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Everything posted by ncrecc

  1. On wiki pages

    I don't see why we have separate pages for Danny Field and Richard FIeld.
  2. Discord Quotes

    [7:51 PM]Inzane: you can't preserve things in a chat [7:51 PM][CC2]Sharpeye468: We cant even link channel names [7:51 PM]Flareon350: no jokes allowed here [7:51 PM]Inzane: which is what the cczone skype thread was for [7:51 PM]Inzane: but we don't even preserve shit anymore lmao [7:51 PM]Inzane: discord quotes thread is dead as fuck 2
  3. Mobi's Challenge

    @mobiusWhere did you get the Atari Lynx CC1 music rips used in this pack?
  4. suggestion- a diagonal moving unit!

    Chip's Challenge 3 will be based off of Puzzle Studio and allow users to create and use their own custom elements through lua, so this might be plausible.
  5. Ask a dumb question, get a dumb answer

    She's underage! Why are people convinced that BBC stands for something other than Bit Busters Club?
  6. Discord Quotes

    [8:57 PM]ncrecc 455: anyway how does steal stuff, he doesn't have hands [8:58 PM]RedSlash: plucks off your shoes with his teeth [8:58 PM]RedSlash: when you step on him [8:59 PM]The Architect: The sheer terrifying epicness of his dark-glassed stare knocks the items right out of Chip's pockets (Chip has timid pockets).
  7. Count to 1,000

    Hilarious, Sontag outraging! (9, 6, 9)
  8. Count to 1,000

    Christian whisky party (9, 6, 5)
  9. Count to 1,000

    Blobdance killed Chip (9, 6, 4)
  10. CC2 Community Pack Survey

    I imagine the best kind of theme would be somewhere between chiptune and 90s .mod tunes (maybe both?) which would fit the old-school styling of CC2. Then there's another issue: should we use only songs that are public domain/royalty-free/by unknown composers/made specifically for this level pack, or should we feel free to throw in whatever tunes we want (as long as they do not say "do not use except in the appropriate context") and then give the composers credit? The latter option seems legally immoral, but if a partial rip I made of Super Meat Boy's soundtrack is allowed on the forums, something similar might be allowed in a community level pack.
  11. CC2 Community Pack Survey

    This doesn't seem to be clearly decided on yet: will the set have custom music provided? And if it does, will designers be able to associate individual tracks with their levels, or will we make a set tracklist of 30-or-so songs to be shared by the levels? I've seen a few people expressing their opinions on this, but there doesn't seem to be a clear argument made for either side. Personally I think we should scrape together a tracklist and give the songs generic tags like "action", "slow", "retro"... etc. then hold a post-voting phase where a group of curators assign tracks to levels (while honoring the requests of those who submitted the levels, if they are open for comment).
  12. Ask a dumb question, get a dumb answer

    You just type in the coordinates you want Chip to move to and then he tries to move there as if you clicked on that tile. Oh, and it's still in realtime. If you played Chip's Challenge on a Porsche, would that be a justifiable excuse for why you drove right into a truck?
  13. Which CC game do you play?

    CC2 has more tools and thus more potential for levels in general, if you can ignore the odd quirk in its mechanics here and there.
  14. Call for CC2LP1* Level Pack Submissions

    Can confirm. I didn't send all of the levels in my set since some of them might be out-of-place in a beginner's set... such as the bullet hell levels and the player.bmp joke.
  15. CC2 Community Pack Survey

    I think we should aim for making the pack more like CCLP2, then we can try for a "legal alternative" pack once we have more experience with ranking CC2 levels and appropriately compiling them into a set. Plus, in the excitement of submitting CC2 levels to the first ever community pack for it, people might neglect that it's supposed to be beginner-friendly, and then trying to make an "easy" set out of every approved submission would result in either a big difficulty curve as all of the more difficult levels are fit in, a weird mish-mash of difficulty levels like the official CC1 set, or most of the highly rated levels being discarded in favor of consistent difficulty (which might not go down too well). I'm not entirely sure how CCLP voting works, however, so maybe some of that has already been solved or accounted for.
  16. Other games with level editors

    I'm glad this topic exists, Supreme is a blast and Rocks'n'Diamonds is really intriguing!
  17. ncreCC2

    This is for the latest version of my Chip's Challenge 2 levelset, ncreCC2. The level order is pretty much finalized, and there won't be any more broken scores unless I decide to revamp some of the levels again. That was a lie, the levels will probably shift around a lot from update to update to ensure there's a proper difficulty curve. You'll just have to store your solutions somewhere safe. I haven't heard much feedback so far, so have at it!
  18. ncreCC2

    Version 0.1.0


    This is still a WIP. Version 0.1.0 adds 7 new levels, 2 bonus levels, and comments for every single level (ranging from a single sentence to a few paragraphs). Totals to 17 levels. Previously stored high-score data will probably be messed up since I've changed the order of every level in the set, and drastically changed the first level. Use 7zip for the .7z file.
  19. CC2 Community Pack Survey

    Admittedly, I hadn't thought of that situation. I suppose anything that wouldn't be allowed on the forums shouldn't be allowed in comments.
  20. CC2 Community Pack Survey

    I would like to throw in some responses to previously suggested standards: The comment field could maybe include information on how well the level placed in voting, but regardless of what they contain, they should always preserve what was originally in the comment (if anything). Levels should be placed in folders labelled 1-20, 21-40, etc. and should be named XXX-[original filename].c2m where XXX is the three-digit level number. Music should not be picked for levels until it's agreed on as to what music tracks will be shipped with the level pack. Broad descriptions like "it should have a fast-paced action tune" should be honored, though.
  21. CC2 Community Pack Survey

    What should the set be named? CCLP². Or just move away from the "acronym is official levelset name" trend and name it something like "Chip's Challenge 2: CCZone Pack 1" How many levels? 200! Allow levels with CC1 boot rules? No, that's just too confusing. Consistent viewport size (9x9 or 10x10)? Doesn't sound necessary to me. Although, there should be no split-screen maps unless they're included as "bonus" levels. Map size limit? Namely, should the 40x40 limit from the CC2 main game be retained? A size limit would be rather arbitrary, unless it's to prevent giant maps that are a pain to solve - which would likely be filtered out in the voting process, anyways Should any tiles or techniques be banned? Some "unsupported" tiles are innocuous, like the zero-directional block or the blank "no" sign, but hex editing can lead to weird and wild tiles, as seen in TSAlpha's Enter the Void. There also are some non-obvious techniques, like block slapping and the gimmicks in TSAlpha's Great Job CC2! levels, that may not be well-suited for an official pack. Blank no-signs and unpushable blocks sound reasonable, but anything more abstract than that (especially fake gravel) should be a no-go. If this is to be a mappack for beginners and old players alike, it probably shouldn't focus too much on pedantic details like those displayed in GJCC2. Levels that rely on block slapping should clearly state what block slapping is in a hint tile Any other standards that should be set in place? It would be nice if an all-new music set was included, maybe pull tracks from here.
  22. Ask a dumb question, get a dumb answer

    Not not to be. What is the best video game?
  23. Ask a dumb question, get a dumb answer

    If you say so, boss. What is Melinda's last name?