb question, get a dumb answer

    Not not to be. What is the best video game?
  8. Ask a dumb question, get a dumb answer

    If you say so, boss. What is Melinda's last name?
  9. Ask a dumb question, get a dumb answer

    They're not clones, they're cosplayers. They have their own lives to attend to once the level is over, presumably. Why would suction cup boots let you stand still on a moving floor? (And if they do let you completely ignore the velocity of whatever you're on top of, doesn't that mean the Earth would go right under your feet?)
  10. Ask a dumb question, get a dumb answer

    There are 149 clubhouses scattered evenly across the Earth's surface (figure that one out!), one per CC1 level. They took two years in total to build. Construction for them was funded by the U.S. Government, which Melinda has secretly been in control of ever since an April Fools prank gone wrong. Blobnet was incorrectly assembled, one of the walls is misaligned from the grid by about a few millimeters. For this reason, it was condemned and the Bit Busters promised never to speak of it again... until Chip got confused and found his way into it anyway. Tossed Salad having no chip socket is a reference to a very specific passage of the Bible that is removed from all modern printings by Melinda's demand ("And guide him through a house of robots and monsters and forget to seal off the exits.") Chip is very prone to nausea when he's on force floors, and Force Field is no exception. Ultimately his puke was never cleaned up because the splash of color he added to all of the force floors was "much better than standard gray". A pink bouncy ball killed Chip's uncle in cold blood when he was only five years old. Even worse, his uncle had no life insurance. Melinda gladly crossdresses as Chip for any levels he deems too scary and is usually nice enough to let him keep the high scores. Chip has demanded upward of a billion dollars for being rendered legally and physically dead many times over. Thankfully, Melinda, an aspiring philosopher, managed to convince everyone in the court that money was meaningless, at least for the duration of the trial, and escaped with paying Chip nothing more than some dryer lint and a fresh stick of gum. Monsters usually do community service to make up for being cold-blooded killers. They're not actually allowed to be in the clubhouses, but the Bit Busters manage to sneak them in anyways. Why can you push ice blocks and cleans blocks onto clone machines but not dirt blocks?
  11. Discord Quotes

    [11:30 PM] Icey: can humans and fish coexist [11:30 PM] Tyler Sontag: f** no [11:30 PM] Icey: also yo [11:30 PM] Indyindeed: do crabs think that fish are flying [11:30 PM] Icey: speech class [11:30 PM] Tyler Sontag: f** their stupid wet asses
  12. Count to 1,000

    The second digit is the square root of the first digit, and is lower than the third digit. The third digit is one less than one of the other digits multiplied by two. Only one of the digits is composite.
  13. Drop an image named preview.png in the file folder.
  14. Other games with level editors

    The ones I'd recommend for level making and playing: Knytt Stories is nice. I have a few well-received levels for it, and I've helped push a collab level up to second place in a high-stakes level designing contest. There is a mod for it that adds a lot more content and functionality, but nobody really cares whether your levels are made vanilla or with the mod in mind PuzzleScript is a special case, because by its very nature, all games designed in it are open-source (unless you're using a hack) and can be very easily tweaked, such as adding/replacing levels. Celeste has a fan-made editor that's still in the making, but is still fairly capable and easy to figure out. The only scripting involved is minimal (so far) and should be easy enough to figure out if you poke around the Discord server and ask the right questions. The ones I wouldn't: Knytt Underground is well-equipped for hard platforming, but it's designed differently than Knytt Stories such that you have to put a lot of decorative props and effects everywhere if you want your level to be aesthetically pleasing, and figure out an undocumented Python-based scripting system in order to include teleports or items. I haven't made anything with it yet, for these reasons. No-one else really cares about making custom levels for it, since the only working editor was near-impossible to find for a while. Portal 2 has Hammer and the in-game editor; hard to use but very capable and easy to use but very limited, respectively. Unless you're fluent in Hammer, however, I wouldn't recommend getting it just for the custom level capabilites. There's a lot of elitism by people who create maps in Hammer, not helped by the fact that a majority of the public level submissions made with PeTI are horrible. VVVVVV similarly has an elitism issue: your level is seen as shovelware if it doesn't have advanced scripting and manually placed tiles. Both the built-in editor and the fan-made editor are equally capable, though. Super Meat Boy has a large collection of custom levels, but the editor isn't very intuitive, and doesn't even include aligning objects to a grid (which makes me question how the >280 main levels were built).
  15. Super Meat Boy Retraux Music Pack

    I don't know how that works. Just use 7-Zip, it might handle compressing and decompressing .7z files in a way that hasn't been picked up by Winzip yet.
  16. Mods: if this goes against some CCZone policy, snip the download link below ASAP - I don't know myself. It contains musical content which may infringe upon some sort of copyright law, since these are all rips from the two Super Meat Boy soundtracks. https://i.frogbox.es/kiz A music pack containing some songs from Super Meat Boy, from both the DannyB and the Fifth Anniversary soundtracks. The songs that play in levels are retraux songs associated with certain chapters' glitch levels, plus an unused Chapter 6 retraux song by Ridiculon. The intro and "story" song is DannyB's Super Meat World/Teh Internets in-game theme, similarly retraux. The outro song is DannyB's Chapter 7 dark world menu theme, which is not retraux, but should provide a nice feeling of accomplishment. Specifically, all songs under "dan" were made by DannyB. Songs under "rid" vary in artist: chapters 1, 4, 5, and 6 were by Ridiculon, while chapters 2 and 3 were by Scattle. To install this, update to the latest version of CC2, then replace the "Win" folder at C:\Program Files (x86)\Steam\steamapps\common\Chip's Challenge 2\data\music with the "Win" folder contained inside of the 7z file, then switch the in-game music pack to To open 7z files you'll need 7-Zip. Note: I have distributed the 11 in-game songs among 26 track slots, as to make this song-pack compatible with playcc2x.c2g (the default mappack). Since I could not distribute them evenly, four songs will play 1/26th more of the time than others. These are the songs that I personally think fit best for average CC2 levels.
  17. Super Meat Boy Retraux Music Pack

    Do you have the latest version of 7-zip? In Windows 10, at least, you should just be able to right click on it and choose this: And you'll get the files all in C:\Users\[you]\Downloads\Win\ The files themselves are fine, must be an error with 7-zip trying to open the archive.
  18. CC2 Minor Revamps Tileset

    This makes Chip's Challenge look a lot more consistent in many ways. Misalignments and miscoloration are gone, all objects now have shadows except blobs, ghosts, and players, and the swivel doors in particular are neater.
  19. Ask a dumb question, get a dumb answer

    Actually, turns out Melinda is more interested in Vladimir Gerajkee. Who knew? What do the enemies do to blue keys, exactly?
  20. new tile ideas

    A spool of wire that would leave wire wherever the holder walked, like in the level editor. This would affect the logic of the level in real-time. Wire still wouldn't be place-able on colored floors, recessed floor panels, etc. Cursed medallion that, when picked up, would prevent the holder from dropping any items. Could only be taken away by a red thief. Some kind of block that doesn't activate pop-up walls or sink turtles. Green CC2+ chips/bombs that don't add to the total chip count. Wire that's deadly while it's active. It would be red while inactive, and yellow while active, so it could be easily distinguished from normal wire. Bowling ball-esque item that doesn't have an inventory, but moves at a speed boots pace, and if it hits something that can normally be destroyed by a bowling ball, it instead causes the thrower and the target to swap places. If it's fired from a clone machine, it causes the target to switch places with whatever is currently inside of said clone machine. Trapdoor that turns to normal floor once any moving object falls into it. Some item (blessed medallion?) that, if its holder is Chip or Melinda, does not cause the player to lose if the holder dies and there's still another Chip or Melinda to switch control to. Gauntlets. When the holder has these on, they can push against an enemy to change its direction. This would also give Chip and Melinda immunity to enemies while pushing against them. Forklift or something. When the holder has this, they can push directional blocks in directions they're not meant to go, and can push any combination of multiple types of blocks (including dirt blocks). When used with a hook, this can pull directional blocks in directions they're not meant to go.
  21. Ask a dumb question, get a dumb answer

    No, he should sue Bridgestone Multimedia Group. (Too soon?) Shouldn't the OSHA be doing something about Melinda's ridiculously dangerous 149-floor labyrinth?
  22. slide1.wav?

    There's a sound effect called slide1.wav in the game files for both CC2 and the Steam version of CC1, yet it doesn't seem to play anywhere in the games. The first second is just slide.wav (the normal sliding loop), then it's slide.wav randomly decreasing and increasing in frequency as instances of splash.wav play over it, then it ends with one more second of slide.wav and two seconds of silence. Can this actually be heard anywhere in CC1 or CC2, or is it just unused?