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Found 31 results

  1. So I was playing CCLP2 in lynx on a bright sunny summer day, and noticed another level that could be completed faster in lynx than in ms. Guess which level it was?
  2. CCLP2



    The first community-produced official level pack for Chip's Challenge, originally released on February 9, 2001 and updated on July 11, 2003. This set contains 149 levels that can be played in the MS ruleset.
  3. Nothing Much

    Sometimes time just flies by. I don't feel like writing a real blog entry, so I'm just going to ramble on about anything that comes to mind. It's been a tough month in real life, and it's good to relax with an old friend like Chip from time to time. I was going to talk about the ten year anniversary of CCLP2. Wow! That's quite a while ago! How many community members were around back then that are still active? Not too many, which means we've still managed to gain new members, including myself. In the next ten years, it'll be interesting to see how many of the levels still have room for improvement. As for the community, I hope we only grow larger, and I see no real reason not to. I also had some thoughts about the competition formats here on CC Zone, but I'll see if I can go into more detail next time. Too bad there was no time trial this month. As there were two levels last month, I suspect the staff did have something planned since they didn't save the other one for later. Hopefully there is one next month, or I suspect players will lose interest. Luckily the treasure hunter competition has made up for it this month. Finding the best way to collect as many chips as possible in the time given felt a lot like a time trial level. At least it felt very different from the first one, which is a good thing. I also like how the create competitions seem to have stricter quidelines than in previous years. I didn't have time to participate in that one this time around, though. Talking about having time to design levels, if I had any, I would try to make some simple ones to submit for CCLP1. I have a few levels, like twenty or so, that I've made for my six-year-old daughter to play, which could be modified for wider release. She also drew some of her own ideas on paper and then we built them together in an editor. That was fun. If only the deadline were two months away, I might have time to work on some new levels as well. I guess many players just create levels really fast. I can't do that at all! I played through Ida4.dat again, since it had some new levels added. That was enjoyable, though some of the levels were longer and more involved than I remembered. Many nice ideas there though. I have to go and give some feedback on the set as soon as I can. Also been playing through JoshL1, BHLS2, and geodave3. I really hate it when there is even a single really annoying level in a set that is almost impossible to complete. It denies me the feeling of completing a set, or having accomplished something. Luckily all these sets have some nice levels as well. If I ever finish any of them, I'll try to write some sort of review. Chip till next time, -Miika
  4. The Beginning of 2012

    So what did I do in January regarding Chip's Challenge? One of the first CC related actions I took this year, was to sign up to a cool new forum I found. Since you're reading this post, I'd venture a guess that you've found said forum yourself. The activity on here has been incredible! We've had more than a thousand posts per week! And some of those have even been about Chip's Challenge During the first week I worked on finding some levels in CCLP2 that could be modified for Lynx play while changing as little as possible. I'll probably be sharing more thoughts on this subject in the future, so I won't say more quite yet. I also played some CCLP3 in Lynx. I had been saving the last thirty levels for a while. It felt great to play the same levels again that I had just worked on exactly a year ago, except this time in a different format. It was nice to spot some small differences in between how the levels worked between the two rulesets. So finally during the third week I managed to solve the whole set! My score is 6,030,400 but there's a lot of levels I could go back and optimize. I only played through them casually and plan on going back to optimize if someone else actually starts posting competative scores. Then I built a level! I haven't touched a blank page in an editor since CCLP3 came out, so it was about time to try doing that again. I was inspired by a conversation on the newsgroup about block slapping, so I guess I needed a little nudge to get back to building stuff. Now that I've mentioned it, I'll have to share it with you guys as soon as possible. I'll see if I can do that this month, and then I'll talk more about it and the other levels I've made. Hopefully I can find about ten that are worth releasing. And pieguy posted new records for the original levels. Yes, you read that right, not just one record, but the plural with an s! Incredible. Let's see someone else match that, even for CCLP2. I also recorded some avis for levels in CCLP3. You can get them on Mike's site, but here's a link to all of them at once: http://www.mediafire.com/download.php?r1pdq6197hrr95c They are mostly alternate bold routes to levels that already had their bolds made public. It would be interesting to see if someone else has still found other routes that score the same on some of these levels (like Pac Man). Amidst doing that, I took a look at the new CC Zone time trial and treasure hunter competitions. Man, that was quite fun as well! The treasure hunt was fun, and the time trial levels were just the right difficulty. I didn't get an idea for a level to enter into the create competition untill the very end of the month. Can't wait to hear the results from that or see the other entries! And of course it will be fun to try out the new ones this month as well. Hopefully lots of people enter all the competitions. ´╗┐Now that I wrote all that, I really wonder where I found the time to do it all? Looking back, I don't really know, particularly since I mainly procrastinated for the last week in the month. It's been a crazy start to the year. Here's for hoping it won't get much worse! Next time, I'll be thinking about the competition formats, but maybe writing about that topic will have to make way for something more current. See you around! And leave comments! -Miika Where did I find the time to do that? Looking back, I don't really know. It's been a crazy start to the year. Here's for hoping it won't get much worse!
  5. The official highscores

    http://jamesa7171.net/ - the official highscore site for CC1, CCLP2, and CCLP3, maintained by myself.
  6. entpack-ini.cc2.zip

    Version 1.0


    This is a copy of my entpack.ini file from CCLP2. Shows scores for all 149 levels and total score of 5044771.