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Found 78 results

  1. Were you expecting this? Four years and counting, did you spot the pattern? Your task is to pick a level from CCLP1 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. There's something extra fun about taking someone else's creation and turning it upside down to create something totally new. Or you can take your own creation and tweak it a bit, who knows? This restriction of using the same walls from a different level has proven to be a fun one. You don't need to take it too literally, but I'll notice if you don't. I will judge the submissions myself during March 2017 (or when I am done with CCLP4 voting). I've said before that "I enjoy it when the new level takes the existing wall configuration and does something different with it than the original", but also keep in mind that the level should be fun first and clever second. But sometimes CC levels are clever enough to be fun. And there are many types of fun to be had in CCLP1. I don't know what I'm talking about. I'll just flip a coin to decide the winner, I guess. (And no, I did not do that last year, no matter what you might think of the results!) In any case, carve out some time from your schedule, push back arbitrary (voting) deadlines if needed, and get to work! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level should preferably be new, and it would be nice if you didn't release it before I do. If you complain nicely, I'll listen. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Zelda" Everyone is welcome to join! -Miika
  2. Here we go! http://cczone.invisionzone.com/index.php?/files/file/605-%7B?%7D/ I guarantee these two levels to be really fun! Standard Trial Trial rules apply, see below. I want to take a moment and talk about the future of these competitions. It always takes some effort to run these things, and I've been doing these for some years now. Of course I haven't done it alone, but nevertheless at the very least I've felt a personal responsibility of the bigger picture. The participation levels also fluctuate somewhat and recently we've been at a lull. However, I enjoy these and hope you do too! So what am I getting at? I've decided I have to stop organizing these competitions... at some point. And rather than have that point come up suddenly, I'm announcing it now and will run a certain number of them before I am done. How many competitions do I have left in me? 100. Yes, including this time trial, I will organize one hundred more competitions. This gives me a clear goal to work towards. I already have at least a tenth of them planned, and I think there are some fun ones ahead. How many will you be a part of? Let the countdown begin! Enjoy! -Miika Below: The person with the highest combined remaining time on the two levels wins! There may be a tie in overall score. This competition is primarily meant for MS rules. You may send in a Lynx solution too, but it will be judged separately, with the quickest solution possibly being awarded 5 Chip Cup points. and it will be judged in the same category even though the route is possibly worth more in MS. Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. I will strive to respond to your message by a confirmation that your score has been recorded. The levels aren't too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. Submission deadline is March 5th, 2017 where you live. I will judge the submissions without warning during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. This is part of the 2017 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. The designer of the levels and any others who have seen the levels in advance, may enter the competition. Please be fair and do not abuse this rule; it is meant to maximize the fun, not provide an advantage. The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. As an exception to the above rule, a participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to submit any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score.
  3. It's that time of year again. You know, when we've all been playing through voting packs for the past few months forgoing all CC competitions, moving to another country, playing in the snow, enjoying going to the sauna, eating licorice, and getting ready for something to happen on CC Zone. Yes, now is exactly that time. And what better time to join a create competition can there be? This time we have a pretty open theme: MOVIES. Pick a movie, make a level based on that movie and send it in! I'll judge the competition in January so I want to spell out a few thoughts on what I'm looking for. These aren't rules set in stone, but rather just things to consider in the design. Pick a well-known movie. If it's something nobody has ever heard of, the level won't resonate with its audience. You can tell the story or part of the story. This is hard to do in CC, but if you succeed, someone can guess the movie even without other hints than the game play. Or you can try to capture the theme or feel of the movie instead. How you do this and still make the source of inspiration recognizable is up to you. Or you can also pick a setting or picture from the movie and recreate it for Chip to explore. This time around I would prefer to see some sort of story or theme in the actual game play, but this is also a possibility if that proves out of grasp. Focus on something. You can't recreate a full movie in a 32x32 map and a few minutes of game play. Keep it simple; don't overthink it. I am not looking for great puzzles with this one, but an experience that talks to me in other ways. The little things make it work. Think of the name; it doesn't need to be the exact name of the movie, but obviously keep it related to the movie. Maybe include a hint that adds flavor. Ask. You can talk about your idea here in the thread or directly to me privately. I think discussion can lead to a better end product and create some fun expectation for what is to come. Finally, get it done. It's no good if you have a great grandiose plan and concept but never cut it down to something you manage to create before the year is over. Make me happy by sending in what you have, anything! Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - DTrump" I know it's the end of the year for now, but I hope this is the start of a good run of competitions again. Enjoy the season! -Miika And here are some more specifics if you need them:
  4. M11k4

    minicomp

    Version 17.03

    60 downloads

    Here's a file with some levels for mini time trials. Perhaps eventually this will grow large enough that we can post it on pieguy's site So far the levels in here are: Fool's Gold__ - by Flareon350____ - July 2016 Mini Time Trial Twice the Fun - by M11k4_________ - January 2017 Mini Time Trial Choice Tools_ - by Ihavenoname248 - March 2017 Mini Time Trial Enjoy!
  5. Time Trial Time! This time I believe we have a couple cool levels for you. And I know it's not quite May yet, but I have this ready so I thought I'd share them already! The first level, Off the Humble Shelf, is more of a puzzle of how to get all these blocks moved, but works also for competing on the quickest time. My inspiration for this come from Lessinath's use of blocks on popup walls in a couple levels. The second level, Time Trial Mix II, is a continuation of a concept from last year, where I took some old Time Trial levels and built a new one using pieces from the old ones. This one is quite a bit more linear to solve than the first one, as that's how many of these old levels also worked. I wonder what you will think about this mix of old and new? http://cczone.invisionzone.com/index.php?/files/file/562-%7B?%7D/ As a twist to this month's competition, I thought we could try a bonus category of solving the levels in Lynx. The players are still ranked by their MS times, but a one-and-done bonus of five Chip Cup points will be awarded to the person with the quickest solution in Lynx (no award for second place). Who's interested in going for that? Standard technicalities apply: 1) The person with the highest combined remaining time on the two levels wins! Players will be ranked according to how fast they solve the levels. Scores for each level will be ranked separately and then combined in some overly clever way. There may be a tie in overall score. 2) You may enter in either MS or Lynx. The players will be ranked by their MS times if they have one, and if not their Lynx time will count as their MS time, with the caveat that if it exceeds the best reported MS time, then it is considered equal to that time. 3) Please send your solutions (either the tws file or avis) to my own email valeosote at hotmail dot com. It would be good to include at least your username from here, perhaps even in the subject line, like 'May TT - pieguy'. I will strive to respond to your message by a confirmation that your score has been recorded. 4)Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. 5) The levels aren't overly complicated to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving both will obviously place higher. 6) This is part of the 2016 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a Time Trial earlier receive the "Run, Chip, Run" award. As explained above, an additional 5 points will be awarded for the person or persons who submit the quickest Lynx solution. A randomly chosen entrant will receive a super prize! 7) Submission deadline is May 31st, 2016 where you live. I will judge the submissions without warning the during the following days but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 8) The designer of the levels, may enter the competition, as long as he feels to not have gained any significant advantage as a result of having some advanced knowledge of the levels or of seeing someone else's submissions. 9) The levels may receive an update within the first week of their release. This will only be done if there is some significant problem with the first versions of the levels. Please contact me if you suspect something is off. 10) A participant may 'freeze' their scores at some point after submitting their own solutions. They will not be able to send in any more updates after this, but they may talk about the levels and their times with other people who have frozen their entry. I may update a public list of people who have frozen their score. Enjoy! -Miika UPDATE, 2h after first release: first level updated a bit, but if you didn't see the first version, don't worry about it UPDATE: Some scoring changes and an extra prize announced; details below!
  6. Version (1.0)

    34 downloads

    These are the levels from the February 2016 Create Competition. Gnome & The Trouble with Mirrors by chipster1059 The Salt Mines & Solitary Refinement & Mathematical Mastermind by Ihavenoname248 Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy by Flareon350 Coda Liabli & Cornerstone by KeyboardWielder Tesseract & Sonic Resonance by RB3ProKeys Ice Block Corner by M11k4 The levels are based on the wall arrangements from CCLP3. Thanks to all the participants! Enjoy! -Miika
  7. random 8

    CCZ-TT-1603

    29 downloads

    "Cycloids", the level for the March 2016 Time Trial competition. See competition thread for details.
  8. Does the title of the thread give it away? If not, then this will: Your task is to pick a level from CCLP3 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. We continue our fun series that was started two years ago. As was the case before, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too, particularly in levels where the walls mainly aren't the basic ones. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2016. I enjoy it when the new level takes the existing wall configuration and does something different with it than the original. For example, that is probably easier to do if you don't use a level that doesn't have many walls. There are many interesting levels to choose from, so I can't wait to see what you guys come up with! Notes: -Submissions are open through March 6th where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until I judge the levels. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. You may also check the previous competitions if similar situations were already discussed. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Jude" Everyone is welcome to join! -Miika
  9. Version (1.0)

    52 downloads

    Here are the levels submitted to the December 2015 Create Competition - First Impressions. The levels included here are: Do you even lift? by random 8 Infiltration and Escape by chipster1059 No Refunds by RB3ProKeys Diametric Opposition by Ihavenoname248 Waltz of the Kerosene Fire Fairies by Cyberdog Holiday Trail by Flareon350 Walk in the Part by Syzygy The Emperor's New Level by random 8 Connections by Ihavenoname248 The Hills in Winter by chipster1059 Romper Room by Syzygy Twenty Chips by Syzygy Mouse Trap by Syzygy Midterms by Syzygy Last Minute by RB3ProKeys "Yet" by KeyboardWielder Thanks to all participants! Check the thread for more the results and other details, including a long video of how we got this ranking. Enjoy! -Miika
  10. Welcome to the Chip Cup 2016! This is where you will find the accumulated points from any competitions members have entered this year. At the end of the season, the person with the most points is awarded the prestigious Chip Cup! The points for previous Chip Cups have been collected in this other thread, but there is a lot of information there now, so it's good to split some of these newer things into its own thread. UPDATE: The Chip Cup points for 2017, 2018, and even 2019 are (or will be) posted further in the thread. Check them out! Chip Cup points for 2016: 1st | Ihavenoname248 | 101 pts +++ 1st | M11k4 | 101 pts ++ 3rd | chipster1059 | 49 pts + 4th | rubenspaans | 43 pts 5th | random 8 | 34 pts + 6th | Flareon350 | 33 pts + 7th | Ajmiam | 22 pts + 8th | Motekopasznyaku | 20 pts 9th | Eric119 | 17 pts 10th | James | 16 pts + 11th | RB3ProKeys | 14 pts --- | Bacorn | 14 pts 13th | geodave | 13 pts 14th | quiznos00 | 12 pts 15th | Joshua Bone | 10 pts --- | Minus3K2 | 10 pts 17th | KeyboardWielder | 8 pts --- | Kevin | 8 pts --- | J.B. Lewis | 8 pts 20th | pillowpc2001 | 7 pts 21st | ChocophileBenj | 6 pts --- | _H_ | 6 pts 23rd | MyDisplayName | 5 pts --- | BabyPowder | 5 pts 25th | Cyberdog | 4 pts 26th | Lessinath | 3 pts 27th | IceyLava108 | 2 pts 28th | Jupey95 | 1 pnt --- | MikeSugs13 | 1 pnt Competitions in 2016: January 2016 Create Competition - Palettes 1. Flareon350 | 15 pts | 15 + 15 + 15 + 12 = 45 (a perfect score :O) 2. M11k4 | 12 pts | 12 + 8 + 12 + 10 = 34 3. chipster1059 | 10 pts | 5 + 12 + 5 + 15 = 32 4. Eric119 | 8 pts | 10 + 7 + 10 + 5 = 27 5. RB3ProKeys | 7 pts | 6 + 10 + 8 + 8 = 26 6. ChocophileBenj | 6 pts | 7 + 6 + 7 + 7 = 21 7. MyDisplayName | 5 pts | 8 + 5 + 6 + 6 = 20 (my mom) 8. Cyberdog | 4 pts | 0 + 4 + 4 + 3 = 11 9. random 8 | 3 pts | 0 + 0 + 0 + 4 = 4 February 2016 Create Competition - Walls of CCLP3 1. chipster1059___ 15pts Gnome & The Trouble with Mirrors 2. Ihavenoname248_ 12pts The Salt Mines & Solitary Refinement & Mathematical Mastermind 3. Flareon350_____ 10pts Mental Marvel Monastery & Tropical Hibiscus & Fire is My Enemy 4. KeyboardWielder_ 8pts Coda Liabli & Cornerstone 5. RB3ProKeys______ 7pts Tesseract & Sonic Resonance 6. M11k4___________ 6pts Ice Block Corner Valentine's 2016 Mini Create Challenge Ihavenoname248 (4pts) March 2016 Time Trial - "Cycloids" 1. M11k4__________ 15pts 850, (30,20) 2. Ihavenoname248_ 12pts 843, (3,2) 3. rubenspaans____ 10pts 835, (21,28) April 2016 Treasure Hunt 1. Ajmiam________ 15pts (127) 2. M11k4_________ 12pts (124) 3. Minus3K2______ 10pts (111) 4. chipster1059___ 8pts (105) 5. random 8_______ 7pts (88) 6. Ihavenoname248_ 6pts (tied at 136) 7. Flareon350_____ 5pts (tied at 125) -- Eric119________ 5pts (tied at 125) 9. BabyPowder_____ 3pts (tied at 126) -- rubenspaans____ 3pts (tied at 126) 11 Bacorn_________ 2pts (lost entry) 12 Jupey95________ 1pnt (lost entry) May 2016 Time Trial 1. James__________ 15pts (274 MS + 341 MS -> 615) 2. Ihavenoname248_ 12pts (272 MS + 338 MS -> 612) 3. Miika__________ 10pts (276 LX + 334 MS -> 608) & 5pts for Lynx 4. random 8________ 8pts (273 LX + 315 MS -> 598) 5. pillowpc2001____ 7pts (266 MS + 317 MS -> 583) 6. rubenspaans_____ 6pts (272 LX + 298 LX -> 570) 7. Bacorn__________ 5pts (266 MS + 240 MS -> 506) 8. chipster1059____ 4pts (243 LX + 241 MS -> 484) 9. Lessinath_______ 3pts (255 MS + 0 -> 255) 10 BabyPowder______ 2pts (244 LX + 0 -> 244) June 2016 Create Competition - CC2 Tutorials 1 point | 13th - Where There's A Wall (geodave) 1 point | 12th - Play with Tanks (M11k4) 1 point | 11th - Thanks for Nothing (MikeSugs13) - Tool Box award 2 points | 10th - World of Tanks (IceyLava108) 3 points | 9th - Stickygate (random 8) 4 points | 8th - Directionally Challenged (Eric119) 5 points | 7th - Twice the Eyesight! (chipster1059) 6 points | 6th - Phantoms (_H_) - Tool Box award 7 points | 5th - Wrong of Way (ajmiam) 8 points | 4th - Conveyor Reversal (J.B. Lewis) 10 points | 3rd - How to Itemdrop Like A champ (Joshua Bone) - Tool Box award 12 points | 2nd - Blocksmith (quiznos00) 15 points | 1st - Trans-Pachipic Partnership (Ihavenoname248) June 2016 Time Trial M11k4 : 465 MS / 475 Lynx | 13 pts + 5 pts random 8 : 465 MS / 473 Lynx | 13 pts Motekopasznyaku: 463 MS / 475 Lynx | 10 pts + 5 pts Kevin : 458 MS | 8 pts Bacorn : 457 MS | 7 pts IHNN : 454 MS | 6 pts chipster1059 : 401 MS / 446 Lynx | 5 pts July 2016 Mini Time Trial 5 points: Miika and Mote 4 points: IHNN and Ruben 3 points: Flareon 2 points: chipster1059 1 point: James December 2016 Create Competition - Movie Madness 1. Ihavenoname248 15pts Flight of the Prince 2. geodave_______ 12pts No One Can Tell You 3. rubenspaans___ 10pts Aliens in a Cargo Bay December 2016 Time Trial - Red, Brown and Red & Demolitions Expert 1. Ihavenoname248 15pts (175 + 194 = 369) 2. M11k4_________ 12pts (175 + 190 = 365 ; 173 + 189 = 362 LX) + 5pts for Lynx 3. rubenspaans___ 10pts (172 + 188 = 360 LX) Possible upcoming competitions:
  11. 21 downloads

    The palettes of allowed tiles for the January 2016 Create Competition. More information can be found in the thread.
  12. We often judge a book by it's cover even though we know there might be more to it than first meets the eye. Taking advantage of this, advertisers don't make bad covers for books they know are dreadful, or dull posters for awful movies, or boring commercials for second-rate movies. No of course not! Can you do the same for your level? Your job is to create a level that sounds good and looks good at first impression. It does not have to be a poor level, (in fact I'd prefer if it was great), but the ranking for the competition will be based on these three things: What you say about your level here in this thread before I play it. Advertise! What I think of your level after looking at it for 1 minute in the editor. How I feel about your level after playing it for 1 minute or till I die, which ever comes first. How does that sound? Hopefully this will get you thinking about how a player experiences your creation more than before. If you feel you need a tighter restriction to get you going, consider these things that I enjoy in levels: Chip's Challenge is about puzzles, not just walking around doing stuff. That can be fun too, but even a small puzzle will be better. Use symmetry. Not just repeating an area, but changing something in it to highlight the difference. Keep it simple. If your concept isn't simple, at least keep it elegant. This is not the same as easy necessarily. Think about the playing and solving experience more than just drawing something in your editor. Throw in something Christmassy, it is December after all When I have the time, I will play through the whole level after the competition and compare my thoughts on the level design with my initial reaction to the level, to see how they line up. (This just might take some time, and I want to provide the results quickly.) Notes: -Submissions are open as long as it is 2015 where you live! I will accept submissions until I judge the competition. -The level must be new; it must not have been released earlier. Don't share the level before the competition is over. -Remember to promote your level before people see it. You can start that even before starting the level. -It would be nice if your level is solvable in either MS or Lynx, preferably both. If it isn't, just hope I don't notice while I'm judging, and when I do notice, I will ask for an update so that the level can be enjoyed even after this competition. -Please give the level a cool name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations or wacky things you come up with. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry, even though I will only look at the levels all at once. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "December Create - Kylo Ren" Now get to work! (On the levels, not real work. I don't expect you to do that.) -Miika
  13. M11k4

    CC-TT-1215.ccl

    Version zip

    41 downloads

    Two levels for the December 2015 Time Trial: 15.8 A - Seven is Not Nine 15.8 B - Point Break Check the thread for details on the competition (This download is a zip file that also includes two dac files. If you just want the ccl file, click on the first version on the right.)
  14. Version (2.0)

    73 downloads

    Happy Birthday Noomi! This set collects all the levels submitted for the April 2015 Create Competition. These will be played and judged by my 10-year-old daughter Noomi. Here is a list of the designers (in order of receiving submissions), and I will reveal who made which level once the results are announced. (I will also update this set afterwards.) Syzygy PB_Guy Ihavenoname248 RB3ProKeys FelixNemis chipster1059 Cyberdog J.B. Lewis IceyLava108 James The levels are ordered by me after playing them. I placed a level from each participant at the start of the set, (these were mostly the easier levels,) and the rest later on. Hopefully this will be a fair way to experience them when judging. I made some small changes to a few of the levels, some of which might be just for this edition. One such thing was translating several (though not all) of the hints to Finnish. (I did not change any of the level names.) I usually thank all participants for the submissions, but this time I really want to thank you from deep within for helping me make something special for my daughter. THANK YOU! -Miika UPDATE: ver 2.0 now reflects the rankings that Noomi decided on. See the thread for more details
  15. Some people get giddy before Christmas, or even their birthday, in anticipation of what presents they might be receiving. I get a little giddy when I announce these competitions, both to hear your reactions and then see your entries This time we have a theme that is related to birthdays and fits in with the series I was hinting at last month... Your job is to create a simple and fun level. Wait, that's not a proper requirement?! It's not even a restriction really! EXPLAIN!! I'm glad you asked, but let me set things up first... Judging these competitions is a lot of work if there are tens of levels, but even more so if those levels are complex and hard. That doesn't mean that sort of levels are bad, it's just that for these competitions, it is more efficient and even fun if there is some sort of difficulty restriction in place. But not every month should be about making a level in a small room, or a short time limit, so what other ways are there to guarantee a similar outcome? Taking a step back, another approach to the problem is to allow someone else to judge the competition, and we have done that too from time to time. The main problems with that approach is the availability and willingness of people to undertake such a task in reasonable time. We have even tried voting on the results, but that hasn't worked as well as one could hope (at least to date). So what did I do this time? We have a guest judge for this month's levels. She is my daughter Noomi. She will play the levels and rank them how she feels. At least I hope she will, since it will be a birthday surprise! She is turning ten in May, and I thought it would be cool that we as a community would create a small level set for her to play. Now this is where the restriction comes into place. She hasn't played too much of CC. She has played some, but definitely not as much as any of you reading this. I believe she will enjoy a simple and short level over any that are long and difficult. She may even skip a fun level if she encounters an element she dislikes. As level designers, I feel you will do well if you manage to think more in the mind set of the player when making a level for her. I realize that to make this work, and to make it fair, I will need to try and tell you all a little more specifically what types of things she enjoys in the game. After all, a good designer should know their audience a little bit to be able to think about how their creation will be received. I will do that, but not yet. I didn't want to delay announcing this competition, but I don't have all that info just yet. So within a week or so I will post a follow-up with more information about how much she has played to date and such, to give you some idea of what you can be aiming at. Of course you can start narrowing down your ideas or even experimenting with them in an editor, and I'm sure the time you spend on it now, even without all that information, won't be a total waste. (Oh, my set kidsfair.ccl was made for her, but not all the levels and it's been some time since she first played it.) So to summarize: Your job is to create a simple and fun level that a ten-year-old girl will enjoy! Check back later in the month for more details on what she might be expecting or what sort of things she might not like. As a general rule, I suggest not making the level too long, too difficult, too dodgy, too blockpushy, or too anything. I will be very interested in seeing what you come up with! Notes: -Submissions are open as long as it is April 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points may be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "April Create - Superman" Let the submissions pour in, and thanks in advance for helping me make this present! -Miika
  16. Think you know Chip's Challenge and it's inner workings? Then this competition is for you! For the past couple of years, the March Create Competition has been characterized by a mechanical restriction that has limited the submissions to be 'small', or 'short' or 'simple' in one way or another. While I have a cool new idea in that vein, I have decided to use that restriction next month instead (for reasons that will become clear at the time), so for this month I had to dig up something else. I almost saved this concept for May, but decided it was so intriguing that I couldn't wait to see what you all would cook up now! It's a mechanical restriction that is very wide in some sense, yet very narrow at the same time. Your job is to create a level that is solvable in MS or Lynx, but not both. You may either make a level that works in MS but does not operate in Lynx, or the other way around. If you choose MS, you are free to use 'invalid tiles' and even 'advanced coding', though be advised that I will play the level in Tile World and will judge heavily on the game play, not how unintuitively you can build a level. If you choose Lynx, use some mechanic that is different in MS and yet is not too hard. Whichever you way you go, make the level fun! Make it so the differences in rules arise naturally and don't seem forced. I also encourage you to find something in the rule sets that simply can't be copied in the other in some way. This time I am looking for levels that are of reasonable difficulty and length (not too long), but will play anything you make. If you need an idea for a theme for your level to get started, I suggest you use some element from the latest dream you remember. Notes: -Submissions are open as long as it is March 2015 where you live! -Do not make a overly difficult level. Please be considerate of not making the judge work too hard on solving your creation. -The level must be solvable. If it isn't, an update is allowed but it does take extra effort so please play your levels before sending them. -The level must be new; it must not have been released earlier. -Please give the level a name, time limit and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. Your best two entries is recommended. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "March Create - Barrack" Let the submissions pour in! -Miika
  17. Who's craving for a create competition? Let's find out... Your task is to pick a level from CCLP2 and use its arrangement of walls to create a new level. You can pick any level from the range #1-#149, then delete anything you want except for any walls, and finally rebuild it into a new level. If you wish, you can also pick another prominent tile in the level and replace it with some other tile exactly. This is the sequel competition to the one we had last year in February. It was a successful theme and this was even requested. As was the case last time, by 'walls' I specifically mean the normal wall tile, but you can choose to keep other walls intact too. You may add new walls, but I would rather you didn't. I will judge the submissions myself during of March 2015. For this kind of thing, I enjoy it most when the level highlights a different thing than the one it uses as a base. For example, if the wall arrangement was designed for dodging tanks and you find a way to use something else there in a natural way, I will like that. On the opposite side, if you pick a level with very few walls, I will not easily see much value in that (within this competition). I can't wait to see what you guys come up with! Notes: -Submissions are open as long as it is February 2015 where you live! -Do not make a overly difficult level. A moderate difficulty is fine but then it would be nice if it wasn't too long. -The level must be solvable, but does not need to work in both MS and Lynx. You may even use invalid tiles if you wish. -The level must be new; it must not have been released earlier. -Please give the level a new name, time limit and set a new password. Don't forget! -You may submit more than one entry, but please keep the levels distinct from each other. -Points will be deducted for late entries, but will be accepted until a notice is posted in this thread. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Email and attach your submissions to valeosote at hotmail dot com. I will strive to reply with a confirmation that I have received your entry. I prefer if you use your username and this competition in the subject. Keep it short and simple, something like: "February Create - Melinda" Everyone is welcome to join! -Miika
  18. I like these Time Trials in general. I like the levels and the atmosphere of competitive fun. However, it's not always easy to run the perfect Time Trial because there are so many details that have to go right. One of the things I've tried to do, is to have more than one level in each competition, and yet have a simple level in the mix. This month, we're using two of these 'simple' levels. You can download them here: http://cczone.invisionzone.com/index.php?/files/file/438-ccz-tt-1502ccl/ You'll notice that both levels utilize blocks and we just had an intense block pushing level last month. I actually made the first level for last month's competition and saved it for this month precisely because of that reason. I had also planned for the second level to be used in March, but didn't want three consecutive months to use block oriented levels, so I thought to use it here instead. Though there are blocks in both levels, I feel that the first as a strong element of monster manipulation mixed in, and the second remains more of a chip collecting exercise than a Sokoban. If this all still disheartens you, then you'll be delighted to know that next month the focus is totally off the blocks. Enjoy! Just a few technicalities if you're interested: 1) The person with the highest combined remaining time on the two levels wins! 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score, but since that happened last month I might issue a new tie-breaking round at the start of March (if that happens, the tie-breaker is possibly the same levels but in Lynx and with an extra week of time). 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels aren't hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. Both levels have a time limit of two minutes. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If you want a special prize for effort, you can try requesting something from me. 6) Submission deadline is March 1st where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designer of the levels (myself), may enter the competition, as I have not optimized them, nor will I have significantly more time to work on them compared to the rest of you. However, if someone protests against this, I may exclude my own submission. -Miika
  19. It is time for another Mini Create Challenge! This time you don't even need to build a level to participate, instead you must create something else that is closely related to CC levels. What could that be? To participate in this competition, follow these steps: 1) Pick a level from either CCLP2 or a custom set you did not design. 2) Come up with a story surrounding that level. Why is Chip here? What is the point of the level? Is there are larger story in the set, and how does this one level fit into that? 3) Write either a prologue or epilogue or both for this level that could appear in the ccx file for the set. (These are the pages that appear either before or after playing a level that can tell the story.) 4) Post your work here in this thread. Be sure to state which level it is for. 5) Read and comment on other players' creations. Chip Cup points may be awarded up to 5 points per participant as follows: - 1, 2, or 3 points depending on the quality, excitement level, inspiredness, originality, poetry, story, and other (random?) qualities of the work. - 1 point if the level in question is from CCLP2 and your work may be used in the ccx file for CCLXP2. - 1 point if your first submission is submitted in January. The Chip Cup points will be awarded at the beginning of April, so expect none if you submit stuff after March. Don't hesitate to ask about anything! There probably are many details I am not covering here. One that comes to mind, is that you may enter more than once, but will receive Chip Cup points for your best one. Anything else? -Miika
  20. New Year, New Chip Cup! J.B. has won the last two (congratulations!). Will anyone rise this year to challenge him? This time this time trial is as simple as it gets: just download the competition levels from here and send in your submissions! Ask about any clarifications, though here are a few details on what's going on: 1) The person with the highest combined remaining time on the three levels wins! 2) You may enter in either MS or Lynx, with the former being the primary rules. This means that any Lynx solution times that exceed the best MS solution time will be considered equal to that MS time, but otherwise all the times will be compared together in one category. There may be a tie in the overall score. 3) Please send your solutions (either the tws file or avis) to CCZoneNextLevel at gmail dot com, or to my own email valeosote at hotmail dot com. Do not post your solutions or solution times or share them with others before the competition results are announced. All times will be published at the same time, and the quickest solutions will eventually be released. I will strive to respond to your message by a confirmation that your score has been recorded. 4) The levels shouldn't be too hard to solve. Don't be afraid to send in your solutions even if you sense they aren't perfect, and simple casual solutions are also appreciated. You may enter if you solve at least one of the levels, but solving more will obviously place higher. The levels have time limits of 110, 60, and 999. 5) This is part of the 2015 season of the Chip Cup. Winner will be awarded 15 points, second place 12, third 10 points, and so on. If you win a competition here for the first time, you receive the "You're Winner!" award. All participants who haven't participated in a time trial earlier receive the "Run, Chip, Run" award. If your name is Michael, I'll allow you to name one level in the next time trial. 6) Submission deadline is February 1st where you live. I will judge the submissions without warning the following week but will accept submissions until I do. If you need a more specific time, you can always ask. To avoid losing on time (it is a time trial after all), get your solutions in early rather than later! You can send in improvements while the competition is running, so there is no downside to sending in something you know might not be your best effort if you had forever to work on it. 7) The designers of the levels (myself and random 8 (thank you!)), may enter the competition, as we have not optimized them, nor have we had significantly more time to work on them compared to the rest of you. Enjoy! -Miika
  21. 57 downloads

    These are the levels for the January 2015 Time Trial. Take Note - by Miika Toukola and random 8 Sunday Jog - by Miika Toukola Flower Garden - by random 8 You should be able to enjoy these levels even without a competitive mindset, and if you do play them, we always love to see your solutions! See details for the competition in the thread in the competitions forum.
  22. 40 downloads

    NOTE - this set uses ice blocks. You will need the pgchip patch for MSCC or TW to play the levels. This set contains the levels submitted for the October 2014 Create Competition. These are: -Various Hues of Blue, by Ihavenoname248 -Stuck in a Frozen Well, by Ihavenoname248 -Fake Time Limit, by Chipster1059 -Frozen Fortress, by Ihavenoname248 -1 Tank, 5 Ice Blocks, by Michael -Nothing You Can Do, by M11k4 Check the thread for more details on the competition!
  23. The task for this month is simple: Create a new level that uses an ice block. This means you will need to familiarize yourself with the ice block patch to either MSCC or TileWorld 1 if you already haven't done that. If you need help, please ask. It seems the wiki page for ice blocks could be updated to include some of this info so we really should update that too. For extra credit, take a portion of an existing official level and apply ice blocks to it. For a simple example, you might take an existing sokoban and change all the blocks to ice blocks. Ideally this could highlight some curious feature or bring out something new in the existing design. I am very interested to see how you guys will find some new takes on familiar territory. I will judge the competition at the start of November. The things I am looking for are: 1) Could the level be made without ice blocks? If so, then this is not a good thing for your level. Basically, just use one of the properties of ice blocks that normal blocks don't have and you will do fine with regards to this point. 2) Is the level fun to play? Block pushing levels can be a chore, but there are several ways to make them interesting. Even pure sokobans can be great, but they need a lot of work to design just right. If your level is very long, it will also need to be very good for me to like it more. 3) Would I build this level any differently? This question is here basically as a general measure of how the level is designed and I just needed a short way of saying that. This includes things like aesthetics, originality, and some measure of planning put into the level. 4) Does the extra credit apply to the level? The extra credit is not needed to win the competition if your level is otherwise brilliant, but it will decide between two similar levels in favor of the one that uses it. Partially the point of having this criteria is to encourage people to build something new instead of submitting something unreleased. It also gives participants some sort of jumping off point for design if nothing else comes to mind. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is October 2014 where you live. -The level must be solvable, and does not need to work in Lynx. -Please give the level a reasonable name, hint, time limit, and set a password. -You may submit more than one entry, but please keep the levels distinct from each other. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. Enjoy! -Miika
  24. Itching to get that Left 4 Chip award?? Now's your chance to enter this survival competition and make that happen! Itching to get your name on the official score boards? Now's your chance to enter this survival competition and make that happen! Wait, what? Yes, the winner of this competition will receive an avi to a record that has not been confirmed yet, and they will have a chance to do just that, provided they can perform the route. I can't reveal the exact level in case it needs to be changed along the way, but J.B. has promised to make one of his routes available for this. There is some boosting involved, but it should be doable for most chipsters. (If J.B. happens to win, I guess the rest of us owe it to him to try and come up with something too.) Now that you know the stakes, download the level from http://cczone.invisionzone.com/index.php?/files/download/422-cczone-october-2014-survival-competition-level/ and have at it Here is the objective: Survive for as long as you can on this level and still make it to the exit! The level is untimed and there is nothing stopping you from pausing during your attempt. Record your solution as an avi or send your tws file to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. The deadline for the competition is at the end of October where you live, and before I judge the competition as soon as I can in November. Please don't mess up your life because of this, so keep your attempts to a reasonable length. Other normal competition things apply as I see fit (like don't share your achievements with others). All comments and questions are welcome. Enjoy! -Miika EDIT: -For extremely long solutions (which I already discouraged above), I have set a limit (which I will not reveal yet, though I might give a hint later in the month) and any solutions above this time will be considered equal. In case of a tie, the avi prize will be given to only one of the winners by some method I deem appropriate. -You may enter in either MS or Lynx. Note that the final time displayed on the timer is different for the rule sets, and this will be taken into account as best as I can to assure that the actual time spent on the solution is compared.
  25. It's finally March! I've been waiting for this competition for over a year! Two years ago in March we had a create competition where the task was to create a compact level under the theme "9x9". Last year in March I contemplated requiring a 6x12 level, but settled on a level where the restriction was on the time limit, so the level was to be quicker than a minute. This time I want to continue restricting your designs into a smaller level and go back to that abandoned idea of a rectangular shape. However, instead of just saying "make a level that fits into a 6x12 area" I want to continue the theme from this year's previous create tasks of using a template of some sort as the starting point. I also wanted to add some items at the start that could be used differently on different levels. Here's what the template looks like: You can download a copy of it in the February 2014 Create Levels Packaged, as I included it already there as level #13. The basic idea is that this is all the area that Chip can reach, though you may build some sort of mechanism outside the visible area in an other room. Basic instructions: -download the template and use it as a starting off point to create your level. -do not move Chip, the trap button, the skates, the yellow key, or the pop.up wall. -you may use the other two tiles in the starting corridor as you wish. -do not add teleports that would allow Chip to exit this 7x12 area. -you may move or rotate or mirror the rooms, as long as the other room stays unseen by Chip at all times. -do not add any more normal walls. Other guidelines are as follows: -Send in your submissions to either CCZoneNextLevel at gmail dot com or valeosote at hotmail dot com. -Submissions are open as long as it is March 2014 where you live! -The level must be solvable, but does not need to work in both MS and Lynx. -Please give the level a new name, a new hint, a reasonable time limit, and set a new password. -You may submit more than one entry, but please keep the levels distinct from each other. -No late entries will be accepted this time around, as the release of CCLP1 is immenent. -You may write about 100 words describing your creation and the process of creating it. -Entrants receive the normal prizes: the "You're Winner!"-award, Chip Cup points, and "Tool Box"-award for first time entrants. -Please ask about other unclear situations. I have not decided exactly how to judge this competition just yet, so I will post an update about that later on. In the meanwhile, you can put your thinking caps on and try to see if you can come up with something fun! Enjoy! -Miika
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